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The Order: 1886 New Previews, More

jaosobno

Member
I hope they're saving the destruction and hybrids for the stage demo at E3.

I'm pretty sure we're gonna be left speechless after E3 demo, in a good way, of course. It seems that RAD finally decided to present this game in a way they should have done since the beginning.
 

Rembrandt

Banned
Where have they talked about the destructibility by the way? I'd like to read about it.

It was in the Game Informer article, iirc.

Speaking of the environments, everything in game is rendered with soft body physics, meaning yes – The Order 1886 will feature destructible environments. An example was given with metal beams reacting to magnetic forces, bending and shifting in real time.
 
The demo doesn't seem to highlight any of the destruction aspects either.

I hope they weren't throwing hot air about that shit, or had to change it now.

Correct me if i'm wrong Amir0x, but the destruction aspect was always minimal iirc:
The game has dynamic destruction, and while we’re not talking about Battlefield 4 levels of military bombast, Ready At Dawn’s surface and environmental destruction is rather impressive. We saw Weerasuriya jump into a stone courtyard and pumped rounds from the protagonist’s Combogun – an assault rifle and shotgun hybrid – into a brass fixture set into a wall. The object crumpled and imploded with force after each round found its mark, deforming it in real-time.
He then spawned in a bunch of teddy bears and went all Robocop on their stuffed asses, first blowing off a head, and then four limbs one at a time. This might sound like a gimmick, but we were all assured that dynamic destruction, texture warping and convincing object physics lie at the heart of The Order: 1886′s gameplay. When the crowd asked why, we were told it wasn’t yet time for that particular discussion.
What I can tell you is that the game looks brilliant, as in next-gen brilliant, not just a small leap in fidelity. We were treated to a fly-over through an underground plaza lined with pubs, meandering NPCs and street lamps so convincing you could almost hear the bulbs hum. At the end of the street sat a mosaic, with each raised tile impacting the way those lights dances across its surface.
http://www.neogaf.com/forum/showthread.php?t=657629&highlight=the+order+1886

Either way we haven't seen much of it.
 

Amir0x

Banned
I think they may have said too much; I really doubt every metal beam in the game will bend realistically because that seems like something the previews would have noticed or RAD would have pointed it out.

Perhaps, but while I wasn't expecting what you said here, I was expecting it to play a gameplay role, since it apparently was supposed to. I mean I'm watching the videos and seeing stuff blow up and hit the walls and nothing is being permanently damaged except the typical fences and stuff.

In fact, in that webm gif in this topic, it showcases our main behind cover shooting a flare that sticks to the wall. If you look to the left of the flare, there's that open destroyed building again - the same exact one from the image RAD was using to showcase an example of being able to destroy things in the game.

What this video demonstrates is that the hole is already predetermined, it's already there when the player gets there now. Does this mean destruction is out? I don't know, in the interview they said "and several surprising features that people might not expect from an action game", so that may be one of them. But I'm starting to get very skeptical.

I hope they're saving the destruction and hybrids for the stage demo at E3.

I doubt it, I think this WAS the unveiling for this time of the year. They even let the journalists play the same demo that will be at E3.

Wishmaster92 said:
This might sound like a gimmick, but we were all assured that dynamic destruction, texture warping and convincing object physics lie at the heart of The Order: 1886′s gameplay.

This quote right here Wishmaster92 is precisely why people are wondering what's going on. If this "dynamic destruction" lie at the heart of The Order's gameplay, where is it?
 

Rembrandt

Banned
Perhaps, but while I wasn't expecting what you said here, I was expecting it to play a gameplay role, since it apparently was supposed to. I mean I'm watching the videos and seeing stuff blow up and hit the walls and nothing is being permanently damaged except the typical fences and stuff.

In fact, in that webm gif in this topic, it showcases our main behind cover shooting a flare that sticks to the wall. If you look to the left of the flare, there's that open destroyed building again - the same exact one from the image RAD was using to showcase an example of being able to destroy things in the game.

What this video demonstrates is that the hole is already predetermined, it's already there when the player gets there now. Does this mean destruction is out? I don't know, in the interview they said "and several surprising features that people might not expect from an action game", so that may be one of them. But I'm starting to get very skeptical.

I really doubt it's in currently, it might have even been one of the reasons for the delay.
 

Amir0x

Banned
In one of these new videos Ru says more will be shown at E3. This is a taste.

Oh good. It's do or die time, really. They need to showcase what this game is really all about if there is anything more to all this. There's little time for excuses about they can always show it later; they're drowning in indifference right now.
 
After reading the Eurogamer preview I'm really happy they delayed this. Just as I feared watching the gameplay videos, the Eurogamer preview suggests the gunplay doesn't feel great, and he describes it as "lightweight" with enemies not reacting to every shot. This is something that will make or break this game. The shooting has to feel good and impactful.

I really hope they get that straightened out by their ship date. I want these amazing weapons to feel as awesome as they look in action.
 

dr guildo

Member
You are absolutely right. Hitman Absolution has the most amazing crowds I've seen in a game. Densely populated streets full of pedestrians. It's amazing. I don't expect something like that from The Order, but maybe it can do something similar. Just make the world come alive. Nothing makes a game come alive more for me than NPC's.

647805.gif
 

OsirisBlack

Banned
This last batch of information ..... just has me like what the holy eff..... I mean seriously I cannot name another game that looks this good on any console and in my OPINION it looks fun as hell. The segment where he goes and burns down the groups of enemies while hiding behind the pillar and the bullet time gif have got me over here .... like .....doubleyou tea eff ....also that ... MUSIC the atmosphere it provides....... Cannot wait to see what they do at E3 but I expect this to cause a lot of problems. It seems Sony's exclusives are about to raise the bar substantially. Infamous was amazing and this looks much better.... the rumor is that Uncharted 4 looks better than this!!!! Holy hell.

Side note this has made me want the next Mass Effect game to be NEXT/CURRENT gen only.
 
After reading the Eurogamer preview I'm really happy they delayed this. Just as I feared watching the gameplay videos, the Eurogamer preview suggests the gunplay doesn't feel great, and he describes it as "lightweight" with enemies not reacting to every shot. This is something that will make or break this game. The shooting has to feel good and impactful.

I really hope they get that straightened out by their ship date. I want these amazing weapons to feel as awesome as they look in action.
He says, ignoring the slew of positive impressions across the internet.

Why does everyone focus on that one preview? Oh wait, because concern trolling and incessant doomcasting is waaay more fun than expressing any sort of optimism.
 

Enlil

Member
When the first trailer of watch dog was shown I was really excited getting into gaming again. But the downgrade was a let down.

With the Order 1886, I hope all we have seen is in-game. I love the athmosphere, the characters, the desgin, the weapons, the time etc. Is just amazing, might even buy a ps4 just to play this game.

I know there is no online, but this would the Timesplitters-kinda-game we have been waiting for (for those who really want an alternative shooter next to bf and cod.)
 

Speechless! oO

Damn! I remember when I was playing the first and second playstation, wondering if I could see the day where titles would look like those awesome, creazy CGI sequences punctuating the games. The opening of Soul Blade, the cutscenes of FFVIII...
The day has finally come!
 
In one of these new videos Ru says more will be shown at E3. This is a taste.

He implied quite heavily (at least that's the way I saw it) in one of today's interviews that E3 will showcase the half-breeds. Seeing the members of the Order engage in warfare with a very different type of enemy could be an effective means of demonstrating the diversity in combat.
 

RoboPlato

I'd be in the dick
After reading the Eurogamer preview I'm really happy they delayed this. Just as I feared watching the gameplay videos, the Eurogamer preview suggests the gunplay doesn't feel great, and he describes it as "lightweight" with enemies not reacting to every shot. This is something that will make or break this game. The shooting has to feel good and impactful.

I really hope they get that straightened out by their ship date. I want these amazing weapons to feel as awesome as they look in action.
Thankfully I think hit reactions are one of the areas where they can pretty quickly make improvements. While I don't think it looks as bad as some say, it definitely is an area that could use some work.
 
So this GIF makes me very happy, but what exactly is going on here with the pistol shots? Is this a mark-and-execute mechanic?

zsnime.gif


Sorry if this has been covered already - this thread is pretty big.
 

RoboPlato

I'd be in the dick
So this GIF makes me very happy, but what exactly is going on here with the pistol shots? Is this a mark-and-execute mechanic?

zsnime.gif


Sorry if this has been covered already - this thread is pretty big.
Black Sight. It can be triggered if you drink enough Black Water.
 

Vire

Member
So this GIF makes me very happy, but what exactly is going on here with the pistol shots? Is this a mark-and-execute mechanic?

zsnime.gif


Sorry if this has been covered already - this thread is pretty big.

Seems like it uses auto aim and you squeeze on the trigger till one guy falls, then flip with the right stick to repeat. Doesn't seem particularly engaging from a gameplay perspective, but it sure does look cool.
 
Black Sight. It can be triggered if you drink enough Black Water.
Yeah, I should've been clearer - was wondering whether the player is aiming at all since there is no reticle. It looks like an automatic kill system.

Seems like it uses auto aim and you squeeze on the trigger till one guy falls, then flip with the right stick to repeat. Doesn't seem particularly engaging from a gameplay perspective, but it sure does look cool.
Yeah, that'd look nice but it'd be less impressive. Maybe its an automatic room clearing move?
 

Loudninja

Member
Adding a touch of variety to the shooting is a slow-motion mechanic called Black Sight, which ties into the Black Water, a substance the knights drink to heighten their senses and restore health. (Mallory drinks some from a vial after he's shot in the neck.) During Black Sight you can flick the thumb stick to quickly target enemies faster than they can react. You can't use it all of the time - you build up a meter as you kill enemies - and perhaps you wouldn't want to use it all of the time even if you could, because Ready at Dawn teases that the Black Water makes the knights less human somehow.
http://www.eurogamer.net/articles/2...sive-the-order-1886-was-delayed-to-early-2015
 

Darknight

Member
The only thing I dont like about the new previous is slo-mode aka hold your hand mode. Cmon RAD, you loosing more respect points. Remove that feature stat.
 

jett

D-Member
The graphics look fantastic. But I'm still eagerly waiting to see other parts of the game other than the same White Chapel area. Show us something other than shooting at E3.

I'm waiting to see if they were able to pull this off, with bustling NPC's.

The_Order_1886_Concept_Art_01-680x361.jpg


The_Order_1886_Concept_Art_03-680x486.jpg


And allow us to explore this, and hopefully interact with the NPC's as well. Give this game another layer other than just a shooter.

I also hope for a bit of Resident Evil style puzzle solving. I'm getting kind of a whole Eternal Darkness vibe from the whole thing with the storyline. This could be the ultimate game if they do this right.

If this game was running at a locked framerate and without screen tearing I'd be more inclined to believe scenes such as those would be possible in the game. I think people expecting more than shootbang scenarios are setting themselves up for disappointment.
 

jonnyp

Member
Joking aside, I honestly vastly prefer how the old build looked in screenshots at least. Don't know if it's just a single area thing, but the old screenshots look brownish/sepia, while the new ones look greyish?

No they are not.

Have to agree that I liked the old colour palette better than the new one. Still is gorgeous of course.
 

Jaradakar

Member
Like I asked before, what else could u tell us about the game? Any hints or clues??


Edit: why is no one asking this man any questions?? Or am I wrong for assuming he is working on the game?

ricen-beans,

I won't be able to say much without getting in trouble, I wish I could say more but I can't/won't be able to.

E3 is coming very soon :)
 

thuway

Member
What I can tell you is that the game looks brilliant, as in next-gen brilliant, not just a small leap in fidelity. We were treated to a fly-over through an underground plaza lined with pubs, meandering NPCs and street lamps so convincing you could almost hear the bulbs hum. At the end of the street sat a mosaic, with each raised tile impacting the way those lights dances across its surface.

WAIT THE FUCK UP, this game has NPCs??? Confirmed?? Someone help me.
 
I believe this game will be amazing. I wont say doomed just based on a quote from the Game Director. I just hope they have a good E3 showing cause so far it hasn't been that amazing.
 
He says, ignoring the slew of positive impressions across the internet.

Why does everyone focus on that one preview? Oh wait, because concern trolling and incessant doomcasting is waaay more fun than expressing any sort of optimism.

Sensitive much? This was one of my most anticipated games of the year. As I said in my post, the shooting looked janky. I guess I've played enough games to know it when I see it.

Then a preview comes along and says the shooting feels janky.
 
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