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Steam Summer Sales 2014 |OT2| The valiant never taste of death but once

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Dice

Pokémon Parentage Conspiracy Theorist
Midwest is where it is at!
make sure you don't turn down the wrong cornfield

i8YCWlOZZroQG.jpg
 

Hanzou

Member
Just want to thank Lomax for giving me the 50% off coupon for Endless Space (and thanks to Sub Zero who gave Lomax the voucher!)
 
D

Deleted member 22576

Unconfirmed Member
Ouch. Just snagged the Bioshock Infinite DLC and went to install it and realized I have to install the full game too.. so combined its 35gigs!!
 

Hugstable

Banned
Hah, nice. Get that sweet Titanite Slab.

I have no idea what it does yet... but hell yea Titanite Slab. I'm guessing it's gonna be used to upgrade something of some sort? Ahh I'll figure it out. Took me a bit to realize the importance of the Fire Keeper Souls back in Firelink
 

tmarques

Member
I love the new market style.

Bioshock Infinite booster packs were $0.41+.
I put in a buy order for $0.35.
Someone listed one for $0.29.
The system bought it for me at $0.29.

TzGWcL8.png

I still don't understand if the prices listed include Valve's cut or not. I'm seeing people apparently buying and selling for the same price and yet the bids are not being matched.
 
I still don't understand if the prices listed include Valve's cut or not. I'm seeing people apparently buying and selling for the same price and yet the bids are not being matched.

Another note of warning: I think I read it happened to Jshackles as well, I put in an order for one card for .20c and it bought 6x cards at .20c, $1.20 taken out. Hope they iron that out.
 
I'm not going to disqualify anyone's entry unless they write me 10 words and quit.

I have done contests on fantasy game collaborations, genre hybrids, pictures.

Really, just have fun with it. If you try, I'll accept it. Okay?

I'd actually have them use Assassin's Creed as a thought exercise to learn about a specific city during a particular period of history. AC games would be too "long" to play for class, but i'd explain how the games work and a general concept for the series overall. Then I'd have the students design their own AC game, and write up answers to the following questions

- What is the City and Historical Period?
- Why is this particular City/Time combo an important one to revisit? In what way is it a pivot point for history? What would be the key story beats of the game?
- What were the key factors leading to the sort of political unrest either in public (St Petersburg leading to the Decembrist Revolution) or behind the scenes (i.e. the collapse of Venice) that would create an environment the Assassin's could thrive in?
- In what ways could one man, similar to a videogame protagonist, actively change the course of history if he were present in this City/Time?

Then i'd have the students grade each other on two metrics: how much the proposed game could actually teach players about history, and how much fun it would actually be to play. First is probably the key metric, but the second could serve as "swing points" if someone really thought things through.
 

GuardianE

Santa May Claus
I have no idea what it does yet... but hell yea Titanite Slab. I'm guessing it's gonna be used to upgrade something of some sort? Ahh I'll figure it out. Took me a bit to realize the importance of the Fire Keeper Souls back in Firelink

Titanite Slabs are required for the maximum Normal upgrade of certain weapons. Any of the Slabs are very rare. There are only a few guaranteed drops per playthrough.
 

Speevy

Banned
I'd actually have them use Assassin's Creed as a thought exercise to learn about a specific city during a particular period of history. AC games would be too "long" to play for class, but i'd explain how the games work and a general concept for the series overall. Then I'd have the students design their own AC game, and write up answers to the following questions

- What is the City and Historical Period?
- Why is this particular City/Time combo an important one to revisit? In what way is it a pivot point for history? What would be the key story beats of the game?
- What were the key factors leading to the sort of political unrest either in public (St Petersburg leading to the Decembrist Revolution) or behind the scenes (i.e. the collapse of Venice) that would create an environment the Assassin's could thrive in?
- In what ways could one man, similar to a videogame protagonist, actively change the course of history if he were present in this City/Time?

Then i'd have the students grade each other on two metrics: how much the proposed game could actually teach players about history, and how much fun it would actually be to play. First is probably the key metric, but the second could serve as "swing points" if someone really thought things through.

I really like peer evaluation. Thank you for your entry.
 

Grief.exe

Member
Has Evil Lore made the buttons larger for the ads on mobile?

Recently, I have not been able to hit last page or the shortcuts for bottom or top of page.

Regardless of where my finger hits, the ad catches. I even tested it by holding down my finger to see what catches. It's really quite comical how far away from the ad will still trigger it.
 

Mordeccai

Member
Has Evil Lore made the buttons larger for the ads on mobile?

Recently, I have not been able to hit last page or the shortcuts for bottom or top of page.

Regardless of where my finger hits, the ad catches. I even tested it by holding down my finger to see what catches. It's really quite comical how far away from the ad will still trigger it.

I have noticed this as well, thought it was just my phone being old.
 

mrgone

Member
I still don't understand if the prices listed include Valve's cut or not. I'm seeing people apparently buying and selling for the same price and yet the bids are not being matched.

The stuff listed under the buy button is listed with Valve's cut added, your listings at the bottom in the "your listings" section are listed without Valve's cut added. I've no idea about the stuff in the recent activity, but from what your saying it sounds like those are shown before Valve's cut too. It's unnecessarily confusing :p
 

Yrael

Member
I'm a teacher, so I thought I would design a contest that mixes gaming and teaching in a fun way.

Free $25 game to the best entry to this contest. Contest ends in two hours.

Here's the scenario. You are a teacher and your students love video games. You want to teach them something that incorporates their interests into your instruction.

To make this appropriately challenging, let's stick with K-12. That's all the grades before college. If you're from a country aside from the US, just translate these grades into however your school system is structured.

This project must

  1. -Have several elements of choice on the part of the student
  2. -Give students the chance to interact socially in some way, either through groups or as a whole.
  3. -Have at least three steps so it takes students more than one day to complete
  4. -Integrate video games in some way, while still teaching the required content.
  5. -Teach some concept in one or more of the following areas: English-Language Arts, Mathematics, Social Studies, Science, Physical Education, Art, and/or Music. Classes such as Biology, Algebra, Economics, etc. fall into these categories.
  6. -Have a way to test to see if the students learned what you taught them This does not have to be a written exam. Just describe what they'll do.

***I don't want a lesson plan.*** You are most likely not a teacher. I want you to tell me how you would make video games relevant to what the students are learning.

Bear in mind that I have successfully taught game-related lessons in Math and Social Studies so I know such a project can be done.

Your entries will be judged on the basis of thoughtful response and creativity. If you are unfamiliar with state or Common Core standards, just consult a website. However, I'm more interested in how you design the project. I just want a description of what you'll do.

It honestly depends on the course at hand. My first thought would be that the integration of these games would be primarily for fun to give students a bit more incentive to learn the material, and stretch their minds in different ways from the rigidity of the usual school system. They'd take the form of a short "gaming session" at the end of the week on Friday, and at the end of, say, five weeks, the very last session could be the "test" to see how much students have picked up from these training exercises. For instance, in a computational/engineering course at the highest level of schooling I might do a brief introduction to logic gates by using redstone circuitry in Minecraft. That, however, may be too specialised.

However, to be honest, something better might be to explicitly tie it all into Bloom's taxonomy, which divides educational outcomes into separate classes that aim to really flesh out students' skills in separate areas. In the cognitive branch, these take the form of:

- Knowledge (memorising concepts)
- Comprehension (understanding concepts)
- Application (using these concepts)
- Analysis (critically examining these concepts)
- Synthesis (use the concepts in a new, creative way)
- Evaluation (making judgements about these concepts)

In America, do you ever have a critical thinking/creative learning course? I had one in middle school in my own country. I'd perhaps base a critical thinking course so that it explicitly tests these six different skills using a video game. For example, I'd have a short video gaming session every Friday (say, Minecraft, Sim City 4 or Civilisation V), in which a certain task is set within the game and students have to work together in groups to demonstrate an understanding of the rules (knowledge, comprehension, application). So for instance...in Minecraft, the task could be to work together to develop a small "city" that keeps enemies out the most effectively while still having a nice aesthetic design.

After several weeks of this, I'd set out a small informal test in which I'd ask a series of questions for the students to answer, asking them to evaluate their own work, think about how the tasks could have been done better and then finally how they'd use their experience to improve on their result (analysis, synthesis and evaluation). There could also be some peer evaluation integrated into this, so each group assesses another group's project.
 

Chindogg

Member
Damn went to buy some TF keys to trade for Valiant Hearts and apparently Steam locks buying anything from the Market for 7 days if you use another client than your original Steam client.

Fucking awful.
 

Anustart

Member
Okay, we're officially at the one hour mark.

I'm a teacher, so I thought I would design a contest that mixes gaming and teaching in a fun way.

Free $25 game to the best entry to this contest. Contest ends in two hours.

Here's the scenario. You are a teacher and your students love video games. You want to teach them something that incorporates their interests into your instruction.

To make this appropriately challenging, let's stick with K-12. That's all the grades before college. If you're from a country aside from the US, just translate these grades into however your school system is structured.

This project must
  • -Have several elements of choice on the part of the student
    -Give students the chance to interact socially in some way, either through groups or as a whole.
    -Have at least three steps so it takes students more than one day to complete
    -Integrate video games in some way, while still teaching the required content.
    -Teach some concept in one or more of the following areas: English-Language Arts, Mathematics, Social Studies, Science, Physical Education, Art, and/or Music. Classes such as Biology, Algebra, Economics, etc. fall into these categories.
    -Have a way to test to see if the students learned what you taught them This does not have to be a written exam. Just describe what they'll do.
***I don't want a lesson plan.*** You are most likely not a teacher. I want you to tell me how you would make video games relevant to what the students are learning.

Bear in mind that I have successfully taught game-related lessons in Math and Social Studies so I know such a project can be done.

tl:dr

JUST POST A PROJECT FOR STUDENTS TO DO THAT IS RELATED TO VIDEO GAMES, OKAY? Be thoughtful and creative.

Only the fit survive. (Minecraft, custom world if need be)

1) Split the class into 3 groups, grouped as such:

a: This group has tons of everything in the game, basically creative mode.
b: This group has enough of everything to do what they want for the most part, but not so much they're rich, middle class if you will.
c: Give this group nothing, maybe a wooden pick axe.

2) Have them research what a town needs.

Let them know they'll have to research things needed for a town, city planning stage. They will need water, food, homes, roads, etc. It doesn't need to be perfect or fancy, just some semblance of what a town would look like. And have them as a group plan what the town will look like and where things will go.

3) Have them build the planned town.

Set them on their merry little way in building their towns. The rich group will have everything they need, won't need to gather resources. Middle class would have some stuff, need to gather others, perhaps buy some from the 'rich' group. The poor group will have nothing to barter with and must gather it themselves (or would they?)

Individually tell each group:

Rich: Tell them they can sit on their butts and offer to pay the other groups with supplies if they build their town for them.

Middle: Tell them they don't have to help the 'poor' group just because they are less fortunate. If they want something, make them earn it.

Poor: Tell this group they don't have to be poor, the rich group has more than they possible need, why not just take it from them without asking.

Third day: Have each group report on the happenings of the project and what they thought of the other two groups. See if the poor decided to steal their way to the top, see if the rich had slaves, etc.

Perhaps show them real world situations where there has been a disparity between classes and how they acted towards one another. I dunno.... All I could come up with.
 
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