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Splatoon and Sunset Overdrive are the most important games this generation

Xenon

Member
How does Sunset Overdrive breath new life in it's genre? Sunset Overdrive is just a wacky Infamous.

I hope not. I:SS had one of the most lifeless boring cities I've ever had the pleasure to game in, no offense to Seattle.
 

Draft

Member
Color and whimsy might be rare in the world of shooting games, but these are both still shooting games. Either one succeeding or failing isn't going to be revelatory. BTW, I think both will sell poorly.
 

Zephyrus

Banned
How well they will actually turn out is anyone's guess since they are not out yet but depending on how successful they are, it could have serious implications for this generation. Why do I think this? The answer is 2 fold:

1) Creativity
Both Splatoon and Sunset Overdrive seem to fall into familiar territory with their respective genres but both games breathe new life into it either by unconventional travel methods, unconventional weaponry or in the case of Splatoon making the goal NOT to kill the other player but to claim the majority of the map.

2) Art direction
These games are rich with style and both are not afraid at all to be colorful. This is nothing new for Nintendo but the fps genre for them is. For Sunset Overdrive this game is bold enough to have color and style whereas most other third person shooters are some spectrum of brown.

So, the first person and third person shooter genres I believe could seriously use some shaking up and I think these games are the ones to do it. If these fail we could be hiding behind brown waist high objects or running through yet another military campaign for a long, long time.

RIME
 
I don't agree.

Whilst both games offer some fun and interesting gameplay, non of it is new or ground-breaking. Sunset Overdrive seems like your typical open world mix of story and mini-challenge based content - albeit with a very colourful aesthetic and some Infamous/Tony Hawk style mechanics. Splatoon is just zone-capture multiplayer with paint (speaking of Tony Hawk, it reminds me a lot of the Graffiti multiplayer mode).

My personal hope for this generation is games like the Destiny we were promised, not the Destiny we actually got. Huge open world games with immersive story driven content and an integrated multiplayer element that compliments the gameplay, allowing for spontaneous and rewarding shared experiences. However before we get that, companies like Sony are going to need to fix their networks so we avoid the hot-mess we have at the moment.
 

Carl

Member
Sunset Overdrive looks like open world Ratchet and Clank. I'm not saying this is a bad thing because it's a GREAT thing. But it's not really something new.
 

Servbot24

Banned
Btw none of the games mentioned in this thread are going to be "important". Sure Halo 5 and Uncharted 4 will sell a lot of copies, Rime and Ori will be neat little indie games, but they won't be important in terms of creative progression. The truly important titles, the next Wii Sports, next Demons Souls, next Halo CE, next Journey, you won't know it until it's already been out.
 

Seanspeed

Banned
I do think its admirable for a AAA like Sunset Overdrive to go the way they have with the really colourful and playful artstyle, but I'm not sure its necessarily super important because of that. Games like Bioshock Infinite and Borderlands 2 have done it before in somewhat recent times with fairly good success. I definitely wish more big-name developers would take more chances and go with unique and colourful art styles as the indie scene has shown this can go a long ways in making your game appealing, but I'm not Sunset Overdrive is going to be the tipping point.

And I cant really say Splatoon is that important. Not yet at least. I'm still not sold that it's going to be great as a full game with how basic the mechanics are. I would almost say that PvZ Garden Warfare is more of a standout example of a really good multiplayer shooter with colourful graphics and a non-serious tone. I'm not sure sales were that great, though?
 
I don't agree.

Whilst both games offer some fun and interesting gameplay, non of it is new or ground-breaking. Sunset Overdrive seems like your typical open world mix of story and mini-challenge based content - albeit with a very colourful aesthetic and some Infamous/Tony Hawk style mechanics. Splatoon is just zone-capture multiplayer with paint (speaking of Tony Hawk, it reminds me a lot of the Graffiti multiplayer mode).

My personal hope for this generation is games like the Destiny we were promised, not the Destiny we actually got. Huge open world games with immersive story driven content and an integrated multiplayer element that compliments the gameplay, allowing for spontaneous and rewarding shared experiences. However before we get that, companies like Sony are going to need to fix their networks so we avoid the hot-mess we have at the moment.
You do know that in Splatoon you can swim and hide your own paint regardless of what surface it is on right?

Also having everything being open world would not be the best thing.
 

Kill3r7

Member
Nope.

The most important games of this gen haven't been announced yet. I agree with you that strong sales of either game would be a positive signal for the industry at large but so far there is no indication that people's tastes have changed. At the end of the year I expect the usual suspects to dominate the sales charts.
 

Ladekabel

Member
Splatoon is more important for Nintendo in my opinion. If it is a success I hope Nintendo sees the chance and will try others genres, which they usually don't make games. Maybe they could bring new ideas as a "newbie".

Don't know about Sunset Overdrive. While I like the style, it must prove that it isn't just another check-list open-world game.
 

Silky

Banned
Sunset Overdrive would be 'mediocre shit' on Gaf if it wasn't for COLORS. Because people get blinded by shitty gameplay if it's colorful around here. Like how some people hold reverence for PoP 2008.

PoP 08 was a great game, and I really enjoy the gameplay of SO.

I don't think blanket statements really make your argument credible.
 
The truly important titles, the next Wii Sports, next Demons Souls, next Halo CE, you won't know it until it's already been out.
I do not think anyone could have predicted how well Minecraft has done.
I think it is silly to judge a game not even released yet, but I do agree with the points rather than the topic title in order for a game to be important this generation.
 

FloatOn

Member
guys you are confusing quality with importance.

in the first line I said "who knows how these will turn out".

These games are important because

1) They are massively supported by their respective publishers

2) They most definitely are a stark contrast to everything else in their respective genre

I realize that there are other colorful games out there and most certainly games that have innovative gameplay. But both of these are a big push for the consoles that they are on and potentially have a ton of impact because of that. If these don't do well the message to them is basically "we want more of the same"
 

jacobeid

Banned
guys you are confusing quality with importance.

in the first line I said "who knows how these will turn out".

These games are important because

1) They are massively supported by their respective publishers

2) They most definitely are a stark contrast to everything else in their respective genre

I realize that there are other colorful games out there and most certainly games that have innovative gameplay. But both of these are a big push for the consoles that they are on and potentially have a ton of impact because of that.

I don't think either will be nearly as important as you think they will be.
 

Cheech

Member
I watched some video of Splatoon around E3, and it looks like a game for young kids on a system nobody owns. No offense OP, but I don't see that one moving the needle.

Sunset Overdrive looks interesting. I'm not sure how well it will do, but it at least resides on a system that people are buying and is somewhat starved for new games. It looks like a hybrid Infamous/Jet Set, though, so I don't see it being influential in that regard.
 
I don't agree.

Whilst both games offer some fun and interesting gameplay, non of it is new or ground-breaking. Sunset Overdrive seems like your typical open world mix of story and mini-challenge based content - albeit with a very colourful aesthetic and some Infamous/Tony Hawk style mechanics. Splatoon is just zone-capture multiplayer with paint (speaking of Tony Hawk, it reminds me a lot of the Graffiti multiplayer mode).

My personal hope for this generation is games like the Destiny we were promised, not the Destiny we actually got. Huge open world games with immersive story driven content and an integrated multiplayer element that compliments the gameplay, allowing for spontaneous and rewarding shared experiences. However before we get that, companies like Sony are going to need to fix their networks so we avoid the hot-mess we have at the moment.
I like this guy. Especially this line: "My personal hope for this generation is games like the Destiny we were promised, not the Destiny we actually got".

I think that's exactly right and it's the direction that shooters will end up taking. If nothing else Destiny 2 will hopefully be a much better game because of things learned from Destiny, and should be a pretty amazing game.
 
I would say that's slight hyperbole, only because, despite how good they end up being, it probably won't convince publishers to change the direction they take most shooters creatively and artistically. In that sense, good on Nintendo and Insomniac for going against the grain. It's incredibly refreshing.
 
I would almost say that PvZ Garden Warfare is more of a standout example of a really good multiplayer shooter with colourful graphics and a non-serious tone. I'm not sure sales were that great, though?

Team Fortress 2 is certainly one. Although it's on PC so the Splatoon crowd that thinks "COLORS IN AN FPS" is the next big thing probably forgot it even exists.
 

Begaria

Member
I hope not. I:SS had one of the most lifeless boring cities I've ever had the pleasure to game in, no offense to Seattle.
Judging by the streams I have watched of SO, the city looks even more lifeless. At least in the first two hours, can't judge the rest of the game.
 
I'm very interested in Splatoon. Looks like a fun game in both its mechanics and theme. If the game is good, I would probably like to see more shooters of this calibur. (colorful and more inviting to a family)

Sunset Overdrive disgusts me! No buy. It's not important.
 

aravuus

Member
Sunset would be way more important to GAF of it wasn't XB1 exclusive.

Ahahahahaha. Absolutely hilarious how this "argument" is still alive.

Searched the word "Opinion" in the OP, not found.

And he haven't even played both yet.

Well it's obviously his opinion even if he doesn't actually say it. Like almost everything else we say on NeoGAF. No need to add IMO everywhere.
 

JohnnyFootball

GerAlt-Right. Ciriously.
Ridiculous hyperbole.

However, Sunset Overdrive is a very important game for Insomniac given the lackluster reception of the recent R&C games (Into the Nexus is decent, but 30 fps killed it) and Fuse. They need this to be a hit.

I am very much hoping it ends up being a well reviewed game and sells well. Since old-school Insomniac made some of the best games ever.

Plus, Ted Price seems like one of the legit good guys in the business.
 

Zero²

Member
Team Fortress 2 is certainly one. Although it's on PC so the Splatoon crowd that thinks "COLORS IN AN FPS" is the next big thing probably forgot it even exists.
I dont think anyone really think that, almost all I heard on the E3 impressions is about the mechanics, and how changing into a squid changes the way you usually play this kind of games. Not "OMG ITS SO COLORFUL"
 
guys you are confusing quality with importance.

in the first line I said "who knows how these will turn out".

These games are important because

1) They are massively supported by their respective publishers

2) They most definitely are a stark contrast to everything else in their respective genre

I realize that there are other colorful games out there and most certainly games that have innovative gameplay. But both of these are a big push for the consoles that they are on and potentially have a ton of impact because of that. If these don't do well the message to them is basically "we want more of the same"
Well yeah, the publishers want these to sell. But you can't compare the marketing SO is getting to the marketing say, Titanfall got.

These games aren't being pushed as the next big thing. If we go by that sense, just look at all the quirky stuff Sony is pushing.
 

jacobeid

Banned
I said rarely, not never. And we're talking about console games.

I don't think Limbo or Journey (amazing as Journey is) are that influential. Braid did more to the indie scene, IMO.

You might be right about Braid to be honest in comparison to Limbo, but I think that Journey was extremely "important" if we're using the word as OP is using it.

Creativity in how online multiplayer is done, presentation, and to some extent, gameplay. Hell, the devs even made the characters without arms so you wouldn't think that you needed to attack anyone, i.e., subverting video game tropes. It also had a bright, vibrant art direction and had heavy financial backing and marketing from Sony.
 
Zero²;135555781 said:
I dont think anyone really think that, almost all I heard about the E3 impressions is about the mechanics, and how changing into a squid changes the way you usually play this kind of games. Not "OMG ITS SO COLORFUL"
I would not bother trying to tell many people this. Good chunk of people in this thread think it's only because of the color.
 
What are people playing when they say that games are still brown? Aren't games like Killzone & Destiny filled with color?
Even with more colors, it still gears toward brown and gray colors. I understand because of realism, but it is nice to have a game like Portal or SMG which is very colorful. Pikmin 3 was the last game that I played to say it had a good art style.
 
Maybe. Given that they're not what the mainstream audiences tend to go for and exclusive's for either under performing or outright failing systems I kind of doubt it.

The era of the Shooter has to come to a close someday though. I just doubt we'll be able to see it coming.
 

phanphare

Banned
:)

I don't know if I'd say the most important games this gen but I'm fucking pumped to actually see some creativity with shooters. Splatoon more so than Sunset Overdrive. Splatoon will be the first shooter I've sunk time into since probably Team Fortress 2. the game just seems so deep and satisfying. right stick + gyro controls = perfection. really blew me away (obviously) when it was first shown off. hearing the developers at Nintendo talk about how they wanted to do away with the moment-to-moment encounters of most shooters (run around run around run around OMG SHOOT SHOOT SHOOT die/re-spawn/run around some more) made me really excited. making it a territory based game is a simple shift that injects so much more strategy into the game and makes everything you do have an impact. probably seems small on paper but I think that's going to be a game changer for how this game is received. no matter where you are or what you're doing you can have an impact for your team.
 

dramatis

Member
I feel like the most important games of the generation usually don't become apparent until the game has come out for at least a year or two and has influenced other designs in a significant way.

For instance, one of the most important games last generation was Demon's Souls, and before its release it didn't have half the push that Splatoon or Sunset Overdrive have now. It was also panned for looking generic medieval fantasy game.

Let's not jump the gun a year into the generation.
 
The entire generation? Like for the next 4-5 years?

They may be (thankfully) fresh and unique, but I don't think either of these games are going to be that important to the general public. Would love to be proven wrong at least with Splatoon though.
 

Steroyd

Member
guys you are confusing quality with importance.

in the first line I said "who knows how these will turn out".

These games are important because

1) They are massively supported by their respective publishers

2) They most definitely are a stark contrast to everything else in their respective genre

I realize that there are other colorful games out there and most certainly games that have innovative gameplay. But both of these are a big push for the consoles that they are on and potentially have a ton of impact because of that. If these don't do well the message to them is basically "we want more of the same"

I'm not seeing it, Killzone is alot more colourful than it's predecessors and that's a launch title, infact I think it's harder to find games that are as... Er... Visceral and gritty in this generation so far compared to how the PS360 era started.
 

Xenon

Member
Maybe from a game play stand point these games are not exactly the most original. But the fact that employ a cartoonish unrealistic art style stands out compared to other game being released at the start of this generation, much more so on the Xbox One. I think other companies will be watching the success of these titles .
 
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