Xenon
Member
How does Sunset Overdrive breath new life in it's genre? Sunset Overdrive is just a wacky Infamous.
I hope not. I:SS had one of the most lifeless boring cities I've ever had the pleasure to game in, no offense to Seattle.
How does Sunset Overdrive breath new life in it's genre? Sunset Overdrive is just a wacky Infamous.
I forgot how popular Fuse was.
]Sunset Overdrive would be 'mediocre shit' on Gaf if it wasn't for COLORS[/B]. Because people get blinded by shitty gameplay if it's colorful around here. Like how some people hold reverence for PoP 2008.
It wasn't good either.Well Fuse was multiplatform so wasn't really worth fighting over
Heheh true. Though Overstrike was pretty hyped.I forgot how popular Fuse was.
Tell that to Clash of Clans, Minecraft, Candy Crush Saga, and Angry Birds.It's a downloadable game, these rarely influence the industry.
How well they will actually turn out is anyone's guess since they are not out yet but depending on how successful they are, it could have serious implications for this generation. Why do I think this? The answer is 2 fold:
1) Creativity
Both Splatoon and Sunset Overdrive seem to fall into familiar territory with their respective genres but both games breathe new life into it either by unconventional travel methods, unconventional weaponry or in the case of Splatoon making the goal NOT to kill the other player but to claim the majority of the map.
2) Art direction
These games are rich with style and both are not afraid at all to be colorful. This is nothing new for Nintendo but the fps genre for them is. For Sunset Overdrive this game is bold enough to have color and style whereas most other third person shooters are some spectrum of brown.
So, the first person and third person shooter genres I believe could seriously use some shaking up and I think these games are the ones to do it. If these fail we could be hiding behind brown waist high objects or running through yet another military campaign for a long, long time.
It's a downloadable game, these rarely influence the industry.
You do know that in Splatoon you can swim and hide your own paint regardless of what surface it is on right?I don't agree.
Whilst both games offer some fun and interesting gameplay, non of it is new or ground-breaking. Sunset Overdrive seems like your typical open world mix of story and mini-challenge based content - albeit with a very colourful aesthetic and some Infamous/Tony Hawk style mechanics. Splatoon is just zone-capture multiplayer with paint (speaking of Tony Hawk, it reminds me a lot of the Graffiti multiplayer mode).
My personal hope for this generation is games like the Destiny we were promised, not the Destiny we actually got. Huge open world games with immersive story driven content and an integrated multiplayer element that compliments the gameplay, allowing for spontaneous and rewarding shared experiences. However before we get that, companies like Sony are going to need to fix their networks so we avoid the hot-mess we have at the moment.
Sunset Overdrive would be 'mediocre shit' on Gaf if it wasn't for COLORS. Because people get blinded by shitty gameplay if it's colorful around here. Like how some people hold reverence for PoP 2008.
I do not think anyone could have predicted how well Minecraft has done.The truly important titles, the next Wii Sports, next Demons Souls, next Halo CE, you won't know it until it's already been out.
guys you are confusing quality with importance.
in the first line I said "who knows how these will turn out".
These games are important because
1) They are massively supported by their respective publishers
2) They most definitely are a stark contrast to everything else in their respective genre
I realize that there are other colorful games out there and most certainly games that have innovative gameplay. But both of these are a big push for the consoles that they are on and potentially have a ton of impact because of that.
or if you mindwiped GAF into forgetting the developer's recent track record.Sunset would be way more important to GAF of it wasn't XB1 exclusive.
I like this guy. Especially this line: "My personal hope for this generation is games like the Destiny we were promised, not the Destiny we actually got".I don't agree.
Whilst both games offer some fun and interesting gameplay, non of it is new or ground-breaking. Sunset Overdrive seems like your typical open world mix of story and mini-challenge based content - albeit with a very colourful aesthetic and some Infamous/Tony Hawk style mechanics. Splatoon is just zone-capture multiplayer with paint (speaking of Tony Hawk, it reminds me a lot of the Graffiti multiplayer mode).
My personal hope for this generation is games like the Destiny we were promised, not the Destiny we actually got. Huge open world games with immersive story driven content and an integrated multiplayer element that compliments the gameplay, allowing for spontaneous and rewarding shared experiences. However before we get that, companies like Sony are going to need to fix their networks so we avoid the hot-mess we have at the moment.
There's so much wrong in this thread.
Journey, Limbo, Minecraft, Dota and League all say hi and that's just off the top of my head.
I hope not. I:SS had one of the most lifeless boring cities I've ever had the pleasure to game in, no offense to Seattle.
I would almost say that PvZ Garden Warfare is more of a standout example of a really good multiplayer shooter with colourful graphics and a non-serious tone. I'm not sure sales were that great, though?
Judging by the streams I have watched of SO, the city looks even more lifeless. At least in the first two hours, can't judge the rest of the game.I hope not. I:SS had one of the most lifeless boring cities I've ever had the pleasure to game in, no offense to Seattle.
Sunset would be way more important to GAF of it wasn't XB1 exclusive.
Searched the word "Opinion" in the OP, not found.
And he haven't even played both yet.
I dont think anyone really think that, almost all I heard on the E3 impressions is about the mechanics, and how changing into a squid changes the way you usually play this kind of games. Not "OMG ITS SO COLORFUL"Team Fortress 2 is certainly one. Although it's on PC so the Splatoon crowd that thinks "COLORS IN AN FPS" is the next big thing probably forgot it even exists.
Well yeah, the publishers want these to sell. But you can't compare the marketing SO is getting to the marketing say, Titanfall got.guys you are confusing quality with importance.
in the first line I said "who knows how these will turn out".
These games are important because
1) They are massively supported by their respective publishers
2) They most definitely are a stark contrast to everything else in their respective genre
I realize that there are other colorful games out there and most certainly games that have innovative gameplay. But both of these are a big push for the consoles that they are on and potentially have a ton of impact because of that. If these don't do well the message to them is basically "we want more of the same"
I said rarely, not never. And we're talking about console games.
I don't think Limbo or Journey (amazing as Journey is) are that influential. Braid did more to the indie scene, IMO.
I would not bother trying to tell many people this. Good chunk of people in this thread think it's only because of the color.Zero²;135555781 said:I dont think anyone really think that, almost all I heard about the E3 impressions is about the mechanics, and how changing into a squid changes the way you usually play this kind of games. Not "OMG ITS SO COLORFUL"
Can we at least wait until both games are released ?
I mean good Lord.
Even with more colors, it still gears toward brown and gray colors. I understand because of realism, but it is nice to have a game like Portal or SMG which is very colorful. Pikmin 3 was the last game that I played to say it had a good art style.What are people playing when they say that games are still brown? Aren't games like Killzone & Destiny filled with color?
What are people playing when they say that games are still brown? Aren't games like Killzone & Destiny filled with color?
guys you are confusing quality with importance.
in the first line I said "who knows how these will turn out".
These games are important because
1) They are massively supported by their respective publishers
2) They most definitely are a stark contrast to everything else in their respective genre
I realize that there are other colorful games out there and most certainly games that have innovative gameplay. But both of these are a big push for the consoles that they are on and potentially have a ton of impact because of that. If these don't do well the message to them is basically "we want more of the same"
I don't think Limbo or Journey (amazing as Journey is) are that influential. Braid did more to the indie scene, IMO.