theclosetfan
Member
It was the same in 2K14, AI generally gets up waaaay faster than you. Selling is flat out borked, and has been for a while now.
You have faith, that's adorable.
Cynicism is boring.
It was the same in 2K14, AI generally gets up waaaay faster than you. Selling is flat out borked, and has been for a while now.
You have faith, that's adorable.
I hope there's a PC version so we can mod apple dough raining through the roof when Cena comes in.
Cynicism is boring.
As opposed to blind, misplaced faith that hey, maybe they won't fuck it up after 10 years of fucking it up.
Those who ignore history tend to repeat it.
Yukes have clearly been ignoring history.
No more Yukes.
The WWE is actually it's biggest supporter so thats never going to happen lol
Those who ignore history tend to repeat it.
WWE 2K15 confirmed for PC by John Cena
Huh. This is probably super old, but I hope it's still accurate.
You know whats a little weird (and maybe a bit off topic)
Yukes is a Japanese developer but I dont think I have once seen a Japanese developer (or any actual Yukes developer) in the PR cycle for a Yukes game. Its always a PR person from the publisher side.
I wonder if Yukes actually exists or is it a scam by some random person who gets paid to make games but spends 20% of the allocated budget outsourcing the game to some studio in a 3rd world country and the other 80% on hookers and drugs.
You know whats a little weird (and maybe a bit off topic)
Yukes is a Japanese developer but I dont think I have once seen a Japanese developer (or any actual Yukes developer) in the PR cycle for a Yukes game. Its always a PR person from the publisher side.
I wonder if Yukes actually exists or is it a scam by some random person who gets paid to make games but spends 20% of the allocated budget outsourcing the game to some studio in a 3rd world country and the other 80% on hookers and drugs.
I think the last time I saw one of the developers from Yuke's was in the late 90s in a magazine feature about them working on a game with the WWE license and discussed their Japanese wrestling games they were making at the time. Why anyone would still keep this group around is beyond me though. Why would you want distance between your office and the people making your game and a language barrier issue as well? Also a developer that isn't even based in the home country of the sport they are trying to recreate in the game.
I haven't touched a wrestling game sine Gen 6 (PS2). Out of curiosity, does the WWE 2K games have a really deep career style mode?
The PS2 ones were pretty amazing in that regard.
I've heard THQ people talk about the language barrier, it seemed like a really difficult way to make a game. I remember a few years ago (I think SVR2011), a huge amount of moves got removed, and people got upset at the community manager, who got upset back at the fans and said they didn't know why Yukes took them out. When the community manager asked later, Yukes told them they removed all the non motion captured moves, despite many non motion captured moves from the earliest Smackdown games still being in.
The WWE is actually it's biggest supporter so thats never going to happen lol
How do you know that? And what does it matter? . . . I would think it is 2K's choice.
Yukes made wrestler kingdom, day of reckoning 1 and 2, and smackdown shut your mouth didn't they? So the talent isthere to produce enjoyable titles. I'm thinking the western side of these games (wwe and pubs) are over doing it in their involvement and we're getting these mangled ass games. Idk it's really odd and confusing to see the turn this franchise has taken since 2006.or was
bingo. games went to shit when corey ledesma got promoted with wwe svr. svr06 was a rare stand-out game.
I don't really like the pin minigame in the WWE games, but what does everyone think would be the best way to handle it? If I recall all the wrestling games that are considered good just have you mash buttons. I could understand why they'd want to add something more consistent, so you know why you couldn't kick out, but I'd like to see some ideas that aren't the current way.
I've heard THQ people talk about the language barrier, it seemed like a really difficult way to make a game. I remember a few years ago (I think SVR2011), a huge amount of moves got removed, and people got upset at the community manager, who got upset back at the fans and said they didn't know why Yukes took them out. When the community manager asked later, Yukes told them they removed all the non motion captured moves, despite many non motion captured moves from the earliest Smackdown games still being in.
That must have been the early excused used at the time. It's common knowledge now that Bryan Williams personally made the call to hide over 300 (or was it over 500?) moves on year. I think it was 2010. He did so using the exuse that the hidden moves wouldn't work in the new Predator Engine. Hackers were able to put the moves back in, and they mostly worked perfectly. Only a couple, such as Hogan's Leg Drop or The Worm, made wrestlers fall into the ring like a swimming pool. Bryan was pissed at being proven wrong, and when the next game came out the moves were no longer simply hidden from the retail game, but they were also locked and completely unusable even with hacks. Bryan Williams is a tool.
That's crazy. I think Williams was the one who gave the excuse to blame Yukes too now that I think about it.
Pretty much anyone involved with this game at the previous THQ/Yukes needs to be let go and should have never been brought on. I wish EA would have bought the license. The game might not have been good at first, but atlatleast it would be a new team working on it.
Link?It's a badly kept secret at this point. Community manager is just saying "we can't talk about it yet."
Well, it was literally his first day at the office. He just started.
I thought Jared from GAF became Community Manager?
I think they just got rid of a guy. That might have been Jared. They brought back someone named Marcus.
Honestly, I am not too familiar with the 2k/THQ community managers.
Damn, if that's true all the best to Jared (and his little dog avatar).
He said he was having health issues and left on his own, they didn't fire him.
Another glitch with Cesaros swing. After the CPU does it they have no idea what to do and just stand there frozen in place until you get up.
Don't be that guy. Yukes haven't done anything wrong. The games under the Yukes era (upto HCTP), with their hand-drawn move animations, plenty of modes and match types were absolutely golden. Most of the mo-capped moves now don't hold a candle to the classic hand-drawn animations. All of a sudden you have Corey Ledesma getting promoted, and the formation of a real 'WWEGames' team at THQ, and the series starts going to crap. Little in-ring actions that everyone used to be able to do (like outside dives) are now split-off into fighting styles or abilities. And the game becomes a little less fun to actually play. Focus is put onto bits of fluff like voiceovers for season mode, with audio files filling-up CD/DVD space, whilst things like going from ring>backstage area freely are ripped-out because of 'space concerns' or 'it's suddenly too hard to do that'.
Yukes are great when THQ/2K aren't throwing extra bells and whistles at them every year. If we didn't have that crap, then maybe half of the create modes wouldn't be unfinished/buggy messes for the past few years, and ultimately wouldn't have gotten ripped-out by 2K this year.
"OK guys, forget about adding to the create modes, or making new match types, we need this new 'OMG Moves' thing to happen. Gotta have something to put on the back of the box as a NEW FEATURE! What do you mean the AI overuses it in every match because we didn't give you enough time to properly create it? Stupid Yukes!"
"OK so this year we want a Rivalry system in Universe Mode! Gotta have something to put on the back of the box as a NEW FEATURE! What do you mean Universe Mode causes hard system lock-ups when editing matches? Stupid Yukes!"
What do you want to know about the PS4/Xbox One version of #WWE2K15? WAIT! Don't ask now. Save it for our Q&A TODAY at 3pm PST!
First question should be "Is it as dog shit as the 360/PS3 version?"
WWE 2K15 |OT| - y the fuck u have stucked all info in your ass
Wonder if that is going to be one of those Q&A's where they only answer questions that can get a positive answer. THQ loved to do that.