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WWE 2K15 First Footage and Gameplay changes

You know whats a little weird (and maybe a bit off topic)

Yukes is a Japanese developer but I dont think I have once seen a Japanese developer (or any actual Yukes developer) in the PR cycle for a Yukes game. Its always a PR person from the publisher side.

I wonder if Yukes actually exists or is it a scam by some random person who gets paid to make games but spends 20% of the allocated budget outsourcing the game to some studio in a 3rd world country and the other 80% on hookers and drugs.
 
You know whats a little weird (and maybe a bit off topic)

Yukes is a Japanese developer but I dont think I have once seen a Japanese developer (or any actual Yukes developer) in the PR cycle for a Yukes game. Its always a PR person from the publisher side.

I wonder if Yukes actually exists or is it a scam by some random person who gets paid to make games but spends 20% of the allocated budget outsourcing the game to some studio in a 3rd world country and the other 80% on hookers and drugs.

I think the last time I saw one of the developers from Yuke's was in the late 90s in a magazine feature about them working on a game with the WWE license and discussed their Japanese wrestling games they were making at the time. Why anyone would still keep this group around is beyond me though. Why would you want distance between your office and the people making your game and a language barrier issue as well? Also a developer that isn't even based in the home country of the sport they are trying to recreate in the game.
 
You know whats a little weird (and maybe a bit off topic)

Yukes is a Japanese developer but I dont think I have once seen a Japanese developer (or any actual Yukes developer) in the PR cycle for a Yukes game. Its always a PR person from the publisher side.

I wonder if Yukes actually exists or is it a scam by some random person who gets paid to make games but spends 20% of the allocated budget outsourcing the game to some studio in a 3rd world country and the other 80% on hookers and drugs.

X-Play did a tour of the studio once 4 or 5 years ago. They had a steel cage room full of WWE toys.
 

Musolf815

Member
I think the last time I saw one of the developers from Yuke's was in the late 90s in a magazine feature about them working on a game with the WWE license and discussed their Japanese wrestling games they were making at the time. Why anyone would still keep this group around is beyond me though. Why would you want distance between your office and the people making your game and a language barrier issue as well? Also a developer that isn't even based in the home country of the sport they are trying to recreate in the game.

I've heard THQ people talk about the language barrier, it seemed like a really difficult way to make a game. I remember a few years ago (I think SVR2011), a huge amount of moves got removed, and people got upset at the community manager, who got upset back at the fans and said they didn't know why Yukes took them out. When the community manager asked later, Yukes told them they removed all the non motion captured moves, despite many non motion captured moves from the earliest Smackdown games still being in.
 
I haven't touched a wrestling game sine Gen 6 (PS2). Out of curiosity, does the WWE 2K games have a really deep career style mode?

The PS2 ones were pretty amazing in that regard.
 
I've heard THQ people talk about the language barrier, it seemed like a really difficult way to make a game. I remember a few years ago (I think SVR2011), a huge amount of moves got removed, and people got upset at the community manager, who got upset back at the fans and said they didn't know why Yukes took them out. When the community manager asked later, Yukes told them they removed all the non motion captured moves, despite many non motion captured moves from the earliest Smackdown games still being in.

Yeah, they are a worthless studio. Years and years of making wrestling games and the basic fundamentals of a fun wrestling game they can't get right. Fucking pin and lockup mini games are not my idea of fun.
 
I don't really like the pin minigame in the WWE games, but what does everyone think would be the best way to handle it? If I recall all the wrestling games that are considered good just have you mash buttons. I could understand why they'd want to add something more consistent, so you know why you couldn't kick out, but I'd like to see some ideas that aren't the current way.
 

DrZeus

Member
Yukes made wrestler kingdom, day of reckoning 1 and 2, and smackdown shut your mouth didn't they? So the talent is
or was
there to produce enjoyable titles. I'm thinking the western side of these games (wwe and pubs) are over doing it in their involvement and we're getting these mangled ass games. Idk it's really odd and confusing to see the turn this franchise has taken since 2006.
 

ksdixon

Member
Yukes made wrestler kingdom, day of reckoning 1 and 2, and smackdown shut your mouth didn't they? So the talent is
or was
there to produce enjoyable titles. I'm thinking the western side of these games (wwe and pubs) are over doing it in their involvement and we're getting these mangled ass games. Idk it's really odd and confusing to see the turn this franchise has taken since 2006.

bingo. games went to shit when corey ledesma got promoted with wwe svr. svr06 was a rare stand-out game.
 
Okay after playing a little more there is one positive out of this whole thing. The new commentary during the who got nxt mode between Cole and King is much better as they actually have a conversation now during some parts of the match. This is thanks to VC bringing them in to record together in a booth. There is so very little of it here though. The gameplay is still 100% cheese against the computer.
 

ksdixon

Member
I don't really like the pin minigame in the WWE games, but what does everyone think would be the best way to handle it? If I recall all the wrestling games that are considered good just have you mash buttons. I could understand why they'd want to add something more consistent, so you know why you couldn't kick out, but I'd like to see some ideas that aren't the current way.

Button mash to kick-out like the old games. If I'm beaten down, I should have to fight to kick-out. Button mashing best conveys this, rather than a timing thing to kick-out, which is often crappy. Especially when playing online and lag comes into play. I shouldn't loose matches because I missed a timing window.

However, they should use the "Hold-and-drop-in-colored-part-of-the-bar" system to try and "reverse" the pin attempt. You know, similar to Leverage Pin, where a guy whom has you rolled-up in a small package, you can shift weight and end-up pinning him instead. More risk involved in the reversal attempt, rather than just kicking out.
 

ksdixon

Member
I've heard THQ people talk about the language barrier, it seemed like a really difficult way to make a game. I remember a few years ago (I think SVR2011), a huge amount of moves got removed, and people got upset at the community manager, who got upset back at the fans and said they didn't know why Yukes took them out. When the community manager asked later, Yukes told them they removed all the non motion captured moves, despite many non motion captured moves from the earliest Smackdown games still being in.

That must have been the early excused used at the time. It's common knowledge now that Bryan Williams personally made the call to hide over 300 (or was it over 500?) moves on year. I think it was 2010. He did so using the exuse that the hidden moves wouldn't work in the new Predator Engine. Hackers were able to put the moves back in, and they mostly worked perfectly. Only a couple, such as Hogan's Leg Drop or The Worm, made wrestlers fall into the ring like a swimming pool. Bryan was pissed at being proven wrong, and when the next game came out the moves were no longer simply hidden from the retail game, but they were also locked and completely unusable even with hacks. Bryan Williams is a tool.
 

Musolf815

Member
That must have been the early excused used at the time. It's common knowledge now that Bryan Williams personally made the call to hide over 300 (or was it over 500?) moves on year. I think it was 2010. He did so using the exuse that the hidden moves wouldn't work in the new Predator Engine. Hackers were able to put the moves back in, and they mostly worked perfectly. Only a couple, such as Hogan's Leg Drop or The Worm, made wrestlers fall into the ring like a swimming pool. Bryan was pissed at being proven wrong, and when the next game came out the moves were no longer simply hidden from the retail game, but they were also locked and completely unusable even with hacks. Bryan Williams is a tool.

That's crazy. I think Williams was the one who gave the excuse to blame Yukes too now that I think about it.
 
Pretty much anyone involved with this game at the previous THQ/Yukes needs to be let go and should have never been brought on. I wish EA would have bought the license. The game might not have been good at first, but atlatleast it would be a new team working on it.
 

ksdixon

Member
That's crazy. I think Williams was the one who gave the excuse to blame Yukes too now that I think about it.

Probably. 'Somebody' (people on CAWs.ws who're pro Bryan have said it deffinately wasn't him, even though I vaguely remembered it being him).... Somebody said that the reason women couldn't be in more matches, such as Elimination Chamber or Royal Rumbles, was because their hair and boobie physics was too much to handle in comparison to the males who didn't have the extra hair and boobie physics.

Once again, hackers proved that you could have a 6 Woman Championship match, with a ref, with weapons, or with the HIAC/Chamber/Royal Rumble match type, with no problems whatsoever. Not even any slowdown. Lying bastards the lot of them.

One lie that deffinately WAS Bryan, was in the pre-release of WWE 13 someone asked him if the WCW Arena's were still going to be in. He said "probably not, because we're focusing on the WWF Attitude Era, but don't worry, Nitro will be a template in Create An Arena". It wasn't, and hasn't been since then.
 

ksdixon

Member
Pretty much anyone involved with this game at the previous THQ/Yukes needs to be let go and should have never been brought on. I wish EA would have bought the license. The game might not have been good at first, but atlatleast it would be a new team working on it.

Don't be that guy. Yukes haven't done anything wrong. The games under the Yukes era (upto HCTP), with their hand-drawn move animations, plenty of modes and match types were absolutely golden. Most of the mo-capped moves now don't hold a candle to the classic hand-drawn animations. All of a sudden you have Corey Ledesma getting promoted, and the formation of a real 'WWEGames' team at THQ, and the series starts going to crap. Little in-ring actions that everyone used to be able to do (like outside dives) are now split-off into fighting styles or abilities. And the game becomes a little less fun to actually play. Focus is put onto bits of fluff like voiceovers for season mode, with audio files filling-up CD/DVD space, whilst things like going from ring>backstage area freely are ripped-out because of 'space concerns' or 'it's suddenly too hard to do that'.

Yukes are great when THQ/2K aren't throwing extra bells and whistles at them every year. If we didn't have that crap, then maybe half of the create modes wouldn't be unfinished/buggy messes for the past few years, and ultimately wouldn't have gotten ripped-out by 2K this year.

"OK guys, forget about adding to the create modes, or making new match types, we need this new 'OMG Moves' thing to happen. Gotta have something to put on the back of the box as a NEW FEATURE! What do you mean the AI overuses it in every match because we didn't give you enough time to properly create it? Stupid Yukes!"

"OK so this year we want a Rivalry system in Universe Mode! Gotta have something to put on the back of the box as a NEW FEATURE! What do you mean Universe Mode causes hard system lock-ups when editing matches? Stupid Yukes!"
 

Hasney

Member
It might be the US team causing most of the problems, because they were kept on from THQ. I don't let them off the hook either because I'm not a huge fan of the gameplay, even going back to the PS2 ones. But with UFC and DoR 2, they can actually make a good game.

It doesn't really matter who's to blame. WWE Games are bad right now and 2k has shown their hand with the crippling of the last gen version.
 

atomsk

Party Pooper

This was shown on the network last month

mGgIl7L.jpg
 
I thought Jared from GAF became Community Manager?

I think they just got rid of a guy. That might have been Jared. They brought back someone named Marcus.

Honestly, I am not too familiar with the 2k/THQ community managers.

Edit: Jared apparently left on his own terms.
 
Don't be that guy. Yukes haven't done anything wrong. The games under the Yukes era (upto HCTP), with their hand-drawn move animations, plenty of modes and match types were absolutely golden. Most of the mo-capped moves now don't hold a candle to the classic hand-drawn animations. All of a sudden you have Corey Ledesma getting promoted, and the formation of a real 'WWEGames' team at THQ, and the series starts going to crap. Little in-ring actions that everyone used to be able to do (like outside dives) are now split-off into fighting styles or abilities. And the game becomes a little less fun to actually play. Focus is put onto bits of fluff like voiceovers for season mode, with audio files filling-up CD/DVD space, whilst things like going from ring>backstage area freely are ripped-out because of 'space concerns' or 'it's suddenly too hard to do that'.

Yukes are great when THQ/2K aren't throwing extra bells and whistles at them every year. If we didn't have that crap, then maybe half of the create modes wouldn't be unfinished/buggy messes for the past few years, and ultimately wouldn't have gotten ripped-out by 2K this year.

"OK guys, forget about adding to the create modes, or making new match types, we need this new 'OMG Moves' thing to happen. Gotta have something to put on the back of the box as a NEW FEATURE! What do you mean the AI overuses it in every match because we didn't give you enough time to properly create it? Stupid Yukes!"

"OK so this year we want a Rivalry system in Universe Mode! Gotta have something to put on the back of the box as a NEW FEATURE! What do you mean Universe Mode causes hard system lock-ups when editing matches? Stupid Yukes!"

So Yukes isn't responsible for the horrible graphics? Yukes isn't responsible for the increasing number of glitches every year? Basically you are saying that Yukes is unable to add a new feature to a series of games they've been working on for close to 20 years without breaking everything and by your own admission, their last good game was over 8 years ago.
 

Yaari

Member
Wonder if that is going to be one of those Q&A's where they only answer questions that can get a positive answer. THQ loved to do that.
 

Hasney

Member
Wonder if that is going to be one of those Q&A's where they only answer questions that can get a positive answer. THQ loved to do that.

"We're not ready to reveal that, but we're looking forward to talking about it at a later time"

IT'S GONE GOLD, DAMMIT
 
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