Parity!
Which games have performed better on the X1 so far?
The Ps4 is the more powerful console. A developer must be very imcompetent if their multiplatform game ends up running worse on the Ps4...
The deal with Microsoft could convince ubisoft to lead xbone how platform then port on ps4. I actually believe it's happened something like that. Honestly I don't think 10% of more cpu could handle any kinda of advantages in the whole performance.Microsoft pressuring Ubisoft to "gimp" a version they are not in any way related to.
I don't believe in silly conspiracy theories.
There is only one culprit here : Ubisoft.
lol
Also lol at XOne performing better than PS4.
Alpha. What Are You trying to prove?
so you bought a game before there were any reviews out, without knowing how it performs, and now it's unacceptable? Perhaps if you didn't put money down in advance the publishers would've been less inclined to release a game that performs terribly.
Here is good overview. Seems like its using 8 cores. Its 60fps video on Chrome.
https://www.youtube.com/watch?v=zfpNRkUkqOo&feature=player_detailpage#t=1461
Alpha. What Are You trying to prove?
Hmmm. Do these games have anything in common that could explain this?
Follow the money!
Alpha. What Are You trying to prove?
This is bullshit and you know it.
It's about alpha level, not alpha build.Alpha. What Are You trying to prove?
only if said tasks can be computed in parallel.
So to you the PS4 is moar powaful and so has to run betta, right?
It has to do with the game, like this one, it is more cpu hungry, so it makes sense it will run better on X1.
It's so obvious but for some reason people don't want to see it. They honestly believe that those who question it think MS go to the dev and say 'here's some money. Gimp the PS4 version'. It serves the argument better when framed that way. What really happens is MS go to devs and say 'Make sure our version is best'. Then the devs spend most of their time optimizing the XB1 version which leads to problems with the PS4 version. It puts the blame squarely on the shoulders of the devs and it's deliberate.
Parity.how?
More like the Xbox One version performing less poorly then the PS4 version.
Not really surprising given that the Xbox One's cpu is slightly faster. Split across multiple cores, it could make the difference in a A.I CPU intensive game.
It is, by Ubisoft even.
You would think one would have developed the engine on systems that have limited CPU strength to be able to due that when they run low on CPU resources.
Cod: AW Campaign, Ass Creed, Evolve Alpha
If it honestly was CPU bound, then they should have just upped the PS4 resolution which shouldn't have really impacted the framerate.
I wish it was. Maybe its just the people i know.....They all can't wait for february though.
Can't Sony overclock its CPU as well? that's a shame, it seems CPU, even moreso on PS4, is a huge bottleneck.
Here is good overview. Seems like its using 8 cores. Its 60fps video on Chrome.
https://www.youtube.com/watch?v=zfpNRkUkqOo&feature=player_detailpage#t=1461
If it honestly was CPU bound, then they should have just upped the PS4 resolution which shouldn't have really impacted the framerate.
Thats actually correct. He locked fps on 60fps and because his 60fps is stable that means that GPUs run slower than it could be if framerate would be unlocked.I rather found it interesting that the load on the GPUs barely exceeded 70%. The Evil Within runs my GPU hot and is almost always pegged at 100% while running at 60fps.
Cod: AW Campaign, Ass Creed, Evolve Alpha
It's not such a shock if you believe Ubisoft's claim that it's CPU limited. And given the nature of the game that doesn't seem so far-fetched.
Lol, are you suggesting they secretly put more npc's on the PS4 version for more parity?It's so beautiful. All those individually crafted models. The vivid detail. This is next-gen.
Wait!! There is a flag on the PS4 version. That is easily a 4 fps difference.
Also, someone quick. Count every individual character model. let's make sure there is numbers parity as well. I can't have three less frivolous models in my game.
Assassin's Creed is Ubisoft's bread and butter. It pads out the end of the year with a metric fuck ton of sales.Seriously, Ubi. You delayed Watch Dogs last year. Why couldn't you man-up and do the same for this technical mess?
Considering they had a lot of unused GPU power on the PS4, they could have off loaded a lot of CPU tasks to the GPU to stabilize the frame rate.
For the tinfoil hatters, I'm going to start keeping track of the games MS has a marketing deal with that perform better on XBO than PS4. If there's a pattern it should emerge.
I doubt there's anything to it, but it's a simple thing to check. Enough ducks in a row, coincidence stops being a likely answer. But I can't imagine there's anything here.
There are some things you just can't do on the GPU.
10 people can't read a book faster than 1 person.