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Dragon Age: Inquisition |OT| As the Blight fades, BioWare returns

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Kem0sabe

Member
All agreed. Well, with a game like this there's a lot to talk about, so a long post makes sense.

Personally, I'm hoping that they go for an even more tactical/turn based approach for the next game. I really think it fits the series, ESPECIALLY this game, where you are supposed to be leading a large institution rather than being just an individual but game-changing player in a larger machine. It would have made perfect sense to be leading, guiding, organizing and developing armies on a much larger and less individualized scale in a game with "inquisition" in the title, but I mean I can understand why they went in the direction they did. I feel like a system similar to Mount and Blade would have worked better for the setting, but that's not really what Bioware wants to develop for their series.

Bioware will never make a turned based game, they have been progressively implementing more action oriented combat with each of their games, you just have to look at the evolution from ME 1 to ME 3 and from DA:O to DA:I.

Their biggest market, at least their biggest perceived market, is the console player, and tactical turned based combat is not something we see on consoles very often in these types of AAA rpg's, even FF has moved to more real time combat systems.
 
Yep seems unlikely they'd go full tactical like back to the Baldur's Gate days and stuff, so I'm more hoping they go full action. Dragon's Dogma sequel is nowhere in sight so, give Dragon's Dogma combat with Dragon Age lore, story and characters. Get rid of the crappy tactical camera and just make a good action game, that's fine too. Just no "Tis weak to fire master" spam please.
 

Smiley90

Stop shitting on my team. Start shitting on my finger.
I'm level 19 and at the last main mission and I haven't even stepped foot into the last 2 regions. :(
 

Hastati

Member
Bioware will never make a turned based game, they have been progressively implementing more action oriented combat with each of their games, you just have to look at the evolution from ME 1 to ME 3 and from DA:O to DA:I.

Their biggest market, at least their biggest perceived market, is the console player, and tactical turned based combat is not something we see on consoles very often in these types of AAA rpg's, even FF has moved to more real time combat systems.

This is very true, and my impression is that it's mistake. I don't think they have many strengths in action-oriented combat. They haven't demonstrated to me that they really know what they are doing with action. A big part of this is my own preference, of course, but the parts of their games that I like have always been in the story and world-building fronts, and I would love a gameplay system that adds to these rather than feels sorta tacked on. But I can't expect them to stop chasing the dollars, and I'm fundamentally fine with it if they keep trying to improve their writing (which they have, compared to DA2!). I guess I'll rely on AA/indie development for the turn-based stuff.
 

gogosox82

Member
Well I just killed the Hinterlands dragon. It was funny because when I thought I killed him, he was laying on the ground and he didn't have any more hp (or at least his health bar didn't seem to have any more) so I started attacking the other smaller dragons he had summoned. Then, he gets up and flies to some rocks and starts shooting fireballs at me. So I stealth/full draw him, he dies and his head ends up where I thought I killed before. I thought that was kinda funny/weird.
 
I just crafted this beast for Cassandra:

ib09VI63jxFWbE.png

She's a demon slaying machine now, coupled with her Templar abilities @_@
 

Darklord

Banned
I really hate the shared positions. Can't I just have ONE healing spell? How can I fight a dragon when it does all these AOE attacks and half murders everyone who isn't a tank in a single shot?
 

Kem0sabe

Member
This is very true, and my impression is that it's mistake. I don't think they have many strengths in action-oriented combat. They haven't demonstrated to me that they really know what they are doing with action. A big part of this is my own preference, of course, but the parts of their games that I like have always been in the story and world-building fronts, and I would love a gameplay system that adds to these rather than feels sorta tacked on. But I can't expect them to stop chasing the dollars, and I'm fundamentally fine with it if they keep trying to improve their writing (which they have, compared to DA2!). I guess I'll rely on AA/indie development for the turn-based stuff.

I agree with you 100%, Bioware doesnt seem to be capable of doing quality action rpg combat like Dark Souls or Dragons Dogma, and this mix they have now is an abhorrent bastard of tactical and action.

Bioware has proven that they can do fun if not great tactical combat, like in BG2 and Origins, its what they were good at, but with the loss of most of the main development leads from both games in this current incarnation of Bioware, i doubt they even have the skill to go back.
 

Corpekata

Banned
I really hate the shared positions. Can't I just have ONE healing spell? How can I fight a dragon when it does all these AOE attacks and half murders everyone who isn't a tank in a single shot?

You can have 12 shared health pots + 5 regenerating potions per person. That plus barrier and various other survival skills (elemental resist potions, fade step, etc) should be more than enough provided you're in level range of the fight.
 

Smiley90

Stop shitting on my team. Start shitting on my finger.
I really hate the shared positions. Can't I just have ONE healing spell? How can I fight a dragon when it does all these AOE attacks and half murders everyone who isn't a tank in a single shot?

you go somewhere else and come back later with higher level and more armor?
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Almost every modern RPG inventory UI designed for television, console play is fucking terrible for PC gaming even with a control pad. It's very metro, in that everything is a big fucking icon, big fucking text, meant to be read easily from further away. I'm playing Inquisition with a pad because it's pretty clear the game is designed to be played this way, but even so when I'm this close to a screen and rendering at 1080p it would pay to have smaller text and more refined lists and menus. When you need to press buttons to acquire very simple additional information something is wrong.

Goddamnit developers, keep it simple and efficient.
 
Many of the problems with DAI's combat could be solved by bringing back the tactics system from DA2. Why they got rid of that, I have no idea.
 
Is crafting the best way to get good weapons? I always hold out in hope I'll find a purple item rather than crafting.

Crafting Tier 3 Masterwork is absolutely the best way, even better than unique items. Run through the Hissing Wastes and unlock all camps, then follow the questline for the Tomb of Fairel - you will get Tier 3 Masterwork schematics for weapons. Craft using dragon material and T3 minerals for best results. Speaking of...

I just crafted this for Iron Bull since he's my dragon slaying buddy:


I wish I knew where to find a Superb Dragon Slaying Rune...
 

gogosox82

Member
I really hate the shared positions. Can't I just have ONE healing spell? How can I fight a dragon when it does all these AOE attacks and half murders everyone who isn't a tank in a single shot?

Yeah. I don't understand it either. It just makes the fights more tedious instead interesting and challenging. Only thing I can think of is maybe they didn't want you to feel like you had to put a healing mage in your party like in the other dragon age games. I know I always had at least one mage who could heal the party if someone was getting low on health.

I just crafted this beast for Cassandra:



She's a demon slaying machine now, coupled with her Templar abilities @_@

How do you guys make weapons like this? The weapons I make are barely better than the ones I find in chests. Still using a bow I crafted about 5 levels ago because I can't make anything better and I haven't found anything that's better either.

This is very true, and my impression is that it's mistake. I don't think they have many strengths in action-oriented combat. They haven't demonstrated to me that they really know what they are doing with action. A big part of this is my own preference, of course, but the parts of their games that I like have always been in the story and world-building fronts, and I would love a gameplay system that adds to these rather than feels sorta tacked on. But I can't expect them to stop chasing the dollars, and I'm fundamentally fine with it if they keep trying to improve their writing (which they have, compared to DA2!). I guess I'll rely on AA/indie development for the turn-based stuff.

Yeah, I agree with this. Still wish they would at least try go back to something like the KOTOR system where you can queue up attacks. I guess they sort of had that in ME but ME 2 and 3 played more like shooters because the cooldowns so I usually just let the ai fire off their abilities. I only really directed them where to go.

Yep seems unlikely they'd go full tactical like back to the Baldur's Gate days and stuff, so I'm more hoping they go full action. Dragon's Dogma sequel is nowhere in sight so, give Dragon's Dogma combat with Dragon Age lore, story and characters. Get rid of the crappy tactical camera and just make a good action game, that's fine too. Just no "Tis weak to fire master" spam please.

This is exactly what I want if they aren't going to go back to being a tactical rpg. That would be like the perfect game. The combat mechanics of Dragon's Dogma with the story telling/world building of Dragon Age.
 

Depending on your class though, you can just run to the vendor and buy some normal schematics, they're good enough. I made 370DPS daggers or whatever from the vendor and they're probably like 100DPS higher than what the game is balanced for, on nightmare. He doesn't sell every weapons though, so yeah. Game's definitely not balanced for these weapons though, which is a bit weird considering you can get them before endgame and there's not really anything that requires them. Even tier2 schematics with tier3 materials are good enough.
 
Depending on your class though, you can just run to the vendor and buy some normal schematics, they're good enough. I made 370DPS daggers or whatever from the vendor and they're probably like 100DPS higher than what the game is balanced for, on nightmare. He doesn't sell every weapons though, so yeah. Game's definitely not balanced for these weapons though, which is a bit weird considering you can get them before endgame and there's not really anything that requires them. Even tier2 schematics with tier3 materials are good enough.

Late game crafting is just all around game breaking even on nightmare.
 
Is it just me, or do you have to compeltely micro manage your archers and mages not to run directly into the middle of the battle? I understand having to do some micromanaging, but it does not make any sense why they get so close on their own when they should just stay back.
 

gogosox82

Member

Hisssing Wastes seems a bit high for me right now since the guy in the video is level 19. I'm level 14 so I don't think I'd do too good there unless he just way over leveled and doing this to show how do the quests. I did just get some pretty good gear for killing the dragon though so maybe I'll be able to finally get rid of damn bow I've been using for ages now.

csquared587 said:
Is it just me, or do you have to compeltely micro manage your archers and mages not to run directly into the middle of the battle? I understand having to do some micromanaging, but it does not make any sense why they get so close on their own when they should just stay back.

What helped me was changing their tactics from following 'controlled player' to following themselves. Now my mages stand back sling spells like they are supposed to instead of running up and meleeing everything.
 
Hisssing Wastes seems a bit high for me right now since the guy in the video is level 19. I'm level 14 so I don't think I'd do too good there unless he just way over leveled and doing this to show how do the quests. I did just get some pretty good gear for killing the dragon though so maybe I'll be able to finally get rid of damn bow I've been using for ages now.

You can grab a couple of the schematics without fighting anyone at all.
 

wolfhowwl

Banned
Is it just me, or do you have to compeltely micro manage your archers and mages not to run directly into the middle of the battle? I understand having to do some micromanaging, but it does not make any sense why they get so close on their own when they should just stay back.

No it's not just you.

They also disobey hold position commands and inch their way back into danger too.
 

Drake

Member
40 hours in and I still feel like I haven't scratched the surface.

I'm level 15 and I still can't kill that fucking Ferelden Frostback. I think I can kill the Abyssal Dragon if I give it another shot however. I only attempted that fight once.
 

Ushay

Member
40 hours in and I still feel like I haven't scratched the surface.

I'm level 15 and I still can't kill that fucking Ferelden Frostback. I think I can kill the Abyssal Dragon if I give it another shot however. I only attempted that fight once.

I got the Frostback last night. I basically preparer Fire resistance tonics, in addition to using fire resistance gear for it.

Worked on my second try.
 

royox

Member
Crafting Tier 3 Masterwork is absolutely the best way, even better than unique items. Run through the Hissing Wastes and unlock all camps, then follow the questline for the Tomb of Fairel - you will get Tier 3 Masterwork schematics for weapons. Craft using dragon material and T3 minerals for best results. Speaking of...

I just crafted this for Iron Bull since he's my dragon slaying buddy:



I wish I knew where to find a Superb Dragon Slaying Rune...

Where's the recipe of this glorious Sword?
 

Corpekata

Banned
I hope if we get an expansion and the War Table returns they balance the awards a bit better. I did one that was like 4 missions long involving a returning character and the reward was a vendor trash item that sold for like 100 gold. C'mon.
 
I hope if we get an expansion and the War Table returns they balance the awards a bit better. I did one that was like 4 missions long involving a returning character and the reward was a vendor trash item that sold for like 100 gold. C'mon.

The war table is a neat concept, but the execution on it is underwhelming. You could complete ignore the war table except when forced to from outside missions and not miss much of value.
 

huxley00

Member
Thanks. I think one of my frustrations is with the tactical camera as well, it doesn't seem to control very well, and I find it hard to organize my team in the middle of combat. Maybe it doesn't matter as much on lower difficulty levels, but I feel sometimes that they could have gone more actiony or more tactical/turn based in the gameplay department, it's sort of an awkward balance.
I started on Nightmare until I saw how bad the tactical camera is. I played all other Dragon Age games on the hardest difficulty but I could tell it would be way to annoying to do it in Inquisition. I'm sure you can handle it but it's totally not worth it.
 
Go to a potions table at camp, press down on the DPAD (PS4) and you can assign potions there. Also, a third potion slot from the Inquisition Perks is truly one of the best perks to unlock.

Jesus. I'm 35 hours in and never realized I could equip my companions with potions. Thanks!
 

Uthred

Member
Just realised I re-started on hard instead of nightmare, if I kick up the difficulty now will I get the achievement? Pity you cant save face presets as I was happy with how my guy looked

Get to the beach... Iron Bull's joined up for your cause.

Yeah I too found it weird that when you hire a mercenary he works for you. ;)
 
Just got to Skyhold on my Nightmare play-through. Other than
the Envy Demon
smashing my face in on my first attempt, I haven't really had any trouble. If you're smart with your barrier spam it's not bad at all, I was fearing it was going to be much worse. The only thing I use the tactical view for is getting Cassandra to engage first for that initial aggro. I don't know if I'd recommend Nightmare for people on their first go-round but if you have a grasp on the combat, it's probably the best way to play.
 
Can someone spoiler tag how far they may think I am in the game. On the world map I see "close the breach once and for all". Uhmm I'm only level 10 and feel I've done so little of the main story. This can't really end the main story line can it?
 
Just got to Skyhold on my Nightmare play-through. Other than
the Envy Demon
smashing my face in on my first attempt, I haven't really had any trouble. If you're smart with your barrier spam it's not bad at all, I was fearing it was going to be much worse. The only thing I use the tactical view for is getting Cassandra to engage first for that initial aggro. I don't know if I'd recommend Nightmare for people on their first go-round but if you have a grasp on the combat, it's probably the best way to play.

I've had problems in certain places that required me to move to 2 tanks and 2 mages. The only problem is that the tanks rinse through potions like there's an infinite supply. Might trade one out for a 2 hander warrior or ranged rogue.
 
Can someone spoiler tag how far they may think I am in the game. On the world map I see "close the breach once and for all". Uhmm I'm only level 10 and feel I've done so little of the main story. This can't really end the main story line can it?

You still have tons of game left. Keep playing ;)
 
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