All agreed. Well, with a game like this there's a lot to talk about, so a long post makes sense.
Personally, I'm hoping that they go for an even more tactical/turn based approach for the next game. I really think it fits the series, ESPECIALLY this game, where you are supposed to be leading a large institution rather than being just an individual but game-changing player in a larger machine. It would have made perfect sense to be leading, guiding, organizing and developing armies on a much larger and less individualized scale in a game with "inquisition" in the title, but I mean I can understand why they went in the direction they did. I feel like a system similar to Mount and Blade would have worked better for the setting, but that's not really what Bioware wants to develop for their series.
Bioware will never make a turned based game, they have been progressively implementing more action oriented combat with each of their games, you just have to look at the evolution from ME 1 to ME 3 and from DA:O to DA:I.
Their biggest market, at least their biggest perceived market, is the console player, and tactical turned based combat is not something we see on consoles very often in these types of AAA rpg's, even FF has moved to more real time combat systems.