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Rumor: Destiny DLC Plans leak. Major addon "Comet: Plague of Darkness" coming sep. 15

BokehKing

Banned
Not to the level Destiny is, though. The fact the current expansions look like content that should have been at launch, only to "trail" the user into the big one seems very shady, but most of all, entirely lazy.

If you can dig it, fine, but the fact quite a number of people have called it out as lazy should also be considered, too. Something probably happened during development because I don't think a developer openly sits there and goes "we can get more for less when trying to build up our titles". Especially when their expansions really look like the base game with little changes or additions.


Then again, this game is not called an MMO by bungie because then it would be compared to mmo's, much like you're doing now.

I like that the company whose series I have over 400 hours invested in has a game plan set up with a time line.

I said it before and I'll say it again, I much rather pay $15-$20 every few months then every month

But before random poster says
"bu bu but it's not like a WoW expansion, you guys should be ashamed for spending your money"

A) what I spend my money on is none of your concern

B) I'm happy with the content I have, at the pace I'm going I won't hit 32 until the next expansion anyway

C) I'm having fun, I don't care if the dev's showed an idea 2 e3's ago that is not in the game now, I never thought this would be Skyrim meets borderlands meets mass effect. Concept cars I seen in the early 90's never came to fruition, so early concepts of games of all genres should be taken with a grain of salt.


Ya'll concern is appreciated but we don't care
 
Sorry, should have been more specific.

I want to see new planets like Jupiter, Saturn.. Both have Grimoire cards and lore involved.

Or the other locations Bungie had promised, like Chicago on Earth.

I hate when players use the word promise in reference to content they expect. No where did Bungie ever promise you Old Chicago. The only promise you have is what is written on the back of the box for Destiny. Until then, everything is subject to change.

I feel like attitudes like this just keep developers from showing us more of the development process because they're afraid that players will hold them responsible for stuff that was never to be given to them anyway.


That said, there is some amazing concept art for a destination on one of Jupiter or Saturn's moons in a very snowy area with Cabal that I thought looks absolutely awesome.
 
I hope somewhere during this they actually add some social tools. Matchmaking would be great. I just got the game and it's boring as fuck to play by myself, but I don't know anyone low level, and I've not seen anyone walking around that's my level. It's pretty abysmal compared to my experiences with MMOs where even if I didn't physically know people I could usually gather a party or find some people to group with in game.

Seeing how productivity bankrupt Bungie is now, probably not going to happen.
 
I hope somewhere during this they actually add some social tools. Matchmaking would be great. I just got the game and it's boring as fuck to play by myself, but I don't know anyone low level, and I've not seen anyone walking around that's my level. It's pretty abysmal compared to my experiences with MMOs where even if I didn't physically know people I could usually gather a party or find some people to group with in game.

Go to the official thread here.

All great ppl.
 
Destiny 2 and 3 lol

I've love for Destiny sequels to never actually happen. Keep expanding this game for years, just get the expansions right! I agree with the previous posted in that Bungie needs to eventually add planets and add areas to existing planets. You can't tell me that the only place with anything happening on Earth is that Russian zone. The game really has endless possibilities. It's worked for Blizzard, but they obviously know how to do it right. I don't see anyone complaining about the lack of a World of Warcraft 2.
 
I wonder how much of it is Activision and how much of it is Bungie. Even if the supposed cut content is due to Activision, Bungie themselves are failing to provide any new mechanics for this game and failed to develop the needed content in time for the games release.

Both are at fault. Activision for not delaying the release date and Bungie for teaming up with Activision in the first place.
 

Bizazedo

Member
See what story? We're talking about Destiny dude.
So you agree with me, then? Cool, good to hear.

Why would you assume they'd bad mouth the content? This is a bit of a stupid assumption. Is this a problem in other MMOs when people whipe on Raids? They bad mouth the content and blame the dev instead of thinking about why they failed, or is this from personal experience?

Business classes, this thread, personal experience. People will repeat / spread negative info about ....I forget the number, 8x?....more often than a positive experience. It's why any business strives to avoid negative impact because that spreads soooo fast. It's probably even higher now with how social media / the Internet works.

And yes, it's a problem. Even in LFR's, as lowest common denominator as they are, when a wipe happens the rage is hilariously awful. Horrible words, slurs, denouncements, calls for kicks.....it's amazing. And yes they badmouth the dev and the content as well as their fellow players.

As this is not as full-fledged an MMO as others, where that happens, it's just not in Bungie's interest to do that for the raids.

Marcel said:
Those games also have better social tools in-game for meeting people and grouping up, with the understanding that not everyone wants to go to, say, a GAF OT or DestinyLFG in the off-chance that you find someone you'd actually want to play with.
And in direct reference to my earlier quote of myself saying I agree with almost every criticism, this is another agreement point. There needs to be more ways of socially interacting with people in Destiny. In-game bulletin boards or LFG-like mods or apps similar to how Oqueue or the new group finder in WoW works.
 
I've love for Destiny sequels to never actually happen. Keep expanding this game for years, just get the expansions right! I agree with the previous posted in that Bungie needs to eventually add planets and add areas to existing planets. You can't tell me that the only place with anything happening on Earth is that Russian zone. The game really has endless possibilities. It's worked for Blizzard, but they obviously know how to do it right. I don't see anyone complaining about the lack of a World of Warcraft 2.

Bungie has flat out said that our characters will migrate over to Destiny 2 when the time comes.

At this point, it is probably safe to assume that Destiny 2 will just be a larger Comet expansion.

Both are at fault. Activision for not delaying the release date and Bungie for teaming up with Activision in the first place.

I hate to tell you but Activision did let Bungie delay the release, quite a bit. I don't know if you've ever noticed this or not, but if there is one thing that Bungie is terrible at, it's time management and biting off more than they can chew. Every single Halo game in concept had way more in it that what we got on disc. Microsoft wasn't that unhealthy for Bungie, as they gave them deadlines. Deadlines that Bungie needed to get their shit together. Otherwise we end up with crap like seeing the exact same intro sequence for 7 gameshow expos in a row.
 

neoism

Member
So the plan is what?

Destiny (2014) - full price
+ DLC 1 - 15 bucks
+ DLC 2 - 15 bucks
Destiny: with Comet Add-On (2015) - just under full price
+ DLC 1 - 15 bucks
+ DLC 2 - 15 bucks
Destiny 2 (2016) - full price
+ DLC 1 - 15 bucks
+ DLC 2 - 15 bucks

Is that right?
nope each dlc is $ 20 not sure how you got 15.
 
Sounds good, although September is a long time to wait after March, but it obviously has a lot more content.

It's going to be difficult keeping my interest all the way to then, especially as there's lots of games coming out in between. Though it's managed to keep my interest for 4 months currently, which is generally 3 months and 3 weeks longer than most games. So we'll see. I'll be level 32 shortly though so I'm not sure what there will be to do up till March either. I know the Hard Raid is coming but not sure if that can hold my interest.

I am sure Bungie is cooking up ways to keep players interested until September. Easiest is gating the normal and hard mode raids like they did with Destiny and the Dark Below. So maybe if House of Wolves launches beginning of March the normal raid is held back 2 weeks and then the hard mode a month from then, meaning Mid April for all the content to launch. OR Bungie can gate normal mode to April and Hard to May.

Conceptually you have 4.5 to 5 months to try and keep people interested. I guess Bungie can cook up more periodic content like Iron Banner and Queen's Wrath. Essentially, reusing pre-existing content for a new carrot chase that ends up meaning nothing BUT keeps players playing. This game isnt really a loot game, isnt really an MMORPG. Without a carrot on the stick progression, I do not think people will be playing through until September.

Hell, I fully expect that the amount of people who bought the base game and two expansions will drop off significantly when it comes to purchasing the September release. Right now you have a mix of (1)people who really like the game, (2)people (like myself) who are addicted but know that there is a lot wrong with the game, and (3)people who are still playing because they got the expansion pass at launch. I imagine that group 3 is not coming back in September and part of group 2 is going to not come back.

Hopefully this DLC is a nice price and has a good chunk of content. Planet Destiny interpreted the screenshot as saying there are 12 missions, 4 strikes, 1 new public event, 1 new patrol, 1 new raid and 6 new pvp maps. As that is way more than the $35 expansion pass contains, I am dreading that this will be priced at $60 which is way too expensive (much like it is in retrospect for what you get with the base game).

Go to the official thread here.

All great ppl.

You have that and Destiny LFG. While both are great workarounds, they are just that: workarounds. Much like the story, one shouldnt have to leave the game in order to understand or play the game. There really is no excuse for a lack of matchmaking in the game other than Bungie keeping their heads buried in the sand. The fact that the two workarounds WORK proves that a random grouping of people can tackle the raids, much to the dismay of Bungie who claims only a tightly knit clan/group of friends can do it. Further, when you have a player soloing the new raid with arguably the worst exotic in the game (at this time), No Land Beyond, then yeah, matchmaking should be fine. I imagine its more of a situation wherein Bungie does not want to think up or code a solution for Raid, Nightfall or Heroic matchmaking and thus uses the "you need a coordinated group" excuse as a crutch.

nope each dlc is $ 20 not sure how you got 15.

Individually, yes, each DLC is $20. However, as part of the expansion pass, each DLC is $17.50. I would take the $17.50 as a better example of the price as I doubt players would buy one of the expansions and not the other, thus gravitating toward the expansion pass.
 

Simo

Member
Figured here is worth asking but has there actually been any rumblings from Bungie about a mailing system coming? A bunch of randoms told some of my buddies in the game it's supposed to be coming soon and now won't shut up about it and are keeping loot to eventually "mail".

I can't see it happening myself and I havent seen it mentioned but then I could of missed it.
 

Foffy

Banned
Then again, this game is not called an MMO by bungie because then it would be compared to mmo's, much like you're doing now.

I like that the company whose series I have over 400 hours invested in has a game plan set up with a time line.

I said it before and I'll say it again, I much rather pay $15-$20 every few months then every month

But before random poster says
"bu bu but it's not like a WoW expansion, you guys should be ashamed for spending your money"

A) what I spend my money on is none of your concern

B) I'm happy with the content I have, at the pace I'm going I won't hit 32 until the next expansion anyway

C) I'm having fun, I don't care if the dev's showed an idea 2 e3's ago that is not in the game now, I never thought this would be Skyrim meets borderlands meets mass effect. Concept cars I seen in the early 90's never came to fruition, so early concepts of games of all genres should be taken with a grain of salt.


Ya'll concern is appreciated but we don't care

Actually, I attempted to frame my post to not judge Destiny as an MMO, but as a game. It's not directly an MMO, nor did I say it was. The central point I was making was that the content leading up to the first full major expansion is pretty lazy jazz, with the two miniature expansions looking like stuff that should have been in the main game.

Nothing in my post you quoted has anything to do with MMO labels, but the fact that the stuff they have on offer seems like pieces of the game that were stripped out from launch, so they could have something in the pipeline to feed players. That's why I called it lazy.
 

Marcel

Member
So you agree with me, then? Cool, good to hear.

I agree with some, but not all, of your points. I don't see what would have to be neutered in the Vault of Glass. Nothing in it is special, unique or that hard: positioning, strategy, party roles, add management etc. is all very basic.

Unless you believe opening the door would highlight an unskilled majority playing the game or something.
 

hamchan

Member
Tbh, if we treat the $20 expansions every few months to be equivalent to an MMO subscription it is cheaper...... but it still wouldn't be worth it to me with the amount of content added and the way the game is designed.
 

DNAbro

Member
Figured here is worth asking but has there actually been any rumblings from Bungie about a mailing system coming? A bunch of randoms told some of my buddies in the game it's supposed to be coming soon and now won't shut up about it and are keeping loot to eventually "mail".

I can't see it happening myself and I havent seen it mentioned but then I could of missed it.

there is no evidence of that
 
I agree with some, but not all, of your points. I don't see what would have to be neutered in the Vault of Glass. Nothing in it is special, unique or that hard: positioning, strategy, party roles, add management etc. is all very basic.

Unless you believe opening the door would highlight an unskilled majority playing the game or something.

I'm just curious, but how would you handle disconnects or drop outs? I'm not arguing against you, I've just never seen anyone be able to give a good answer to this.

Like say I'm matchmaking for VoG, and I get pulled into a group of 5 that are already at the Gatekeepers, but I don't want the gatekeepers, I wanted to start at the beginning.
 
That disc based expansion pack better be substantial and address some fundamental problems the game has. If it's just more of the same, the Destiny franchise is doomed. It's already teetering, I just hope Bungie cares enough to try to fix it.
 

KOHIPEET

Member
I still cannot understand why people continue to play this. My own brother creates, ranks up and then deletes characters just so he can play the raid more than 3 times a week.

Why??

It's sad that Bungie will now continue to make games in this flawed IP....
 
Not a real solution to what that poster is talking about.

I'm not trying to solve anything. He just bought destiny.
All I said was go to the official thread to make some friends and eventually participate in endgame content.

As for no matchmaking. I think they could add matchmaking for Weeklies and Nightfall, but raids should remain with no matchmaking.
Strikes already have it.
Patrols have optional open mics so it's really easy to talk to ppl in the open world and pair up.

I guess I just dont think this problem is that big.
 

hamchan

Member
I'm just curious, but how would you handle disconnects or drop outs? I'm not arguing against you, I've just never seen anyone be able to give a good answer to this.

Like say I'm matchmaking for VoG, and I get pulled into a group of 5 that are already at the Gatekeepers, but I don't want the gatekeepers, I wanted to start at the beginning.

Give options to the player when matchmaking. Let them choose whether they only want to find other players at their current checkpoint or whether they are willing to start at any checkpoint.
 

Hawkian

The Cryptarch's Bane
Whilst I honestly have no idea at all about how well Destiny may be doing for itself, let's be honest - if popularity on NeoGAF was a good metric by which to measure success, Bayonetta 2 would have done Call of Duty numbers and the Vita would be the biggest selling platform in history.
Several people have said that there are 600+ unique posters in there, but a quick look at the figures shows that there are fewer than 50 with more than 100 posts. That's ultimately a drop in the ocean compared to GAF's overall userbase, and you shouldn't be surprised to find that your opinion doesn't match that of the majority.
It's baffling me that you'd take this tack. I'm trying to see where you're coming from but I am coming up skint.

First of all, the bold... is it supposed to just not matter? We just go ahead and walk past you dropping the equivalent of, "I don't really have a clue what I'm talking about, but here's my comment on it anyway?"

Destiny had the most sucessful launch of a new IP in gaming history. It made $325 million in sell-through in its first 5 days. As of Christmas, human beings had collectively played Destiny for about 100,000 years in the last 3.5 months. That's how it's doing for itself.

Discussing what's wrong with the game itself is one thing, and there's much to discuss. But why would you even bother to go after the community, let alone take the position that it's "a drop in the ocean compared to GAF's overall userbase"? Any individual gaming subcommunity is a ultimately drop in the ocean compared to GAF's overall userbase, but the Destiny community is without any doubt whatsoever one of the biggest and most active ones here despite the game's release merely being last September. Destiny's community activity abso-mondo-ridiculo-completely-lutely eclipses what this forum has said about Bayonetta 2 or the Vita, so you need better examples to try and make that point in the first place.

In OT13 there were 44 people with 100 or more posts, you're right. That's a pretty stringent metric- if you limit it to posters with 1000 or more, it shrinks to 1!
But there are 96 people with at least 50.
193 with at least 20 posts.
294 with at least 10 posts.
401, or 61% of posters in the thread, with at least 5 posts.

These are hallmarks of a large, active and thriving community.

You think that the size and nature of the subcommunity on this forum isn't particularly notable, and not useful to draw any conclusions from about the game itself. That's a perfectly valid opinion and you're entitled to voice it. But don't misunderstand what's going on here.

Destiny is goddamn lightning in a bottle on this forum, for all the bitching, whining, hating, and yes, genuine, legitimate criticism about it from fans and non-fans alike. It's huge. It's massive. It already dwarfs the OT subcommunity of any other individual game, and if not for Halo that could be amended to "franchise." These are not subjective or biased conclusions, it's just the way it is.

That might mean absolutely nothing to you as an individual, but it's important in practical ways for people who do like the game, people who don't have friends in real life who play it, and especially new players looking for a community to take part in.
 
You have that and Destiny LFG. While both are great workarounds, they are just that: workarounds. Much like the story, one shouldnt have to leave the game in order to understand or play the game. There really is no excuse for a lack of matchmaking in the game other than Bungie keeping their heads buried in the sand. The fact that the two workarounds WORK proves that a random grouping of people can tackle the raids, much to the dismay of Bungie who claims only a tightly knit clan/group of friends can do it. Further, when you have a player soloing the new raid with arguably the worst exotic in the game (at this time), No Land Beyond, then yeah, matchmaking should be fine. I imagine its more of a situation wherein Bungie does not want to think up or code a solution for Raid, Nightfall or Heroic matchmaking and thus uses the "you need a coordinated group" excuse as a crutch.

When you say theres no matchmaking. You're talking about NF, WS and Raids, right?

To me they should add MM for NF and WS. Raids should remain without.
 

Bizazedo

Member
I agree with some, but not all, of your points. I don't see what would have to be neutered in the Vault of Glass. Nothing in it is special, unique or that hard: positioning, strategy, party roles, add management etc. is all very basic.

Unless you believe opening the door would highlight an unskilled majority playing the game or something.

It's mostly I have a low opinion of people. I have had a crazy amount of people in raid groups, even as recently as last night, showing up without max level weapons (even 300 attack for Atheon...last night), who didn't know how Atheon worked, the oracles, etc., and were mystified at how detain was killing them (they were jumping....).

This was from buddies of a buddy who were on his friends list and both 31.

So, my estimation of a true random (which DestinyLFG.net is not since people are aware of the site / actively using it) would be even lower.
 

Nameless

Member
A year long wait for a true expansion is a tall order, but Comet sounds good. New subclasses, a new zone, a bunch of strikes, what looks to be a substantial new story thread, and a new Raid which will likely be the largest yet. This is the level of support expansion packs should include, especially for a game that demands as much of the gamer as Destiny. It's meatier than Wolves and Crota combined, approaching the amount of content in the base game.

Like others, my guess is this will mark a 're-launch' of sorts in the way of a retail all inclusive Definitive Edition. Depending on the atmosphere surrounding Destiny next September, I might be game; I do miss the gun play. Bonus points if they allow me to transfer my 360 character to PS4.
 

Ein Bear

Member
And each and everyone of these dlc will come with exclusive Sony only strikes and PvP maps!

I am quite curious about how long Sony's exclusive deal is for, do we know yet? Xbox players seem to be getting the short end of the stick at the moment, and it would be a shame for it to still be the case by the time Destiny 2/3 roll around.
 

cakely

Member
Sorry, should have been more specific.

I want to see new planets like Jupiter, Saturn.. Both have Grimoire cards and lore involved.

Or the other locations Bungie had promised, like Chicago on Earth.

Yep, and Xur is an emissary from "The Nine" who reside in the outer planets.

There's a a ton of interesting back story that's hinted at, but very little of it is fleshed out.
 

Marcel

Member
I'm just curious, but how would you handle disconnects or drop outs? I'm not arguing against you, I've just never seen anyone be able to give a good answer to this.

Like say I'm matchmaking for VoG, and I get pulled into a group of 5 that are already at the Gatekeepers, but I don't want the gatekeepers, I wanted to start at the beginning.

I've only played the raid once from the beginning and straight through so I can't be of much help here with regards to starting a specific place. I imagine some would want to quit the instance if a person or two dropped, but them's the breaks with endgame content for an online game.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I think the "Destiny didn't do that well" spin is pretty much the most insular, starchamber nonsense I've seen piped back into a thread (or community of threads) in some time. It's just absolutely incredible that some people can believe this. I'm so worn out by this isolated and self-serving thinking. It's the same stuff that permeates so many other annoying discussions.
 
Yep, and Xur is an emissary from "The Nine" who reside in the outer planets.

There's a a ton of interesting back story that's hinted at, but very little of it is fleshed out.

Yeah hopefully very soon we get to see some new planets and new enemies. I would love to play on Xur´s home planet, whatever planet that might be.
 
I'm just curious, but how would you handle disconnects or drop outs? I'm not arguing against you, I've just never seen anyone be able to give a good answer to this.

Like say I'm matchmaking for VoG, and I get pulled into a group of 5 that are already at the Gatekeepers, but I don't want the gatekeepers, I wanted to start at the beginning.

I gave an answer in one of the last threads.

I disagree. They clearly didn't want to put the work in.

To start it would have needed checkpoint joining. You would be able to join 3 different ways(any available session, fresh run, current checkpoint), and host 2 ways (fresh run, current checkpoint). A level slider and mic preference box when hosting/joining. 7 checkpoints/zones(VoG). A safe area at the start of each zone, at each area a timer would pop up allowing a small break, and anyone to leave the match freely. Anyone leaving outside of this zone(besides disconnect) would result in a reprimand. An abilty to revert to the last checkpoint to search for new members if any leave, with group vote, and the abilty to kick with a group vote.

Preferably this would have had a server browser too.

I stand by my statement. Not including matchmaking was extremely lazy.
 

TyrantII

Member
I am quite curious about how long Sony's exclusive deal is for, do we know yet? Xbox players seem to be getting the short end of the stick at the moment, and it would be a shame for it to still be the case by the time Destiny 2/3 roll around.

12 months AFAIK. XBL players not having access to the Hawkmoon is a travesty.

I think the "Destiny didn't do that well" spin is pretty much the most insular, starchamber nonsense I've seen piped back into a thread (or community of threads) in some time. It's just absolutely incredible that some people can believe this. I'm so worn out by this isolated and self-serving thinking. It's the same stuff that permeates so many other annoying discussions.

People gonna agenda.
 

Ein Bear

Member
I think the "Destiny didn't do that well" spin is pretty much the most insular, starchamber nonsense I've seen piped back into a thread (or community of threads) in some time. It's just absolutely incredible that some people can believe this. I'm so worn out by this isolated and self-serving thinking. It's the same stuff that permeates so many other annoying discussions.

Destiny definitely did very, very well. It's been storming the charts since release, and you're stupid if you think it hasn't made an awful lot of money.

But I do think there is some discussion to be had about Activision's apparent reluctance to release hard numbers on sales figures. I do wonder if word of mouth has lead to it falling slightly short of their internal projections.
 

Marcel

Member
I think the "Destiny didn't do that well" spin is pretty much the most insular, starchamber nonsense I've seen piped back into a thread (or community of threads) in some time. It's just absolutely incredible that some people can believe this. I'm so worn out by this isolated and self-serving thinking. It's the same stuff that permeates so many other annoying discussions.

Destiny is a technically-sound, insubstantial yet successful game. It's not unique in this regard in the AAA space.
 

Sanke__

Member
But weekly strikes, daily heroic and raids would all be possible with matchmaking.

I do 100% agree that what has matchmaking vs what doesnt is completely random and stupid

Everybody that justifies no matchmaking for raids immediately thinks about 6 randoms trying to raid together but what it is really needed for is groups of 4 or 5 looking to fill up a team
 

Pudge

Member
I compare this to Team Fortress 2 (since Bungie doesn't want to be compared to MMOs), which I've played for a few years short of a decade, and every year there are new maps and new weapons and sometimes even new modes added free of charge.

Or compare it to what Bungie did with Halo, where DLC maps came out every few months in addition to the substantial content at launch and ever-changning gametypes and matchmaking playlists. The full experience of a Halo game was maybe $100.

Destiny has a severe lack of content from the start, and then they charge for what seems like basic new missions on the SAME MAPS. This plan makes the full price of Destiny seem like it's going to be going into the $150-$200. It's just maddening how anyone would want to buy into this game, no matter how good the gameplay is. Cocaine probably makes you feel really good too, but I don't think it's healthy in the long run.
 

Deku Tree

Member
Too many people in gaming act like Destiny murdered their grandmother or something. Here is my opinion about this phenomenon:

I think a lot of people wanted Halo 2.0 and they don't want to grind and they're angry at Bungie for making a successful game that they don't like. Bungie got pigeon holed by gamers as a Halo Factory and now they created a completely different type of game that was not really marketed with all the rpg elements in it to appeal to a wider audience. So Halo fans are angry IMO. It feels like they want destiny to fail miserably with a passion after reading all their comments really.
 
I am quite curious about how long Sony's exclusive deal is for, do we know yet? Xbox players seem to be getting the short end of the stick at the moment, and it would be a shame for it to still be the case by the time Destiny 2/3 roll around.
I think the original postings of the exclusive content for Destiny and the expansion pass said something along the lines of exclusive until "Fall 2015". But there was never specifics if Xbox players will even be getting it, but "Fall 2015" is general enough and it matches up with the release of Comet.

And then Comet and DLC 3 and 4 will have more exclusive content locked until Destiny 2 in 2016 because why not.
 

Xater

Member
Comet looks like what I would have expected from a 20 bucks expansion. They'll probably ask double for it. No thank you.
 

TyrantII

Member
I do 100% agree that what has matchmaking vs what doesnt is completely random and stupid

Everybody that justifies no matchmaking for raids immediately thinks about 6 randoms trying to raid together but what it is really needed for is groups of 4 or 5 looking to fill up a team


Honestly I don't see why they couldn't but a bulletin board sort of thing in the tower. People looking to Raid and tag it, and Raiders needing a person can check it out and send invites directly to Raiders after checking out their character.

There's already a meeting place, the tower, so use it to facilitate matching people with groups looking in something that's a bit more active then passive matchmaking.
 
When you say theres no matchmaking. You're talking about NF, WS and Raids, right?

To me they should add MM for NF and WS. Raids should remain without.

But why on the Raids part? If people can solo it, can two man it or 3 man it, what is the harm of throwing 6 players together to do it? Hell, WoW has Raid matchmaking and those Raids are as complicated or more so than Destiny's. While I havent raided in a while in WoW nor have a I tried the Destiny raids, in the very least, coordinating 25+ players is way more complicated than 6 players. I mean I get the argument that you need to have a good team to handle the raid, but the same can be said of the raids in WoW OR hell, even the NF and WS. Further, they could make it optional. If you want to matchmake the daily heroic, NF, WS or raid, you can. If you do not want to, then dont partake. It doesnt need to be one or the other.

Honestly I don't see why they couldn't but a bulletin board sort of thing in the tower. People looking to Raid and tag it, and Raiders needing a person can check it out and send invites directly to Raiders after checking out their character.

There's already a meeting place, the tower, so use it to facilitate matching people with groups looking in something that's a bit more active then passive matchmaking.

Not a bad idea. While they are at it, add the same for the other items (WS, NF, maybe daily heroic if needed). Hell, if we are altering the tower, maybe add in a Library where one can check out the grimoire cards rather than using a cell phone app or going to the Bungie website.
 

panda-zebra

Banned
I'm just curious, but how would you handle disconnects or drop outs? I'm not arguing against you, I've just never seen anyone be able to give a good answer to this.

Like say I'm matchmaking for VoG, and I get pulled into a group of 5 that are already at the Gatekeepers, but I don't want the gatekeepers, I wanted to start at the beginning.

Exactly, and how would it handle disconnects when players are not on friends lists? If you dc from a match-made strike, meh, it's a pain but not the end of the world... do that in the process of dealing with Crota (of course, unintentionally :p) and people are going to be a little more annoyed that they have no way to rejoin the game. That might seem like a trivial problem, that "they could just store the users in a special kind of temporary friends list", but things are very rarely that simple in the real world...

It's not difficult to imagine that ps360 is already struggling to cope with the weight of the game and the patches as is, the base game and how it evolves is always going to be restricted by what is possible with the near 10 year old machines the game has been crammed on to - feature parity is something that is always going to be a thing and likely why certain changes that seem trivial have taken longer to address or remain unchecked.
 

KOHIPEET

Member
Honestly I don't see why they couldn't but a bulletin board sort of thing in the tower. People looking to Raid and tag it, and Raiders needing a person can check it out and send invites directly to Raiders after checking out their character.

There's already a meeting place, the tower, so use it to facilitate matching people with groups looking in something that's a bit more active then passive matchmaking.

That would require common sense and some attention towards what the community wants, two things Bungie hasn't really practiced with Destiny in the past months. How else could the pvp still lack basically the simplest of settings?
 
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