SmokedMeat
Gamer™
Can you explain what makes them good, from seeing the budget?
It cost a hell of a lot less to make then Tomb Raider, which was a linear affair, with nowhere near as much content.
Can you explain what makes them good, from seeing the budget?
Robert already packing his bagsYep. We all just need to move to Poland.
ITT: people completely unaware of the low wages in eastern Europe.
You dont need the AAAAAAAA business model and its bloated unsustainable budgets folks.
Look, it can be done. There is a better way.
32$mil and they made that unplayable glitchfest of a game haha
I didn't notice any marketing at all for The Witcher 3.
There is something offensive to me about spending more money on marketing than development.
This. If the man hours were calculated with USA currency then that budget would likely be close to 130 million.
I'll take that for companies like EA which are based in the US, but I don't think it applies for companies like UBISOFT or SquareEnix. I still believe that the main reason for out of control budgets are that the upper management are overpaid. (By upper management I mean execs.)
That and a bit of over staffing, do they really need 300+ development teams? That's already 10.5 mil just for an average salary of $35,000 over the course of a year. Granted not every dev team is 300+ strong. But it begins to put things into perspective. If you have dev teams with 300+ employes and a bunch execs making $150-200,000 a year, the numbers can only go up once marketing budgets are added.
I didn't notice any marketing at all for The Witcher 3.
Destiny costed how much?
Really? I can't go one evening without being beaten over the head with Witcher 3 ads.
That budget seems kind of low to what most people speculate on AAA gaming nowadays. Well, I guess one would consider this a AAA developed title anyway?
Can't believe they spent that much actually. Can't really commend them for any graphical achievements with that sort of budget. I always imagined them as a small plucky developer punching above their weight lol.
These are the wonders of cutting the cord. I haven't seen a single witcher ad, other than a couple ad banners.
You guys don't have a clue about economics. It is nothing to do with "currency differences". Poland has the euro, same currency a most of the rest of Europe including Germany and France. In Paris you will be charged about 5$ for just a cup of tea or 8$+ for a pint of beer, it won't cost anything like that in Warsaw and that has nothing to do with the currency.
You guys don't have a clue about economics. It is nothing to do with "currency differences". Poland has the euro, same currency a most of the rest of Europe including Germany and France. In Paris you will be charged about 5$ for just a cup of tea or 8$+ for a pint of beer, it won't cost anything like that in Warsaw and that has nothing to do with the currency.
I imagine that's just a drop in the bucket for WB
AAA development in the US is going to crash, isn't it?
Destiny costed how much?
Amen to that!Its already happening.
Its for the best.
It is kind of depressing reality that, it cost more to Market the game than it did to actually create it.
You think it costs that much to make crossbows and armor?How much of that budget was for free DLCs? I gotta imagine at least 5 million, right?
Yep. We all just need to move to Poland.
32$mil and they made that unplayable glitchfest of a game haha
Lol, ok champ.You guys don't have a clue about economics. It is nothing to do with "currency differences". Poland has the euro, same currency a most of the rest of Europe including Germany and France. In Paris you will be charged about 5$ for just a cup of tea or 8$+ for a pint of beer, it won't cost anything like that in Warsaw and that has nothing to do with the currency.
Yup. I live in the Midwest. It's a helluva lot cheaper to live here than the high population zones of the coasts.Even in the States it is the same thing.
If you live in California, your wage will be high but everything and taxes will normalize your wage since you have to pay more for everything.
Now if your job pays you Californian wage since the HQ is there, but you are living in Texas and working at another branch then you are in a win-win-win-win-win position.
You dont need the AAAAAAAA business model and its bloated unsustainable budgets folks.
Look, it can be done. There is a better way.
Polish currency salaries tend to keep costs down.
It cost a hell of a lot less to make then Tomb Raider, which was a linear affair, with nowhere near as much content.
Kind of surprised at how low it's development cost is given the type of game it is. It's every bit as comprehensive and content rich as say, something like GTA or Skyrim, but apparently no where near as expensive to make...
So if you had a team in the US of 100 people, that's still less than 1 million dollars a year in salaries. The game had a development budget of 32 million dollars. Even if you paid them those US wages I'm sure the budget would still be sub 40 million.In the U.S. it's $83,060 for salaried employees at professional studios (aka excluding indies): http://www.gamasutra.com/view/news/221533/Game_Developer_Salary_Survey_2014_The_results_are_in.php
So did CDPR pay for the marketing, or did MS take that bill, at least it the US?
Make awesome game.
Spend more on marketing than you did on making the game, meaning you need to sell more than twice as many copies to make your investment back.
Granted they did recoup costs, of course, but I can't help but wonder if it wouldn't have sold just as well without all the marketing $$$ spent. Seems like wasted money to me.
Kind of surprised at how low it's development cost is given the type of game it is. It's every bit as comprehensive and content rich as say, something like GTA or Skyrim, but apparently no where near as expensive to make...
Somehow I doubt the "low" budget is due to lower wages...
So if you had a team in the US of 100 people, that's still less than 1 million dollars a year in salaries. The game had a development budget of 32 million dollars. Even if you paid them those US wages I'm sure the budget would still be sub 40 million.
Make awesome game.
Spend more on marketing than you did on making the game, meaning you need to sell more than twice as many copies to make your investment back.
Granted they did recoup costs, of course, but I can't help but wonder if it wouldn't have sold just as well without all the marketing $$$ spent. Seems like wasted money to me.
Its still 70 effing million $...
Its an absurdly high cost for an entertainment product.
This isn't cheap,affordable or small time by any stretch of imagination.
Um... what?
Make awesome game.
Spend more on marketing than you did on making the game, meaning you need to sell more than twice as many copies to make your investment back.
Granted they did recoup costs, of course, but I can't help but wonder if it wouldn't have sold just as well without all the marketing $$$ spent. Seems like wasted money to me.