There is no story mode per se. You go through training, where you get to experience different operators and their devices. You can play against enemy AI in co-op through all the maps. You can customise matches, so thats what were offering on the single-player side of things.
Its a pretty good training ground, and on top or that youre unlocking the same content as you would playing in PvP. Youre still gaining stars, reknown points, and new operatives
Well, Evolve didn't do too well.
Battlefront is multiplayer only with coop available, but also has bots so you can play single player.
You are correct, but to the development team it is not, a lot more goes into the SP then MP and it's disappointing they've took this long and cut it.
I don't mind MP only games, but the one's I had in the past was £30 with a headset and £20 on there own.
MP is extra because it is exactly what it is, it use to listed as extra features
Just because people like to drive in and sit in the lobby for half hour instead of playing the Single Player doesn't change that or make it worth the price of full game with or without MP.
Can Universal Studio's charge £15 for an Extras Disc without the main feature just because some people like watching the extras?
You may not think it's the same but it is exactly the same, the difference is gamers accept it.
You might see it as worth 60 quid, but to me it's like just getting the bonus disc to movie
You might see it as worth 60 quid, but to me it's like just getting the bonus disc to movie
but to me
Why is it a "incomplete experience"? Its just a game that focus on making a Multiplayer experience.I know some people are ok with this, but I despise this trend so much. It just seems like a way to carve money off the games budget, but they still sell the game at full retail value. I loved Titanfall, but I got it at 15 bucks, the price that an online only shooter is worth to me. I'd never pay much for what I consider an incomplete experience.
I know some people are ok with this, but I despise this trend so much. It just seems like a way to carve money off the games budget, but they still sell the game at full retail value. I loved Titanfall, but I got it at 15 bucks, the price that an online only shooter is worth to me. I'd never pay much for what I consider an incomplete experience.
Poor value depends on the price, if it's full price then you're right.
Tom Clancys Rainbow Six: Siege will be released on December 1st, will ship with 11 maps
It's not even a trend.
How many multiplayer only games are there? Titanfall?
Of course its your own opinion/preference. Doesn't stop it from being hypocritical. Mostly due to them being both games but you not buying one due to a arbitrary reason even if you had a equal amount of "fun" with both.
I missed this part, LOL! Only 11 maps at launch for $60 is gonna be a tough sale, Ubi.
I missed this part, LOL! Only 11 maps at launch for $60 is gonna be a tough sale, Ubi.
Well CS:GO is a pretty good example. Sells for $15.
This is the shit I'm talking about. What's a standard map count for MP mode in a game that also has a campaign? 10? A MP only game for full price should have twice that, like 20 maps and 10 modes
Ok.This logic makes no sense. If "arbitrary reasons" didn't exist then all games would sell the same amount. News flash, people value their money differently. If for example, someone wouldn't spend $60 on this year's madden because one already came out last year yet spends $60 on Call of Duty every year does not make them a hypocrite. It means that person holds more value in what Call of Duty offers more than Madden. Whether they prefer the genre or whatever.
The person you quoted even went out of their way to say it was their own preference and opinion and you come up with this? lol
Ok.
I said that if they value both the same but didn't buy the MP only one then they would be hypocritical. Maybe hypocritical is the wrong word how about "silly."
That's interesting. I had assumed from the previews that SP would have been a L4D style single-player, maybe with limited AI commands. That is to say that no one would be buying it for single player, but in the event someone did, they wouldn't immediately flip the table about it. One of the reasons I assumed this is because they spent time at conferences talking about the characters in the game--not that you can't have characters in MP-only games, but I just felt like there would be some sort of story focus and enough of an offline component. *shrugs*
Yeah. Like counter strike. And rocket league. League of legends. Dota.... You get the point. Mp only does not = fail.
However spending millions on making a sp that most of the fan base won't care about and most people will just crap on if it's not amazing is a fail.
Plus r6 is a pretty niche title and spending crazy amounts on a sp and not making enough back is a good way for the franchise to never make a good come back.
Ok.That's something you added that the poster you responded to didn't say. You're arguing a point no one is making, and it is a pointless insertion because if anyone did value both MP & SP the same way they wouldn't even point out the fact that one holds more value than the other.
Perfectly fine spending $60 on a 12hr single player campaign.
Loses mind about $60 MP only game with countless possible hours of fun
Never change, GAF.
I didn't realize how many people cared about those painfully bad FPS campaigns.
Just make the game F2P. This $60 multiplayer thing keeps failing. Just look at Evolve. F2P is probably the only thing that will save Fable Legends as well.
Just make the game F2P. This $60 multiplayer thing keeps failing. Just look at Evolve. F2P is probably the only thing that will save Fable Legends as well.
MP only games are allowed to be $60
I didn't realize how many people cared about those painfully bad FPS campaigns.
Battlefront will launch with 12 maps and 6 multiplayer modes.Halo 5 has 20 multiplayer maps for Arena, 6 for Warzone, A Single Player Campaign and Forge (hopefully).
CoD usually launches with about 12-15 maps at launch.
No one knows about Battlefront.
I hope this trend does not follow. Titanfall, The Crew, Need for Speed. It seems online only games are rising up.
I want my single player offline mode.
Evolve sold well.Then it died.
I'm still waiting on a beta invite for Fable Legends so I don't even know if it will succeed as F2P.
Hmph.