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Metal Gear Solid V: Forward Operating Base (FOB)

I just got back from a week's holiday in Sweden, and guess what?

All my fucking fuel is gone.

I have been away from the game, physically incapable of being near it, looking at it, or turning it on, and I'm punished fucking severely.

From now on I'm disconnecting at the end of every play session. (Don't know if that even helps. Might disagree to the Online Agreement.) On my Subsistence PC Mod playthrough I'm going to be doing everything I can to stay off the FOB system.

It's a pity, because I actually like the FOB infiltrations and think it's a good idea. Just forcing this shit like that is really fucking bad. A cancerous blemish on an otherwise mindblowing singleplayer experience.

While it is very annoying there are easy spots to farm all of the materials.
 
I just got back from a week's holiday in Sweden, and guess what?

All my fucking fuel is gone.

I have been away from the game, physically incapable of being near it, looking at it, or turning it on, and I'm punished fucking severely.

From now on I'm disconnecting at the end of every play session. (Don't know if that even helps. Might disagree to the Online Agreement.) On my Subsistence PC Mod playthrough I'm going to be doing everything I can to stay off the FOB system.

It's a pity, because I actually like the FOB infiltrations and think it's a good idea. Just forcing this shit like that is really fucking bad. A cancerous blemish on an otherwise mindblowing singleplayer experience.

It is bullshit I agree. However, going offline will only allow people to invade you without you knowing. As soon as you pop back online, all of the invasions/losses/defends will sync up and you'll lose your stuff again. If you want to avoid this completely you'll have to stay offline forever. The only other solution is restarting your entire game and doing the FOB trick explained in the OP.
 
It is bullshit I agree. However, going offline will only allow people to invade you without you knowing. As soon as you pop back online, all of the invasions/losses/defends will sync up and you'll lose your stuff again. If you want to avoid this completely you'll have to stay offline forever. The only other solution is restarting your entire game and doing the FOB trick explained in the OP.

I have had a fob for 2/3 weeks and have only been attacked twice - I think the trick is to have as little built up as possible whilst having as high of a security level as possible

There is literally no value in attacking me so I am safe
 

SomTervo

Member
Are you sure it didn't just get processed?

I arrived in the ACC, and the game said 'Mission failed - FOB defence

7 infiltrations performed on Mother Base'

Or something like that. It even prompted me to look at all their names and what exactly they had stolen. It was fucking horrible.

While it is very annoying there are easy spots to farm all of the materials.

... That doesn't help. That's making me spend more time doing menial gameplay because of a game system I can't control. In an RPG that would be like having an online component which lets other players suck your XP, so you've got to grind more. Nobody would put up with that.

It is bullshit I agree. However, going offline will only allow people to invade you without you knowing. As soon as you pop back online, all of the invasions/losses/defends will sync up and you'll lose your stuff again. If you want to avoid this completely you'll have to stay offline forever. The only other solution is restarting your entire game and doing the FOB trick explained in the OP.

Goshdangit.
 

Screaming Meat

Unconfirmed Member
... That doesn't help. That's making me spend more time doing menial gameplay because of a game system I can't control. In an RPG that would be like having an online component which lets other players suck your XP, so you've got to grind more. Nobody would put up with that.

Kind of like Dark Souls?

You didn't say "whilst offline" so I can totally get away with that comparison.
 
I am INCREDIBLY bad at this whole FOB thing. I somehow managed to finish the game without being invaded once, and I decided to give it a shot now that I don't have much to lose... And I'm just so bad... It's embarrassing.
 

Betty

Banned
I am INCREDIBLY bad at this whole FOB thing. I somehow managed to finish the game without being invaded once, and I decided to give it a shot now that I don't have much to lose... And I'm just so bad... It's embarrassing.

It's really fun when you succeed and even more fun when a player tries to block you and you manage to take them down and go on to win.

And defending other people's bases feels great.
 
Still not dealing with infiltration (I finished the story) thanks to the trick in the OP.

But thanks to FOB I have most of my units over rank 60 now and can pretty much develop everything. I got also upgraded to D in the PF ranking.

I think will still wait until I basically have built/developed everything and then connect to play some infiltration. At that point I literally don't have to care anymore anyway about what is being taken lol
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Kind of like Dark Souls?

You didn't say "whilst offline" so I can totally get away with that comparison.

Except he has the CHOICE to be able to go offline and avoid that. He can't do that with F.O.B.

F.O.B. is more like an MMORPG that doesn't log you out. So your toon/avatar is available to be able to soul-suck 24/7. Thereby high-level players that live their lives in the game can suck your XP down to level 1 and keep you there.

(Not the most apt comparison, but it works)
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Then what's the point of the nuke being a deterrent? If I can't do anything with it, then why develop it?

Low Heroism (<100,000) players can't invade you.

An achievement for building it.

Demonism Gain for building it.
 

backlot

Member
I feel like nukes are kind of a failure as a deterrent. Low heroism players probably aren't active FOB invaders to begin with. The most active FOB invaders actually seek out nukes to steal so having them actually makes you a bigger target for invasions.
 
Got invaded while offline, and lost 10 A++ guards. Retaliated, and the guy had about 3 or 4 guards on his Base Development Platform, with no armor or helmets. Almost felt bad murdering them all and stealing all of his shit. Almost.
 
What are those [fantastic rewards] the server notes announce at the start of the game?
It's for doing 5 successful core infiltration and another one for having 10+ supporters.
Available till the FOB patch hits next Tuesday.

Edit: ok I didn't yet click to the next note... there they say it. Not so fantastic :p
 

Gr1mLock

Passing metallic gas
I feel like nukes are kind of a failure as a deterrent. Low heroism players probably aren't active FOB invaders to begin with. The most active FOB invaders actually seek out nukes to steal so having them actually makes you a bigger target for invasions.

Yeah. Pretty pointless.
 
What are those [fantastic rewards] the server notes announce at the start of the game?
It's for doing 5 successful core infiltration and another one for having 10+ supporters.
Available till the FOB patch hits next Tuesday.

Edit: ok I didn't yet click to the next note... there they say it. Not so fantastic :p

Yeah, they need to be giving MB coins every day. It would already take months just to buy another platform if they went that route.
 
Competent multiplayer modes make it so that a spawn point is blocked off if opponents are too close by. This is not a competent multiplayer mode.

Locking off spawn points when enemies are nearby is to discourage spawn-camping, which doesn't really exist when you spawn with invincibility...

While I don't disagree that this mode has serious kinks it needs to work out, I just don't see the logic in sitting still near a spawn point. Unless we're talking about the support platform, in which case thats really the only option because fuck that staircase.

Really hoping the update smooths the mode out, its gonna be a long wait for MGO on PC :(
 
Locking off spawn points when enemies are nearby is to discourage spawn-camping, which doesn't really exist when you spawn with invincibility...

While I don't disagree that this mode has serious kinks it needs to work out, I just don't see the logic in sitting still near a spawn point. Unless we're talking about the support platform, in which case thats really the only option because fuck that staircase.

Really hoping the update smooths the mode out, its gonna be a long wait for MGO on PC :(

It's terrible design when you're staying near the objective due to enemies spawning below, and then you also have to contend with some asshole with temporary invincibility at the top (this is the intel platform).
 
I arrived in the ACC, and the game said 'Mission failed - FOB defence

7 infiltrations performed on Mother Base'

Or something like that. It even prompted me to look at all their names and what exactly they had stolen. It was fucking horrible.
And MB Processed Fuel, MB Unprocessed Fuel, and FOB Unprocessed Fuel were all 0?
Yeah. Pretty pointless.
I feel like that's sort of the symbolic point... game is trying to show that the biggest threat from nukes is having them, not using them. That disarmament cutscene even says as much, Kojipro quotes a stat or something that says even though the threat of nuke war is at an all time low, nuke attacks are at a high precisely because the biggest concern is not that nukes will be used but they will be stolen (or sold)... so I think it was symbolic and purposeful to make nukes a risk to have and sort of redundant as a threat.
 
It's terrible design when you're staying near the objective due to enemies spawning below, and then you also have to contend with some asshole with temporary invincibility at the top (this is the intel platform).

Oh god the intel platform... yeah, yeah, you're right, even if you were hiding below and were able to kill the defender, you'd have to haul ass to have a chance of making it in < 20 seconds.

Remind me never to attack someone's support or intel platforms
 
I'm really bad at this so far. I've only built a command and combat platform though so i haven't had anything meaningful taken from me. I want to get the necessary trophies locked in before i mess around with this further. I'm finding it really hard to stealth through a base though. It's so easy to be spotted and much harder to hide like you can in most of the bases in the main game
 
Anyone have a lot of experience using Non-Lethal guards, how's that working?

I haven't lost a defense since my very first one (so, I think it's at 12 in a row or something now.. most without a Defender) but I'm starting to see so many Invaders that, 1. use sneaking suit, 2. use smoke grenade launchers or sleep grenade launchers. Considereding that the AM semi-auto sniper rifle can still body shot a battle armor guard (Lethal), was think maybe to switch to Non-Lethal because then my guards will, 1. be immune to smoke and sleep grenades, 2. invisible in smoke once the smoke is shot and the Invader switches to Night Vision

but then their offense goes down since they gotta both shoot, KO, and extract the enemy (before he gets up) rather than just shoot and kill
 

Mr Git

Member
I generally put people's security to sleep when I'm wading through, but the other night I ran over to CQC a guard (to get him out of the way) and he started climbing down a ladder on one of the inter-linking bridges. He was thrown pretty violently into the sea. I felt bad.
 

Hatchtag

Banned
Just completed an FOB mission and the game froze before the results screen. Great. The XBO version of MGSV continues to be a glitchy piece of shit.
 

Gr1mLock

Passing metallic gas
Worse than pointless - actively working in the opposite capacity as intended.

It really is odd how it turned out in that respect.

And MB Processed Fuel, MB Unprocessed Fuel, and FOB Unprocessed Fuel were all 0?

I feel like that's sort of the symbolic point... game is trying to show that the biggest threat from nukes is having them, not using them. That disarmament cutscene even says as much, Kojipro quotes a stat or something that says even though the threat of nuke war is at an all time low, nuke attacks are at a high precisely because the biggest concern is not that nukes will be used but they will be stolen (or sold)... so I think it was symbolic and purposeful to make nukes a risk to have and sort of redundant as a threat.

You know I hear what you're saying and i can appreciate it, but they could have come up with some kind of a gameplay mechanic for nukes as well. Maybe as a retaliation only you get to drop a nuke on one of their platforms disabling it for a 24 hour in game period or killing all staff on it, or maybe you'd just have to pay a crap ton of gmp to repair it. Maybe have a special list of players who recently dropped nukes and offer double the GMP for successfully infiltrating them. Not that any of those ideas are any good but some actual gameplay consequence would have been cool.
 

RootCause

Member
Still not dealing with infiltration (I finished the story) thanks to the trick in the OP.

But thanks to FOB I have most of my units over rank 60 now and can pretty much develop everything. I got also upgraded to D in the PF ranking.

I think will still wait until I basically have built/developed everything and then connect to play some infiltration. At that point I literally don't have to care anymore anyway about what is being taken lol
It's what I'm dealing with right now. So I can't be invaded if I'm playing offline correct?
Also, they can only steal resources, and members of the security team? Not recruits from R&d, Intel...
 
It's what I'm dealing with right now. So I can't be invaded if I'm playing offline correct?
Also, they can only steal resources, and members of the security team? Not recruits from R&d, Intel...
You can be invaded when playing offline.

And if they get to the goal they can steal characters from any team (at random).

The only exception is if you use the trick in the OP (which involves never completing the FOB infiltration tutorial). In that case you can never be invaded.
 
M
It's what I'm dealing with right now. So I can't be invaded if I'm playing offline correct?
Also, they can only steal resources, and members of the security team? Not recruits from R&d, Intel...
You can be invaded at any time. You can have security team members directly stolen, or have any of your other staff "awarded" to invaders. All unprocessed material is at least risk and people have said they've lost processed when they didn't have unprocessed left.

It can happen when you're offline. Start defending other bases to get people to help you back. Grenade launchers err day.
 

RootCause

Member
You can be invaded when playing offline.

And if they get to the goal they can steal characters from any team (at random).

The only exception is if you use the trick in the OP (which involves never completing the FOB infiltration tutorial). In that case you can never be invaded.
Not entirely sure if I did it by accident, but I haven't been invaded yet. I'm in the process of finishing the remaining developments. Are people attacking high ranked players, maybe that's why I haven't been attacked yet. I'm a small fish. :p

So the recruits taken are randomly selected by the game? How many can be captured per mission?
 

RootCause

Member
M
You can be invaded at any time. You can have security team members directly stolen, or have any of your other staff "awarded" to invaders. All unprocessed material is at least risk and people have said they've lost processed when they didn't have unprocessed left.

It can happen when you're offline. Start defending other bases to get people to help you back. Grenade launchers err day.
Aww shit! By helping them, I'll put myself in the line of fire. :x

I wonder, what happens to people that don't have psn+. They can't defend their base?
 
^just online unprocessed as far as I know

Was stealing a nuke earlier and the defender arrived literally I was about to fulton his two nukes. When it reset due the invader connecting I was still pretty close so I just dashed up to the nukes and saw the defender dashing towards them two. We pretty much ran into each other and I guess i mashed mouse 1 faster because I knocked the bitch the fuck out and fultoned him and his nukes as he helplessly watched

Tried making a mad dash for the exit after, but I got gunned down pretty quick by grunts. Awesome that I get to keep the nukes, though. It's fun fighting the good fight
 

Zeta Oni

Member
Christ that guy makes my attack/defense attempts look pitiful.

Wish we could have sparring matches of sorts, I hate losing so much GMP defending, and only having 1 shot at attacking... damnit MGO come out already

You can train on your own mother base or of anyone your protecting I think, don't know if they can join and fight back though.
 

yuraya

Member
Having some fun with the FOB mode. I invaded some guy and his poor security ass. Wound up stealing so much of their resources. Must have fultoned like 40 containers. They are gonna be so pissed next time they log in to see all their shit get jacked like that lol. Whats crazy is they had so little defense. Literally like 5 guys patrolling and defending all those containers. Nothing else. Like bruh you better research some cameras or somethin.

People have invaded me many times but I never lost too much. Mostly just high ranked soldiers and small amounts of fuel. Feels good to take it out on others. Something something necessary evil.

The FOB stuff at its core is actually pretty damn amazing. The times when you invade them and the battle of stealth wits begins. Especially when they participate in defending their platform. Its like you can see where they are at all times but you can't do much yourself without giving away your location. Since they can see all their allies and as soon as you take someone out they see the stunned/asleep npc on their screen. There is so much things you can do to safely bypass them. Watching them panic while running around and keeping their eyes on the objective point. Sometimes of course you don't get that drop on them from the get go so you have to watch your own back because they could be around any corner. Probably the best and most fun multiplayer stealth concept I've ever experienced in any video game.
 
To help defend someone else's FOB for them do I have to be friends with them in game or something?

Does successfully defending their FOB make me a retaliation target for the attacker?
 

BizzyBum

Member
For someone starting out, what are some key points of advice in terms of weapons, armor, items, basic sneaking strats, etc?
 
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