TheSpaceBetween
Member
Uncharted needs more Last of Us.
No, it doesn't. Let Uncharted be Uncharted.
Uncharted needs more Last of Us.
Uncharted needs more Last of Us.
The bolded is why you're doing it wrong ... this isn't gears ..it's uncharted , move around, flank your ennemies, exploit the verticality of the levels , but staying in cover all the time is a big no no ...
There really is no reason to ever do this in the games. Even still, the options to get creative aren't anything crazy. The UC games are pretty standard TPS fare stuff.
Sully, we really are the Last of Us.
Can someone post gameplay showing off the "fun" way to play? I haven't played UC2 and 3 in a long time. I'm playing UC1 for the first time right now and I find it's hard to not play it like a cover shooter. Maybe it's cuz I suck, and i'm pretty sure I didn't play UC2 and 3 in the same way as i'm playing UC1 right now.
There's a gameplay clip I posted in the OP (not my footage). I might upload a few clips of my own just from dicking around on normal difficulty. Uncharted 1 is way more of a cover shooter than 2 & 3 and there's a lot less verticality as well.
Meh, says a lot about a game if it's very simple mechanics take a lot of explaining to convey the idea of 'playing it properly'.
It's a decent game elevated by a great cast and some fantastic spectacle. The underlying gameplay mechanics are undeniably shallow, so much so that most encounters became a chore and felt like padding between the more interesting set pieces.
As a TPS game, in terms of mechanics, it doesn't come close to reaching the heights of Gears of War, Vanquish, Max Payne 3 and Resident Evil 4. The latter being the perfect example for level design and enemy encounter design elevating the core gameplay mechanics to godlike levels.
There's a gameplay clip I posted in the OP (not my footage). I might upload a few clips of my own just from dicking around on normal difficulty. Uncharted 1 is way more of a cover shooter than 2 & 3 and there's a lot less verticality as well.
Why would you show yourself "dicking around" on Normal (where all sorts of inefficient careless play would pass), rather showing the game played "properly" on Crushing?
You're trying to convince them that rely on cover is the inefficient method, and so it would make sense to show that method being superior to how they're currently playing it.
Why would you show yourself "dicking around" on Normal (where all sorts of inefficient careless play would pass), rather showing the game played "properly" on Crushing?
You're trying to convince them that rely on cover is the inefficient method, and so it would make sense to show that method being superior to how they're currently playing it.
Because normal is the default difficulty and I saved some clips of gameplay of how I replayed through some encounters a while ago? Especially since many seem to think you can't do the type of play shown in the clip I posted in the OP on anything higher than easy.
Presumably most of the people playing it as a cover shooter and hating it played on normal and never touched it again. This shows how you can play on normal.
Also I've already mentioned in this thread multiple times that crushing is not as fun a difficulty as normal and hard are, precisicely because you can't make use of all your mechanics.
Because normal is the default difficulty and I saved some clips of gameplay of how I replayed through some encounters a while ago? Especially since many seem to think you can't do the type of play shown in the clip I posted in the OP on anything higher than easy.
Also I've already mentioned in this thread multiple times that crushing is not as fun a difficulty as normal and hard are.
Crushing forces a different playstyle in all three games, you can't be as gung-ho and risky because you have less health. It is the opposite of the intended design and only exists because the developers wanted a difficulty harder than Hard but wasn't impossible to beat -- just a difficulty that requires more trial and error than Hard does.
Says more about your preferred playstyle than about the game. If anything you have the option to play it however you want. Cause I definitely don't play like that. I enjoy getting around in Uncharted.
11 pages...eh..
There's a gameplay clip I posted in the OP (not my footage). I might upload a few clips of my own just from dicking around on normal difficulty. Uncharted 1 is way more of a cover shooter than 2 & 3 and there's a lot less verticality as well.
Well...this thread is making me want to buy the Hd collection to show off how the games can be played in crushing, because i had no trouble replaying the game at that difficulty and running and gunning..but i just bought Blops 3 on a whimp....OTL
To be fair, TLOU is best played as a stealth action game, is it not?
There really is no reason to ever do this in the games. Even still, the options to get creative aren't anything crazy. The UC games are pretty standard TPS fare stuff.
Yet those shallow and stripped down mechanics made the multiplayer very popular.
Sure, but then it doesn't appear to be a very worthwhile endeavour really (although, if you already have them vids recorded, then I guess there's no effort to really be made here). But I don't think anyone's really struggling to take out all the enemies on Normal under any playstyle. I'll agree that is anyone's claiming you can't roam the battlefield on anything above normal, then they're simply wrong... but if this becomes less and less viable as the difficulty increases, then it substantiates the argument that running all over the shop mixing things up is not the most efficient use of the game's mechanics, as it becomes more likely to fail than simply staying in cover is. The thing about something like Vanquish (and Resident Evil 4) is, movement is paramount to your success, not something you just get to do in situations where you'd succeed regardless. The game should be forcing you to make your gameplay varied and satisfying... it shouldn't be something the user consciously pursues in order to inject flair, because that's something nearly all games can provide so long as you limit the level of challenge to where this experimentation won't get you killed.
I used Crushing just because I'd seen it mentioned previously as being where the action's at. I've never actually tried the difficulty myself, as it's locked initially.
Pretend I said Hard instead. Basically what I was trying to say is that the video shouldn't be of someone "dicking around". It should demonstrate why the more mobile style of play being put forward is designed to be superior to the more mundane style of play that many people are automatically adopting.
Eh, Call of Duty gameplay isn't exactly deep either... Also popular multiplayer.
But this thread seems to be focusing on the single player campaign design.
Even on normal in the clips I have I think it's very clear how being mobile is an advantage in the encounters. I'll upload those soon and maybe some other time I'll record some gameplay on hard as well. I meant "dicking around" in the sense I was just replaying encounters for fun on the default difficulty after beating them on hard, not necessarily screwing around trying to break the game or whatever. The tactics I use are occassionaly sloppy, but I quickly gain high ground and power weapons to make it through an encounter.
Post the shootout where you're hanging onto signs high above the street and have to reposition to take cover. Or the shootout in the tower where you have to climb up one, then climb down another. Or the one where you start out weaponless and have to get a gun/grenade through stealth and still kill an armored enemy.
Just the basic combat encounters are varied in Uncharted 2 and that doesn't even take into account the more crazy stuff, like the shootout atop the trucks that uses the normal, base gameplay and somehow works. a direct improvement on the positives to Uncharted 2 is hopefully what we're getting with 4, because damn.
There really is no reason to ever do this in the games. Even still, the options to get creative aren't anything crazy. The UC games are pretty standard TPS fare stuff.
Here are the two gameplay clips I have. I'll update the OP with them. When I made these I didn't have demonstration purposes in mind, but maybe that's for the best as it's less practiced? I'm definitely sloppy at times but I think it's clear in both these clips what Uncharted does that no other TPS that I'm aware of does, and how taking advantage of the move set and level design is beneficial in combat.
These clips were played on NORMAL difficulty. I didn't record the entirety of the encounter for 3's clip unfortunately, and I cut off my embarrassing death at the end too lol.
Uncharted 2 combat
Uncharted 3 combat
I didn't choose set pieces since the best way to show off core combat is in the arena levels. If anybody wants to see more gameplay on different stages, difficulties, or even different playthroughs of the same level I'd be happy to do that at some point.
Please show me these other standard TPS games that play like this ^^
Pretty much exemplifies how terrible this series is. Thanks for the videos
Pretty much exemplifies how terrible this series is. Thanks for the videos
These make me so excited for UC4 because they're leaning into this kind of design even more, but this time the combat looks a million times more satisfying.
March pls y u so far
Max Payne 3 is the best TPS I've ever played, easily.
Here are the two gameplay clips I have. I'll update the OP with them. When I made these I didn't have demonstration purposes in mind, but maybe that's for the best as it's less practiced? I'm definitely sloppy at times but I think it's clear in both these clips what Uncharted does that no other TPS that I'm aware of does, and how taking advantage of the move set and level design is beneficial in combat.
These clips were played on NORMAL difficulty. I didn't record the entirety of the encounter for 3's clip unfortunately, and I cut off my embarrassing death at the end too lol.
Uncharted 2 combat
Uncharted 3 combat
I didn't choose set pieces since the best way to show off core combat is in the arena levels. If anybody wants to see more gameplay on different stages, difficulties, or even different playthroughs of the same level I'd be happy to do that at some point.
Please show me these other standard TPS games that play like this ^^
The other guy didn't, so I'll explain why the Uncharted 2 example is the epitome of why I fucking hate Uncharted combat so much.Here are the two gameplay clips I have. I'll update the OP with them. When I made these I didn't have demonstration purposes in mind, but maybe that's for the best as it's less practiced? I'm definitely sloppy at times but I think it's clear in both these clips what Uncharted does that no other TPS that I'm aware of does, and how taking advantage of the move set and level design is beneficial in combat.
These clips were played on NORMAL difficulty. I didn't record the entirety of the encounter for 3's clip unfortunately, and I cut off my embarrassing death at the end too lol.
Uncharted 2 combat
Uncharted 3 combat
I didn't choose set pieces since the best way to show off core combat is in the arena levels. If anybody wants to see more gameplay on different stages, difficulties, or even different playthroughs of the same level I'd be happy to do that at some point.
Please show me these other standard TPS games that play like this ^^
Here are the two gameplay clips I have. I'll update the OP with them. When I made these I didn't have demonstration purposes in mind, but maybe that's for the best as it's less practiced? I'm definitely sloppy at times but I think it's clear in both these clips what Uncharted does that no other TPS that I'm aware of does, and how taking advantage of the move set and level design is beneficial in combat.
These clips were played on NORMAL difficulty. I didn't record the entirety of the encounter for 3's clip unfortunately, and I cut off my embarrassing death at the end too lol.
Uncharted 2 combat
I didn't choose set pieces since the best way to show off core combat is in the arena levels. If anybody wants to see more gameplay on different stages, difficulties, or even different playthroughs of the same level I'd be happy to do that at some point.
Please show me these other standard TPS games that play like this ^^
Here are the two gameplay clips I have. I'll update the OP with them. When I made these I didn't have demonstration purposes in mind, but maybe that's for the best as it's less practiced? I'm definitely sloppy at times but I think it's clear in both these clips what Uncharted does that no other TPS that I'm aware of does, and how taking advantage of the move set and level design is beneficial in combat.
These clips were played on NORMAL difficulty. I didn't record the entirety of the encounter for 3's clip unfortunately, and I cut off my embarrassing death at the end too lol.
Uncharted 2 combat
Uncharted 3 combat
I didn't choose set pieces since the best way to show off core combat is in the arena levels. If anybody wants to see more gameplay on different stages, difficulties, or even different playthroughs of the same level I'd be happy to do that at some point.
Please show me these other standard TPS games that play like this ^^
UC2 is so freaking good. UC4 is going to be god tier.
The other guy didn't, so I'll explain why the Uncharted 2 example is the epitome of why I fucking hate Uncharted combat so much.
Look, the guy is moving around a lot, taking cover for short amounts of time, cover-firing from ledges, etc. Whoopdie doo. What I can't stand about Uncharted is all the other bullshit - he's getting shot so much which is necessary if you want to do any melee! Enemies are everywhere in completely unbalanced ways! You have to constantly press your luck and hope that there aren't even more enemies on all sides as you start punching everyone!
I didn't see any skill or strategy employed in that video. Just sheer dumb luck where, since it's on Normal, Drake is a bullet sponge in mostly unpredictable ways.
While watching that video I instinctively got (a small amount) stressed out just thinking "ugh this represents literally everything I hate about Uncharted". All I could imagine was needing to restart that segment over and over again if a grenade unexpectedly fell out of nowhere or if I got killed while trying to take someone out with melee or maybe there was a sniper who'd get a bead on me or maybe a heavily-armored dude would suddenly blast me with a shotgun and I wouldn't be able to escape in time.
I played all three Uncharted games back-to-back in the last few weeks and everything about those games is fantastic except for the combat. The combat is just so utterly terrible it nearly made me quit a few times. I've never felt like this playing Tomb Raider, or Gears of War, or any other shooter series first- or third-person.
Especially The Last of Us. I played The Last of Us immediately after. It's so unbelievably great in every single way including combat. It was such a refreshing breath of fresh air after the Uncharted series. God damn do I hope Naughty Dog puts a whole lot of Last of Us into Uncharted 4.
I like how you just took out the UC3 clip lol
I appreciate the response.
The thing is, it's not really luck. The sandboxes are chaotic battlefields, but Drake is so mobile and cover is so ample that you can react to almost anything, it's part of the scrappy improvisational combat that is designed to keep you on your toes. A grenade lands at your feet? They don't blow up immediately and Drake's quick enough to get away (or in 3's case, throw it back). A sniper draws a bead on you? Again they take a while before they shoot so you always have time to roll away.and armored dude appears? I mean it's the same as any enemy appearing, you just take them out. And on nor,al they give you so much health so you can be bold and take risks in combat, and you quickly learn that the games level design usually rewards you with power weapons for pushing for the high ground.