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Marvel vs. Capcom: Infinite announced (PC/XB1/PS4, 2017) [Update: Info In OP]

NotLiquid

Member
Combofiend definitely knows what he's doing, but my concern is how much Capcom will listen to him. I know S-kill had issues at Capcom because the development team didn't necessarily listen to his input on some things.

I've also had similar issues myself when I have more intimate contact with dev teams and they refuse to listen to the advice of someone that may know more than them or at least be able to see something from the outside that they're missing since they're so close to the game. I can think of 3 games off the top of my head where I had direct access to the devs, they ignore my concerns and the game was made worse because of it.

So let's see how much they actually listen to Combofiend. If he is indeed battle director then he should have enough influence, but I don't think we know his exact position for this game.

While it is true that Combo still has to answer to Capcom, Capcom kind of have to answer to Marvel. Considering they're propping him up this much I have to think that they're aware of how valuable he is and that Capcom need to be more considerate about that input - Marvel seem to be taking their new game ventures very seriously and I'm imagining they don't want anything to get lost to hubris when they're the ones probably footing the dev costs.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
Ah, thought they had the least impact on the framerate. My bad

Nobody likes to keep track of where the corners are on Demon Village Redux.

Though I am hearing that they got rid of a lot of the hitstop in PS4 UMVC3, so if that's the case, then maybe that's what people are noticing when they're talking about a "more consistent framerate."

so it the real, major sticking point for people the loss of assists? I feel that's the only true element from this series getting dropped, and we are getting the stones back in favor (I don't think MSH had assists).

I get being skeptical, but this series has seen so many changes, I don't get all the panic coming yet. Skepticism is deserved, but outright denouncement seems a bit jumpy at this point

Literally the one thing that makes MvC MvC to me is that I'm playing a team, not just multiple point characters. If I wanted that I'd be playing KOF.

Like, shit like the character roster or button layout or even the number of characters per team doesn't matter much to me. I liked TvC fine enough.

Hard for me to consider this to be part of the same series at the moment.
 
I'm wondering why they weren't working on X first if they were going to be showing him first?

Same with Ryu, I don't think either of those two are done yet
 

Seyavesh

Member
so it the real, major sticking point for people the loss of assists? I feel that's the only true element from this series getting dropped, and we are getting the stones back in favor (I don't think MSH had assists).

I get being skeptical, but this series has seen so many changes, I don't get all the panic coming yet. Skepticism is deserved, but outright denouncement seems a bit jumpy at this point

the design concepts behind 3v3 (team health management, order decision, character choice, assist choice, character toolset design diversity, etc- i can go far more into detail if you care), including assists are what make mvc2 and 3 truly unique and compelling vs. other fighting games.

i can't speak for everyone but in my own community, we were talkin' for hours after seeing it on how it removes what makes the versus series unique and interesting. it can still be fun and good but it's removing a core aspect of what defines the series to people who actually play it

that the team reps during the interview said that sfxt style tagging is more representative of teamwork and more complex than assists (and effectively 3v3) is like, fucking bonkers given how much they add to the game in every single way at every level
 
After the shitstorm that happened with MVC3 not having any sort of Mega Man as a playable character, it's pretty obvious why X was literally the first character shown off.
 

enzo_gt

tagged by Blackace
That Playstation interview was simultaneously the most comforting and worrying thing ever.

They make some valid points about how assists don't really make it any more or less of a team game if they're there, but it's in the same breath as a lot of "you don't need no fangled arcade sticks or 3 characters, waaaaaaay too complicated!"
 
Yeah, I wasn't a big fan of that part. MVC3 was accessible on Pad just fine, so that wasn't an issue. I dunno. Probably just talk.

Seeing Iron Man's crouching jab makes me wonder if there'll be separate Punches and Kicks, though.
 

Azure J

Member
That's because X was one of the most requested characters in Marvel 3.

He was outright the most wanted character for that game and its expansion. The only other phenom level character (Phoenix Wright) got in ASAP with Ultimate's release.

The only competition he ever had was from people wanting another Megaman between himself, Classic and Volnutt (Legends), but he was most wanted because his buddy cop Zero was in and he himself had never been in the VS series.
 

uppercut

Neo Member
that the team reps during the interview said that sfxt style tagging is more representative of teamwork and more complex than assists (and effectively 3v3) is like, fucking bonkers given how much they add to the game in every single way at every level

Yeah, this is straight bullshit. 3v3 is exciting as hell. If we wanted 2v2 we would have stuck with the other lame ass games.
 

Ryce

Member
He was outright the most wanted character for that game and its expansion. The only other phenom level character (Phoenix Wright) got in ASAP with Ultimate's release.
Yeah, I'd consider X, Phoenix Wright, Strider Hiryu, Frank West, and Vergil the five most requested Capcom characters for Ultimate, and all but one of them made it in. It made a ton of sense to reveal X first for Infinite.
 

Sheroking

Member
MvC2 and 3 are fucking nightmares for casual players trying to learn. In the heyday of SF4 and Marvel 3, my friends would always be more interested in learning Marvel after seeing me play - but I would always tell them to play Street Fighter first. There's just too much happening at high speed and the difficulty curve is much steeper.

The Marvel license is exponentially bigger now than it was 5-6 years ago. They have a much bigger chance at capturing casuals now. This is the time to simplify a bit.
 
oooooh god damn, combo has spoken:
"Marvel 3 fans who played deep into the game without any problems might have trouble understanding this, but Marvel 3 was just too difficult."

"If we want new people from this generation of gamers to come in, then we need it accessible, simple, and playable by anyone. You can't let yourself get preoccupied with nothing but gameplay and balance details.

"That's where the core of the MvC concept lies, not on doggedly keeping the game the way it was before," he concluded.
200_s.gif

I feel like making it visually appealing would do the trick of bringing in new players, kinda like what mkx did.
 
Yeah, I'd consider X, Phoenix Wright, Strider Hiryu, Frank West, and Vergil the five most requested Capcom characters for Ultimate, and all but one of them made it in. It made a ton of sense to reveal X first for Infinite.

These were the top 15 Capcom characters voted for on the Capcom Unity poll before UMvC was announced:

1. Strider 2094
2. Mega Man X - 2061
3. Phoenix Wright - 1734
4. Frank West - 1311
5. Gene - 1257
6. Classic Megaman - 950
7. Vergil - 919
8. Captain Commando - 784
9. Bison - 704
10. Jin Saotome - 677
11. Jon Talbain - 617
12. Bass.Exe - 606
13. Ken - 469
14. Leon Kennedy - 419
15. Cammy - 416
 

Negaduck

Member
That Playstation interview was simultaneously the most comforting and worrying thing ever.

They make some valid points about how assists don't really make it any more or less of a team game if they're there, but it's in the same breath as a lot of "you don't need no fangled arcade sticks or 3 characters, waaaaaaay too complicated!"

That's the exact same way I felt.
 

Harpoon

Member
These were the top 15 Capcom characters voted for on the Capcom Unity poll before UMvC was announced:

1. Strider 2094
2. Mega Man X - 2061
3. Phoenix Wright - 1734
4. Frank West - 1311
5. Gene - 1257
6. Classic Megaman - 950
7. Vergil - 919
8. Captain Commando - 784
9. Bison - 704
10. Jin Saotome - 677
11. Jon Talbain - 617
12. Bass.Exe - 606
13. Ken - 469
14. Leon Kennedy - 419
15. Cammy - 416

I'd love it if we got Gene and Captain Commando in this one.
 
ComboFiend now one of Them.

Hypothetical way for this game to be saved for me:
1) 2v2, so no assists. Sucks, but okay.
2) Giants are back.
3) MFing Rathalos is in the game.
4) Hyper armor dragon attacks.
5) Mow down scrubs all day until they quit the game.
6) Game redeemed.
 

Pachimari

Member
The characters I really want in from Marvel now that I got Captain Marvel already, is Ant-Man and Star-Lord. Don't know if we'll get Star-Lord. They'll probably just want Groot and Rocket as GotG representatives.

Was Mega Man or X in UMvC3?
 

enzo_gt

tagged by Blackace
ComboFiend now one of Them.

Hypothetical way for this game to be saved for me:
1) 2v2, so no assists. Sucks, but okay.
2) Giants are back.
3) MFing Rathalos is in the game.
4) Hyper armor dragon attacks.
5) Mow down scrubs all day until they quit the game.
6) Game redeemed.
Well the only leak that pointed towards 2v2 did also mention a monster hunter dragon...
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
MvC2 and 3 are fucking nightmares for casual players trying to learn. In the heyday of SF4 and Marvel 3, my friends would always be more interested in learning Marvel after seeing me play - but I would always tell them to play Street Fighter first.

The Marvel license is exponentially bigger now than it was 5-6 years ago. They have a much bigger chance at capturing casuals now. This is the time to simplify a bit.

Simplifying fighting games to encourage casual players to stick with them has never fucking worked. Not once. It's infuriating that developers still try to trot out that line for it, too. I can't tell if they're dumb enough to believe it or just trying to work the PR angle.

Ultras were supposed to be a comeback mechanic to keep players in the game in SF4, but it's more likely that a pro will make better use of it, while a scrub will just whiff and waste it on wake-up.

Any dunce can do some damage with X-Factor, but you're more likely to be shredded by Wong's XF1 Wolverine who knows how to kill all of your characters before they can do anything or a competent XF3 Vergil who can clean up when things go south.

I like that SF5's input buffer is a lot more lenient than in prior entries of the series, but quite a lot of the faces seen at Capcom Cup 2016 are the same as in 2015.

Even fucking Smash Bros has only 2 attack buttons, but Melee also happens to have the most consistent tournament results of any fighting game ever. Because the people who place well just know how to play the game better than the rest of the competition. And there were even plenty of posts here on GAF complaining that Smash 4 was too complicated when that game was released.

You can dumb down Infinite as much as you like. It won't change a thing. The dedicated players will be the ones who get results, and the people who can't handle their losses or figure out how to learn from them will throw in the towel and move on with their lives as soon as they're tired of taking a beating online. Nothing you can do can keep the latter group around; that's a mindset problem that can't be solved through game development.
 

Azure J

Member
Randomly bopping about hoping that tonight's Capcom side reveal isn't just Chun-Li. It'd be rad if Dante was revealed early.

Yeah, I'd consider X, Phoenix Wright, Strider Hiryu, Frank West, and Vergil the five most requested Capcom characters for Ultimate, and all but one of them made it in. It made a ton of sense to reveal X first for Infinite.

It's funny to look back in retrospect and realize that these were all Ultimate additions to the roster. They are such easy "no-brainers" that I took it for granted that all but X showed up late. :lol

Strider in particular is very interesting because it seems like he would have been there first round if the Moto Kihaku license stuff had been sorted out before the game's launch.
 

Durden77

Member
Through all the gigantic mixed bag of reactions from this, I'm really just getting more excited by the minute. I must see more of this game.
 
Well the only leak that pointed towards 2v2 did also mention a monster hunter dragon...
Yup. Only thing I have to look forward to now. I won't even pretend Nina has a chance, or that they can do Dormammu justice in this game.

Can you post that link?
I'm trying to find it. It was an SRK post about a Malaysian animator that claimed MvC4 would be 2v2, +1 assist, and have a Monster Hunter dragon in it.

It also said "+1 assist", so I'd take it with a grain of salt.
Just guessing 2v2 is enough for it to be believable. Before that, no one would have thought this would be the case. It makes sense that they tried 2v2 +assist, then cut the assist because it was too hard for "casuals" to understand.
 

Azure J

Member
Hopefully they can sort out Strider for the starting roster

I need URBURSRSR

Same. Dante/Strider must live on.

Strider is a lock as well

From the Lupinko teases right?

Bass.EXE would be a sick addition. However, I would prefer Zero and Sigma get the priority Mega Man status.

I was just bouncing the idea around of the roster (if it really does hit that "Huge™" mark) having a Megaman Generations bunch consisting of X, Zero series Zero, Bass.EXE, Tron and Classic Roll. It'd never happen and if it did, the bellyaching about series reps would be immense, but it'd be pretty cool for the franchise. All of them would be fun as fuck guaranteed too.
 
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