I feel like the game can really shine outside of boss encounters. The ending without a doubt is quite underwhelming, but they seem to aim for the journey rather than the end vibe as their main priority for the game. I mean if you look at RE1 ending, its rather bland, but knowing that the mansion getting blown up is satisfying due to the journey taken.
I am sure the game itself isn't bad, but the streams that I managed to take a look at didn't really resonate with me. You could be right with the journey being better than the actual ending, but it would have to be pretty good to get comparisons to the original RE. The mansion getting blown up is pretty satisfying, but seeing the ending here just left me feeling more or less like "meh." Especially the last shot of the narration and the helicopter ride.
Tell me now, what makes this boss different that any other RE boss? See the people who just hated on the game since the first day it was announced as first person, are the same one shitting on it right now. There's nothing that the game could do, to work for you.
For one, please do not make sweeping generalizations about what I personally think on this game from a limited impression. I have barely been keeping up with this game outside the better half of the last two days. I loveResident Evil, and the idea that I would somehow spend my time or anyone else's shitting on this game is quite asinine, and makes you look hostile for no reason. There is nothing for me to lose or gain with Resident Evil 7 being successful, so please take a few steps back.
Getting back on the topic, I never actually hated the game. I saw the initial demo, but I just wasn't taken with the first-person style or the presentation. I didn't think it was bad at all. Same of how I wasn't taken with Resident Evil 6, or the last few Silent Hill games. Sometimes the style and presentations can appeal or dissuade you from interest. What I initially saw of Resident Evil 7 placed be in the latter category. You are correct on boss fights though, but I would like to say that the first-person perspective makes the interaction with enemies much different that a more traditional stagnant camera,
a la the older games. REmake has an awesome Tyrant fight, Resident Evil 2 had the Birkin boss battles, Resident Evil 3 had Nemesis, Code Veronica had Alexia, Nosferatu and Tyrant, Resident Evil 4 had a slew of great bosses, etc. Those games also had underwhelming bosses, and I felt that the Jack fight fell in the latter category. Especially given the stalking style of Jack, and the fact that even after damaging him a certain amount, he is resurrected again and again. I get how that can be scary to some people, but I shrugged my shoulders at seeing another game implement that mechanic.
As I stated before, I will wait on reviews and impressions before I decide whether I want to tango or pass with Resident Evil 7. I am glad as glad that Capcom is trying to change the formula as I was with Square with Final Fantasy XV. I ultimately think the final result leaves a lot to be desired, if going with anything from XV.