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Resident Evil 7 - PC Performance Thread

Corpsepyre

Banned
How is the quality of low textures? Does it look significantly worse than the PS4 version? Or even the XBOXone?

Can't tell you as I haven't seen PS4 or Xbox One. But atleast its more playable now for me. Very Low was a different story I think.
 

Denzar

Member
Finally got rid of the stutter by turning my textures to low. What a shit show it has been. Just needed to turn down textures to low, not aaaaaaaaall the other stuff I did, no...

Either way, I'm glad I can play the game now.
 

Drogean

Member
So I finally got HDR to work, but what a pain...

With 4:2:0 I can select 1440p but the image doesn't fill the 4K screen, I get a small rectangle on the center of the screen. Tried GPU scaling in NCP, didn't work. The solution was to use the in-game scaling. Setting the resolution to 4K and scaling it down to 0.7-0.8. That worked and I could finally play the game with HDR.

yeah, same issue here on a Samsung KS8000. I just figured HDR requires you to use the TV's native resolution (4K) and that the resolution scaling option was there for this reason
 

gelf

Member
Yep low textures fixed most of my biggest issues. I don't know how they compare to consoles but they look good enough for my standards, especially since it let me turn other settings back up again.
 

ss_lemonade

Member
anyone else notice HBAO/SSAO on any setting does nothing?

Took two screenshots side by side to compare and OFF vs ON is identical

There should be a noticeable difference. More so with HBAO+ (for me at least which for some reason produces ugly shadow trails on objects when moving around)
 

JRW

Member
Only 2 hours in but really surprised how well it runs on my PC (1080P / 60fps) have not seen it drop below 60 (Vsync on).

All graphic settings set to On except for Shadow Cache (disabling got rid of some microstutter I was experiancing).

All other graphic settings on Very High where possible except Shadow Quality and Texture Quality both set to High. FXAA + TAA

My CPU is below minimum spec but it's overclocked (as well as memory)

i7 920 at 3.5Ghz w/ Turbo & Hyperthread enabled / DDR3 1600 @ 1705Mhz

R9 290X 4GB w/ 16.11.5 drivers installed, haven't bothered with newer ReLive drivers due to reports of memory clocks being stuck lower than default on R9 cards.

I noticed when playing the GPU fan doesnt even ramp up like with most games so it's not the most demanding game (But still looks great IMO).

Playng on a 5020 Kuro Plasma / Xbox One controller, RE 7 is the kind of game that really shines on displays with proper black levels.

The game is excellent so far!
 

Drogean

Member
just a FYI - HBAO and SSAO effects ONLY WORK with the latest Nvidia drivers, the options will literally do nothing with anything but the latest
 

dr_rus

Member
Why shadow cache off? What does it do?

Shadow cache trades computational capacity for VRAM capacity. Basically when it's on shadow maps are cached in VRAM between frames meaning that the GPU doesn't have to render them as often as usual. When it's off the GPU needs to render them each frame but VRAM footprint becomes smaller. Thus turning it off when you're low on VRAM may dramatically improve frametimes and fps.
 

Pjsprojects

Member
While not the best spec by any means I didn't expect the game to drop fps to such a low level at 1080p on my AMD system.
When time allows I'm going to try some settings dropped down a peg or two. Seems the cpu copes fine but didn't expect a 4gb card to be so hard hit.

With this the FO4 pack and WD2 it looks like I'm upgrading this year :-(

https://youtu.be/PGZ2_sXI-Xc
 

nkarafo

Member
I'm extremely disappointed by the performance in this game.

I have a 960 2GB+latest driver, 16GB RAM and an i5 4670. So i went for "medium" textures and shadow quality, SSAO variable and meshes high.

The game looked great and moved great, with no hitches. I played for one hour like this and i thought i was fine. But after i reached the area after the dinner scene the game went to shit. Constant stuttering and terrible color banding on the shadows. I put textures to "low" and it was somewhat better for a while but the stuttering comes back at random. The color banding on shadows is un-fixable. Even on "high" there's still visible banding. On "low" it just looks wrong, as if the shadows are broken/glitched.

Basically, in the first part of the game, the shadows looked smooth (on medium), the textures detailed (on medium) and the fps never dropped. Now the textures are noticeably blurrier (low), the shadows have terrible banding (medium) and the frame rate is still inconsistent.

I mean, sure Capcom. My card sucks. I have to throw it in the bin because it has 2GB VRAM. But why the hell was the game so smooth and good looking during the whole first part? At least you could show me early on so i won't waste my time with this shit.

Meh... i guess it was a good 1 hour long demo.
 

Alo81

Low Poly Gynecologist
I'm extremely disappointed by the performance in this game.

I have a 960 2GB+latest driver, 16GB RAM and an i5 4670. So i went for "medium" textures and shadow quality, SSAO variable and meshes high.

The game looked great and moved great, with no hitches. I played for one hour like this and i thought i was fine. But after i reached the area after the dinner scene the game went to shit. Constant stuttering and terrible color banding on the shadows. I put textures to "low" and it was somewhat better for a while but the stuttering comes back at random. The color banding on shadows is un-fixable. Even on "high" there's still visible banding. On "low" it just looks wrong, as if the shadows are broken/glitched.

Basically, in the first part of the game, the shadows looked smooth (on medium), the textures detailed (on medium) and the fps never dropped. Now the textures are noticeably blurrier (low), the shadows have terrible banding (medium) and the frame rate is still inconsistent.

I mean, sure Capcom. My card sucks. I have to throw it in the bin because it has 2GB VRAM. But why the hell was the game so smooth and good looking during the whole first part? At least you could show me early on so i won't waste my time with this shit.

Meh... i guess it was a good 1 hour long demo.

You don't have enough VRAM, plain and simple. I have a 970, and with modest settings I'm sitting locked at 4GB VRAM used almost the entire time. If you want better performance, maybe try lowering the resolution scaling as well? But unless you get under 2GB of VRAM, you're gonna have a chunky experience by the nature of it.
 

M_A_C

Member
Interesting that you do not run into the issue of the game forcing hdr on you. We have nearly the same hardware (ks9000, gtx 780 non ti) and it's close to unplayable on my TV due to brightness issues

I had to turn HDR off and then lower the brightness all the way down as far as it would go and then it looked normal.
 

ss_lemonade

Member
I had to turn HDR off and then lower the brightness all the way down as far as it would go and then it looked normal.

Is your steam/big picture overlay all bright too? When dropping the in game brightness to minimum, can you still see the left side bird coin? It's yes to both for me
 

JRW

Member
Well game was running great until after the Garage scene, now I get a lot of long loads while moving around the house.

I'll go around a corner or open certain doors and it just freezes for a good 10 seconds, is this because I turned off Shadow cache? It's as if it's running out of memory but not sure if its a VRAM issue or system Ram (R9 290X 4GB / 12GB system ram)
 

brau

Member
So i read its a pretty known bug that 4k locks the fps to 30.... any fixes or workarounds? It runs great on max settings at 1080p with double the rendering scale. But i rather run it at native 4k.

Also, the game always boots with the wrong resolution window for some reason.

Apart from that it looks great and runs great.
 

gfxtwin

Member
Finally got rid of the stutter by turning my textures to low. What a shit show it has been. Just needed to turn down textures to low, not aaaaaaaaall the other stuff I did, no...

Either way, I'm glad I can play the game now.

What card do you have? I fixed it by lowering the resolution but bumping the resolution scaler to 1.5 or 2. You shouldn't need to potato your textures if you have a mid/upper-mid range graphics card.
 

gfxtwin

Member
Well game was running great until after the Garage scene, now I get a lot of long loads while moving around the house.

I'll go around a corner or open certain doors and it just freezes for a good 10 seconds, is this because I turned off Shadow cache? It's as if it's running out of memory but not sure if its a VRAM issue or system Ram (R9 290X 4GB / 12GB system ram)

Exactly my situation as well. I'd recommend first setting most settings to high, changing reflections to variable, and lowering the resolution, starting at 900p and adjusting the resolution scaler to upscale it to look sharper (anywhere from 1.2-1.5 as a starting point). I had the same lagginess but lowering the resolution and upscaling it fixed it completely (that said my video card also has 6gb vram, so you might need to lower some settings, but probably not all the way down to low...)
 

Zushin

Member
So what's the consensus of the PC port? Weighing up which version to buy. My PC has a 970/i5 4670. PC version is cheaper than PS4, but don't mind spending extra if performance is much better on the PS4. Would be looking at locked 60fps @ 1080p.
 

Javier23

Banned
So what's the consensus of the PC port? Weighing up which version to buy. My PC has a 970/i5 4670. PC version is cheaper than PS4, but don't mind spending extra if performance is much better on the PS4. Would be looking at locked 60fps @ 1080p.
Go PS4 now or wait and see if they fix performance on <4GB VRAM GPUs. Being on a 980 and a i7 4770k @ 4.2 the game has very noticeable microstutter all the time at even the lowest settings.

Don't own any consoles and I'm left waiting for a patch or else I'll just have wasted my money for now. A shame because I was enjoying the game a lot, but I'm very sensitive to the constant hitching.
 

Zushin

Member
Go PS4 now or wait and see if they fix performance on <4GB VRAM GPUs. Being on a 980 and a i7 4770k @ 4.2 the game has very noticeable microstutter all the time at even the lowest settings.

Don't own any consoles and I'm left waiting for a patch or else I'll just have wasted my money for now. A shame because I was enjoying the game a lot, but I'm very sensitive to the constant hitching.

Ah okay that is a shame. Thanks for the info mate.
 

Unai

Member
So what's the consensus of the PC port? Weighing up which version to buy. My PC has a 970/i5 4670. PC version is cheaper than PS4, but don't mind spending extra if performance is much better on the PS4. Would be looking at locked 60fps @ 1080p.

I'm playing on a 970 with an i7 2700k and it's flawless with the right settings. (I monitored it with MSI Afterburner and the frametime is really solid, so no micro-stutter). The main thing here is lowering textures to medium so the v-ram usage doesn't go much higher.

Textures at medium doesn't seem to change the textures itself all the time, but some texture pop-in will happen. For instance, you are looking at something with low res textures and suddenly a high res textures load. It's the same even on the PS4 Pro, by the way.
 

Javier23

Banned
I'm playing on a 970 with an i7 2700k and it's flawless with the right settings. (I monitored it with MSI Afterburner and the frametime is really solid, so no micro-stutter). The main thing here is lowering textures to medium so the v-ram usage doesn't go much higher.

Textures at medium doesn't seem to change the textures itself all the time, but some texture pop-in will happen. For instance, you are looking at something with low res textures and suddenly a high res textures load. It's the same even on the PS4 Pro, by the way.
Then I'm not sure what my problem is exactly: got textures and mesh quality on medium and shadows on high. Shader cache off. 1080p. The game still has loads of microstutters at certain points.

EDIT: You said this a while ago:
Edit: It stutters for a second or two when loading areas, but I guess I can live with that for now since combat and exploration after loading are smooth.
Sounds like the same problem I got. Did you manage to fix it? And does it truly run flawlessly ALL the time?
 

ISee

Member
So what's the consensus of the PC port? Weighing up which version to buy. My PC has a 970/i5 4670. PC version is cheaper than PS4, but don't mind spending extra if performance is much better on the PS4. Would be looking at locked 60fps @ 1080p.

Textures high, Shadows to high, Shadow cache off, SSAO instead of HBAO+, TAA, 1080p + 1.1 pixel density (2112x1188) should give you 60 fps. About PS4 Pro visuals and performance. Higher Shadws and shadow cache on will result in mild stutter because of vram limitations.

It's an okay port. The thing is the differences between 'ultra' settings and 'high' isn't huge (visually) but the decrease in performance is very noticeable. The game is also very VRAM hungry on max settings. BUT is scales okayish, for example a 960 is able to reach up to 90fps (@1080p) on the low preset and a 1070 can reach 2816x1584/60 on ultra settings.
 

Javier23

Banned
Textures high, Shadows to high, Shadow cache off, SSAO instead of HBAO+, TAA, 1080p + 1.1 pixel density (2112x1188) should give you 60 fps. About PS4 Pro visuals and performance.
I mean, it stays at 60FPS for me as well. The problem is the uneven frametimes. The game stutters a lot.
 
Then I'm not sure what my problem is exactly: got textures and mesh quality on medium and shadows on high. Shader cache off. 1080p. The game still has loads of microstutters at certain points.

EDIT: You said this a while ago:

Sounds like the same problem I got. Did you manage to fix it? And does it truly run flawlessly ALL the time?

Are you playing the frame rate uncapped?
nvm you answer that just now.

Edit:
I just fired up the game and immediately noticed the brightness cranked way up and HDR enabled.
I don't even have an HDR display.
Fixed it, some bug where disabling the steam overlay enabled HDR when running the game fullscreen.
 

Unai

Member
Then I'm not sure what my problem is exactly: got textures and mesh quality on medium and shadows on high. Shader cache off. 1080p. The game still has loads of microstutters at certain points.

EDIT: You said this a while ago:

Sounds like the same problem I got. Did you manage to fix it? And does it truly run flawlessly ALL the time?

Yes. My textures weren't on medium back there.

Edit: It's worth saying that I'm not using HBAO+, framerate unlimited in game and capped at 60 with RTSS and also using G-Sync.

I remember I could reproduce the stuttering consistently just by going in the trailer, going out and heading to the gate. When I'm not working I'll check if I changed another setting that I'm not remembering right now.
 

Javier23

Banned
Yes. My textures weren't on medium back there.

Edit: It's worth saying that I'm not using HBAO+, framerate unlimited in game and capped at 60 with RTSS and also using G-Sync.

I remember I could reproduce the stuttering consistently just by going in the trailer, going out and heading to the gate. When I'm not working I'll check if I changed another setting that I'm not remembering right now.
The game stutters in very specific places for me as well, such as
turning the corner of one of the corridors down in the processing area.

Have to go now but I'll screenshoot you the specific place later.
 
Finally got rid of the stutter by turning my textures to low. What a shit show it has been. Just needed to turn down textures to low, not aaaaaaaaall the other stuff I did, no...

Either way, I'm glad I can play the game now.

Stuttering is often a sign of your VRAM being used up. Textures is the first choice to lower in those cases.
 

nkarafo

Member
You don't have enough VRAM, plain and simple. I have a 970, and with modest settings I'm sitting locked at 4GB VRAM used almost the entire time. If you want better performance, maybe try lowering the resolution scaling as well? But unless you get under 2GB of VRAM, you're gonna have a chunky experience by the nature of it.
I'm already at textures to "Low". Resolution scaling is at 0.9. Lower than that it gets too blurry. Shadows are at medium. There is already awful color banding at this setting (that didn't exist in the first part of the game). Going "low" makes the game look completely broken/glitchy.

The game already looks significantly worse than it's first part. And i bet already worse than the XBOX version. But it still stutters. There is no point making it look worse, it defeats it's purpose.

Also, if you read my whole post, i explain that i get how my card can't handle this game but that's only obvious in a later part of the game. The first part was perfect with higher settings and perfect frame-rate. So was the whole demo. Am i asking for too much to be able to know that i can't play the game early on so i won't waste my time and know if i can buy the game or not?


BUT is scales okayish, for example a 960 is able to reach up to 90fps (@1080p) on the low preset and a 1070 can reach 2816x1584/60 on ultra settings.
It doesn't. On my 960 the frame rate counter may show 60fps but the frame pacing is terrible. My settings are at medium/low (textures at low) and resolution scaling at 0.9. RTSS reports 60 fps or 59.9 all the time but the game stutters horribly regardless.

The first part of the game was perfect, no stutters even at textures on "medium" and no scaling. It's just a terrible port, i mean people still have problems on 4GB cards on medium settings (according to this thread). Do consoles use more that 4GB for graphics? How much RAM is left for anything else then?
 

Zushin

Member
I'm playing on a 970 with an i7 2700k and it's flawless with the right settings. (I monitored it with MSI Afterburner and the frametime is really solid, so no micro-stutter). The main thing here is lowering textures to medium so the v-ram usage doesn't go much higher.

Textures at medium doesn't seem to change the textures itself all the time, but some texture pop-in will happen. For instance, you are looking at something with low res textures and suddenly a high res textures load. It's the same even on the PS4 Pro, by the way.

Textures high, Shadows to high, Shadow cache off, SSAO instead of HBAO+, TAA, 1080p + 1.1 pixel density (2112x1188) should give you 60 fps. About PS4 Pro visuals and performance. Higher Shadws and shadow cache on will result in mild stutter because of vram limitations.

It's an okay port. The thing is the differences between 'ultra' settings and 'high' isn't huge (visually) but the decrease in performance is very noticeable. The game is also very VRAM hungry on max settings. BUT is scales okayish, for example a 960 is able to reach up to 90fps (@1080p) on the low preset and a 1070 can reach 2816x1584/60 on ultra settings.

Shadow cache off, textures and shadows to high should fix that on newest drivers (@1080p).

After these posts I thought screw it I'll take my chances. $47.50 AUD ain't bad. I'll get stuck in tomorrow and see how I go.
 
D

Deleted member 325805

Unconfirmed Member
I'm having lots of sharp drops, it'll go from 60 - 55 - 60 - 50 etc which makes it feel very choppy, this happens a lot when panning the camera quickly. I'm only an hour in and before
you get caught
it was running at a locked 60 but
inside the house
it's very choppy. What are the recommended settings for a locked 60 experience? I put frame rate above all else and don't want any dips but obviously I want the game to look as good as possible while meeting my performance goal.

My specs: GTX 970 @ +100/+300, i5 3570k @ 4.3GHz, 8GB DDR3 @ 1600MHz, Windows 10 64bit, SSD

EDIT: 2 hours in and the game hitches very often, if you're slowly walking around it's OK but if you're running from something the frame rate is bouncing constantly, it's like some sort of asset loading micro freezing, it's extremely choppy to play and hurting the experience.

EDIT: Lowering the texture quality to medium fixed my issue entirely.
 

Unai

Member
The game stutters in very specific places for me as well, such as
turning the corner of one of the corridors down in the processing area.

Have to go now but I'll screenshoot you the specific place later.

Yeah, show me a screenshot and I'll try to go there and get some off-screen footage with the MSI Afterburner graphics in my second monitor.
 

h00jraq

Neo Member
I'm having lots of sharp drops, it'll go from 60 - 55 - 60 - 50 etc which makes it feel very choppy, this happens a lot when panning the camera quickly. I'm only an hour in and before
you get caught
it was running at a locked 60 but
inside the house
it's very choppy. What are the recommended settings for a locked 60 experience? I put frame rate above all else and don't want any dips but obviously I want the game to look as good as possible while meeting my performance goal.

My specs: GTX 970 @ +100/+300, i5 3570k @ 4.3GHz, 8GB DDR3 @ 1600MHz, Windows 10 64bit, SSD

EDIT: 2 hours in and the game hitches very often, if you're slowly walking around it's OK but if you're running from something the frame rate is bouncing constantly, it's like some sort of asset loading micro freezing, it's extremely choppy to play and hurting the experience.

I also have 970 so I will try today and check how it works for me. Only difference is I have 16 GB of RAM. It helped a lot in BF 1 for example. Hate when game stutter...
 

Salty Hippo

Member
I'm extremely disappointed by the performance in this game.

I have a 960 2GB+latest driver, 16GB RAM and an i5 4670. So i went for "medium" textures and shadow quality, SSAO variable and meshes high.

The game looked great and moved great, with no hitches. I played for one hour like this and i thought i was fine. But after i reached the area after the dinner scene the game went to shit. Constant stuttering and terrible color banding on the shadows. I put textures to "low" and it was somewhat better for a while but the stuttering comes back at random. The color banding on shadows is un-fixable. Even on "high" there's still visible banding. On "low" it just looks wrong, as if the shadows are broken/glitched.

Basically, in the first part of the game, the shadows looked smooth (on medium), the textures detailed (on medium) and the fps never dropped. Now the textures are noticeably blurrier (low), the shadows have terrible banding (medium) and the frame rate is still inconsistent.

I mean, sure Capcom. My card sucks. I have to throw it in the bin because it has 2GB VRAM. But why the hell was the game so smooth and good looking during the whole first part? At least you could show me early on so i won't waste my time with this shit.

Meh... i guess it was a good 1 hour long demo.

I'm exactly on the same boat, but with a 970.

First hour was buttery smooth with everything set to high, as was the demo when I played it. As soon as the game opened up it went to shit. By the time I got to the first safe room I remembered I wasn't on the latest Nvidia driver so I quit the game and installed it. Booted the game a few hours later and now it's *completely* unplayable. Turning every setting down to low helps but it never gets anywhere near an acceptable level of performance.
 

nkarafo

Member
Another problem just showed up. Now the game decided to turn on HDR, even though i don;'t have an HDR monitor. If i turned off again in the options, the game becomes super bright and there is no way you can fix it with the brightness option.

The game is a mess. I should have waited for the 10th patch or something.
 

Denzar

Member
What card do you have? I fixed it by lowering the resolution but bumping the resolution scaler to 1.5 or 2. You shouldn't need to potato your textures if you have a mid/upper-mid range graphics card.

GTX970, I'd call that mid range. Textures look identical to medium or even the highest settings, they just get loaded in slower. Haven't really noticed it while playing.

That's some clever thinking btw, might try that!

Stuttering is often a sign of your VRAM being used up. Textures is the first choice to lower in those cases.
First time I had to turn 'em down to low in 2 years.
 

Piggus

Member
Solid 60 fps at 1440p with all settings maxed, but input lag with vsync on is really bad. I'm guessing they're using triple buffering. It also seems to introduce some audio sync issues. Might try vsync through the Nvidia control panel instead.

GTX 1080 @ 2.1 ghz
5820K @ 4.4 ghz
16 GBs DDR4
 

SS4Gogita

Henshin!
I have a 970, i5-3750k overclocked to 4.2Ghz, and 16GB RAM. Everything set to High, only problems I have is some stuttering when running from room to room, otherwise it has played flawlessly. Might try to turn textures down and see if that helps as suggested.
 
D

Deleted member 325805

Unconfirmed Member
Lowering the texture quality to medium has fixed my problem entirely, I'm now at a locked 60 with no stutter or hitching. I'm now 3 hours into the game and it's really good so far, I will play more tomorrow.
 
I might have to shelve this game for a little while, the performance issues are just too much.

Made it out of the
main house
after locating the
3 dog's heads
and never mind the micro-stuttering I was dealing with IN the house, it's much worse outside. Also, my CPU usage has gone through the roof from 40%-50% into the 90's. That, put together with the weird texture issues and I think I'm gonna have to stop until these performance issues are resolved. I plan on upgrading my GPU later this year, so we'll see where we're at in a month or so when I have a better graphics solution.

It's a shame too because I'm enjoying the fuck out of this game!

My specs for those wondering:

i5-4690k @ 4.3ghz
16 GB RAM
SLI GTX 970 (using Batman: Arkham Origin profile)
I'm using a i5 4690k, too, mine isn't oc'ed, but I'm using an r9 390, I havent checked my cpu usage, but Im not getting any stutters, get over 100fps on ultra settings at 1080p. I wonder if its your sli setup..

Sorry about the double post.
 

Salty Hippo

Member
I'm exactly on the same boat, but with a 970.

First hour was buttery smooth with everything set to high, as was the demo when I played it. As soon as the game opened up it went to shit. By the time I got to the first safe room I remembered I wasn't on the latest Nvidia driver so I quit the game and installed it. Booted the game a few hours later and now it's *completely* unplayable. Turning every setting down to low helps but it never gets anywhere near an acceptable level of performance.

Just an update on this. I ran the game again and most of these issues were resolved just like that. I have no idea why this happened, there was nothing else running on my PC before. Just thought I'd let people know.

I'm still getting some stuttering around corners and when entering new areas, but at least the game is now playable again. Will use medium textures next time to see if things improve.
 

nkarafo

Member
Yeah, you should try the first step as well.
Nevermind. It got fixed by itself somehow...

I also tried the game on my Windows 10 partition. This setup also has older drivers. The game runs smoother here, with textures on medium. However, i still get the annoying judder every now and then. But i found that if i go to the menu and then back to the game again, the judder goes away, until it comes back later on. Seems like the game has memory leak issues.

I also have terrible color banding issues with shadows. Look how ugly the game is for me:

Untitled.png


Untitled2.png


And this is with the shadow quality on "medium". On "high" it looks a bit smoother but it's still there (but the game is unplayably slow then). 90% of walls and floors look like that. It's just too ugly and takes me out of the game. Is there a way to fix this thing? Or maybe i should stop playing and wait for a patch?
 
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