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Star Citizen Alpha 2.0 | The 'Verse Awakens

KKRT00

Member
January Monthly Report was so good:

The Graphics Team has been predominantly focusing on various lighting improvements such as shadow quality and performance within interiors. The GPU cube-map capturing is almost complete and we're starting to write systems that maximize this tech so we can achieve truly dynamic lighting on planets and space stations. Considering how so much of our concept art makes heavy use of rectangular lights, we've started work on area lights. While this may sound simple, area lights are actually an active area of research for many game studios and are incredibly difficult to get right (both in terms of looks and performance). Lastly, we're in the early stages of planning for a new and vastly more efficient particle system that eventually will replace the current one."

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Work has started on our internal Solar system editor (SolEd), with a ”top/down" universe view. We found that a custom editor extension became necessary due the massive scale of our solar system. It's now possible to drag and drop Object Containers containing planets, space station etc., and see in real-time planets and objects moving while zooming all the way from a galaxy view down to grains of dirt on a planet.
Where is demo of this one? CIG please!

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Sean Tracy has spent the last month roadmapping for the rest of the year, working with 3lateral and other outsourcers on some R+D projects that will be revealed soon, as well as training and supporting the Technical Art and Technical Animation teams.
This needs some leaks asap.
 

Pomerlaw

Member
8lBX3uc.jpg


That planet surface looks so awesome wow

Can't wait.
 

Raticus79

Seek victory, not fairness
A couple of us will be on a PC Gamer panel next weekend, should be fun: http://www.pcgamer.com/star-citizen...-take-to-the-stage-at-the-pc-gamer-weekender/

Nice, hope you get some good questions!

Speakers include Star Citizen Live lead designer Luke Pressley, Star Citizen system designer Will Maiden and Star Marine senior designer Sean Noonan. CIG COO Carl Jones and Squadron 42 lead level designer Simon Vickers will also be part of the discussion on the Saturday.
 

Pomerlaw

Member
That's either a lie or I'm color blind.

Moons can have colors and atmo you know

Drake Catepillar damage states

https://www.youtube.com/watch?v=f9Lsp3YawZI&feature=youtu.be

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Ps. The tech that creates additional animation frames procedurally for particles is the best shit they've created. I will have hard time enjoying particles in other games due to this tech alone.

The amount of details is amazing. I hope they have better network code now...
 

Crispy75

Member
The talk about atmospheric drag and g-forces from planets on space ships of collossal design reminds me of a specific scene from BSG. It really captured, IMO, how punishing an atmospheric entry can be on a large ship like that. Even for just a very short duration.

It is indeed one of the most awesome things ever seen on TV, but re-entry heat is generated by the incredible speed of orbit. The Galactica was dropping from a standing start so there would have been no heating.
 

Danthrax

Batteries the CRISIS!
2.6.1 has been published to live. New production schedule update, but still no schedule for 2.6.2 or 3.0 yet: https://robertsspaceindustries.com/schedule-report


BREAKDOWN BY SUBSECTION
STAR MARINE
WEAPON BALANCE
The intended weapon balancing for the 2.6.0 for the Sniper Rifle and Shotgun progressed much quicker than anticipated and was completed ahead of the original estimate
Original estimate was 27th January, work completed on 20th January
MAP IMPROVEMENTS
The map improvements ended up taking a little longer than anticipated due to wanting to ensure that the changes we had felt correct during our playtests, and then wanting to give the maps a better overall “feel” with extra added props that contribute to the lore of the environments
Original estimate was 27th January, work completed on 2nd February
DIALOGUE LINE IMPROVEMENTS
This was a slightly later addition to the patch goals, but one that added an improved experience to Star Marine. This was a relatively small amount of work, so came in on time
Original estimate was 31st January, work completed on 31st January
SHIP BALANCE / IMPROVEMENTS
Click here to view Schedule
REVIEW OF SHIP SPEEDS
After 2.6.0 had been released Live, the Tech Design team began reviewing player feedback to see where further changes could be made. These changes were fairly quick to make and iterate upon after testing with QA.
Original estimate was 25th January, work completed on 25th January
FUEL CONSUMPTION TWEAKS
Similar to the speed changes,Tech Design already had a good idea of which adjustments needed to be made based off player feedback. These changes were fairly quick to make and iterate upon after testing with QA.
Original estimate was 25th January, work completed on 25th January
WEAPON AND MOUNT HEALTH BALANCE
Changes made to both the weapon and mount health had already been completed by Tech Design just as work on the 2.6.1 patch began
WEAPON PROJECTILE SPEED BALANCE
Weapon projectile speed changes had already been completed by Tech Design just as work on the 2.6.1 patch began
ALLOW MAX AFTERBURN ON ALL AXIS
The work for this was estimated to take 2 days, and that remained true. However, due to other required bugfixing, the start date for this work was delayed a few days
Original estimate was 24th January, work completed on 26th January

NETWORK
SERIALIZED VARIABLE – MOVED OUT OF 2.6.1
Due to unforseen bugs tied to this feature occuring in other parts of the network code, we have decided to remove this from the 2.6.1 goals in order to preserve our intended release date
Our Network engineers are continuing to work on this for inclusion in a future patch
MESSAGE ORDERING
The remaining work required to complete this feature was quite far along by the time work on 2.6.1 really got underway. An initial round of testing and bugfixing revealed that there was less bugfixing and work that was left to complete, which meant that this feature was completed ahead of time
Original estimate was 25th January, work completed on 20th January
MEGA MAP (SINGLEPLAYER)
After internal testing showed very positive results, it was decided to include this feature into the 2.6.1 patch
Original estimate was 26th january, work was completed on 26th January
MULTI REGION SERVERS
This was not originally intended to be part of the 2.6.1 patch, but due to the Devops team working hard to ensure that this was all set up far enough in advance for plenty of testing
Original estimate was 2nd February, work was completed on 2nd February

UI
BUG FIXING
Bugfixing is always an ongoing process, and there is always “one more bug” to fix. However, we have made sure to utilise our allotted UI bugfixing time as well as possible
IN-GAME LEADERBOARDS
There were slight delays on this due to integration between the game-side code pulling data from the web platform
Original Estimate was 30th January, work completed on 3rd February
IN-GAME LOADOUT CUSTOMISATION
This feature took a little longer to complete than anticipated due to some bugs that occurred during the implementation
Original Estimate was 1st February, work completed on 3rd February
GRENADE INDICATOR
Work for the grenade indicator was delayed due to bugfixing on high priority issues
Original Estimate was 24th January, work completed on 7th February

CONTENT
SUPER HORNET UPDATE
Due to the various departments that all have to work on making a ship for scratch, or updating one such as this, each department always wants to ensure a high level of polish to their work. Due to this, work was slightly delayed on this ship update
Original Estimate was 27th January, work completed on 30th January
 

KKRT00

Member
Will there be any patches between 2.6.2 and 3.0?

Probably, but they have not announced anything yet. It all depends probably when 3.0 will be ready.
If 3.0 will be estimated to be out max 1.5 month after 2.6.2, than i dont think we will see 2.6.3, but if not, they will probably work on 2.6.3.
 

iHaunter

Member
CIG is doing Subscriber 10 for the Chairmen questions:

https://robertsspaceindustries.com/...6/thread/10-for-the-chairman-questions-needed

Since the AI and network refactor are the major blockers right now for a 3.0 release I'm not surprised that other features (game mechanics, ships, etc.) will be moving up to 3.0 from 3.1 as that work is being done by other departments.

Looks like a lot of things from 3.1 might make it to 3.0.

CIG seems like they also are aiming for a summer release as well. Interesting.
 

Danthrax

Batteries the CRISIS!
CIG is doing Subscriber 10 for the Chairmen questions:

https://robertsspaceindustries.com/...6/thread/10-for-the-chairman-questions-needed

Since the AI and network refactor are the major blockers right now for a 3.0 release I'm not surprised that other features (game mechanics, ships, etc.) will be moving up to 3.0 from 3.1 as that work is being done by other departments.

Looks like a lot of things from 3.1 might make it to 3.0.

CIG seems like they also are aiming for a summer release as well. Interesting.

Every 18 months, this studio is able to finish a major release, it seems.

End of 2012: Project begins
June 2014: Dogfighting module
December 2015: Star Citizen 2.0 (beginning of PU)
Summer 2017: Star Citizen 3.0 (full star system with planetary landings)

Clearly, we should expect 4.0 (travel to multiple star systems) in December 2018.
 

Raticus79

Seek victory, not fairness
Funny how there's a fine black line going along the horizon there. Maybe something wrong with the atmosphere effect from that angle.
 

Geist-

Member
Hurricane is up. ($175 for standalone, $160 for warbond version)
Hangar2-Copy.jpg


And a sneak peek at the new Aurora from the weekly email:

Elwin's Aurora
The sneak peek this week features a re-design of the Aurora spacecraft. The sleeker, more aerodynamic design gives this utilitarian ship a much-needed style upgrade.
Image001-8.jpg
 
Hmmm. What is the Hurricane's armament? Traded my Saber because I couldn't stand the cockpit and cheek guns strobe show, and likely wasn't changing. Got a SH instead but this may be up my alley as a lateral change. How lon is it for sale too?
 
Hey guys, I am incredibly interested in this game. I know the game has a long way to go and its unoptimized but would a laptop 1070 handle this at 1080p?
 

Geist-

Member
Hey guys, I am incredibly interested in this game. I know the game has a long way to go and its unoptimized but would a laptop 1070 handle this at 1080p?
Maybe? My 780 Ti works somewhat and the 1070 is much better than that card, but I'm not sure what the difference is between the mobile vs the desktop version.
 

tuxfool

Banned
Hmmm. What is the Hurricane's armament? Traded my Saber because I couldn't stand the cockpit and cheek guns strobe show, and likely wasn't changing. Got a SH instead but this may be up my alley as a lateral change. How lon is it for sale too?

The armament is somewhat monstrous for a ship of this size. But they've termed it a glass cannon, so if you're not into papier maché for armor, this isn't the ship for you.


Nose: S4 (x2)
Manned turret: S3 (x4)
Missile bay: S3 (x2) or S2 (x4)
 
Hey guys, I am incredibly interested in this game. I know the game has a long way to go and its unoptimized but would a laptop 1070 handle this at 1080p?

I think it will, especially if you play with the settings. I am sure you've heard it before but one thing to note is that the network code is noticeably impacting the fps (probably the very simplified version, you'll have to excuse me).

Hopefully with the 3.0 changes we will see a difference. If you play SP the game runs MUCH better.
 

iHaunter

Member
The armament is somewhat monstrous for a ship of this size. But they've termed it a glass cannon, so if you're not into papier maché for armor, this isn't the ship for you.



Nose: S4 (x2)
Manned turret: S3 (x4)
Missile bay: S3 (x2) or S2 (x4)

Jeez...this thing is a beast.

Blow everything up so quickly!
 
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