LordOcidax
Member
Interesting.. this means that the firmware glitch affects Zelda too..
My guess its the AI and Physics in Zelda, that game has some really cool stuff going on that not even Horizon is doing, has anybody looked into that?
1. https://www.youtube.com/watch?v=aVPXKdSEGNQ
2. https://www.youtube.com/watch?v=qEGWtyJAkO0
Doesn't seem like it.Interesting.. this means that the firmware glitch affects Zelda too..
In the meantime, we've seen this intriguing report about WiFi potentially impacting Switch performance. While this could possibly affect some users, we've quickly retested a few Switch titles in flight mode and we're finding that this has no impact on our existing results.
If it is simply dynamic resolution, then 4-5x WiiU becomes only an ideal. The game does have greatly improved effects, and the resolution jump maxes out at 4.5x when docked. But it does not stay there, often running more like 3x docked. And you're saying it can drop as low as half of WiiU when undocked. That strongly suggests that, while on paper Switch is far more powerful, in reality there are bottlenecks which make using that power very problematic.
Cool story. Trying to start a fire?
Not talking about that... There is a glitch on the firmware that create problems with the dynamic resolution of Fast RMX. And Shinen says that when fixed, RMX could work 1080p all the time without drops in res and fps.Doesn't seem like it.
I think there is more to this story that just a dynamic resolution. I came across an area where it looked like AA was temporarily turned off.
Look at these two screenshots:
Not talking about that... There is a glitch on the firmware that create problems with the dynamic resolution of Fast RMX. And Shinen says that when fixed, RMX could work 1080p all the time without drops in res and fps.
My guess its the AI and Physics in Zelda, that game has some really cool stuff going on that not even Horizon is doing, has anybody looked into that?
1. https://www.youtube.com/watch?v=aVPXKdSEGNQ
2. https://www.youtube.com/watch?v=qEGWtyJAkO0
This is a good point, the memory bandwidth has to be shared with the CPU too, so in moments where the CPU might take a large chunk out of the bandwidth, could cause freeze frames for moments like some have recorded. That actually seems to be the most likely cause of this, the espresso CPU might be maxing out and the Switch CPU might be taking up too much bandwidth to push those extra pixels (from the GPU) in docked mode.
My guess its the AI and Physics in Zelda
If you look through the thread you'll see that several of us already noticed this.I love all the guys surprised they didn't notice this.
Of course you didn't notice it. No one notices this shit until they get told that it's happening. The game has been out for almost two weeks and literally no one has mentioned they thought this was happening.
Says more about a community where people regularly claim they can spot even the smallest difference in resolution.
So much for all that power the Switch apparently has.
Anyway, drop it down further if it will help with performance.
Cool, I could be on to something, I just noticed how much it did in Physics and AI in that video, it just seemed that the system must be working really hard at times
Anyway I hope far more technical guys can look into it, would be interesting to see how much the Physics and AI are taxing this system
I actually still think the most likely explanation is some weird artifact of TBR which I think Shinen would be interested in using.
These comments seem self-contradictory. If Shin'en are technical wizards, and interested and capable of new techniques, why would a port be hard for them? Why would they be bad at using those new techniques?Fast RMX is still a port though. ...if Shinen make a ground up Switch game they will probably be able to hit 1080p. Those guys are tech wizards for being a 5 person team.
If you look through the thread you'll see that several of us already noticed this.
If you look through the thread you'll see that several of us already noticed this.
My guess its the AI and Physics in Zelda, that game has some really cool stuff going on that not even Horizon is doing, has anybody looked into that?
1. https://www.youtube.com/watch?v=aVPXKdSEGNQ
2. https://www.youtube.com/watch?v=qEGWtyJAkO0
We are not sure is both are the same problem... Digital foundry did not specified into this, so we are not 100% sure.The glitch is linked to the auto-connect feature of the WiFi. That's why people tried to turn that off.
I'm talking about before this thread was created.
Of course there will be those who claim they noticed it but have never mentioned it before this thread.
I love all the guys surprised they didn't notice this.
Of course you didn't notice it. No one notices this shit until they get told that it's happening. The game has been out for almost two weeks and literally no one has mentioned they thought this was happening.
Says more about a community where people regularly claim they can spot even the smallest difference in resolution.
So much for all that power the Switch apparently has.
Anyway, drop it down further if it will help with performance.
These comments seem self-contradictory. If Shin'en are technical wizards, and interested and capable of new techniques, why would a port be hard for them? Why would they be bad at using those new techniques?
These comments seem self-contradictory. If Shin'en are technical wizards, and interested and capable of new techniques, why would a port be hard for them? Why would they be bad at using those new techniques?
I'm surprised there hasn't been more talk of this, I find it really noticeable on the Wii-U when things get really blurry and low-res. Mainly in towns.
The Switch version of this game runs incredibly well...
No it doesn't.
This is laughable.
No it doesn't.
This is laughable.
I'm talking about Fast RMX, not Zelda... Hense the Shinen comment I'm replying to.
The docked mode runs bad. The handheld mode runs great.
I think they should just drop the resolution a bit more personally on the docked side.
The docked mode runs bad. The handheld mode runs great.
Damn. Sorry about that.
That depends on how you define "temporal upscaling" the technique used on Wii U is most certainly *NOT* used in Fast RMX (which is what Shin'en refers to as "temporal upscaling")Actually, there is some evidence to suggest that FAST RMX on Switch is also using temporal upscaling, and is not native 1920x1080. Not certain by any means, but suggestive.
60 dollars docks are usually premium ones. Which means not USB 3.0, 2 USB 2.0 and a HDMI port, but usually more USB 3.0 ports, sd card reader and even ethernet port.
That depends on how you define "temporal upscaling" the technique used on Wii U is most certainly *NOT* used in Fast RMX (which is what Shin'en refers to as "temporal upscaling")
That is clear as there is nothing even remotely resembling the types of interlacing and pulsating artefacts you get on Wii U in the Switch game.
Actually, as an American writing for a UK site, I am continually surprised by the variations in spelling between UK and American English. Per cent is the common UK way, apparently. I always write "percent" myself but, when my articles are edited, the UK spellings are swapped in during that phase. I'm still terrible at accounting for that.Oh my god digital foundry.....its "percent." Not "per cent."
Thise quotes almost gave me a seizure.
http://english.stackexchange.com/questions/105295/percent-or-per-centOh my god digital foundry.....its "percent."
Not "per cent."
Thise quotes almost gave me a seizure.
Both spellings, percent and per cent, are acceptable, but consistency should be maintained. Percent is more common in US usage; per cent is more common in British usage.
Thise quotes almost gave me a seizure.
Beyond comparing versions, what i'm really surprised at with this game is how Nintendo seemingly didn't have a target machine. I mean.. I would imagine them, usually (but maybe i'm giving them too much credit), to have a target and to scale things so they run well for it. But BotW doesn't run well on any device at all lol
Just to be clear it runs wayyy well enough for me and i'm not a framerate fetichist so i don't even see the problem in some occasional drop or barely noticeable resolution changes (i think it happens so quickly that i noticed at first but i stopped noticing now). i'm just confused at how Nintendo planned things for the game
Actually, as an American writing for a UK site, I am continually surprised by the variations in spelling between UK and American English. Per cent is the common UK way, apparently. I always write "percent" myself but, when my articles are edited, the UK spellings are swapped in during that phase. I'm still terrible at accounting for that.
Games rarely run at 60fps during all stages of development, the problem with Zelda is that it is extremely open ended, so testing a game in all the different situations that might arise is problematic to say the least. However freeze frames are certainly an issue that should have been caught and they lead me to believe it is actually a bandwidth problem, but a bottleneck somewhere along the way is certainly causing it, and it being dense areas with lots of physics and large characters, does strengthen the idea to me at least that it is bandwidth intensive, and certainly shouldn't be a CPU issue as the portable and docked CPU is the same and both faster than Wii U's CPU by a large amount. GPU of Switch when docked should also be more than enough for the resolution bump.
Well, its good to know its at least unintentional!
Cmon jett I'm on my phone here.
People who don't realise the world isn't limited to the USA certainly gives me seizures.Oh my god digital foundry.....its "percent."
Not "per cent."
Thise quotes almost gave me a seizure.
I've been assuming that the 720p -> 1080p scaling to my monitor has been making it look weird. Now I'm not so sure.I'm talking about before this thread was created.
Of course there will be those who claim they noticed it but have never mentioned it before this thread.
People who don't realise the world isn't limited to the USA certainly gives me seizures.
If you read an UK site expect UK writing. It's basic logic. Dude.