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Mass Effect: Andromeda - EA/Origin Access trial coming March 16th - 10 hour trial

Ryzaki009

Member
Remember, in Liara's case, you actually meet her when one of your first missions is to go looking for her. Ashley is introduced under fire and in combat, but because we know the situation and what happens on Eden, we have backstory knowledge organically. Cora and Liam kinda get dumped into your lap without much backstory or introduction at all. And I've already mentioned Draks and Peebee, and I like Peebee. Doesn't make them shit characters, but the intro of the original ME crew is done better than here.

Yes you also meet Tali and are forced to recruit either Garrus or Wrex while looking for her (and then you can get the other). Dumping companions on you rapidly isn't new. With Liam and Cora it's your typical first male/female companion in BW games. As for backstory the fact that you're part of the same team is supposed to work for their introduction and you get their backstory on the ship via talking to them.

I don't think I'll ever warm to the characters in Andromeda, save for Drack.

I don't like their personalities and most of them have an annoying air to them, including the generic main character.

That's fair enough. I'm just at a loss of people saying they are already aware of these characters when we know pretty much nothing about them considering Eros is the starter planet. It'd just odd to me considering how early it is. I don't like most of the ME1 cast (only ones I could stand were Wrex and Garrus because everyone else either annoyed me or were walking codexes.) I didn't start really liking them until ME2 where they actually got some personality.
 
Irrelevant. I warmed to the characters in Mass Effect 1 immediately, which gave some backstory about them beforehand.

Andromeda just throws them in your face.

Tali was literally just an exposition box in 1. Ditto Liara. They, and Garrus, got total personality overhauls in 2. Ashley was... Ashley and Kaiden was zzzzzz oh my god I fell asleep as soon as I said Kaiden's namzzzzzzz

Wrex was great. That's about it.

Your experience over the next 3 games is coloring your impressions of the first one. Give these guys some time, we only just met them.
 

JoeBoy101

Member
Yes you also meet Tali and are forced to recruit either Garrus or Wrex while looking for her (and then you can get the other). Dumping companions on you rapidly isn't new. With Liam and Cora it's your typical first male/female companion in BW games. As for backstory the fact that you're part of the same team is supposed to work for their introduction and you get their backstory on the ship via talking to them.

I dunno. The trial doesn't really take you that far, so again, its not like its anything fatal or set in stone. I'm just not feeling them for the most part. Though I have been warming to Liam. One of the more... 'normal' characters they have done.

Poodlestrike said:
Give these guys some time, we only just met them.

Oh, I'm going to try everybody, and there's a WAY to go. If the game is truly as long as it is suggesting it will be (7 planets, 3 other arks), than we've got a ways to go.

Cora I didn't immediately take to, but after talking in her cabin I like what I'm seeing.

I would have liked to have seen her a bit more bitter about you getting picked over her, but I agree, her exposition was getting better.
 
Vetra and PeeBee both have fantastic intros. Gives you a great sense of who and what they are. PeeBee in particular comes off as less "weird for weird's sake" than I was expecting, more... spunky. Great stuff. Cora I didn't immediately take to, but after talking in her cabin I like what I'm seeing. Liam is just too chill to dislike, in my books. Drak I only saw once in the trial, and I'll admit, I wasn't exactly swept off my feet. But hey, it's 2 minutes out of a 100 hour game. Lots of room to develop.
 

Ryzaki009

Member
I dunno. The trial doesn't really take you that far, so again, its not like its anything fatal or set in stone. I'm just not feeling them for the most part. Though I have been warming to Liam. One of the more... 'normal' characters they have done.

Fair enough I like Liam and Vetra so far (especially with Liam asking people to help him with the couch and either Vetra or Cora is like no) XD.

I'm hoping with more time (and me not feeling rushed by the trial) I'll have more time to get to know them. (I thought PeeBee would annoy me more too but she doesn't huh).
 

Gudji

Member
Played about 5 hours so far. Probably not gonna buy this.

The menus and UI with KB/M are just fucking terrible. I imagine they're terrible with controller too, just an absolute mess and completely unintuitive.

The really poor and cheesy dialogue and horrible facial animations are a deal breaker for me as well. No characters have been remotely appealing to me so far.

It just hasn't drawn me in at all like the first 2 games did within the first few hours.

Just really disappointed. Might continue the trial but at the moment I don't even want to play it any more.

Game works better with controller imo. Just try it.
 

JoeBoy101

Member

inky

Member
Agreed.

Also, Wrex is the only well-written squadmate in ME1.

Garrus and Tali aren't even Garrus and Tali until ME2.

You keep saying that, and it's just not true.

Garrus is 100% Garrus from day 1. You meet him because he is tired with the way C-Sec is blocking his path into his investigation. He's tired with red tape and bureaucracy. You learn about his past and the kind of person he is immediately, and it is further reinforced with his mission to find Dr. Saleon. Characters evolve and change as the trilogy progresses, and that's only normal, but his identity is always there. People like saying that because you get more of those "bro" moments later on. Which again, is only normal because relationships have developed with those starting characters by the second and third chapters.

You know who is a good written character in ME1 too? Ashley, and people rarely talk about that. She is interesting to listen to, even if you disagree. Has a chip on her shoulder, opinions, and a more developed personality and even particular tastes beyond the romance stuff. Certainly more interesting than Liara, who goes from an anime girl who drops her books every time she bumps into you to a more developed, independent go get-er in ME2.

Not sure what you always try to pull with these "characters in ME1 suck and have no identity", but it's completely wrong.
 

Madness

Member
Game Informer had the same criticisms of the rushed beginning with throwing the player immediately into the action. Some good comments on the fact that video games don't have to rush everything and instead just slow it down and let things soak in.

Especially for a game like Mass Effect which is a slow controlled burn rather than a quick high. EA is really takint L's with how they are tarnishing their games. This game should never have had EA Access, and needed far better marketing. Reminds of how they really screwed up TF2.
 
Both me and my sister's EA Access time ran out on Xbox One. I played all multiplayer and should have had at least 2 more hours left. My sister only played on match, so she should at least have 9+ hours left. We both exited the game by pressing menu and exit game to make sure it closed and turned off the Xbox by pressing the button on the console to make sure our time was stopped. What gives.
 
You keep saying that, and it's just not true.

Garrus is 100% Garrus from day 1. You meet him because he is tired with the way C-Sec is blocking his path into his investigation. He's tired with red tape and bureaucracy. You learn about his past and the kind of person he is immediately, and it is further reinforced with his mission to find Dr. Saleon. Characters evolve and change as the trilogy progresses, and that's only normal, but his identity is always there. People like saying that because you get more of those "bro" moments later on. Which again, is only normal because relationships have developed with those starting characters by the second and third chapters.

You know who is a good written character in ME1 too? Ashley, and people rarely talk about that. She is interesting to listen to, even if you disagree. Has a chip on her shoulder, opinions, and a more developed personality and even particular tastes beyond the romance stuff. Certainly more interesting than Liara, who goes from an anime girl who drops her books every time she bumps into you to a more developed, independent go get-er in ME2.

Not sure what you always try to pull with these "characters in ME1 suck and have no identity", but it's completely wrong.

Ashley is... interesting, but very divisive. I really like her, but I get why people don't. Part of that is that while her stuff is well done, it's not really... accommodating? She's almost too well developed, to the point where it feels like the player is just sorta... there.

And you're just wrong about Garrus. He grows a sense of humor and like a solid 50+% of his personality in 2. "Cop tired of red tape" doesn't at all encompass what he ends up being, in terms of a leader, an inspiring figure, or an all-around conflicted badass.

(You also don't address Tali)
 

Ralemont

not me
You keep saying that, and it's just not true.

Garrus is 100% Garrus from day 1. You meet him because he is tired with the way C-Sec is blocking his path into his investigation. He's tired with red tape and bureaucracy. You learn about his past and the kind of person he is immediately, and it is further reinforced with his mission to find Dr. Saleon. Characters evolve and change as the trilogy progresses, and that's only normal, but his identity is always there.

You know who is a good written character in ME1 too? Ashley, and people rarely talk about that. She is interesting to listen to, even if you disagree. Has a chip on her shoulder, opinions, and a more developed personality and even particular tastes beyond the romance stuff. Certainly more interesting than Liara, who goes from an anime girl who drops her books every time she bumps into you to a more developed, independent go get-er in ME2.

Not sure what you always try to pull with these "characters in ME1 suck and have no identity", but it's completely wrong.

Garrus isn't 100pct Garrus in ME1. Dude barely displays a sense of humor, if ever, which is a large reason for why the fanbase loves him. That and the bromance with Shepard. Obviously that's something that takes time and probably wouldn't have been possible to establish believably in ME1. Doesn't stop his ME2/3 version from being way more interesting.

Ashley is just okay, but I'll admit I have a slight bias against her since being nice to her leads to her ninja-romancing you despite zero flirtation.
 
I just spent almost all my trial hours wandering in the Nexus and Eos, man, it feels good to be back with an improved 'Mako experience', a semi-open worldness that actually suits the franchise and just having that sense of exploration being elevated by how much I like some mechanics, scanning included since it's actually meaningful gameplay wise and not just lore-wise.

Combat is hit or miss as usual, especially since I'm playing on hard, still haven't progressed enough to check how having all classes at your disposal will work, also the AI doesn't seem to have been improved a lot, and their reactiveness to my choices in-combat (say, when I freeze enemies and in theory they should go for the follow up) is still very poor for Bioware to have removed the option for us to manually command them.

Glad I played this, because the previews are not doing this any justice at all. I'll pick this one as soon as it comes out.
 

inky

Member
Ashley is... interesting, but very divisive. I really like her, but I get why people don't. Part of that is that while her stuff is well done, it's not really... accommodating? She's almost too well developed, to the point where it feels like the player is just sorta... there.

And you're just wrong about Garrus. He grows a sense of humor and like a solid 50+% of his personality in 2. "Cop tired of red tape" doesn't at all encompass what he ends up being, in terms of a leader, an inspiring figure, or an all-around conflicted badass.

(You also don't address Tali)

I just think most of that is familiarity like I said (not player familiarity, but character familiarity; they just have been through more together so they act more relaxed around each other). It's true that Garrus doesn't have the same sense of humor in 1, but I don't hold that against the character enough to call him incomplete, considering the context. I'm also not saying the characters don't improve in the subsequent games, of course they do. It's just saying they are not themselves is a big stretch for me, particularly Garrus, when their identities and ideals exist in spite of you, not because of you.

I didn't address Tali because I do think she's blander, she's more of an infodump on her race and you don't get enough avenues to learn more about her, and it's a shame. You got me there, she's pretty uninteresting.

Garrus isn't 100pct Garrus in ME1. Dude barely displays a sense of humor, if ever, which is a large reason for why the fanbase loves him. That and the bromance with Shepard. Obviously that's something that takes time and probably wouldn't have been possible to establish believably in ME1. Doesn't stop his ME2/3 version from being way more interesting.

Ashley is just okay, but I'll admit I have a slight bias against her since being nice to her leads to her ninja-romancing you despite zero flirtation.

Fair enough. I edited the "bro" part about Garrus up there but you might've missed it. I don't disagree that the connection with him improves, but his ideals and motives are there, that's what I mean. You get him as a character independently of your actions and relationship.
 
Tried some more rounds of MP. Lag wasnt as bad as on thursday... but damn that broken Audio is annoying as fuck. And the game just crashed on me...
 

Lime

Member
Mass Effect 2 has one of the greatest openings in gaming history and it does just that. Look at something like TLoU which ramps things up to 100 fast as well.

Agree 100%

Mass Effect 2's opening was one the greatest opening sequences I ever experienced.

Killing off the main character and then immediately reviving him/her was pretty dumb and it ruined the gravitas of characters dying. And afterwards there's hardly any mention of the implications of Shepard dying and being revived. Not only that, it was also a literal Space Jesus thing. I disagree.

Personally I thought ME1 was much stronger and a good segway into the politics of the universe with the fallout from the incident, even though the beacon magic was contrived.
 

Ralemont

not me
I just think most of that is familiarity like I said (not player familiarity, but character familiarity; they just have been through more together so they act more relaxed around each other). It's true that Garrus doesn't have the same sense of humor in 1, but I don't hold that against the character enough to call him incomplete, considering the context. I'm also not saying the characters don't improve in the subsequent games, of course they do. It's just saying they are not themselves is a big stretch for me, particularly Garrus, when their identities and ideals exist despite of you, not because of you.

I didn't address Tali because I do think she's blander, she's more of an infodump on her race and you don't get enough avenues to learn more about her, and it's a shame. You got me there, she's pretty uninteresting.



Fair enough. I edited the "bro" part about Garrus up there but you might've missed it. I don't disagree that the connection with him improves, but his ideals and motives are there, that's what I mean. You get him as a character independently of your actions and relationship.

That is also a fair point. And his motivations in ME1 do directly lead to what he does when Shepard dies, which leads to his dark, wry sense of humor in ME2 proper.

I probably am a bit hard on ME1, perhaps because Tali ends up having my favorite character arc and in ME1 she is just kind of...there. I also think Drew K wrote her in ME1 as opposed to Patrick Weekes in 2/3, so to me there's a clear separation there of how her character feels and develops.
 
Garrus isn't 100pct Garrus in ME1. Dude barely displays a sense of humor, if ever, which is a large reason for why the fanbase loves him. That and the bromance with Shepard. Obviously that's something that takes time and probably wouldn't have been possible to establish believably in ME1. Doesn't stop his ME2/3 version from being way more interesting.

Ashley is just okay, but I'll admit I have a slight bias against her since being nice to her leads to her ninja-romancing you despite zero flirtation.

Ah man, I'd forgotten about that. That wasn't great, lol.

Mass Effect 2 has one of the greatest openings in gaming history and it does just that. Look at something like TLoU which ramps things up to 100 fast as well.

Very true. MEA doesn't measure up to that (the visual when you're standing in the Normandy looking at where the ceiling used to be... lawd), but it's not half bad. Take a second to listen to the stuff people say when you do your first bunch of scans on H7, read the codex entires. You're not being denied any information you need.
 
Most Sony games have action based openings because it's a good way to hold a player's attention. Dont see any problems for me honestly.

I rather have a more relaxed beginning though, but that's just me.
 

inky

Member
Killing off the main character and then immediately reviving him/her was pretty dumb and it ruined the gravitas of characters dying. And afterwards there's hardly any mention of the implications of Shepard dying and being revived. Not only that, it was also a literal Space Jesus thing. I disagree.

I would put it this way:

- Audiovisually: striking, maybe a bit emotional.
- Mechanically: decent way to have a reset coming from ME1, but it sucks for replays and it's not that great to play through either. (well, maybe only if you play the game like 12 times like I did).
- Thematically: agree with you there. It's a bit groan worthy and so on the nose.
 

Lime

Member
True Inky. I guess conceptually and visually it works. I just think it didn't have much importance in the long run and thus it seemed unnecessary and more of a shock value thing than anything.

Most Sony games have action based openings because it's a good way to hold a player's attention. Dont see any problems for me honestly.

I rather have a more relaxed beginning though, but that's just me.

it's a video game mass market thing - you have to turn everything up to 11 from the get-go in order to capture the attention of any potential buyers who just want to check out the game. It's what was exemplified in the Tomb Raider reboots where narrative and paced atmosphere had to take a backseat for players getting to shoot things.

There are narrative ways to contextualize the immediate action and make it feel justified, it can just be pretty hard if characters aren't established enough. I personally think ME1 did a decent job at establishing the mystery of Eden Prime, the immediate Normandy crew, Nilus' role, and setting up intrigue for the player.
 

Ushay

Member
So I've managed to complete the initial section of the game (5 hours in) and can finally form some sort of opinion.

Good!

- The combat is tight, I love the feel and urgency the new mechanics push on the player. The auto cover system takes some getting used to, but works once I familiarised myself with its use. The powers feel really good, even on Insanity difficulty. Weapon and tech sounds are amazing, and do a lot to add to the feel of combat.
- Graphics/Landscapes, this game blows me away for its artistic direction, some of the scenes you can capture really do shine and show what the engine is capable of. I can only imagine what it looks like on PC/Scoprio (highest settings).
- Narrative feels great, and the sense of exploration is definitely there.
- Multiplayer is SUPREME, as expected I'm really enjoying the horde mode for this game and can see myself playing for a long time to come.

Bad!

- Character creator was real let down, I couldn't make a single decent Ryder face .. not one! I'm one of those people that spends a while to create a decent face, as we'll be stuck with it for a long time. It feels like Bioware put the most basic aspects in and rushed the rest. Going by the example of CDPR, I think Bioware should continue to update the game and sort the CC out.
- Quirky facial expressions. This wasn't exactly a huge deal breaker. Rather it made me laugh when it probably shouldn't have, for example the doctor shrugging when the gravity is restored at the very beginning (of which there are numerous gifs laying around). I literally laughed out loud when I saw her do that.
- (Xbox One S specific issue) The performance was pretty bad when I was playing the campaign. I normally don't notice things like frame drops, at least the minor ones, but its really bad on Xbox. For this reason I'm holding off any campaign play until Scorpio comes out.

This is a good game, great in fact. But it's mired by odd technical issues that can resolved with patches, much like Witcher 3 was vastly improved with time, I expect Bioware to do the same.
 
Ok I need people I can play multiplayer with. Every time I make a custom game I'm waiting around forever for people to join, and when I join Quick Match, it's a fucking goddamn mess of rubber banding and bullshit deaths 24/7. It's sad because I think I would really enjoy it if it actually fucking worked.
 
Ok I need people I can play multiplayer with. Every time I make a custom game I'm waiting around forever for people to join, and when I join Quick Match, it's a fucking goddamn mess of rubber banding and bullshit deaths 24/7. It's sad because I think I would really enjoy it if it actually fucking worked.

Check out the Community thread, there's a Discord you can join.
 

Lakitu

st5fu
I feel actually more positive about the game recently. I'm still really unhappy about the quality of the facial animations and some of the writing, but I've seen some recent impressions from people indicating that it has that level of feel and awe that ME 1 inspired, that makes me happy.
 

Meifu

Member
Agreed.

Also, Wrex is the only well-written squadmate in ME1.

Garrus and Tali aren't even Garrus and Tali until ME2.

I disagree with this. While I agree Tali was pretty much just side dialogue, Garrus had a great personal mission and was great to talk with. The biggest mistake and dissapointment with Mass Effect 2 was how your conversations and decisions on his mission did not affect his outlook during the sequels. That goes for a lot of things really.
 

Unmoses

Member
Just got to the end of the Trial SP with about 4 hours to spare, everything done except 2 quests to finish up on the Nexus. Gonna hit up some MP this evening. This is going to be a long few days after that. :/

To this point, I like the pathfinder members for the most part. Didn't care for Cora early but she's been better going thru the planet missions. The tempest people - so far so good. I jumped from a cliff edge to the roof of the tempest and ran across the top going back over to the other side of the first base on Eos and Kallo sighs "really Ryder? really?" haha!

Anyway, I can't wait to explore more of the game, I think it will be fantastic. I will say I don't disagree that there's a discrepancy between some of the main characters faces and the colonial nexus leader (forget her name), or the captain of the hyperion as examples; however, for the most part the game looks great (GTX1070, core i7 6700k, 1440p smooth on mostly ultra settings -- autodetected), handles very nice (love the combat), could use less clicks on the UI but that's trivial to me.. for now. Maybe down the road after hitting escape 3000 times may get to me.

About the only thing that truly annoyed me from the Trial was the lack of look inversion on the ground vehicle. Otherwise, can't wait
 
I watched a stream on PS4 Pro way beyond the Trial area.

Basically, I think it looks good. The other plants I saw looked much nicer visually than Eos, the story while generic, looks pretty entertaining. I think I am going to get it. It at least appeals to me much more than Dragon Age Inquisition ever did, and definitely looks much nicer graphically overall.
 

Astral

Member
Is anyone else bothered by how unattractive Scott is? I mean, he's not ugly but he looks like a huge goober. Sara at least has a ...unique face but for the most part both characters are inferior the the Shepard imo.
 
Mass Effect 2 has one of the greatest openings in gaming history and it does just that. Look at something like TLoU which ramps things up to 100 fast as well.

ME2 is deceptively fast, because the pre-credits sequence where you die is explosive, but then after that it's a relatively slow canter that turns into a trot that turns into a sprint, really. The Cerberus Base escape and Freedom's Progress missions have action but both are very simple feeling and without much that feels like a true threat, really - then Omega is, likewise, pretty chill, if nasty thematically.

I think ME2's pace is really rather calm in general - 3's the only one where it really goes nuts out of the gate.

Andromeda's opening is most like the first game in that you have a relatively low-stress first-mission and while it has dramatic moments it's quite calm. The game also opens into a ship and gives you a minute to breathe and get a feel for the conversational system, like ME1. (Consider: the first talk choice in ME1 being a casual conversation about Rank with Joker and Kaiden - ME2's is a choice between two tones of a barked order during a panic, or answering serious questions from Miranda after waking up).

Anyway, I think Andromeda actually benefits from taking its time, as I think the opening up until the end of the Habitat 7 mission is pretty great. I take issue with the stuff that follows - the stuff on the Nexus is just weird and dead feeling (it doesn't help that the stark artificial lighting on the Nexus makes the facial issues stand out) and then Eos is a strange first world because it's massive but also restrained.

Those first few hours had me worried about what the game's open worldy structure would be, and for me I think this was a similar feeling to the Citadel-wandering in the first stretch of ME1, which started out with wonder at discovering the seedy underbelly of this world but then rapidly fell into feeling stretched and slow. This is how Eos felt to me.

I can't really talk about any further on until Monday because of embargoes, but it's fair to say that my feelings about the game changed a lot once I left Eos for the first time. That's when it seems to become what it was intended to be.
 

UncleMeat

Member
Has there been any word on the input lag / horrible aiming on XB1? It just feels bad to play. Not sure if it's input lag or some acceleration issue but the aiming is totally off.

Am I alone in this?

Ya aiming definitely has bad input lag on X1. I was messing with it and I can move the right stick all the way to the side and hear it click the rim of my controller before the camera even thinks about moving. I tested this with a couple other games to see if it was my tv (Gears4, MGSV:GZ) and they were both much tighter. This might be the most worrisome aspect of the trial for me.
 

HaloRose

Banned
Does anyone agree with me this game should delayed for another 6 months or a year??? Just fix the animations and the character creator instead of patching post launch? EA you will make more money that way.
 
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