Jonneh3003
Banned
Yes, they're Easy Allies now.Is the voice on the video the dude from Game Trailers? Will wait for Switch version. Playing this portable will be fun.
Yes, they're Easy Allies now.Is the voice on the video the dude from Game Trailers? Will wait for Switch version. Playing this portable will be fun.
Super Metroid can take atleast 15-20 hours for first timers plus no cheating like checking guides online etc
I played the first level and I don't even see how they are the same genre.
If this is a Metroidvania but with Dark Souls-difficulty then no. It will not top Super Metroid for me.
The beauty with Super Metroid is that it is challenging but never hard, something Dark Souls is. With Super Metroid, you never have to redo an area/enemy/boss multiple times and get frustrated.
I don't like that developers are adding "Dark Souls"-esque things to 2D games nowadays. I like hard but not HARD. I want to play the game, enjoy the scenery, art, music and combat without having to redo certain things 100 times, then it is not enjoyable.
I like how it looks though and 2D-games are always nice, but I will give it a pass sadly. Same with Hyper Light Drifter and Salt & Sanctuary (which looks amazing, but I don't want to be stuck on the 1st level pulling my hair out thank you very much), which is a shame. I am also a completionist so I could never see myself even 100% these games like I did with Axiom Verge and all the other Metroid-games.
If this is a Metroidvania but with Dark Souls-difficulty then no. It will not top Super Metroid for me.
The beauty with Super Metroid is that it is challenging but never hard, something Dark Souls is. With Super Metroid, you never have to redo an area/enemy/boss multiple times and get frustrated.
I don't like that developers are adding "Dark Souls"-esque things to 2D games nowadays. I like hard but not HARD. I want to play the game, enjoy the scenery, art, music and combat without having to redo certain things 100 times, then it is not enjoyable.
I like how it looks though and 2D-games are always nice, but I will give it a pass sadly. Same with Hyper Light Drifter and Salt & Sanctuary (which looks amazing, but I don't want to be stuck on the 1st level pulling my hair out thank you very much), which is a shame. I am also a completionist so I could never see myself even 100% these games like I did with Axiom Verge and all the other Metroid-games.
Combat and areas look basic when the video in question has seemingly only scratched 5% of the surface, if not less.Art looks really underwhelming, and the music sounds generic.
The review you posted showed the combat being pretty... Basic looking.
Magic gives you more flexibility and damage than melee if you know how to use your tools correctly. Healing on-demand is strong, but there are clear moments where it'll easily get you in trouble if applied carelessly due to the intentional delay with winding it up as well as recovering from channelling it afterwards. I've seen plenty of players on streams stubbornly trying to ignore this balancing act when put under pressure, so they end up taking more damage than they can restore and then wonder (if not blame the game outright) why they're struggling to make progress. Neglecting magic-based offense is not a smart idea, since utilizing it creates safe opening for healing, especially during boss fights.It is really good but not that good. Many of the rooms feel samey and empty, travelling later on the game becomes a real slog, most of the charms you mentioned being good are really useless and never used, the magic system seems underwhelming because you always save up magic to heal yourself and not to fire missiles that hardily do more damage than your sword.
30 hours for a metroid-like? What the fuck? Feels like that's way too long to devote to a game like this.
Honestly, reading that Hollow Knight is over 30 hours makes me not want to play it. That's an insane playtime for a game like this.
YMMV. I just prefer games to be a little more concise...
More than half the content in Hollow Knight is optional.I honestly don't want a metroidvania that takes 35+ hours to complete, that is not what I want from the genre.
How astute of you to know in advance the entirety of Hollow Knight looks like this.Forgetable black and white artstyle. Does not surpass super metroid... Omg
Therein lies the problem: you've heard little of it. Hollow Knight goes for a more subdued approach in its composition, one of many aspects where the both of them feel like opposites. Both games have great soundtracks with pronounced melodies, but it sounds to me that Ori's (by far) more bombastic approach is closer to your personal preferences.I mean... Budget/talent pool aside, it doesn't really matter.
As for themes, Hollow Knight's soundtrack is clearly in the same genre as Ori's ~~ it's stringy, and "orchestral" in style. It's not Ori's masterful recording with real instruments that makes it's soundtrack so great.
Hollow Knight's OST, from what little I can hear for the sake of this discussion alone, sounds almost indistinguishable from say, Child of Light. It's generic in that sense.
If this is a Metroidvania but with Dark Souls-difficulty then no. It will not top Super Metroid for me.
The beauty with Super Metroid is that it is challenging but never hard, something Dark Souls is. With Super Metroid, you never have to redo an area/enemy/boss multiple times and get frustrated.
I don't like that developers are adding "Dark Souls"-esque things to 2D games nowadays. I like hard but not HARD. I want to play the game, enjoy the scenery, art, music and combat without having to redo certain things 100 times, then it is not enjoyable.
I like how it looks though and 2D-games are always nice, but I will give it a pass sadly. Same with Hyper Light Drifter and Salt & Sanctuary (which looks amazing, but I don't want to be stuck on the 1st level pulling my hair out thank you very much), which is a shame. I am also a completionist so I could never see myself even 100% these games like I did with Axiom Verge and all the other Metroid-games.
You're overblowing the supposed difficulty of the Dark Souls games given how many lenient methods exist to overcome it, much like how the OP is being mildly hyperbolic with the influences Hollow Knight carries from Dark Souls. That's ignoring that this series was always a Metroidvania in 3D (done right) deep-down inside, but that's another discussion entirely.I feel the same way regarding the Souls comparisons. The moment I saw Hollow Knight I thought it looked fantastic. I love the art style and I love Metroidvanias, but even the trailer had me worried about difficulty. Now hearing comparisons to Souls (comparisons which should be used sparingly and only when actually applicable, because if it's not actually Souls hard I might like it) I just don't know if I'll bother. I prefer my masocore in short-form like Super Meat Boy and 1001 Spikes where dying only sets me back a few seconds to a minute.
HK can't come soon enough to the Switch. I'm very excited to play it. I honestly don't understand the complaints about the art style. It's a very striking and impressive-looking game.
As an aside, I love metroidvanias but I've never actually played through Super Metroid. I should probably do that. Doubt it'll dethrone my favorite though.
You're overblowing the supposed difficulty of the Dark Souls games given how many lenient methods exist to overcome it, much like how the OP is being mildly hyperbolic with the influences Hollow Knight carries from Dark Souls. That's ignoring that this series was always a Metroidvania in 3D (done right) deep-down inside, but that's another discussion entirely.
That said, when looked at separately Hollow Knight isn't super-tough either. Has the right amount of challenge, but it's not overwhelming in how it pushes back.
I will still buy this on Switch immediately despite its unappealing graphics and lack of color.
A 30~40 hours Metroidvania? Pacing must be horrible.
I must have completed that game over 50 times.Nothing surpasses Super Metroid.
A 30~40 hours Metroidvania? Pacing must be horrible.
It's about the length that it took me to get all I wanted out of the game.I'm imagining that it's probably a fair bit shorter than that 30 being thrown around anyway but I'd admit to having pause at that sort of length.
The only thing remotely Dark Souls about this game is, I dunno, the mood and some themes. It is not a game centered around challenge.If this is a Metroidvania but with Dark Souls-difficulty then no. It will not top Super Metroid for me.
The beauty with Super Metroid is that it is challenging but never hard, something Dark Souls is. With Super Metroid, you never have to redo an area/enemy/boss multiple times and get frustrated.
I don't like that developers are adding "Dark Souls"-esque things to 2D games nowadays. I like hard but not HARD. I want to play the game, enjoy the scenery, art, music and combat without having to redo certain things 100 times, then it is not enjoyable.
I like how it looks though and 2D-games are always nice, but I will give it a pass sadly. Same with Hyper Light Drifter and Salt & Sanctuary (which looks amazing, but I don't want to be stuck on the 1st level pulling my hair out thank you very much), which is a shame. I am also a completionist so I could never see myself even 100% these games like I did with Axiom Verge and all the other Metroid-games.
If this is a Metroidvania but with Dark Souls-difficulty then no. It will not top Super Metroid for me.
The beauty with Super Metroid is that it is challenging but never hard, something Dark Souls is. With Super Metroid, you never have to redo an area/enemy/boss multiple times and get frustrated.
I don't like that developers are adding "Dark Souls"-esque things to 2D games nowadays. I like hard but not HARD. I want to play the game, enjoy the scenery, art, music and combat without having to redo certain things 100 times, then it is not enjoyable.
I like how it looks though and 2D-games are always nice, but I will give it a pass sadly. Same with Hyper Light Drifter and Salt & Sanctuary (which looks amazing, but I don't want to be stuck on the 1st level pulling my hair out thank you very much), which is a shame. I am also a completionist so I could never see myself even 100% these games like I did with Axiom Verge and all the other Metroid-games.
I feel the same way regarding the Souls comparisons. The moment I saw Hollow Knight I thought it looked fantastic. I love the art style and I love Metroidvanias, but even the trailer had me worried about difficulty. Now hearing comparisons to Souls (comparisons which should be used sparingly and only when actually applicable, because if it's not actually Souls hard I might like it) I just don't know if I'll bother. I prefer my masocore in short-form like Super Meat Boy and 1001 Spikes where dying only sets me back a few seconds to a minute.
The Jump and weapon switch perhaps is the only thing that'll feel off, but everything else about Super Metroid still holds up as the gold Standard for Metroid-like design all these years later.
Metroid Like design is different from Metroidvania because of progression being solely tied to exploration.
The art style looks god awful. What an ugly game.
A 30~40 hours Metroidvania? Pacing must be horrible.
Bloodborne is admittedly a belligerent game from the get-go compared to the more grounded, methodical nature of the Souls games - sans 3, which places itself squarely in the middle - but I wouldn't place Hollow Knight in either ballpark. There are several spots of optional content later in the game that are specifically designed to be more challenging and action-centric (like the area in this .gif) than the norm, but though I wouldn't go so far as to call them 'bullet hell' either PLUS the majority of Hollow Knight allows for more breathing room. That's excluding talk about various luxuries that generously help you out, like healing not being tied to bonfires or your character actually boasting (airborne) mobility.I'm basing my opinion on the difficulty of Souls games with my 3-5 hours of Bloodborne which ended with my being hopelessly stuck at one of the first checkpoints in the game. I got tired of throwing myself against a brick wall repeatedly and haven't played it again since.
If people are really exaggerating about Hollow Knight's difficulty then it could easily be chalked up to Souls comparisons being used all-too-lightly, but that wall of gifs above suggests a certain bullet-hell-like nature to the game.
C'mon now, I posted about this like 6 replies above you.
Character design makes it a no go for me. Are you supposed to be a bunny or something? And fighting insects and other bunnies is not very appealing.
I quite liked super Metroid much more than fusion. The whole hand holding and linearity of fusion loses me a bit. And the atmosphere on super is way better thanks to the sound.It was surpassed by SOtN years ago. And then by Metroid Fusion. A lot of games have surpassed it. I can't wait to try out Hollow Knight though. Bottom line is though, none of those games would exist as we know them without Super Metroid, and without Metroid before it. That is it's legacy.
The art style looks god awful. What an ugly game. That said, the Easy Allies video made me check it out. It's on my wish list now. But it's still ugly.
The music is also very good (listening to City of Tears on YT doesn't do it justice, and it's a different version from the game).
My favorite is Guacamelee.IMO Ori is the best Metroidvania I've ever played, better than Super, so I am very keen to play Hollow Knight.