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DF: Snake Pass PS4/Switch Comparison.

shiyrley

Banned
I wonder how horrible would the Switch version of this game look on my 1440p monitor.

If I do get it, I'll comment on it lol

I wish the Switch had 1440p output. HDMI 1.4 has bandwith for it and one upscaling would be better than upscaling twice (internal res -> 1080p output -> 1440p)

I wish 1440p TVs were a thing just so that consoles acknowledged the resolution
 

z0m3le

Banned
So basically a better looking Wii U gamepad game? Really surprising how well it keeps up with the PS4 here tbh, obviously there is changes to the graphical settings highlighted in the video, so pure pixel pushing isn't very clean here, but:

Playstation 4 1,327,104 pixels (100% base resolution)

Switch docked 810,000 pixels (61% of base resolution)

Switch undocked 400,900 pixels (30% of base resolution)

Since the graphics are not a 1:1 representation, these numbers are only interesting as an end result, Switch in UE4 seems to be holding up well vs PS4, less than 61% obviously, but possibly somewhere between 40% and 50% of the performance sumo digital was able to erk out.

Also, just based on the pixels being pushed, I'd venture to guess that the portable is pushing 384mhz (it's top clock) so don't expect an increase in resolution unless all platforms get one, however if you are/were a Wii U owner, this should look much better than the compressed image you saw on your gamepad, these are devices have the same size screen and only a 480p resolution for Wii U, this switch game is also pushing AA and isn't streaming from another device which should all mean a clearer image.
 

Marmelade

Member
I think they mean the little difference between the PS4 and Switch versions.

If a game that runs at 1536 x 864 on PS4 only takes a hit to 1200 x 675 docked, and maintaining the same framerate, that sets a really good precedent for how UE4 games that are 1080p on PS4 might end up looking on Switch.

IF the PS4 version was 1080p and the Switch version was still 1200x675, the gap between versions would be higher and much more worrying.

To be fair, the resolution isn't the only difference between Switch/PS4 and the latter ran at 45-50fps before they locked it @30
Still, the Switch version looks more than fine to me and if I had one, I would have chosen it over the PC version
I could totally see myself playing this in my bed :)
 

Genio88

Member
I guess the problem here is the small developer which wasn't able to push well all the platforms where the game released, both Switch and PS4 largely demonstrated that they can achieve better than those numbers with far mor complex games, still played on Switch display game shouldn't look that bad, it still has a 156dpi ratio which is not that bad
 

CronoShot

Member
PS4 vs docked Switch seems pretty similar. I hope they can fix some of the framepacing issues on Switch, but otherwise I think it's about as close as you can hope, given the hardware.

But that undocked Switch resolution...yeesh.
 
So basically a better looking Wii U gamepad game? Really surprising how well it keeps up with the PS4 here tbh, obviously there is changes to the graphical settings highlighted in the video, so pure pixel pushing isn't very clean here, but:

Playstation 4 1,327,104 pixels (100% base resolution)

Switch docked 810,000 pixels (61% of base resolution)

Switch undocked 400,900 pixels (30% of base resolution)

Since the graphics are not a 1:1 representation, these numbers are only interesting as an end result, Switch in UE4 seems to be holding up well vs PS4, less than 61% obviously, but possibly somewhere between 40% and 50% of the performance sumo digital was able to erk out.

Also, just based on the pixels being pushed, I'd venture to guess that the portable is pushing 384mhz (it's top clock) so don't expect an increase in resolution unless all platforms get one, however if you are/were a Wii U owner, this should look much better than the compressed image you saw on your gamepad, these are devices have the same size screen and only a 480p resolution for Wii U, this switch game is also pushing AA and isn't streaming from another device which should all mean a clearer image.

I'm honestly not even sure of the value of a comparison with a game that is this much of a technical failure. I'm really at a loss how this game runs like this. There are more demanding games on both platforms that run at higher resolutions with more going on on screen and run just as well.
 

Genio88

Member
They better patch the switch version. I played it undocked and now regret buying it without reading impressions first

well i believe you, sub 720p on a big tv screen must be bad, for the standard we have now, you should just play it in handheld mode i guess
 

bobeth

Member
So basically a better looking Wii U gamepad game? Really surprising how well it keeps up with the PS4 here tbh, obviously there is changes to the graphical settings highlighted in the video, so pure pixel pushing isn't very clean here, but:

Playstation 4 1,327,104 pixels (100% base resolution)

Switch docked 810,000 pixels (61% of base resolution)

Switch undocked 400,900 pixels (30% of base resolution)

Since the graphics are not a 1:1 representation, these numbers are only interesting as an end result, Switch in UE4 seems to be holding up well vs PS4, less than 61% obviously, but possibly somewhere between 40% and 50% of the performance sumo digital was able to erk out.

Also, just based on the pixels being pushed, I'd venture to guess that the portable is pushing 384mhz (it's top clock) so don't expect an increase in resolution unless all platforms get one, however if you are/were a Wii U owner, this should look much better than the compressed image you saw on your gamepad, these are devices have the same size screen and only a 480p resolution for Wii U, this switch game is also pushing AA and isn't streaming from another device which should all mean a clearer image.
I'm sorry, but you have absolutely no way of knowing that..
 

Genio88

Member
PS4 vs docked Switch seems pretty similar. I hope they can fix some of the framepacing issues on Switch, but otherwise I think it's about as close as you can hope, given the hardware.

But that undocked Switch resolution...yeesh.

Actually assuming you have an avarage 42 inch or bigger TV, Switch handheld mode should be the crisper version compared to the Switch docked and even PS4 on the TV
 

shiyrley

Banned
To be fair, the resolution isn't the only difference between Switch/PS4 and the latter ran at 45-50fps before they locked it @30
Still, the Switch version looks more than fine to me and if I had one, I would have chosen it over the PC version
I could totally see myself playing this in my bed :)
Keep in mind that we don't know the framerate that the Switch would get if unlocked.
 

LordKano

Member
What?

No it can't.

Blurry games don't look great.

Being blurry doesn't cancel everything the game does on the other side. It is a 3D plateformer, with nice anti-aliasing, grass rendering, lighting, post-process effects and animations. Sure, it's a shame if you can't stand the amount of blurriness (which, according to DF, isn't that bad actually) on the Switch display, but there's a lot more to graphics than that.
 

dallow_bg

nods at old men
And congrats to them for that, and I love the game, but "rush it the fuck out in two months with sub-SD resolution and performance issues" is not an example to follow.

Nah, I was agreeing with you. ;)
I should have put that in quotes as it's what others have been saying.
 

Ryoku

Member
Damn, none of y'all even mentioned Switch version has better grass.
It's all about that grass, yo. Zelda has grass. Snek gaem has grass. Switch was made for grass. I love grass.
 

shiyrley

Banned
Damn, none of y'all even mentioned Switch version has better grass.
It's all about that grass, yo. Zelda has grass. Snek gaem has grass. Switch was made for grass. I love grass.
We should stop using resolution numbers and start measuring graphics in grass.

So is the undocked version native grass or not?
 
I'm not touching this, it's 2017, why the fuck are games not running at native resolution... the switch in handheld mode 720p is mandatory or what is the point in having a nice screen?!

Jesus turn down the effects and push native, it's not like this game is something pushing the boundaries of the hardware, sub native on PS4 too?!

Fuck that...
 

JustenP88

I earned 100 Gamerscore™ for collecting 300 widgets and thereby created Trump's America
Whoa, would not have expected sub-720 on Switch after playing docked on my KS8000 for a few hours last night. Looks pretty dang good to me, all things considered.
 
Damn, none of y'all even mentioned Switch version has better grass.
It's all about that grass, yo. Zelda has grass. Snek gaem has grass. Switch was made for grass. I love grass.

Well, foliage density is something that can impact performance in games, so it would be curious as to what causes the difference between PS4 and the Switch in that regard. Maybe having knocked the resolution down the devs decided to go with a slightly higher foliage density to give more to look at?
 
So basically a better looking Wii U gamepad game? Really surprising how well it keeps up with the PS4 here tbh, obviously there is changes to the graphical settings highlighted in the video, so pure pixel pushing isn't very clean here, but:

Playstation 4 1,327,104 pixels (100% base resolution)

Switch docked 810,000 pixels (61% of base resolution)

Switch undocked 400,900 pixels (30% of base resolution)

Since the graphics are not a 1:1 representation, these numbers are only interesting as an end result, Switch in UE4 seems to be holding up well vs PS4, less than 61% obviously, but possibly somewhere between 40% and 50% of the performance sumo digital was able to erk out.

Also, just based on the pixels being pushed, I'd venture to guess that the portable is pushing 384mhz (it's top clock) so don't expect an increase in resolution unless all platforms get one, however if you are/were a Wii U owner, this should look much better than the compressed image you saw on your gamepad, these are devices have the same size screen and only a 480p resolution for Wii U, this switch game is also pushing AA and isn't streaming from another device which should all mean a clearer image.

Switch 60% of PS4 power CONFIRMED! XD
 
I'm not touching this, it's 2017, why the fuck are games not running at native resolution... the switch in handheld mode 720p is mandatory or what is the point in having a nice screen?!

Jesus turn down the effects and push native, it's not like this game is something pushing the boundaries of the hardware, sub native on PS4 too?!

Fuck that...

They shouldn't have to turn down any effects in this game to get to native res on either platform lol. This is just absurd.
 

z0m3le

Banned
I'm sorry, but you have absolutely no way of knowing that..

Yeah, it's not a fact, but this is a case where the assumption can be reasonably close. A direct fp32 comparison with Switch docked vs PS4, ignoring architecture differences, you have 21% of raw flops, even fp16 used in mixed precision vs PS4 would only offer ~30% in raw flops, so architecture is likely making up a good deal of difference here. That magical Nvidia secret sauce that PC gamers know isn't so secret is at play.

Still it is all assuming that PS4 isn't bottlenecked drastically somewhere, the performance is gulf above 30% and below 60% (obviously)

Switch 60% of PS4 power CONFIRMED! XD

I'd say over 30% confirmed in UE4, not sure how close, but at best I'd guess 50%. Sorry to go literal here.
 
I'm not touching this, it's 2017, why the fuck are games not running at native resolution... the switch in handheld mode 720p is mandatory or what is the point in having a nice screen?!

Jesus turn down the effects and push native, it's not like this game is something pushing the boundaries of the hardware, sub native on PS4 too?!

Fuck that...

Turning down effects and pushing native would not necessarily make it look better than it is.
 

Ridley327

Member
There's plenty of games of PS4 that run on UE4 at 1080p or 900p 60fps. There's not excuse for this kind of game.

It's a game from a small team that just pulled off a four-platform release on the same day, which included a virtual last minute port to a brand new system that was cranked out in a few weeks. It is absolutely disingenuous to compare this to games from Capcom, Bamco, Square-Enix and Epic, who have vastly more resources available and are working with even less platforms for their respective titles.
 
I'm not touching this, it's 2017, why the fuck are games not running at native resolution... the switch in handheld mode 720p is mandatory or what is the point in having a nice screen?!

Jesus turn down the effects and push native, it's not like this game is something pushing the boundaries of the hardware, sub native on PS4 too?!

Fuck that...

You're missing out on a great game because it doesn't hit a number. DF even says the solution they used looks great.
 
They shouldn't have to turn down any effects in this game to get to native res on either platform lol. This is just absurd.


Yeah seriously...

You're missing out on a great game because it doesn't hit a number. DF even says the solution they used looks great.

Ya no thanks, I'll pass... I've seen what both the PS4 and Switch can be capable of and if subnative and dropped frames is the new goal post Devs need to get a game gold then I don't need to help support that bullshit.

Not much else to say really so I'm out.
 
It's a game from a small team that just pulled off a four-platform release on the same day, which included a virtual last minute port to a brand new system that was cranked out in a few weeks. It is absolutely disingenuous to compare this to games from Capcom, Bamco, Square-Enix and Epic, who have vastly more resources available and are working with even less platforms for their respective titles.

They shouldn't have released on more platforms than they could effectively work on then. I'd gladly sacrifice not having this game on PS4 so Switch people could have a better version. As is it appears I am not missing much. Reviews are mediocre and its a technical mess.
 

Vinc

Member
This game looks and runs like a dream on a PS4 Pro with a 1080 screen (looks native res with locked or near-locked 60 fps). Controls are really unique and satisfying once they click. I'm really enjoying the game so far.
 
Jeez, there really was none of this outrage before people knew the actual numbers.

Like DF said, heavy TAA can make a low resolution image actually look better than a high resolution image without it. DF people typically know what they're talking about.
 
I know right? Developing games is so easy lol. Fucking lazy devs

I'm not saying lazy. They may have tried their hardest. It may just be incompetence. Or it could be a lack of resources. Either one is not an excuse to the end customer. We have seen this same hardware do far more technically, why would I accept this performance? It's not like this is a game of the generation or something.
 

NateDrake

Member
Jeez, there really was none of this outrage before people knew the actual numbers.

Like DF said, heavy TAA can make a low resolution image actually look better than a high resolution image without it. DF people typically know what they're talking about.

Let folks be outraged and folks like us can enjoy the delight that is Snake Pass.
 

Kureransu

Member
Damn, none of y'all even mentioned Switch version has better grass.
It's all about that grass, yo. Zelda has grass. Snek gaem has grass. Switch was made for grass. I love grass.

Man this post made me think of the "nice water" guy on Miiverse. It would have been nice to have a "nice grass" meme for this gen lol.

EDIT: I wonder how many people in the OT are going to start hating the game now that these numbers are out?

Hopefully none.
 

z0m3le

Banned
Jeez, there really was none of this outrage before people knew the actual numbers.

Like DF said, heavy TAA can make a low resolution image actually look better than a high resolution image without it. DF people typically know what they're talking about.

Don't worry much about it, people love numbers, just think of all the speculation thread talk, they know what 1080p, 900p and 720p means, they don't have a damn clue in general about anything else, but hearing sub native is nuclear, especially 30fps.
 
Let folks be outraged and folks like us can enjoy the delight that is Snake Pass.

I don't have it yet because the controls are sorta putting me off, but I might pick it up.


Anyway, the difference in tone between the previous thread (where people who played the game loved how it looked, thought it was 1080p, 45-50fps) and this thread is astounding. Why is everybody letting numbers dictate their satisfaction with a game?

Don't worry much about it, people love numbers, just think of all the speculation thread talk, they know what 1080p, 900p and 720p means, they don't have a damn clue in general about anything else, but hearing sub native is nuclear, especially 30fps.

Yeah many people claim to know what 1080p vs 720p means, but apparently very few people know what these resolution differences actually look like. And I think that's a good thing, it shows how little impact these numbers should actually have on one's appreciation of a game.
 
Don't worry much about it, people love numbers, just think of all the speculation thread talk, they know what 1080p, 900p and 720p means, they don't have a damn clue in general about anything else, but hearing sub native is nuclear, especially 30fps.

There are many PS4 games that are 1080p30 that are doing many many more of those "other things" that people supposedly know nothing about. It's pretty obvious why this one is so surprising.

Anyway, the difference in tone between the previous thread (where people who played the game loved how it looked, thought it was 1080p, 45-50fps) and this thread is astounding. Why is everybody letting numbers dictate their satisfaction with a game?

I haven't bought or played the game on any platform. I was waiting on reviews and technical info to inform my purchasing decision. Personally when I heard 1080p <60 on PS4 in the other thread I was already feeling like that was weak. Under 1080p at 30 is just insane.
 

shiyrley

Banned
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