It was everyone involved in making the game.The God that 2B said she wants to kill at the beginning of the game, was that God Yoko Taro?
It was everyone involved in making the game.The God that 2B said she wants to kill at the beginning of the game, was that God Yoko Taro?
So do we know why the failed (Nier 1) Devola and Popola were as strong as they were? I feel like the models in this game weren't as powerful.
I started to read that article someone linked, but it's just getting so many surface level things wrong, that it's hard for me to take it seriously. Should I just ignore it and stick with the text? Because I can't help but have the impression that more time was spent writing the piece than actually reflecting on the experience if a person can't even get basic stuff right. >_<
Like, they say the final goal of Project YoRHa is to destroy the moon, creating the belief that humans were killed and became gods, but of course it's not, that doesn't even make sense. All it would create is the belief that humans were killed and their efforts were for nothing. They're right about creating an infallible religion, but based on the premise that humans are alive and well on the moon, and that their struggle isn't meaningless, that they'll come back when the earth is secured, even if they don't directly communicate with the remaining androids.
It's openly talked about in YoRHa Disposal, and even in the Black Box if you're playing the localized version because of a fuck up that still wasn't patched.
I know this is incredibly obvious to everyone here, but that's exactly why it bothered me so much when reading that article.
This really is the end of Nier right? I mean...there's nothing left....not even Emil.
Yeah that's what I was thinking, especially considering the credits you shoot up his name along with all the other people involved in creating the game.The God that 2B said she wants to kill at the beginning of the game, was that God Yoko Taro?
https://www.youtube.com/watch?v=P3ysCIP3mPQ
When this track played.
sheeeit.
Nier Automata handled fan service in the absolutely most perfect way possible.
It was everyone involved in making the game.
Yeah that's what I was thinking, especially considering the credits you shoot up his name along with all the other people involved in creating the game.
Well now that I'm done with Persona 5, all my attention went right back to this game. I'm hoping that my final research project for the semester on the themes of NieR: Automata gives me some sort of catharsis so I can escape.
Who am I kidding there's no escape.
Sooo, is there a complete plot analysis somewhere?
Sooo, is there a complete plot analysis somewhere?
I'd kind of like to do a long writeup for it, but i do hope people explore how intensely Buddhist this game is.
And it's not the androids who found enlightment.
This really is the end of Nier right? I mean...there's nothing left....not even Emil.
Not to say that it is 100% pro buddhism (the game did inspire a lot of worldly desires ), if anything it's a pretty ruthless take on what it means to thoroughly observe the world and human nature, but a pretty major theme throughout the game is basically dogma vs empiricism. Androids being dogmatic beings, built in the image of their creators and clinging onto them as divine beings, deliberately averting their eyes to the truth. The machines killed their own gods because they found the human way of life more fascinating, and branched out different evolutionary paths to observe what they deemed as the right path, in about as machine-like way as possible, ruthless and coldly rational. Though I like taro's twist that basing it on the whole of humanity instead of just the teachings of Buddha, machines learnt about conflict instead of kindness.
Of course you could just as well say it's religion vs philosophy, but there are a few aspects that I consider pretty Buddhist. Like the idea of worldly attachments as the main cause for the cycle of suffering. 2B/9S need for each other, the android's attachment to their blind dogma, our attachment to relationships, and not just relationships between 2 people, but society as a whole. Most of chapter A/B is basically exploring how the machines build societies after all, even going so far to assign stuff like gender when it really has no meaning to them. And then in C we basically see everyone suffer due to not losing those attachments, but because they are clinging onto them, unable to let go. If anything the machine consciousness obsession for self-observation is also a form of attachment, but in ending D, they finally concluded that the conflict born from attachments, through the battles between the androids, machines, adam, eve, etc., are ultimately meaningless, discovering the Emptiness of the ideal they are chasing. While the ark is ultimately meant to find a new world, the text also says that the machine consciousness is perfectly fine drifting through the emptiness of space of eternity, because time holds no meaning to them, ultimately letting go of every worldly attachments.
That's a short summary of what I think can be a longer piece because I'm only really good at writing surface level observations, and while I have an interest in buddhism I wouldn't say I'm an expert at it.
Not that I really think the ultimate message is that all worldly attachment is bad. Ending E really only works because of it. Our attachment to the characters we're invested in, and ultimately our need to connect as a society on a whole.
In the end, not every question needs an answer.
Well Accord is still out there... watching...
So anything ia possible when you have alternate time-lines.
I really doubt Buddhism has much to do with it, the game is much more about nihilism, ACTUAL nihilism then anything else, its something Taro has always used extensively.
hmmm. I don't really see how you can get through ending E and still feel like the larger point is nihilistic in nature.
Then again I do also see this game as meaning a lot of different things to a lot of different people depending on how you yourself internalize the situations it puts you in and the information it presents.
Because actual nihilism is very often both misinterpreted completely or only giving a surface level context.
"Everything that lives is designed to end. They are perpetually trapped in a never-ending spiral of life and death. However...life is all about the struggle within this cycle.That is what "we" believe."
and
"A future is not given to you. It is something you must take for yourself."
Are both VERY nihilistic, as is basically everything in Ending E said by the Pods, it's just not that surface level trash used by less competent writers to justify there edginess
And Taro wasn't pushing Buddhism, he examines religions in all his works on some level, the game itself brings up multiple, he didn't suddenly decide to encode budda philosophy, he was talking about the struggle to find meaning in a world that's meaningless, which again is Nihilist to the fucking core.
eh, you may think it's "surface level trash" or w/e but I don't think those lines read as *only* nihilistic. I think it says something about you that this is how you're interpreting it, which is maybe worth examining!
Just finished E.
Wow.
So when I agree to sacrifice my save for someone, are those all the peoples gamer tags you see that are helping you in the last credit shmup section where it keeps saying "data lost"?
Guys I still love this game.
I haven't touched it in like a month and yet it's still stuck in my head.
I played like 50 hours of Persona 5 but took a break to binge some shows but I'm having a hard time getting the urge to go back to it but I keep feeling like replaying NieR.
https://www.gamefaqs.com/boards/168677-nier-automata/75173624
Someone is writing a pretty big one here(over 150 pages already).
It is not finished but imo the most accurate. It is nice that author actually actively discusses plot stuff with everyone there.
Well now that I'm done with Persona 5, all my attention went right back to this game. I'm hoping that my final research project for the semester on the themes of NieR: Automata gives me some sort of catharsis so I can escape.
Who am I kidding there's no escape.
I started Persona 5 and find it a bit .... not all that, especially after finishing Nier
Especially since its english dub, sakamoto forr reallll? Got annoying really fast :-/
Im 5 hours in and the story are still quite standard, will it get better anytime soon?
Im 5 hours in and the story are still quite standard, will it get better anytime soon?
Guys I still love this game.
I haven't touched it in like a month and yet it's still stuck in my head.
Come on man, that's like only 5/100 way through. You can't judge it yet.
I will keep playing P5 for sure, just wish there are way to have japan dub and eng subtitle
There's a language pack on PSN you need to download, then you need to activate it on title screen on persona 5 and make sure you also have the anime cutscenes also have subtitles in the options.
Yeah but the japanese dub is amazing, Morgana performance was so good in one of the scenes I started tearing up.
I really liked Morgana in the English dub so now I'm curious about the Japanese voice, I'll have to find some videos. He made me want to get a cat of my own but my roommates won't allow it
My 3-minute NieR: Automata presentation for my research paper was a success today. Even my professor told me he wanted to play the game now, and somehow I avoided spoiling anything while briefly explaining the core explorations of the story. Almost wish I had more time but probably good I didn't since I could talk for hours about it. The class liked my screenshot of Pascal commenting on Nietzsche lol.
Also is anyone else wondering how they're going to do the english dub for the CEOs in the coliseum DLC?
I think they'll either keep the Japanese lines in every version, or just have them record English versions of their lines, like Kamiya did for Wonder-Director in The Wonderful 101. I'm not sure how fluent they are - if at all - but any potential degree of broken English would only be in service of the joke.