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Marvel vs. Capcom: Infinite Story Trailer, Sep 17th, 8 reveals, 6 2017 DLC characters

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vg260

Member
It's not the qcf motion that is hard. It is incorporating shit like qcf, dp and double qcf into combos which are already obnoxiously difficult to learn and requires delving into forums and other internet resources.

I am an average or maybe slightly above average FPS player but I am horrible at fighting games because the latter requires too much effort to learn and too much twitch reflexes to be good at. And I played fighting games casually for years before I even went anywhere near a FPS. There are plenty of people like myself, I'm sure. This is why the FGC is so much smaller than the FPS communities despite fighting games gaining popularity much earlier. The games are just too difficult for casuals to access

I respectfully disagree. I learned to play Street Fighter by myself as a kid on both the SNES pad and the arcade with no resources at all, and I'm a mediocre gamer at best.
 

bubumiao

Member
i-dont-like-thing-ok.jpg
 
Ok qcf is fine but the shoryuken motion is horrible. These are archaic control schemes which come from the days when arcades and joysticks were still a thing. They should figure out a way to move on because it makes gameplay too complex/difficult for filthy casuals like myself. When I played MvC3 with my nephew a couple of years ago, he had completely no idea what qcf was. He was 18 and grew up playing Halo.

To be fair, two down down motions seems more archaic. And if your nephew can learn to play any FPS, a qcf motion isn't archaic or hard. It's just new to him.
 
It's not the qcf motion that is hard. It is incorporating shit like qcf, dp and double qcf into combos which are already obnoxiously difficult to learn and requires delving into forums and other internet resources.

for the love of...

that shit isn't difficult! you're trying to run a marathon before you can even walk! why are you trying to learn combos when you can't even do special moves!?
 
Still not feeling anything about this just yet, although the dumbing down of controls is interesting.

Well, I'll just continue to sit here and hope for Sengoku Basara characters and Hsien-Ko's return.

But I'll prepare myself for settling with Phoenix Wright/Amaterasu. I think they have high chances of returning.
 
I respectfully disagree. I learned to play Street Fighter by myself as a kid on both the SNES pad and the arcade with no resources at all, and I'm a mediocre gamer at best.

Sf2 on Genesis playing by myself all day..then when the Dreamcast came along with alpha 3 I got more precise with pad learned footsies (didn't even knew it was concept) lol. It wasn't until SSF4 and learned about the fgc I decided to get a stick, took me a month to learn it was worth it.
 

ZeroCDR

Member
While I'm all for making things more accommodating, there's a point where you start shaving away complexity for the sake of people who don't want to bother learning fundamentals and aren't likely the type to stick with the game anyway.

That's my main concern, they have to find the right balance between appealing to existing players and attracting new ones with accessibility. The problem with adjusting gameplay to the new players is most of them will play story mode, get bodied online, and sell it to GameStop. Then how annoyed will the hardcore base be with what they're left with.

I'm keeping an open mind though, and I'm pretty hyped for the long term potential. But I'm still nervous about losing assists and 3v3. That's a major step back for the series.
 

shaowebb

Member
If this game would just add assists I swear it'd be this wonderful thing I've wanted in how its resembling TVC more and more. Its like the best of TVC with the tag combos of SFxTekken which is fantastic. The footsies were just great in TVC...but no assists is sooooooooooo off base for this title. I just can't get past it. It just feels so blind and wrong!
 
I gotta make sure to start training my son in these archaic techniques before they go the way of the dinosaurs. He will be the last defender of a lost art form.
 
for the love of...

that shit isn't difficult! you're trying to run a marathon before you can even walk! why are you trying to learn combos when you can't even do special moves!?

People want to do combos when the first thing you should learn is how to properly move. Then, you check the normals and then specials and supers... and finally! You learn combos which are situational. That's the problem with trials, assuming you know how to do a 5 hit combo and always trying to land it on a real match is different.
 
Uh, that's technically true, but in case you didn't hear Mark Gatha has actually passed away.

I completely agree about X being silent. It just wouldn't make any sense in any way, especially if he's going to be one of the main characters of the story. I hope they get a good voice for him.

As far as I know, this actually is not true -- it was a very unfortunate joke started on Twitter by Zero's English VA Lucas Gilbertson, who has since cleared the matter up many times and apologized repeatedly for the bad-taste misinformation. But if you already know all this and news has come out that Gatha has actually actually passed away... damn, that's terrible. :( But AFAIK, the only part of everything Gatha-related that's definitely true is that he left voice acting to begin a career as a doctor outside of the US somewhere. I think he's alive and well, at least!

But yeah, glad we're in agreement! I just can't see how it could make any sort of sense for X to be silent, and by god they better get an appropriately badass voice for him and not revert back to X4 levels of "Mega Man and X are the same guy, right?" failure for X's MvCI voice. It was funny in X4 during the dark days of PS1 localization... wouldn't be funny at all in MvCI. :p
 

eggandI

Banned
I would be completely fine with simplified input methods if they didn't also simplify other aspects of the game. Smash has plenty of depth yet that game is super easy to control on a casual level. If that's what they're going for then fine.. but if they're also simplifying character's movesets, removing mechanics that add complexity and also slowing movement down then LOL

I'm still looking forward to the game as of now and hopefully my worries are laid to rest with the next info dump.
 
Villains at odds with other Villains is a very cool dynamic that needs to be explored more in these games, rather than them all holding hands and getting along.

Would be super cool.

Maybe every villain should have an ally on the other side working to get the gems from each other

for example

Wesker and MODOK
Jedah and Dormammu
Vergil and Loki?

I didn't really put that much thought into the why's of each alliance they're just examples
 

sinkfla87

Member
I'll never understand how people can play FPS games using two analog sticks at once, jump and shoot and all sorts of other games that use every button, yet a QCF motion is somehow too complex. I'll budge on the half-circle and DP motions, but not quarter circles. It just takes a few minutes to get it.

Yeah that confuses me too hahaha. I think like others have stated, timing and accuracy are huge barricades for people. I do think fighters should implement better training systems for their games rather than dumbing down commands and inputs, modes that really teach people even the most basic of inputs (now that I know QCF is difficult to some in the world). Some games have already done this so I'm trying to think of how to make these things better haha.

I say pack it up everyone, time to go back to Primal Rage inputs!!!! Lol.
 
did anyone watch that interview with yipes on that twitch gaming show earlier? He didnt say nothing bad about the game at all.

Yipes tries to stay positive for the community he won't say anything bad about it in public. Also just because Yipes doesn't say anything bad about doesn't mean we all have to fall in line and like it.
 

Goon

Member
Wait easier controls for new players? Are they finally getting rid of qcf motions? Because that shit is obnoxious on pads.

they've had simple mode controls since marvel 2. Most people complaining about the SRK or qcf motion haven't played any of the marvel games
 
did anyone watch that interview with yipes on that twitch gaming show earlier? He didnt say nothing bad about the game at all.

Yeah, he's open minded but let's see how the gameplay looks in the next few days. We are worried (graphics aside) is that Capcom is simplifying it too much cause we don't want MVCI to be the SFV of marvel.

Yipes probably banking on making eSports money with this game. He's not gonna bad mouth it.

Plus Capcom gets him for commentary and such for marvel (or mr wizard I guess) for evo
 

Mik317

Member
Yeah that confuses me too hahaha. I think like others have stated, timing and accuracy are huge barricades for people. I do think fighters should implement better training systems for their games rather than dumbing down commands and inputs, modes that really teach people even the most basic of inputs (now that I know QCF is difficult to some in the world). Some games have already done this so I'm trying to think of how to make these things better haha.

I say pack it up everyone, time to go back to Primal Rage inputs!!!! Lol.

you could have the best training mode in the world and most would still complain.

Again I suck ass at most fighting games and a lot of it is execution but that just means I either have to "git gud" (which like anything in life takes time and effort) or just accept that I will never be able to get consistent wins online and from there decide if the genre is for me.

but instead of that, things will be changed to appeal to them and we have to see the outcome.
 
But yeah, glad we're in agreement! I just can't see how it could make any sort of sense for X to be silent, and by god they better get an appropriately badass voice for him and not revert back to X4 levels of "Mega Man and X are the same guy, right?" failure for X's MvCI voice. It was funny in X4 during the dark days of PS1 localization... wouldn't be funny at all in MvCI. :p
He will get his X7 voice and you will like it!
 

Evilisk

Member
I'm surprised to see that the Story Mode for MVCi is actually real (since they said the same thing about MVC3 and that had nothing)

Also wasn't expecting to see Chris with the exact same outfit as in 3.
 

Anth0ny

Member
While I'm all for making things more accommodating, there's a point where you start shaving away complexity for the sake of people who don't want to bother learning fundamentals and aren't likely the type to stick with the game anyway.

Unfortunately, that's just not the way companies see it.

If they can sell it to even 100 more people by shaving away the complexity, it's worth it. If 90 of those people get bored after 4 hours but 10 stick around and buy some DLC, it's worth it.
 
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