This reminds me of 80's Nintendo publishing issues
Dude what.
This reminds me of 80's Nintendo publishing issues
Getting a Wii U devkit took a week of work (basically nothing), while it was impossible to get our hands on a Switch. We had to go to a publisher for it. Our only other complaint is about under-communication.
I mean, yes, Nintendo were giving away WiiU devkits for free at some point to anyone who asked, but that was a few years into its lifetime and when mainstream support had died down. Complaining that it's not so easy to get a Switch devkit at or before launch is silly.
Dude what.
Actually, That was 4 or 5 months into Wii U life, not years.
The Wii U Program & NWF were introduced at GDC March of '03: http://www.neogaf.com/forum/showthread.php?t=530832
I myself had a Wii U dev kit by August/Sept of 2013.
I'm glad that got released, gives me hope I'll be able to develop for switch
People had to jump through hoops to get Nintendo to license stuff for NES, and stores had to deal with some strict rules, until Sega came along and provided some competitions.
It reminded me of that. That's all.
Yup, just like the fact that Life of the Black Tiger for the PS4 inextricably getting promoted by Sony means other great games won't be released for the system. Really? We're at the point of clinging to a single title that represents more an exception than the rule as being indicative of something?
I have no idea what your level of talent is but I'm sure it has to at least be capable of making better games than "what if we made Superman 64 but you're a magical girl."I'm glad that got released, gives me hope I'll be able to develop for switch
So when they say Nintendo they are basically talking about NOA?
The fact that they are turning away quality games like Axiom Verge and N++, the latter of which would be great on Switch for co-op, is really silly especially when I look at the games that have been released. Nintendo is still too stupid to realize they need indies and third parties much more than their competition.
The fact that they are turning away quality games like Axiom Verge and N++, the latter of which would be great on Switch for co-op, is really silly especially when I look at the games that have been released. Nintendo is still too stupid to realize they need indies and third parties much more than their competition.
The hardware ia fantastic. As good as anyone could possibly expect. I wouldn't have expected better hardware from the PSP3.Mediocre hardware, fantastic games, shit company.
The fact that they are turning away quality games like Axiom Verge and N++, the latter of which would be great on Switch for co-op, is really silly especially when I look at the games that have been released. Nintendo is still too stupid to realize they need indies and third parties much more than their competition.
Probably worth noting that Jackbox Party Pack 3 kills the "No ports without new content" theory.
The hardware ia fantastic. As good as anyone could possibly expect. I wouldn't have expected better hardware from the PSP3.
Mediocre hardware, fantastic games, shit company.
This post is a oxymoronThe APU/CPU/GPU or whatever is inside might be, but the hardware itself isn't.
The APU/CPU/GPU or whatever is inside might be, but the hardware itself isn't.
They're already confirmed coming I believe.
Don't they already have a couple of titles lined up for Switch? I think it's different for them since they're an outright publisher, rather than a developer.
Enter the Gungeon is already confirmed.
This post is a oxymoron
Nintendo is probably controlling the initial period of games to avoid getting labeled as a 'port machine' and will loosen up as time goes on. I don't see how anyone can say they treat indies like shit when they gave an entire direct dedicated to them.
The APU/CPU/GPU or whatever is inside might be, but the hardware itself isn't.
Actually, That was 4 or 5 months into Wii U life, not years.
The Wii U Program & NWF were introduced at GDC March of '03: http://www.neogaf.com/forum/showthread.php?t=530832
I myself had a Wii U dev kit by August/Sept of 2013.
They've literally said this is what they're doing
Brjann Sigurgeirsson, CEO of Image & Form Games, who was on hand to demo SteamWorld Dig 2, commented, "We've been treated like royalty. And I would be saying that even if we weren't sitting in this room. We've always felt special [with Nintendo]. If you can make everyone feel special you're definitely doing something right. You're not treating an indie like something you can afford to miss out on - if you treat an indie studio like the way you'd treat a bigger studio or publisher that indie studio is going to love you and do stuff for you forever. And that's exactly the feeling we've had with Nintendo the whole time.
He also spoke about how Nintendo's now playing a much more active role in recruiting third-party support: ”From what I've seen, just using Nintendo's publishing tools to set up everything from sales to getting the name right on the eShop, everything like that, it's much more streamlined and more modern. Even Nintendo's approach to how they get new indies to join the Switch family – nowadays, they see a good game at a convention and they just walk straight up to them and ask them to develop for Switch. From what I know, they've never done that before, so I think they are getting with the times. They know more than anyone what they did wrong with the Wii U, and 3DS in some cases as well, and they really want to fix that."
Nintendo is probably controlling the initial period of games to avoid getting labeled as a 'port machine' and will loosen up as time goes on. I don't see how anyone can say they treat indies like shit when they gave an entire direct dedicated to them.
Yeah... It's pretty much what every platform holder does in the early period of a console cycle.Nintendo is probably controlling the initial period of games to avoid getting labeled as a 'port machine' and will loosen up as time goes on. I don't see how anyone can say they treat indies like shit when they gave an entire direct dedicated to them.
Maybe Dan Adelman of Axiom Verge but doubt it:
You do realize the people in charge of dev outreach and relationships have nothing to do with the eShop's technical aspects and UI, right?
But as one of the devs speculated, maybe the bigger issue, moreso than the policy, is simply the group is understaffed
What are your complaints about the hardware then? Screen is gorgeous, it has a very good ergonomic design, very comfortable to use in multiple configurations, the moat/best control options on any handheld device. There is literally not a better handheld gaming system out there in terms of hardware both inside and out.A console / handheld hardware is more than just the CPU/GPU.
Nintendo becoming arrogant again is what I feared. Never change, Nintendo. Never change.
Yacht Club games confirmedIndie Dev #2 said:There's no doubt that Nintendo systems have been plagued by shovelware over the years.
Nintendo is probably controlling the initial period of games to avoid getting labeled as a 'port machine' and will loosen up as time goes on. I don't see how anyone can say they treat indies like shit when they gave an entire direct dedicated to them.
A console / handheld hardware is more than just the CPU/GPU.
I can talk from my (few) experience. My studio is finishing a game that would be a perfect fit for Switch (as we've been told lots of times by media and players), and which is going to be released on Steam in the following weeks, but we're not well-known (not at an international level, at least).
Since we learned about the release date of Switch, we tried to contact Nintendo (through LinkedIn profiles, among other means). Of course, after reading the comments from the developers who had a long-standing relationship with Nintendo, I understand our fruitless efforts. If these highly reputable developers had the doors shut, I cannot imagine that they even got to consider our game for their platform. And we're from Spain (Europe), not from America...
It's a real pity. It's a perfect platform for experimentation, for unleashing the imagination and taking high risks, something that only indie devs are willing to do.
What a terrible idea. A new system needs as many games as possible to increase its value proposition.
NOA has been a problem since at least the GameCube. The hammer needs to be brought down.
I just hope Nintendo isn't doing the same to actual 3rd parties and just indies.
My switch is a step closer to being sold.
Alright, earlier than I remembered. Still, I find it rather stupid to complain about this and especially when, as you pointed out yourself earlier, Nintendo got a lot of criticism for handing out devkits and letting just about anyone publish on the eShop.