I just noticed the guy who Spider-Man kicks and tags to the wall drops his shoes, haha.This captured Spidey's acrobatics and fluid style of combat and use of webs in combat/stealth way better than any Spiderman game I've ever seen. None of the other games even come close, based on this; the fluidity of how he'd use the environment, web enemies to the environment, the aerial elements of the fighting, etc.
I just noticed the guy who Spider-Man kicks and tags to the wall drops his shoes, haha.
I just noticed the guy who Spider-Man kicks and tags to the wall drops his shoes, haha.
I think that's his gun.
Pretty sure it was his weapon.
It was good in Heavy Rain. That's about it, though.QTE hate is irrational.
We know there are good QTEs (God of War, MGSR) and bad ones. In my opinion the better ones usually don't have fail states and generally blend well with the gameplay.
Remains to be seeen how these work
Please keep going
AMAZING.
2005Looks great. How many years has it been since we had a good Spider-Man game?
If this game does really well like AAA great selling 89 metacritic etc
Will it get DLC and or sequels? Is this one and done? Especially with that Miles bit!
Will Sony literally have the Spider-Man IP to themselves for the rest or th generation? If a kid wants to play Spivey they have to buy a PS4. That's kinda crazy to me.
SPECTACULARAMAZING.
Pretty muchIf this game does really well like AAA great selling 89 metacritic etc
Will it get DLC and or sequels? Is this one and done? Especially with that Miles bit!
Will Sony literally have the Spider-Man IP to themselves for the rest or th generation? If a kid wants to play Spivey they have to buy a PS4. That's kinda crazy to me.
Maybe, we don't know what the deal was and if the game rights were part of the shared universe deal with Marvel Films.If this game does really well like AAA great selling 89 metacritic etc
Will it get DLC and or sequels? Is this one and done? Especially with that Miles bit!
Will Sony literally have the Spider-Man IP to themselves for the rest or th generation? If a kid wants to play Spivey they have to buy a PS4. That's kinda crazy to me.
If this game does really well like AAA great selling 89 metacritic etc
Will it get DLC and or sequels? Is this one and done? Especially with that Miles bit!
Will Sony literally have the Spider-Man IP to themselves for the rest or th generation? If a kid wants to play Spivey they have to buy a PS4. That's kinda crazy to me.
Haha wow this game looks like ass to play
Today showed me how much GAF could overreact.Reactions like this are legitimately cracking me up
Y'all must hate having fun. Game looks awesome.
Web of Shadows was goodLooks great. How many years has it been since we had a good Spider-Man game?
Those who are against QTE, please post your alternative to how you would have control in those same exact scenes without QTE. I'll wait...
Watching this again for the QTEs, how well do the prompts relate to your normal button mappings?
Seems like triangle was used most of the time, for shooting basic webs, square for ripping off the panel on the helicopter and then both triggers for the final web barrage. If those hew pretty closely to the normal button uses than they aren't so bad, as QTEs go.
The one big outlier is the Shadow of Mordor last-stand esque movie-the-thing-into-the-circle button press.
One thing that stands out in watching this is just how directed the action is, the shots chosen definitely have that summer blockbuster feel to them.
I think this demo would have worked better had the player started at some point in the open world, picked up the mission however you do so, and webslung to the starting point. That way we would have seen the openness and player control right from the get-go.
Haha wow this game looks like ass to play
It reminded me why I rarely visit this side.Today showed me how much GAF could overreact.
This captured Spidey's acrobatics and fluid style of combat and use of webs in combat/stealth way better than any Spiderman game I've ever seen. None of the other games even come close, based on this; the fluidity of how he'd use the environment, web enemies to the environment, the aerial elements of the fighting, etc.
Those who are against QTE, please post your alternative to how you would have control in those same exact scenes without QTE. I'll wait...
Looks great. How many years has it been since we had a good Spider-Man game?
With all QTE I'd much prefer to just watch a cool cut scene without button prompts in the way mudding up the screen space.
I always prefer the actual control of a character to be in my hands at any time. If something out of the ordinary happens in the game that seemingly would be impossible to control, I would expect it to either, A)just be a cut scene, or B)give an entire different set of movements to go along with the action. For example, Nier becoming a top down arcade style shooter at times.
How about not adding them in the first place? how about implementing some cool mechanics and trying to be creative?
You say that as if we don't have multiple games this gen which has players controlling the character during cinematic moments without the need to put glowing colored prompts on the screen.Those who are against QTE, please post your alternative to how you would have control in those same exact scenes without QTE. I'll wait...