Again, set pieces always have QTEs. That's not the bulk of the game. It's flash for E3.
You say that as if we don't have multiple games this gen which has players controlling the character during cinematic moments without the need to put glowing colored prompts on the screen.
Pretty much none of those characters do the crazy and complex shit Spiderman pulls off.
You say that as if we don't have multiple games this gen which has players controlling the character during cinematic moments without the need to put glowing colored prompts on the screen.
Those who are against QTE, please post your alternative to how you would have control in those same exact scenes without QTE. I'll wait...
Reminds me of tying the lines to the sunken container in Uncharted 4's scuba section.For the collapsing crane sequence: we see Spider-Man can wall run along the buildings through the base gameplay, so that could also apply to running along the crane. It's interspersed with jumping and web slinging to stick the crane to the buildings and prevent it from reaching the ground (and harming people) which could also have been achieved with gameplay. Fire the web shot at the side of a building (hold?), leap off the crane on the opposite side, slingshotting underneath and back up, and complete the web shot (release?) by aiming again at the side of a nearby building, and repeat.
Assuming a good physics engine is present that could be amazing, though there would also need to be some kind of prior similar situations to set players up for it.
For the collapsing crane sequence: we see Spider-Man can wall run along the buildings through the base gameplay, so that could also apply to running along the crane. It's interspersed with jumping and web slinging to stick the crane to the buildings and prevent it from reaching the ground (and harming people) which could also have been achieved with gameplay. Fire the web shot at the side of a building (hold?), leap off the crane on the opposite side, slingshotting underneath and back up, and complete the web shot (release?) by aiming again at the side of a nearby building, and repeat.
Assuming a good physics engine is present that could be amazing, though there would also need to be some kind of prior similar situations to set players up for it. The move would be tricky to pull off perhaps, but players like a challenge! Even if you failed, the game could still allow you to continue the pursuit of the helicopter and there could be consequences for failing to stop the crane from hitting the ground (we need to see more of that kind of thing in these so-called open world sandboxes anyway!)
Also GAF is officially off its rocker, not wanting cinematic setpieces in a fucking Spiderman game (I.e. QTE acrobatics). My guess is it's late in the USA and a supervillain slipped something in the water supply.
Some games have improved QTEs though. Where you at least make a choice. (use web, jump, go right, left... )
QTE where you just press a button because you're told to and have 0 interaction with the outcome are the fucking worst.
It is concerning when you get 10 bland QTE in a row, might as well just play a cutscene.
That's pretty much Spider-Man, though. He's insanely powerful.My biggest issue is that Spidey looks OP and has no real threat.
Spiderman is OP. Especially with regular goons like thisMy biggest issue is that Spidey looks OP and has no real threat.
My biggest issue is that Spidey looks OP and has no real threat.
My biggest issue is that Spidey looks OP and has no real threat.
For those saying this is the "Arkhaming" of Spider-Man or the combat is based off of the Arkham games, clearly you haven't played previous Spider-Man games lol.
If shit tier goons where a threat to him he wouldn't get very far. Seemed the big guy was a little challenge for him at least.
A Spider-Man game without crazy over the top setpieces?
Only because he had tech with him, of which Spider-Man considered "cool". Once he figured that out, he was promptly dealt with.
I did say little.
But I'll be shocked if the tech stopped there, Insomniac are pretty good at enemy variety, I'm not too worried about it yet.
I'd rather do acrobatics using the in-game physics.Also GAF is officially off its rocker, not wanting cinematic setpieces in a fucking Spiderman game (I.e. QTE acrobatics). My guess is it's late in the USA and a supervillain slipped something in the water supply.
https://www.youtube.com/watch?v=VQm0ngs068MMan, the animation and web mechanics look soooo fluid that I'm having a hard time believing they're in game lol. Not so hot on the QTEs tho. We made fun of the Spiderman 3 game for that shit and I'm am NOT giving this game a pass for doing the same thing.
I'd rather do acrobatics using the in-game physics.
I've never thought of Spider-Man as needing over the top cinematic set piece moments. The early comics were fine without them, as was the first PS1/PC game.
For those saying this is the "Arkhaming" of Spider-Man or the combat is based off of the Arkham games, clearly you haven't played previous Spider-Man games lol.