if the QTE prompts always correspond to similar actions as the core gameplay (like if Triangle or X serves as the "web" button in general combat) maybe that would allow them to remove some of the button prompts...?
idk, it seems like an incredibly tough nut to crack if the full game is going to be as set-piece-driven as this demo. even Naughty Dog games have their fair share of button prompts during both action and traversal scenes.
it also somewhat feels like nit-picking to a certain degree truthfully, especially with all these CGI-quality gifs Sunhi and others are posting
idk, it seems like an incredibly tough nut to crack if the full game is going to be as set-piece-driven as this demo. even Naughty Dog games have their fair share of button prompts during both action and traversal scenes.
it also somewhat feels like nit-picking to a certain degree truthfully, especially with all these CGI-quality gifs Sunhi and others are posting