• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Now second screen gaming is dead, can we agree it was a bad idea in the first place?

I really liked how ZombiU used the second screen. Glancing away from the action to look in your backpack felt so tense because you were actually physically looking away from the action.
 

Smasher89

Member
no, and now the switch only have a HD screen, "more expensive" then the 3D technoligy screen, rip consumers wallets for reasons almost unknown(apparently tegra is the strongest portable you get though).
 
It usually annoyed me with the wii u so I agree. I could see it being more useful in a handheld situation but forcing it in to consoles was bothersome.
 

VLiberty

Member
oh THANK you. I've been saying this for years

I mean, it's a cool gimmicks for inventory or maps, but the compromises on the hardware are not worth it
 

BDGAME

Member
Sorry OP, but as you can see in this thread, the big majority, me included, don't think it is.

Maybe you don't play enough games on DS or 3DS that fully utilized them, but call it a bad idea is very lacking of truth.
 

inner-G

Banned
Second screen was a mistake

You can only look at one screen at any given time. Looking away from the screen to see a map is no more convenient than pressing a button to bring up a map.

Nintendo would have been better off focusing on single, higher resolution displays.
 
I'll agree with OP, just a little less harshly. Some games utilized it better than others. Was 1 of the screens in the DS Castlevanias dedicated to map? I can't remember but if yes, then that is legitimately great
 

paulogy

Member
JackBox games are great and the new PlayLink games look cool too. Just don't want dedicated hardware for the 2nd screen. Any old phone/tablet/Vita will do :)
 
Oh jeez I should read the OP. My bad I thought this was DS talk and not the WII U. There were so many great concepts from NintendoLand that never got fleshed out
 

wartama

Neo Member
I mean, it gave us Art Academy and Ghost Trick, two great games I think wouldn't have existed if second touch screen didn't exist, so I'm glad that Nintendo went down that path. Now sadly, with Switch being one screen, I don't think there'll be an Art Academy game :(
 
Second screen was a mistake

You can only look at one screen at any given time. Looking away from the screen to see a map is no more convenient than pressing a button to bring up a map.

Nintendo would have been better off focusing on single, higher resolution displays.


Do you think the DS was a mistake or just the Wii U?
 
On the WiiU it definitely was a mistake. I found it hard to follow two screens at once and on games like Kirby Rainbow Curse I ended up ignoring my TV entirely since all of the action (i.e. drawing) took place on the smaller screen.

Didn't really mind it on the DS and 3DS. There were definitely some games that took advantage of the feature.
 
D

Deleted member 752119

Unconfirmed Member
Do you think the DS was a mistake or just the Wii U?

DS sold a shitton of units, so it was clearly not a mistake.

I never cared for it much tough as I disliked the touch screen/stylus in games that required them and hated the poor main screen quality. 3DS was worse though as 3D games really suffered on that screen--the DS had many more 2D games that looked alright on it's screen, especially the Lite and later models.
 

Qwark

Member
I don't think many DS/3DS games add much to it (some do though), most were just maps and stats. The Wii U had some great examples, same with cell phone integration (JackBox, Eon Altar), the Vita had 1 (come on Sony) in the very fun LBP2 DLC, and now VR has some fun ones too. I love second screen when done well, and I hope it continues.
 
I think the OP is 100% right on this... the proof is in the pudding really.

The WiiU was designed around this and it failed spectacularly. Sure you can argue that it worked well on DS/3DS, but on a console with standard couch gaming viewing distances, it was a bad idea... no question.
 
It was a good idea. People are not asking for the Switch to be used as a second screen because it's both Nintendo's new console and new handheld. Functioning as both simply takes precedence because it's merging their two main product lines.
 

Qwark

Member
I don't think Nintendo explicitly designed the Switch to not have second screen. It's a side effect of the docking implementation, unfortunately. But they clearly expect most users to have a cell phone (as seen with the system app implementation), so that kind of second screen is most definitely still around (Jackbox).
 

Sacul64GC

Banned
You know, that's a fair enough position to take

That said, The World Ends With You is also on iOS, is it not?

But my phone only has one screen...

TWEWY IOS removed half the gamplay, The gameplay that was on the 2nd screen. your literally just trolling at this point.
 

phanphare

Banned
hell no, second screen gaming made many games objectively better

like Zelda, for instance. OoT, MM, and WW were all better off for having implemented the second screen.

also BotW was worse off for having that stuff removed in the name of parity with the Switch
 
I don't think the feature itself was a bad idea. The bad idea was building a whole console around it, when it's not something that would necessarily be an improvement for every game.

I liken it to the Wii-mote. There was an enormous amount of potential for both, but very few games really took advantage of that and many more just shoe-horned that functionality in. Sometimes, using a standard controller is just the better way to go. Plus, offering options is always good.
 

Sacul64GC

Banned
Did anyone actually read the OP? He's asking specifically in the context of Consoles--using the Wii U is a prime example. Dual Screen is not the same as Second Screen I would argue. On the DS/3DS you had 2 screens within your field of vision, the Wii U had a second screen that was largely a full head turn away from the main screen. I knew early on when the Wii U was announced that it was going to end up being a Map/Inventory screen 90% of the time. The OP doesn't mention the DS or 3DS once, yet somehow people are using it as proof the concept is sound. They are inherently different concepts.

Then why did he bring up TWEWY IOS?

As I said, the two implementations are inherently different. I don't hear anyone saying how great 2 screens are for VR.

I have seen at least 2 people Bring up Keep talking and nobody explodes, Many people have also mentioned Jackbox and Sony's counterfeit Jackbox. People are bringing up more then just the DS and 3DS because OP just straight up attacked ALL dual screen gameplay.
 

a916

Member
It was ok, enhanced some games and was totally useless in many others. Probably not worth the cost.

This is where I fall into.

Also for the Wii U, I'm sure it didn't help 3rd Parties that just wanted to port their game... now had to do something to address it.
 

The Hermit

Member
It worked fine in the DS and even WiiU, if we'll implemented.

Breath of the Wild constant item management showed how better could be in the WiiU version originally. Eating probably happened in real time fixing one of the major balacing problems regarding health

Kirby Canvas curse had a great use.
 
I hope that 2+ Switches can utilize second screen/asymmetrical gameplay in some capacity. One Switch on the dock and multiple Switches portable for something like Nintendo Land without compromising power.
 
9 pages of glorious thread backfire.

Full agreement here. Second screen gaming on Nintendo's consoles was amazing. It's a shame Sony and Microsoft bungled their equivalents so hard.
 

Spacejaws

Member
Was sold on the consoles. Not second screen gaming however. I'm in the camp that reckons the DS or 3DS either could have been cheaper or have larger nicer screens without dual screens. Can literally think of nothing that I would ever want to replay tht requires two screens. It was simply for convenience for menus and such but rarely did I not need to stop gameplay anyway to look at the menu and most of the time you had really nice visuals up top and some garish low rez ugly menu on the bottom.

Chrono Trigger's bottom screen was a functional tragedy that I hated seeing everytime I played.
 

oni-link

Member
9 pages of glorious thread backfire.

Full agreement here. Second screen gaming on Nintendo's consoles was amazing. It's a shame Sony and Microsoft bungled their equivalents so hard.

Did you even read the thread?

I think the conclusive answer to the thread question is a "no, we can't agree it was a bad idea" but it's not as one sided as a lot of people seem to think, I mean, hundreds of people agree with me, so it may be a minority opinion but it's not as if I'm alone

That said, I've not seen many examples in this thread of games that used the mechanics to great effect. Mostly it's the convenience factor, which while a plus, isn't something I think is worth the added cost to the consumer.

Then again many, many people disagree with me and that's fine, we're on a discussion board after all and I'm happy when people give me reason to question my views or allow me to see things from another perspective

I don't think we'll see a 3DS successor and I'm skeptical the concept will find new life on current systems or PC, and the Switch is looking like a fantastic system, even with only the one screen.
 

Boss Man

Member
There are some really great uses of it on the Wii U, despite the lack of overall support for the system. I don't think it is a bad idea at all, and it's unfortunate that it wasn't able to be taken advantage of more.

I'm still pretty bummed that Breath of the Wild didn't use it, as it would have been fantastic there. I'm sure they yanked it to avoid making the Wii U version more attractive than the Switch version.
 

phanphare

Banned
I don't think the feature itself was a bad idea. The bad idea was building a whole console around it, when it's not something that would necessarily be an improvement for every game.

I liken it to the Wii-mote. There was an enormous amount of potential for both, but very few games really took advantage of that and many more just shoe-horned that functionality in. Sometimes, using a standard controller is just the better way to go. Plus, offering options is always good.

that's why the second screen was great and better than the original wiimote, it didn't come at the expense of being able to use standard controls. like you said, some games benefited from it and some didn't. that's why the option was there as, like you said, offering options is always good. look at Tropical Freeze, that game totally ignored the second screen outside of off-TV play. it's great that games like that were able to be made alongside stuff like WWHD and Mario Maker.
 
OP is correct, there's just too many biased posters to admit it. DS was the only good implementation, everything else was hampered by either being behind the times or poorly designed. A sufficiently large screen beats two tiny ones.

I'm still convinced that the main reason the Wii U failed is because it wasn't called the Super Wii.
Then you'd be wrong. Just like the people that blame "marketing".
 

Qwark

Member
OP is correct, there's just too many biased posters to admit it. DS was the only good implementation, everything else was hampered by either being behind the times or poorly designed. A sufficiently large screen beats two tiny ones.

This is why I think the Wii U had the best implementation of it. Stuff that couldn't be done with just a larger screen, like asymmetric multiplayer. Nintendoland, Jackbox (not Wii U but still applies), some of Wario Ware, some of Mario Party, Affordable Space Adventures, Spin the Bottle were all great experiences that wouldn't have worked anywhere near as well with just a larger screen.
 
Top Bottom