arturo2666
Banned
Not enough people played Game & Wario, the true king of utilizing the Gamepad for unique gameplay.
oh THANK you. I've been saying this for years
I mean, it's a cool gimmicks for inventory or maps, but the compromises on the hardware are not worth it
Second screen was a mistake
You can only look at one screen at any given time. Looking away from the screen to see a map is no more convenient than pressing a button to bring up a map.
Nintendo would have been better off focusing on single, higher resolution displays.
Yes, fucking hated it on Wii U. Felt like texting while driving.
Yeah? Who did it kill?Was an awful idea. Done poorly, it was like texting while driving.
Do you think the DS was a mistake or just the Wii U?
You know, that's a fair enough position to take
That said, The World Ends With You is also on iOS, is it not?
But my phone only has one screen...
Did anyone actually read the OP? He's asking specifically in the context of Consoles--using the Wii U is a prime example. Dual Screen is not the same as Second Screen I would argue. On the DS/3DS you had 2 screens within your field of vision, the Wii U had a second screen that was largely a full head turn away from the main screen. I knew early on when the Wii U was announced that it was going to end up being a Map/Inventory screen 90% of the time. The OP doesn't mention the DS or 3DS once, yet somehow people are using it as proof the concept is sound. They are inherently different concepts.
As I said, the two implementations are inherently different. I don't hear anyone saying how great 2 screens are for VR.
It was ok, enhanced some games and was totally useless in many others. Probably not worth the cost.
9 pages of glorious thread backfire.
Full agreement here. Second screen gaming on Nintendo's consoles was amazing. It's a shame Sony and Microsoft bungled their equivalents so hard.
I don't think the feature itself was a bad idea. The bad idea was building a whole console around it, when it's not something that would necessarily be an improvement for every game.
I liken it to the Wii-mote. There was an enormous amount of potential for both, but very few games really took advantage of that and many more just shoe-horned that functionality in. Sometimes, using a standard controller is just the better way to go. Plus, offering options is always good.
Then you'd be wrong. Just like the people that blame "marketing".I'm still convinced that the main reason the Wii U failed is because it wasn't called the Super Wii.
OP is correct, there's just too many biased posters to admit it. DS was the only good implementation, everything else was hampered by either being behind the times or poorly designed. A sufficiently large screen beats two tiny ones.