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Only Xbox One X will download the 4K assets.

Dunkley

Member
I can mostly handle a 50 GB patch, but buying a physical copy, just so it can give me access to another 50 GB of 4K assets download kinda ruins the point of having a console.

As said before, who's to say 4K assets would not be included on discs that have space for these to spare?

The article sure doesn't mention the word physical nor disc at all and could be interpreted in only concerning itself with how digital purchases are downloaded on the Xbox One X.
 
To those saying "campaign for better internet". Some of us can't.

I'm in Australia. I'm stuck on 12Mb/s (1.5MB/s ish download) ADSL2 internet for at least another year and I'm one of the best case scenarios, only 2km from an exchange.

I could go with Telstra or Optus cable, but they have the highest prices and stingiest data caps in the country. I'd be paying through the nose for 500GB 10 MB/s cable internet, which by the way often has huge slow down in peak periods, I'm talking 256k level shit.

Maybe I will get 100Mb/s (12MB/s ish download) if I am lucky when the half assed fibre network rolls out to my home, which I've already been waiting 5+ years for. Further our retarded government decided to hold back gigabit when they got into power over the previous party because "people don't need fast internet and it costs more and the other party are stupid", then completely blew out the budget TO MAKE IT WORSE than originally planned.

I would absolutely pay a small amount extra for a disc with the 4k assets and I hope Microsoft include it, though I can see why they wouldn't bother. I'm fine if multi disc games become a thing again.
 
Between my Xbox One and PS4 I have about 250 games installed and the only third party games I have that are well over 50GB are The Evil Within and Doom. Approaching or exceeding 100GB is not the norm, it's just MS first party games that do it with regularity.

Microsoft's games may be massive, but that's because of all the post launch updates.

Gears 4 has had 16 free maps added already. Has any Sony first party game had that much content added?

I looked it up and it looks like Uncharted 4 has had 6 free maps added. If they added another 10 maps to Uncharted it'd probably take up just as much space as Gears does.
 

Gamezone

Gold Member
Microsoft's games may be massive, but that's because of all the post launch updates.

Gears 4 has had 16 free maps added already. Has any Sony first party game had that much content added?

I looked it up and it looks like Uncharted 4 has had 6 free maps added. If they added another 10 maps to Uncharted it'd probably take up just as much space as Gears does.

They're massive without them too.
 

leeh

Member
Maybe I will get 100Mb/s (12MB/s ish download) if I am lucky when the half assed fibre network rolls out to my home, which I've already been waiting 5+ years for. Further our retarded government decided to hold back gigabit when they got into power over the previous party because "people don't need fast internet and it costs more and the other party are stupid", then completely blew out the budget TO MAKE IT WORSE than originally planned.
I feel sorry for you, that is some stupid ass shit.
 

TheYanger

Member
Reading the word '4k assets' makes my brain explode. Anyone that thinks you can't see higher resolution textures on a 1080p screen: you can. There's no such thing as a '4k asset' - it's just higher resolution shit because the system has the power to show it and it looks nicer, but there's nothing stopping a regular ass console from showing a higher resolution texture, except for the power of the console. The reason it wouldn't download those assets is because the Xbox One S can't run your game at ULTRA TEXTURE quality, just like the current gen consoles never have (even the pro) compared ot the PC options. That's it. Nothing else fancy about it. PC games have done this for years.


Literally all this means is that the regular and S models won't download the shit that they don't use in the game, which is fantastic, and the X will. If you go "Well what if I don't have a 4k TV" just stop. what a silly concern troll that notion is: If you dont' want to run the 'best' version of the game, you're not buying an X anyway, no matter what TV you're using.
 

Trup1aya

Member
Reading the word '4k assets' makes my brain explode. Anyone that thinks you can't see higher resolution textures on a 1080p screen: you can. There's no such thing as a '4k asset' - it's just higher resolution shit because the system has the power to show it and it looks nicer, but there's nothing stopping a regular ass console from showing a higher resolution texture, except for the power of the console. The reason it wouldn't download those assets is because the Xbox One S can't run your game at ULTRA TEXTURE quality, just like the current gen consoles never have (even the pro) compared ot the PC options. That's it. Nothing else fancy about it. PC games have done this for years.


Literally all this means is that the regular and S models won't download the shit that they don't use in the game, which is fantastic, and the X will. If you go "Well what if I don't have a 4k TV" just stop. what a silly concern troll that notion is: If you dont' want to run the 'best' version of the game, you're not buying an X anyway, no matter what TV you're using.

I really don't think it's concern trolling so much as it's genuine confusion. Console gamers aren't used to having options with regards to asset quality and as a result probably don't have a full understanding of what it takes to bring those assets to their screen.

The term "4K assets" probably exists to try to limit confusion around optional asset quality- to differentiate the quality of assets the xb1 and PS4 are capable of pushing from the assets that the Xb1x is capable of pushing. So they simply used the word 4K because that IS the term associated with 1X branding.

I think the problem that term is already associated with screen resolution.

In this case I think it would help if they pushed demonstrations of the identical scenes at 1) 1080p 60fps on XB1S 2) 4K downsampled to 1080p 60fps, with "4K" assets on Xb1X and 3) Native 4K 60fps with 4K assets and 4) CBR 4K 60fps with settings bump and 4K assets.
 

Izuna

Banned
It's a terrible term want all it does is make it sound like it has to be used with a 4K TV.

Someone already said "textures mastered in 4k"... People are making up their own interpretations.
 

Trup1aya

Member
It's a terrible term want all it does is make it sound like it has to be used with a 4K TV.

Someone already said "textures mastered in 4k"... People are making up their own interpretations.

It is a bad term, but I imagine it's really difficult to explain to a laymen exactly how much more effective the Xb1x will be at pushing assets to the screen. Few people can look at the Memory specs and understand the impact of the improvement. They probably wanted to introduce as few new terms as possible.
 
LOL. I rarely download things over 2GB, and they expect me to download a 100GB game? I could probably walk to my nearest store, walk back, play the game, beat it, take a nap, and my download still wouldn't be done at 100GB.

Where do you live? No options for faster internet? They can't let users on the fridges of civilization dictate the rest of users. The entire purpose of One X is to provide leading visual fidelity.
 

Doffen

Member
Downloading assets sounds dreadful? Like, do people have a major problem with this on PC? It's not like Valve ships you a 12 DVD pack of high-resolution textures if you want to play a game at 4K... You just download and install the game.

"lack of options" regarding internet provider sounds dreadful. Did you not see the quote in my post?

I swear some people are just trying so hard to think that everything is a problem. Also don't really see what downloading assets has to do with the Nordic region, probably one of the smallest consumer videogame markets, despite high per capita internet connection.

Size ≠ Value.
 

Gamezone

Gold Member
They`ve asked about physical media in one of their follow up questions, so hopefully we will get the answer soon.
 

Hawk269

Member
I hope they give a way for people that are buying a Xbox One X to download some of the stuff before launch. Perhaps have to que the download from the Xbox web site and "opt in" to allow Xbox One X downloads prior to launch.

As it stands now, I will most likely let it download the Forza 7 upgrade and then que up a few others while I play Forza 7 after the update patch downloads, then que up whatever else they have for overnight downloading.
 

Gamezone

Gold Member
I hope they give a way for people that are buying a Xbox One X to download some of the stuff before launch. Perhaps have to que the download from the Xbox web site and "opt in" to allow Xbox One X downloads prior to launch.

As it stands now, I will most likely let it download the Forza 7 upgrade and then que up a few others while I play Forza 7 after the update patch downloads, then que up whatever else they have for overnight downloading.

We have asked for this ever since started releasing massive patches and multiplayer content some people never use.
 

Head.spawn

Junior Member
This doesn't really help the situation though? If you've got an Xbox One X and a non 4K TV then you're still going to be downloading 4K assets?

Maybe we should just stop calling it "4k assets" and just call it "high resolution textures".

Why on earth would you want to buy an Xbox One X and not take advantage of the extra RAM for textures?
 
So what's going to be the best external HD for the BoneX? Cause that's a lot of textures that need ample space.

Also, if a game previously ran at like 900 p is it still going to run at 900p or will it bump to 1080p for the BoneX?
 

paulogy

Member
What if I like the sleekness and smallness of the Xbox One X, but I don't really care about 4K or 1080p supersampling and would actually prefer the shorter download times and smaller install sizes? Can you force your Xbox One X to be in "Xbox One S" mode only?
 

sn0man

Member
How would asset quality have nothing to do with supersampling?

Isn't the whole point that you start with the higher resolution and then downsample from there? I guess I don't understand how the tech actually works. But I would think you have to start with the higher quality asset. But if that's not the case please explain supersampling to me.

Play PC games? Play Half Life 2 or left for dead 2 and change the resolution. That's the difference in resolution and supersampling is a technique of proving some of the higher resolution benefit without having a display that can get there.

Now leave the resolution alone but vary the texture quality. That's the "asset" that is common parlance.

Each has an effect on the overall graphical quality.

Yes. Every single game that aims to use 1X to its potential is going to take up a lot more space. That's the nature of high quality assets.

I can't imagine that people who are genuinely interested in what the 1X is capable of are the ones complaining about what it takes to get the asssets that actually make use of the hardware.

I know I'm just one random video gamer but I'm interested in video game consoles like the X1x and Ps4Pro... however I also like to collect and I like physical media. The idea that there is no definitive physical version of a game or that I'm reliant on MS or Sony to keep a patch server running to get the full game is a turn off. It's a big enough turnoff that I'll just go buy some games that are definitive versions instead (e.g., mega man legacy collection 2 has Megaman 9 and 10 on a physical disc. I'll go buy that and save $500 until the time when a console wants to provide me what I want)

I can mostly handle a 50 GB patch, but buying a physical copy, just so it can give me access to another 50 GB of 4K assets download kinda ruins the point of having a console.

You got it there.
 

sn0man

Member
If Microsoft or Sony are watching these threads and want to win over a customer I've got a request that if fulfilled would create a customer.

If I bought an X or a Pro, then please provide on your website or somewhere a place where I can purchase a patch/asset physical disc that you can mail me. I will pay you $ for that disc that is basically useless without my purchase of the game.

I hate to throw out a number but for games I liked enough to spend $60 I could see spending another $10 for a patch disc. You could make them available at or near the end of the games development cycle. Call them final version or whatever you like. It has value to me and I have money I'm sitting on waiting out this generation until one of you does it.
 

c0de

Member
If Microsoft or Sony are watching these threads and want to win over a customer I've got a request that if fulfilled would create a customer.

If I bought an X or a Pro, then please provide on your website or somewhere a place where I can purchase a patch/asset physical disc that you can mail me. I will pay you $ for that disc that is basically useless without my purchase of the game.

I hate to throw out a number but for games I liked enough to spend $60 I could see spending another $10 for a patch disc. You could make them available at or near the end of the games development cycle. Call them final version or whatever you like. It has value to me and I have money I'm sitting on waiting out this generation until one of you does it.

But what about future patches? Take a look at Final Fantasy 15. This game came on a disc but I already downloaded several gb because of many patches that added content to the game. When should they release the patch disc? In a year when most of the sales have already happened and where the audience which would like to buy the patch disc is so small you can send the patch disc to these five people personally?
 

Matt

Member
If Microsoft or Sony are watching these threads and want to win over a customer I've got a request that if fulfilled would create a customer.

If I bought an X or a Pro, then please provide on your website or somewhere a place where I can purchase a patch/asset physical disc that you can mail me. I will pay you $ for that disc that is basically useless without my purchase of the game.

I hate to throw out a number but for games I liked enough to spend $60 I could see spending another $10 for a patch disc. You could make them available at or near the end of the games development cycle. Call them final version or whatever you like. It has value to me and I have money I'm sitting on waiting out this generation until one of you does it.
There is no reasonable business model for this. I'm sorry, I know it sucks.
 
So what's going to be the best external HD for the BoneX? Cause that's a lot of textures that need ample space.

Also, if a game previously ran at like 900 p is it still going to run at 900p or will it bump to 1080p for the BoneX?

Just think 6 > 4 so you don't confuse yourself .
 

darkinstinct

...lacks reading comprehension.
To those saying "campaign for better internet". Some of us can't.

I'm in Australia. I'm stuck on 12Mb/s (1.5MB/s ish download) ADSL2 internet for at least another year and I'm one of the best case scenarios, only 2km from an exchange.

I could go with Telstra or Optus cable, but they have the highest prices and stingiest data caps in the country. I'd be paying through the nose for 500GB 10 MB/s cable internet, which by the way often has huge slow down in peak periods, I'm talking 256k level shit.

Maybe I will get 100Mb/s (12MB/s ish download) if I am lucky when the half assed fibre network rolls out to my home, which I've already been waiting 5+ years for. Further our retarded government decided to hold back gigabit when they got into power over the previous party because "people don't need fast internet and it costs more and the other party are stupid", then completely blew out the budget TO MAKE IT WORSE than originally planned.

I would absolutely pay a small amount extra for a disc with the 4k assets and I hope Microsoft include it, though I can see why they wouldn't bother. I'm fine if multi disc games become a thing again.

I don't see your problem. With your download you can just use background download over night and it will get you 43 GB in eight hours.
 

Fredrik

Member
If Microsoft or Sony are watching these threads and want to win over a customer I've got a request that if fulfilled would create a customer.

If I bought an X or a Pro, then please provide on your website or somewhere a place where I can purchase a patch/asset physical disc that you can mail me. I will pay you $ for that disc that is basically useless without my purchase of the game.

I hate to throw out a number but for games I liked enough to spend $60 I could see spending another $10 for a patch disc. You could make them available at or near the end of the games development cycle. Call them final version or whatever you like. It has value to me and I have money I'm sitting on waiting out this generation until one of you does it.
Those discs has to be free or there will be a huge PR backlash.
To win over customers they simply need to have a second disc in the box, labeled "Xbox One X Content".

Anyhow, considering where we've been heading the last 5-10 years or so when it comes to the use of patches and internet for gaming in general I can't see how this movement has gone under the radar for the concerned for so long. 50GB might be a record but games gets patches left and right, online gaming is super popular, there are huge day 1 patches, big updates that fix broken games, performance fixes, stability updates, games only have digital releases, indie games, Steam popularity etc etc.

If you have crappy internet connection you're already living the hell the concerned people talk about and have been doing so for years. This is all old news for the affected. It's getting worse every year.
 
They should have kiosks at best buy that let users put the texture pack on usb sticks.

I'm good to download but I know some others are not.
 

darkinstinct

...lacks reading comprehension.
Those discs has to be free or there will be a huge PR backlash.
To win over customers they simply need to have a second disc in the box, labeled "Xbox One X Content".

Anyhow, considering where we've been heading the last 5-10 years or so when it comes to the use of patches and internet for gaming in general I can't see how this movement has gone under the radar for the concerned for so long. 50GB might be a record but games gets patches left and right, online gaming is super popular, there are huge day 1 patches, big updates that fix broken games, performance fixes, stability updates, games only have digital releases, indie games, Steam popularity etc etc.

If you have crappy internet connection you're already living the hell the concerned people talk about and have been doing so for years. This is all old news for the affected. It's getting worse every year.

LOL, they will sell maybe two million Scorpios a year. There is absolutely no way they put a second disk into every Xbox One game sold just so 1 in 30 customers don't have to download 4K assets. And there won't be a PR backlash because the average user buys two and a half games A YEAR. Even in a worst case scenario that would be 250 GB to download.

But you are probably right, everybody that streams Netflix with up to 7 GB/hour of traffic will be very annoyed when they have to download 20 GB of 4K assets.
 

Gamezone

Gold Member
It seems this doesn't work on current gen consoles because of the way they run and install games.

Sure, but it can't be that complicated. Just do what they do on PC with physical media, and have one of the discs for authentication.
 

c0de

Member
Seperate. I think even the digital version is two different downloads.

So you buy seperate games in one case - that's not selling one game with multiple discs in a technical way.
I don't know why it's complicated on consoles but it seems to be a design failure/flaw and I can't really see a reason why it's not possible.

Perhaps Matt can tell us something here? Or is this within NDA?
 

Gamezone

Gold Member
So you buy seperate games in one case - that's not selling one game with multiple discs in a technical way.
I don't know why it's complicated on consoles but it seems to be a design failure/flaw and I can't really see a reason why it's not possible.

Perhaps Matt can tell us something here? Or is this within NDA?

Where is Albert Penello when we need him.
 

EvB

Member
So you buy seperate games in one case - that's not selling one game with multiple discs in a technical way.
I don't know why it's complicated on consoles but it seems to be a design failure/flaw and I can't really see a reason why it's not possible.

Perhaps Matt can tell us something here? Or is this within NDA?


You can install DLC for a game from a disc, so I would imagine that would be how they will treat extra content if their isn’t a different preferable way.
 

black070

Member
Sounds like a pretty good way to go about it, though I do wonder what the new standard for hard drive space will be next gen.
 

Matt

Member
So you buy seperate games in one case - that's not selling one game with multiple discs in a technical way.
I don't know why it's complicated on consoles but it seems to be a design failure/flaw and I can't really see a reason why it's not possible.

Perhaps Matt can tell us something here? Or is this within NDA?
I actually don't know the current status of multi disk setups on the system (I don't think anything has changed on that front, but I haven't has any reason to look into it). As for why there were those restrictions, well again it's a "problem " without any real ill effects. Really no publisher wants to pay for multiple disks, it's not the system software that's stopping them.
 

Gamezone

Gold Member
I actually don't know the current status of multi disk setups on the system (I don't think anything has changed on that front, but I haven't has any reason to look into it). As for why there were those restrictions, well again it's a "problem " without any real ill effects. Really no publisher wants to pay for multiple disks, it's not the system software that's stopping them.

Like I said earlier, Bioshock and Batman Collection was shipped on two. The publishers could easily have thrown in a code for one of them.
 
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