I have feeling people are either tired of seeing "rogue-" used a lot and/or have played a lot of bad roguelikes/roguelitesPeople whining about Roguelite, but it looks pretty cool.
Super depressing. Love Bioshock but there's no quicker way to torpedo my interest than adding rogue____ to it.
Looks pretty rough for coming out in the Fall, but I'll keep my eye on it. Loved Irrational Games'.....games...
Actually, traditional roguelikes tend to have more depth and complexity than many other genres. Even lites like Spelunky, Necrodancer, Binding, Gungeon, and others have very skill-based gameplay; that's like the whole foundation of the procedural generation.My feelings exactly.. Rogue genre seems like a way to just hide how shallow the game really is.. And also usually includes a weak story
Oversaturation.
Looks awkward and clunky. Meh.
roguelite is such a turn-off
Dead Cells basically made roguelites enjoyable again by letting you keep upgrades you bought for example.
If this game doesnt do anything like that its gonna be another Gungeon/Isaac for me.
Hmm...the overall concept is quite interesting to me. I watched the gameplay trailer, and it looks nice in motion as opposed to the screenshot in OP...however, the gameplay looks slow AF :/...hope they tweak it to be a tad faster...watching the same gameplay video at 1.25x speed looks better to me
Hmm...the overall concept is quite interesting to me. I watched the gameplay trailer, and it looks nice in motion as opposed to the screenshot in OP...however, the gameplay looks slow AF :/...hope they tweak it to be a tad faster...watching the same gameplay video at 1.25x speed looks better to me
What's wrong with rogue titles?
There's quite a few of them that do that, persistence between runs is pretty common at this point.Dead Cells basically made roguelites enjoyable again by letting you keep upgrades you bought for example.
If this game doesnt do anything like that its gonna be another Gungeon/Isaac for me.
Randomly generated levels and permadeath
It's ok story gamers, not every game has to be tailor-made for you
You got me at bioshock devs but lost me at rogue/generated levels/etc
:/
I mean looking at the thread, clearly the issue is people are tired of them considering there's a lot of them out there besides Spelunky and Downwell.The only roguelikes I've played are Spelunky and Downwell and both after fantastic games. I don't see the issue here. 🤷
What is "Roguelite"?
Is this the new Soulsborne Metroidvania?
Oversaturation.
I mean looking at the thread, clearly the issue is people are tired of them considering there's a lot of them out there besides Spelunky and Downwell.
I have feeling people are either tired of seeing "rogue-" used a lot and/or have played a lot of bad roguelikes/roguelites
Tired of the "set of rules". I'm just reading the reaction of the thread and every other thread introducing a rougelite, I personally don't necessarily agree. And I'm well aware of what a rougelite is.Tired of what exactly? Roguelite is not a genre or even type of experience, its just set of few rules.
There are plenty of first person roguelites, like Ziggurat or Immortal Redneck. I could name a number of other worse ones too.At least it's not a fucking side scrolling sprite game. Now THOSE are oversaturated.
This thread makes me wonder, what's Ken Levine up to nowadays?
Narrative lego.