Disclaimer: Although City of Brass is being developed by ex-Bioshock devs, it is:
A) Early Access so far from complete (no story content whatsoever seemingly)
B) Seemingly a very different beast - not an immersive sim, and let's not get hung up on that
NOW UP ON EARLY ACCESS:
CINEMATIC/TONE TRAILER
GAMEPLAY TRAILER.
Personal thoughts:
It's the first-person Spelunky I never knew I wanted. Absolutely loving it. However, being Early Access:
Other pics:
A) Early Access so far from complete (no story content whatsoever seemingly)
B) Seemingly a very different beast - not an immersive sim, and let's not get hung up on that
Armed with scimitar and versatile whip, lash, slash, trick and trap
your way through the City of Brass, a first-person rogue-lite of treasure, snares and ghoulish foes.
NOW UP ON EARLY ACCESS:
Coming to Windows PC on Steam this fall, with versions for
PlayStation® 4 systems and Xbox One following in 2018.
CINEMATIC/TONE TRAILER
GAMEPLAY TRAILER.
Leaping from the pages of the Arabian Nights, adventure awaits in the accursed City of Brass – a place of legend, filled with danger and reward. Infested with mischievous spirits and deadly traps, its shifting streets are brimming with the wealth of a nation.
Assume the role of a cunning thief, battling to reach a fabled treasure at the city's heart, wielding a blade and whip that can be used to disarm, trip or stun enemies, to swing to safety, grab inaccessible objects or even break through flimsy barricades.
Leap across pits, slide under blades, dodge spears, and sidestep poison gas traps – all the while manipulating hazards to your advantage against diverse spirit foes.
Personal thoughts:
It's the first-person Spelunky I never knew I wanted. Absolutely loving it. However, being Early Access:
- controls and movement are a bit floaty
- the balancing is ever so slightly off, esp wrt treasure and weapons vs enemy capability
- combat is definitely getting there but becomes a little stale
- the levels feel slightly more repetitive than something like Spelunky or Binding of Isaac (but they are 2D so can play more easily/safely with space). I feel like making more use of verticality would be a quick win but logistically that must be a nightmare
Other pics: