Equanimity
Member
I just found out about this getting some DLC and simultaneously found out about Stormy Ascent which was cut from the original Crash.
Please VV, please. Let us have it.
I hope you're right.
I just found out about this getting some DLC and simultaneously found out about Stormy Ascent which was cut from the original Crash.
Please VV, please. Let us have it.
Stormy Ascent was crazy difficult on the original Crash, and was cut because of that, you guys really want to pain yourselves more?
Damn right.Stormy Ascent was crazy difficult on the original Crash, and was cut because of that, you guys really want to pain yourselves more?
Stormy Ascent was crazy difficult on the original Crash, and was cut because of that, you guys really want to pain yourselves more?
You shouldn't have to rely on the ropes to make good time, it's not intended and I wouldn't be surprised if they made the changes to collision solely to make ropejump/walking extremely difficult.To everyone attempting the high road trial. Don't give up. Main thing is just being patient enough to get the muscle memory down to do the rope jump successfully. Also don't try to run on the ropes for an extended time THAT is a bad idea. Use the ropes to act as a platform between gaps just a bit to large for crash to jump.
Honestly I just put on a podcast and listened to it while I worked on the level. And remember for turtle jumps all you have to do is hold the jump button to get the proper height once you are airborne that goes for successive jumps as well. Yall can do it.
Yeah because I knew about it forever but never actually played it. Some hidden stage of myth. I really want it.Stormy Ascent was crazy difficult on the original Crash, and was cut because of that, you guys really want to pain yourselves more?
You shouldn't have to rely on the ropes to make good time, it's not intended and I wouldn't be surprised if they made the changes to collision solely to make ropejump/walking extremely difficult.
And the turtles do not work. It's a complete crapshoot whether the first turtle you have to use to cross the gap actually gets me across or not. I'll either slide off the fucker or not bounce high/far enough, no matter how hard I'm holding down the X button. When I do make it, I have done nothing different than the last half-dozen times.
*unless that enemy hits a TNT box, which will destroy masks (and I think bonus round icons). I remember this being important on one of the tomb levels.Have like 11 gold/plat relics in Crash 1 so far. Currently trying to get fumbling in the dark.
Got really close to Native Fotress gold, so not so worried about that one. But Sunset Vista, High Road, The Lab...sheesh.
Edit: Took me until the time trials on the dark levels to realize you can now spin enemies without worrying about them breaking the Aku Aku masks*, unlike the original game. They break the crate but you'll still get the mask.
*unless that enemy hits a TNT box, which will destroy masks (and I think bonus round icons). I remember this being important on one of the tomb levels.
Actually it might only be bonus round icons, I'm not 100% sure.
I was relieved to realize this was probably a joke
I do wish there were a few more animations for Coco, it is weird that she has nothing special for bees or burns. At the same time, it is a bit understandable why they'd pull their punches a bit. Crash is a wacky, cartoony ball of chaos of indeterminate age who's dating Pamela Anderson's fursona. He's a classic slapstick cartoon character; he was designed to take all this crazy punishment and look hilarious doing so. Coco, however, is his definitively kid sister. VV did a fantastic job making her more cartoony and silly like her brother, but she still wasn't made for slpastick the way Crash was. Some things aren't going to be as funny to see Coco go through as Crash, and gender does play a part in that as well. Like, in that sense I'm a little surprised Coco gets the same frog prince death as Crash in Crash 3.They do pull some punches with Coco. I wish they would burn her to a crisp like they do with Crash. I'm going to give them the benefit if the doubt and say it's more because Crash is super goofy and fun to see killed rather than a girlz vs. boiz thing. Could also be they just ran out of time to apply the animations to her on some things.
There are some missing death animations for Crash though, Toxic Waste springs to mind, in Crash 1 he'd get flattened by the barrels, in N. Same here does the basic angel animation.
I also wished they'd somehow worked his Crash 1 spin and faint death into the game somewhere.
There's just more variety in difficulty these days. Back then almost every game was as hard as nails.This game proves how games in the last 10 years have become 'stupefied'
Crash 1 and 2 are the hardest games i have ever played.
And i completed them when i was 10 years old!
I am really struggling now
Games these days are so much easier to appeal to wider audience i guess, stupid kids
These jetpack levels in Crash 2 are not fun.
Wait till Piston it Away.Man, whoever designed the "Diggin It" level to require you to backtrack for boxes while those fucking bees come after you constantly is a monster.
Man, whoever designed the "Diggin It" level to require you to backtrack for boxes while those fucking bees come after you constantly is a monster.
Tip for those struggling with Piston It Away: skip the bonus round and leave it for when you have to backtrack. You're allowed to die on your way back to the death platform, so clear the bonus round on your trip back to use it as a checkpoint. It'll reduce the distance you'll need to go if you die on your way to the death platform.
They are not.These jetpack levels in Crash 2 are not fun.
It was actually harder for me as I have to hear them coming and I am deaf so it was a bit tricky.
Yeah, I kept forgetting that the bonus levels now act as check point, though it didn't matter as I died and ran out of lives and I haven't been back to finish the level yet.
Stormy Ascent was crazy difficult on the original Crash, and was cut because of that, you guys really want to pain yourselves more?
Didn't even finish native fortress yet but yes, pleaseStormy Ascent was crazy difficult on the original Crash, and was cut because of that, you guys really want to pain yourselves more?
Wait, Native Fortress was hard for you guys? I beat it with just a few lives.
There are some missing death animations for Crash though, Toxic Waste springs to mind, in Crash 1 he'd get flattened by the barrels, in N. Same here does the basic angel animation.
I also wished they'd somehow worked his Crash 1 spin and faint death into the game somewhere.
I was relieved to realize this was probably a joke
I do wish there were a few more animations for Coco, it is weird that she has nothing special for bees or burns. At the same time, it is a bit understandable why they'd pull their punches a bit. Crash is a wacky, cartoony ball of chaos of indeterminate age who's dating Pamela Anderson's fursona. He's a classic slapstick cartoon character; he was designed to take all this crazy punishment and look hilarious doing so. Coco, however, is his definitively kid sister. VV did a fantastic job making her more cartoony and silly like her brother, but she still wasn't made for slpastick the way Crash was. Some things aren't going to be as funny to see Coco go through as Crash, and gender does play a part in that as well. Like, in that sense I'm a little surprised Coco gets the same frog prince death as Crash in Crash 3.
Plus there's the obvious point: there's no way in hell they'd show a young girl's underwear, especially in the context of a "death" animation, and especially in the context of a grown ass man cutting off her clothes. But we all know that. Right?
I'm not sure why the added running shoes to Crash 2 and not 1.