October 2022 release for the 10th anniversary of the Kickstarter would be perfect.Your right, only the beta is scheduled for 2019, the first episode of SQ42 is actually 2024.
October 2022 release for the 10th anniversary of the Kickstarter would be perfect.Your right, only the beta is scheduled for 2019, the first episode of SQ42 is actually 2024.
I do agree that it was a bit naive and a mistake from CIG to predict a 2016 release. But its realistically a 2018 release IMHO. I don't see it going to 2019.
No one can realistically predict anything involving SQ42 because we dont have any clue on the state of the game outside some assets they show off some times.
And even if they did, whats to say that it wont be a repeat of 2.6, 3.0 or even Star Marine?
I find myself in a bit of an odd spot with S42. I've been desperate to see more for ages now but I'm more interested in seeing it than playing it. I want more of the mechanics in place before S42 is considered for release. I imagine they need a lot of that stuff online and ready to go as well to actually finish it.
there won't be any public beta for sq42, Chris wants to show SQ42 when it' sready, that is why we haven't seen anything of it (yet)Your right, only the beta is scheduled for 2019, the first episode of SQ42 is actually 2024.
Exactly my point, predicting it is pointless really, until Gamescom.
They HAVE to talk about it. I can't see it any other way lol.
If they show SQ42 at Gamescom. I think it'll be the demo they wanted to show last year, but had to cancel at the last minute.cig said that they would show new things at Gamescom, but i don't think they will show SQ42 (okay, mabe a teaser trailer). My bet is, that they show something SQ42 related at CitizenCon.
If they show SQ42 at Gamescom. I think it'll be the demo they wanted to show last year, but had to cancel at the last minute.
there won't be any public beta for sq42, Chris wants to show SQ42 when it' sready, that is why we haven't seen anything of it (yet)
If they show SQ42 at Gamescom. I think it'll be the demo they wanted to show last year, but had to cancel at the last minute.
Or so they claim. Remember the conspiracy, my son.
???Alright alright..... We won't see SQ42 till 2023.
Such harsh critics... I am tryin to be optimistic here.
His "game development" career is laughable. Yet some naively use his words as some type of authority on this project and game development or the industry. Even when he puts out half-truths. The other half is usually just batshit insane ramblings.
Are you talking about D.Smart or Roberts here? Because this applies to both.
Freelancer had to be finished by others, falling woefully short of what was promised. But it still got made in the end. And there is still no game that has that certain je ne sais quoi that makes people keep playing it.
CR never had a grasp on realistic scheduling procedures. But his vision and determination came through in his games (despite being vastly reduced in scope and ambition).
Freelancer had to be finished by others, falling woefully short of what was promised. But it still got made in the end. And there is still no game that has that certain je ne sais quoi that makes people keep playing it.
CR never had a grasp on realistic scheduling procedures. But his vision and determination came through in his games (despite being vastly reduced in scope and ambition).
Freelancer had to be finished by others, falling woefully short of what was promised. But it still got made in the end. And there is still no game that has that certain je ne sais quoi that makes people keep playing it.
Who's going to finish Star Citizen then? Can fans continue to feed their alleged 300 or something devs through another 3 or 4 years by buying ever more virtual ships? Or is the market for selling expensive virtual ships without guarantee of making it ingame to enthusiastic people tapped at some point after endless delays - notwithstanding compulsive whales?
The woes with Freelancer tanked the genre until recently. Only space game that really had legs was Freespace 2.
We are, Burny. The communiteh. Give it 10 years or so.
A Long Tale
A big reason I didn't download updates after 2.0 was that I was sick of redownloading 30GB every time a new patch came out every few weeks. On my old Internet, that took a day if it didn't conk out partway through and require me to restart the whole thing.
So I really hope that delta patcher comes out with 3.0. If there's anything I'm willing to tolerate delays for, it's that. I understand that 3.0 will require a full redownload (technically a full download for me, as I'm on a new SSD now) but subsequent patches should be much easier to swallow with the delta patcher. I need it!
I just saw that the person who has been posting those "no bamboozles forecasts" on reddit was actually one of the authors for a book on agile development.
https://www.reddit.com/r/starcitize...everyone_wishing_for_more_accurate_estimates/ (top comment)
That helps explain how those forecasts have been so good. There's some interesting clarification there on what CIG is providing in their "production schedule" (with optimistic tight timelines to avoid the problem of tasks expanding to fill time, and therefore more frequent revisions pushing things back) vs that poster's "release forecast" (pessimistic).
"Current Jul 28 forecast: Aug 31 - Sep 12, worst case Sep 26"
I just saw that the person who has been posting those "no bamboozles forecasts" on reddit was actually one of the authors for a book on agile development.
https://www.reddit.com/r/starcitize...everyone_wishing_for_more_accurate_estimates/ (top comment)
That helps explain how those forecasts have been so good. There's some interesting clarification there on what CIG is providing in their "production schedule" (with optimistic tight timelines to avoid the problem of tasks expanding to fill time, and therefore more frequent revisions pushing things back) vs that poster's "release forecast" (pessimistic).
"Current Jul 28 forecast: Aug 31 - Sep 12, worst case Sep 26"
The "communiteh" that doesn't even grill Roberts for the hard answers why Illfonic's work on StarMarine together with their money was thrown into a trash bin?
You meant to write 20 years, didn't you? Provided not more and more members of the "communiteh" get fed up and realize there are other ways to spend fistfuls of 100$ notes as gaming enthusiasts than to buy a bunch of virtual ships and then to wait about three years only to realize that - miraculously - the one and all feature patch that was supposed to finally introduce the required base game mechanic to even use the ship, got delayed two weeks before its projected and already long delayed release. Edit: But or course, CIG only missed it by a hair's width Honest! As little as three weeks before the expected release, nobody could've projected that the thing wasn't going to fly. Especially not, when you, like the backers, know how game development works!
Repeat the dance until 2020...
I just saw that the person who has been posting those "no bamboozles forecasts" on reddit was actually one of the authors for a book on agile development.
https://www.reddit.com/r/starcitize...everyone_wishing_for_more_accurate_estimates/ (top comment)
That helps explain how those forecasts have been so good. There's some interesting clarification there on what CIG is providing in their "production schedule" (with optimistic tight timelines to avoid the problem of tasks expanding to fill time, and therefore more frequent revisions pushing things back) vs that poster's "release forecast" (pessimistic).
"Current Jul 28 forecast: Aug 31 - Sep 12, worst case Sep 26"
I guess the point I'm trying to make is that the extreme reactions some people have towards Star Citizen's development seem a bit out there when compared to the realities of the project. Everybody hates the person spreading calm, often with good reason, but it seems to me that this is one case where taking a step back might provide a valuable perspective on things. Goes for members of both camps.
I don't know what you guys are up to, but I would rather believe the posters that tell me it is never going to work or that the real release is 4-5 years off. This stuff about getting information from people who developed games and that optimistic timeline is just elitist thinking. Go back and look at the posters in this thread that post with real gusto and firm handle on reality. Those are the ones we should believe. I mean.... look at freelancer for gods sake!! Chris Roberts bit off more than he can chew, and you should be ashamed of yourselves for presenting a view that puts blinders on the passengers of this train. They won't know when to leap from this crashing behemoth.
Theres been quite a bit of healthy discussion about our recent Production Schedule update, so I thought Id share a few thoughts and comments:
Our Production Schedule updates that you see are right out of the same software that our production team uses. No edits, no censors, no marketing spin.
Weve created this as a service to you to keep you informed of what we are working on, with the goal of providing estimated date ranges.
As with all estimates, they can change. When venturing off into uncharted territory, one does not always see or know all of the challenges ahead of them; they are often complete unknowns until they present themselves along the way.
Weve pushed far past the technological boundaries that were previously considered impossible to build the foundation of the Star Citizen universe. Working on 3.0 has certainly introduced variables and challenges that we could never have anticipated, and these just do not always cater to a tidy date on a calendar.
As gamers, we are conditioned to consider all dates as static points in time that we can wrap our heads around and plan for in advance. The nature of this project does not neatly fit into that mold due to the complexity of what were building, and with what we learn about what's possible and needed along the way. These date ranges are dynamic according to the challenges presented to us at that time, and we actively maintain that to keep you up to date.
The scope of 3.0 is not insignificant, as Chris discussed in https://robertsspaceindustries.com/comm-link//15842-Letter-From-The-Chairman-The-Road-Ahead. It introduces a level of tech and infrastructure thats an order of magnitude larger and more complex than all of our previous versions combined. There are thousands of new assets, millions of entities to manage, new UI, new features, multiple new backend services, etc. all being introduced in 3.0.
Integrating all of this has revealed to be MUCH more of a bug fixing project than anticipated, which obviously reshapes those estimates and changes those dates. Hammering in a level of polish that weve not aimed for before requires an additional adjustment of dates.
Theres certainly no malice behind it, and anyone who makes that claim is providing an uninformed opinion. Ask any project manager or developer who worked on sophisticated software or has been involved on a complex project with lots of dependencies and moving parts. They'll gladly share how challenging a task of estimates can be.
The heroic efforts of those creating and maintaining the Production Schedule should be commended. They represent our efforts to keep up with this complex and ever evolving ecosystem, and work tirelessly to keep you up to date through regular sweat and tears (and I think I saw blood once). Its its own massive behemoth of a project, and they do it each week for you.  
It's just not in our DNA to hold updates and content back. We simply dont do that. When its ready for primetime, its out the door for you to enjoy.
Its also important to consider that what 3.0 meant a year ago is a shadow of what 3.0 means today. Back then, Planetary Tech would have offered a fraction of the freedom that it does in 3.0, and most of the numerous infrastructure updates going into it now did not exist. [WL: Edited previous sentence for clarity] Roughly speaking, the approach was that wed be able to deliver four roughly built, predetermined, pre-scripted, landing zones. The reality is that those would have been rather limited, and ultimately, somewhat of a variation of what Area 18 ArcCorp is today in terms of features and functionality.
Today, 3.0 is about delivering an entirely explorable solar system with the backend services to make it dynamic. Its about giving us the city and planet building tools to create for you the rest of the universe in an intelligent, scalable, efficient, and compelling manner. Its about the first step in giving you the tools to create player outposts and communities. Its about the streaming tech to allow you to take off from one moon, fly across the system, and land on an entirely different moon, the driving a freaking sweet buggy out of the back of your ship to race around the entire planet... all without a loading screen. Its about giving you the ability to buy whats on the web inside kiosks. Its about usable turret gameplay, and Items 2.0 so you can customize your own ship with new components. Its about picking objects and cargo so you can haul commodities across space as a trader and merchant. Its about gutting a singleplayer engine to support thousands of players. Its about infrastructure that we needed to develop because there are no off-the-shelf solutions for building an immersive experience like no other.
And thats just part of what's in 3.0!
The entire company is working feverishly to get you 3.0. Our goal is to provide you with the most amazing gaming experience ever. Weve learned that we can deliver something better than the original 3.0, something bigger, something pretty groundbreaking, something magnificent.
That doesnt always keep to a schedule, but we think its ok to take the time to do it right.  
The point I was trying to make is exactly that you don't need to believe anybody. You can look at the state of SC's development, which I'd argue is as open as it gets, and get to a conclusion all by yourself. You don't have to listen to any hypers or doomers. In fact, if spreading the word, good or bad, about Star Citizen wasn't the primary motivation of some of the people posting in this thread, it wouldn't find itself in this rather sorry state. Why does everything need to be so dramatic, ffs.
Woof. That is a demoralizing burndown chart. I haven't read the progress report--have they said what's causing the velocity reduction?
Woof. That is a demoralizing burndown chart. I haven't read the progress report--have they said what's causing the velocity reduction?
In the latest progress report it seems they were pulling people off of certain items to help in other areas. Maybe pulling some people off to make content/videos/demos for Gamescon?
Can someone have a calming word with cabbagehead? He's melting the fuck down over on reddit
EDIT: 400 posts in a day, all multi-page paragraph rants
In the latest progress report it seems they were pulling people off of certain items to help in other areas. Maybe pulling some people off to make content/videos/demos for Gamescon?
Not exactly, their most likey pulling people off to work on other areas of need. Like they did with the UI hold ups and Render to Texture.
They have been doing that all this time. They put certain features on hold to work on elements that have other features that depend on them to work. Because of this it helps them get the elements up and running so they can fix any bugs that present themselves. The project reports also don't show the entire picture that happens between code complete and bug fixing. Take for instance it seems to take less than a week to fix orientation of cargo as shown in Bugsmashers but that means that there was a bug presented then resolved, despite it being a serious one.
Ben Lesnick said:Hey everybody! Thank you so much for the kind words. It's a very tough time right now, but having so much good energy from you means more than I can express.
If you'll indulge me, I can give a little background for the folks who were interested (in a way, it's what got me here!) I have a genetic condition called Stickler Syndrome, which causes your body to make some connective tissue incorrectly. It can cause a lot of different problems, especially with joints, eyes and ears.
In the case of eyes, it causes retina tears and detachments... and it also makes it very hard for doctors to repair that damage (the vitreous goo in your eye pulls the retina back off.) When I was in high school, I had a tear in my left eye and I had about a dozen surgeries to try and fix it. Unfortunately, it didn't work out.
Retina surgery is a nasty thing (or at least it was then) and part of it involves putting a bubble of gas or silicon in your eye that floats there to try and hold the retina on. And then you have to lie face down for months and months waiting to hope the re-attachment takes. A dozen surgeries with several month recovery times after each meant that I missed a couple years of my life.
By nature, fourteen year olds are stupid and of course none of my school friends really wanted to hang out with someone who couldn't move or see. So I became very lonely and depressed during those years... and I discovered the Wing Commander community, who didn't care that I was chatting on IRC suspended over a computer. And what's more they were such good people who genuinely seemed to care about my problems.
So that's really why I've been so dedicated to Wing Commander over the years! Everyone was so kind to me, the friends I made on the Usenet and IRC are still my closest friends in the world twenty years on. (As were the folks at Origin! I will never forget when a producer on Wing Prophecy found out I was sick and sent me one of the helmet props.)
When I started college (literally: the day I started college, after moving across the country) my right eye went. And everything started again... I had about twenty surgeries and was ultimately very lucky--they took. It was a long, painful recovery and I ended up starting school a couple years late. (And as stupid as it sounds, one thing that kept me going was knowing there was a new Wing Commander novel to read!)
All that work on the back of my eye meant making a mess of the front of my eye, and at the end of it all I needed to have an artificial lens implanted. That was 15 years ago, and my eyes have been blessedly stable ever since then.
Then at some point in the last few months, the lens I had implanted became detached and started falling 'down' into my eye. So what they're doing on Friday is removing this lens and putting in a new one. If all goes well everything will be just fine and I'll be able to see better than ever (modern technology has improved these things significantly!)... but it's considered a complicated procedure because they have to be very careful not to do anything that will damage my retina in the process and start this whole chain over again.
So I'm very anxious and scared at the moment, but I'm hopeful that everything will be just fine. All the love from the Star Citizen community, my Wing Commander buddies, my friends and family makes me feel so much more positive than I ever did years ago. I'll be patched and unable to see for 24 hours after the procedure, but I'm sure Ali and Jared will update everyone. But thank you all, so much.
Goodness. I hope the surgery goes perfectly, and Ben recovers quickly.Ben's going in for some eye surgery on Friday and posted some personal details here that put things in perspective:
https://www.reddit.com/r/starcitize..._is_heading_in_for_surgery_on_friday/dl2fk2a/
https://en.wikipedia.org/wiki/Stickler_syndrome