Tried the experimental branch a bit. Unfortunately the AMD texture issues are still there despite what the patch notes say.
Taking missions is now faster, the notification for the acquired mission is shorter and it brings you back directly into the missions list instead of taking you out of it completely and forcing you to talk to the vendor all over again. And once you choose your missions, you go back into the main vendor menu and you can now choose a new "Abandon Missions" option to quit the ones you don't want to do.
That improved ship handling note might've done something because I feel using the mouse during flight feels less jerky. Variable framerate and changing flight speeds made the whole thing control horribly since day one, but it feels different now, might have to play longer, not sure.
Scanning ships with your visor just adds the designation "ship" in your visor once you scan it, it doesn't show any more data than that.
A very interesting thing happened to me just now, I've gotten pretty far with the Mercenary Guild standing and got a few missions to raid a factory (just interact with a terminal to steal data), but then I got a very quick notification that I didn't manage to read in time and got a message that the data was wiped and
I failed the mission. So far none of the missions had a fail state, so I don't know if this was added in the new experimental patch or maybe it was there all along, I just didn't have a high enough guild standing to get these missions. Not sure what exactly happened or what I should've done but it's interesting to see that you can actually fail missions.
EDIT:
Oh wow, the missions have been wiped from the Log window, but the mission vendor still shows them as "In Progress" and can't be abandoned.