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Try to explain to me WoW vanilla

Kalnoky

Member
.5 was that great (for me) quest-chain they introduced to give non-raiders something to aim for and some cool loot. Despite being a T2+ raider I used the Priest boots for ages as they gave 7mp5, and I was all about dat mp5. It included having to do Strat UD in under X time, which is the kind of challenge I LOVE in games.

TBC had much, much better design for group content, from the personnel organisation to the tiers of content for smaller guilds, but levelling in Outland and then raiding there was never quite the same as Vanilla.

Yeah, I remember pugs failing the Baron run all the time, haha. I think I ran that place and Scholo at least 100,000,000 times. I remember tribute runs in DM being super hard for most pugs too.
 

Mupod

Member
Goddamn lol, that's a lot of nostalgia packed into one post.

I remember Eyelaser Ninja Pirates, but I can't remember if that was just from stories ya'll would tell or if it was still around when I joined. You were a Tauren shaman right? Or was it warrior? To an awkward teenager who spent a lot of his free time reading the BB forums, you were basically a celebrity.

cow druid
EAm9u59.jpg

I think we left ENP and joined AOF shortly after Zul'Gurub was released. I know I got my guild invite after we did server first Hakkar.
 

Apathy

Member
cow druid


I think we left ENP and joined AOF shortly after Zul'Gurub was released. I know I got my guild invite after we did server first Hakkar.

Holy shit mu, organize your bags

Also best thing about bb forums were bloodboiler and his troll-o-matic.

"Exxorcist, don't click that, it's not actually a very beautiful woman" after like the third time that guy got hacked.

"Kalecgos that way --->"

Even the way the server stood up for our trolls against other servers.

Burning blade will forever be the best, even if our hamster powering the server kept dying.
 

Lonely1

Unconfirmed Member
World buffs weren't hard to get, they were just annoying. It's not that he wasn't doable without them either, it's that you didn't waste your time trying to kill bosses aside from learning attempts without putting in all of the free easy stuff to do. When you're dropping 1k gold a pull, you'll spend an hour as a guild preparing so that you can protect that investment, that's not the same thing as 'requiring' world buffs, and even if you consider it a requirement that's the most lame-duck excuse for evidence of difficulty I've heard in a while.

Similarly, 'months' don't mean much when the playerbase is largely bad, and you basically can't recruit anyone that isn't already on your server and almost as progressed as you. Four Horseman was a complicated boss, as was KT, and they were hard, but the level of sophistocation and challenge today compared to the shit back then is in other leagues entirely.

The game back then put a lot of roadblocks that made your time more easily wasted, the game now makes it relatively painless to bash your face into things over and over. The notion that any mob in vanilla was even half as hard as any 'hard' boss of the wrath + design school is preposterous. The hardest bosses in modern wow take 500+ attempts to kill for top guilds. The mechanics are not obtuse, they're all laid out before you, and it still takes hundreds more than it ever did in vanilla or even tbc for most bosses. The current zone is probably hte hardest overall ever (and not necessarily in a good way), and has at least 3 bosses that are harder than every single vanilla boss.

The thing is, hard can be more than mechanics complexity. Classes were more limited, connections were worse, UI's weren't as fancy, PC weren't as fast, there were not gear-catch up mechanics in place, you had a reduced player pool. Those things added to the difficulty of the game. The game required a lot (a lot) more preparation and down times then too. That added to the difficulty. You get your DM, Onyxia/Nefatian, that +crit flower buff just to get ganked on your way to the instance... that added to the difficulty. Trash mobs were time consuming and some times harder than bosses, and respawned constantly, that added to the difficulty. Consumables were required and expensive, that also added to the difficulty.

There's more to difficulty than simply boss mechanics complexities.
 

TheContact

Member
Didn't vanilla CC use to lack diminishing returns on player CC, or am I misremembering things completely?

Yea there were no diminishing returns on CCs in vanilla (i forget when they patched it) but there was a time when WoW was world of roguecraft because they could stunlock you until you died and you had no way to get out of it. I remember as a priest getting royally fucked by them. Also warriors with hamstring because once they were on you you were basically fucked unless someone peeled them off of you. We had the pvp trinket but they could just re apply and priests had no way to get distance.
 
I think the addition of things like Deadly Boss mods severely impacted how enjoyable it is to raid and do content in WoW. It became so much more about micro managagement as time went on.

I've played all the content since friends & family up until a few months ago and I wish I had a more firm opinion on whether this caused raid tactic weaponization or not--e.g. once DBM is deployed events have to be designed with it in mind to avoid trivializing. Obviously things are more mechanically complex now, but do we think it's in response ot DBM? Was quest design altered in response to Thottbot? The way in which mods have been folded into the basic/default UI has been an interesting thing to watch of course, the basics of Thott aids are now just part of the quest system.

You could tell me "just don't use them" but anyone who's played wow will know that's a fool's errand and you will likely never be let into the higher end hardcore content without it.

Every now and then I'll get patched and DBM will be disabled and its fun to run an event you've already done a half dozen times and get by without any of the warnings, etc. I wonder if they would ever entertain "pure mode" runs with no mods for achievements.

That's mainly a product of horrible implementation of group finding. In WoW you could actually communicate in a guild chat with each other in real time. The PC edition of Destiny 2 I imagine will have in game chat and clan chat etc. So it will be significantly easier to find groups for content. It's a huge pet peeve of mine about destiny 2.

I still have no idea how to communicate with my GAF D2 clan, and no one in any strike or other event has ever used a mic but me as far as I can tell. Thank you Sony for the free platinum headset you gave me at DevCon :p.
 

TheYanger

Member
The thing is, hard can be more than mechanics complexity. Classes were more limited, connections were worse, UI's weren't as fancy, PC weren't as fast, there were not gear-catch up mechanics in place, you had a reduced player pool. Those things added to the difficulty of the game. The game required a lot (a lot) more preparation and down times then too. That added to the difficulty. You get your DM, Onyxia/Nefatian, that +crit flower buff just to get ganked on your way to the instance... that added to the difficulty. Trash mobs were time consuming and some times harder than bosses, and respawned constantly, that added to the difficulty. Consumables were required and expensive, that also added to the difficulty.

There's more to difficulty than simply boss mechanics complexities.

Doing 50 pushups before pressing a button does not make it harder than not doing 50 pushups and pressing harder buttons. It just mean s you wasted more time doing 50 pushups.

Similarly, whether you want to actually believe what you just posted or not, the fact that it 'took longer' is still not any measure of difficulty anyone in their right mind gives a shit about. The simple fact is that you could have 80% of your raid be braindead beyond a few simple mechanics, as long as they were geared and could do those one or two things correctly, which even on Kel'thuzad amounted to interrupt rotation (the hardest job), shackling the adds (priests) or correctly tanking the other non-shackleable adds. Literally trivial mechanics by today's standards. I get that you want to romanticize vanilla, and there were absolutely hard things in the game back then, but when you come and try to say that somehow the bosses themselves were actually harder, you're just spewing out ignorance and it makes itself painfully obvious to anyone that has actually done content the entire time

I've played all the content since friends & family up until a few months ago and I wish I had a more firm opinion on whether this caused raid tactic weaponization or not--e.g. once DBM is deployed events have to be designed with it in mind to avoid trivializing. Obviously things are more mechanically complex now, but do we think it's in response ot DBM? Was quest design altered in response to Thottbot? The way in which mods have been folded into the basic/default UI has been an interesting thing to watch of course, the basics of Thott aids are now just part of the quest system.



Every now and then I'll get patched and DBM will be disabled and its fun to run an event you've already done a half dozen times and get by without any of the warnings, etc. I wonder if they would ever entertain "pure mode" runs with no mods for achievements.



I still have no idea how to communicate with my GAF D2 clan, and no one in any strike or other event has ever used a mic but me as far as I can tell. Thank you Sony for the free platinum headset you gave me at DevCon :p.

I mean, there were timers in Vanilla too, but either way they've become much better at not obfuscating mechanics within the base game, you actually can do most things just fine without a boss mod these days, because they tend to make mechanics harder to actually perform around, rather than making the challenge simply being knowing that it's coming or knowing that a thing is happening at all. For example the base game will tell you flat out if something dangerous is happening. Blizz has done a good job of disabling the aspects of boss mods that trivialize things too much too. The mod creators are smart as hell and sometimes beat them to the punch, but it always improves moving forward. Archimonde last expansion got them to kill player positional data, for instance. Star Augur this expansion got them to change how nameplate functionality worked during raid combat, etc.
 

BurningNad

Member
Yeah memories! Probably wouldn't enjoy it nowadays but it was definitely something that can never be replaced.

Bonechewer Alliance ftw!
 
After 5 yrs of EQ1, reading descriptions of how "hard" WoW raids are is hilarious. Try 100 person raids with no voice chat just for starters lol. Every difficulty in WoW was multiplied by 10 in EQ1.
 

TheYanger

Member
After 5 yrs of EQ1, reading descriptions of how "hard" WoW raids are is hilarious. Try 100 person raids with no voice chat just for starters lol. Every difficulty in WoW was multiplied by 10 in EQ1.

Ehh, I love EQ1 and it was definitely hard in all the ways people like to act that vanilla wow was hard, but the bosses themselves were not complex or challenging in the same way wow raids were (beyond Molten Core, which was a joke aside from Ragnaros in terms of mechanics). The problem with EQ is that the game itself is a little too old school so it had trouble adapting to getting hard mechanically beyond doing stuff like simon says or just more CC more insane combinations of rampaging or whatever else, etc.

Went back to the last progression server at launch, still a ton of fun. I would go back to actual vanilla EQ long before I went back to Vanilla wow.
 
Yea there were no diminishing returns on CCs in vanilla (i forget when they patched it) but there was a time when WoW was world of roguecraft because they could stunlock you until you died and you had no way to get out of it. I remember as a priest getting royally fucked by them. Also warriors with hamstring because once they were on you you were basically fucked unless someone peeled them off of you. We had the pvp trinket but they could just re apply and priests had no way to get distance.

As a raid-focused Holy priest, being ganked was a matter of 'yo, I'mma get a beer, brb when you killed me.'
 
WIndfury Shamans in the beginning were nuts. I think it was a bug? But Windfury used to even proc on itself allowing endless hits on people. For a bit of time they dominated PVP
 

Catdaddy

Member
I remember the 1-2 hour wait for Battlegrounds when it was only from the server you were on. My daughter was 11 and we played together – she was a Paladin and went into BGs not really understanding all the mechanics but would still do really really well as Pally were a bit OP. My guild would spend an entire Saturday afternoon running the 40 man raid in Molten Core, glad they cut back the instance length in the future expansions.
 

xk0sm0sx

Member
Didn't play a lot of WoW (never leveled beyond 30), but glad to have experienced WoW Beta as well as the launch.
Some good memories:

Was in the human starting town Goldshire (where most players were below level 10).
A group of level 50 Horde players invaded Goldshire and killed everyone, while summoning Infernos. Everyone couldn't do shit, until came a delegation of level 60 players ON MOUNTS, and kicked the Horde players asses back to Barrens.
That was a fucking cool scene.

My PUG couldn't clear Vancleef despite after several tries, until came a player who apparently specializes in that dungeon and he led our group of victory, giving good instructions.
 

Nasbin

Member
Doing 50 pushups before pressing a button does not make it harder than not doing 50 pushups and pressing harder buttons. It just mean s you wasted more time doing 50 pushups.

Similarly, whether you want to actually believe what you just posted or not, the fact that it 'took longer' is still not any measure of difficulty anyone in their right mind gives a shit about.

People did and do give a shit about it though. That 4HM took 7 weeks to kill without nerfs and Kil'Jaedan took 5 days is a large part of what keeps 4HM such a legendary fight in memory. There were all sorts of reasons for this despite 4HM not being as mechanically difficult as later raids, but those reasons were just as valid and important to what made WoW magical in the first place. Assuming that mechanical complexity is all anyone should care about is antithetical to the spirit of MMOs, where even bad players can contribute to a raid by at least putting in the time. It's how we got to this absurd two-speed WoW experience where you either play the game on easy mode or choose to play on hard mode for the sake of bragging rights in server communities that no longer exist.

The secret to early WoW is precisely that it wasn't that hard, but it sure felt hard (Side note: this is the key to the Souls series success as well). Classic WoW struck a fine balance between mechanical complexity and the logistical challenges of early EQ. As time went on Blizzard altogether abandoned the latter in service of the former, and with it went a meaningful sense of progression. This makes sense as Blizzard caters to an aging fanbase, but we can at least break down why WoW no longer feels like a world anymore, and why raiding no longer inspires the same feelings of accomplishment.
 

Crash331

Member
What guild?

This is very true. I remember I was top of my guild's DKP on Eonar for ages, finally got my Obsidian Edged Blade to drop and about a week later the Australian servers came out so I left to join Khaz'goroth. Felt like a bit of a dick coz another Warrior wanted the OEB but I didn't know the Aussie servers were coming!


I wish I could remember, but it escapes me. I searched google, but they seem to have disbanded so they don't show up on any of the stat trackers these days. I remember they had a sister guild on the horde side as well. If I saw it, I'd probably remember, but I'm drawing a blank.


edit: I think it just came to me. Azeroth's Grace was the name, I believe.
 

Polygonal_Sprite

Gold Member
So someone made a mod to make the garrison table missions look like something? otherwise you're just wrong. Either way, it's literally just a thing you log in, spend 2 seconds doing, and then go on your way to collect whatever your dudes bring back later. And that's literally the only thing you could even possibly be referencing besides someone making a mod that just animates random things for no reason.



The number of wow drama stories I could tell from the vanilla-tbc days could fill an entire thread, but the deaths of people you 'know' without really knowing are always the hardest.
My guild in vanilla/TBC/Wrath had a really bad string of all of this stuff, and it still makes me sad to think about, despite barely knowing these people beyond pixels in a game.

In Vanilla we had one of our best priests die in some stupid college frat party by falling off of a roof or trying to jump into a pool or something while he was blackout drunk :(
In TBC one of our tanks apparently lost custody of his kids because of something he perceived as ihs wife using the kids to get back at him, and he shot himself and his kids :( (That one is really hard to resolve still, I obviously can't forgive what he did, but he was also one of the nicest and most soft spoken guys in our guild, so it was pretty shocking).
One of our hunters went to Brazil for a family wedding and was killed by a drunk driver (and his brother who was in the guild was the one that had to tell us).
I knew people that got married, divorced, cheated on each other, married other people's exes etc all within wow (and other MMOs, but at this point mostly wow).

As sad as all of this stuff can be to think about, it's mostly telling of how powerful the connections you make with people on the internet can be, and how fleeting it all is as well. Appreciate those you call friends, everyone.

Crazy stories!

On another topic it's such a shame that so many of the Vanilla / TBC WoW PVE / PVP videos are such terrible quality. It's especially jarring knowing just a couple of years later HD recording would become the norm :'(
 
Crazy stories!

On another topic it's such a shame that so many of the Vanilla / TBC WoW PVE / PVP videos are such terrible quality. It's especially jarring knowing just a couple of years later HD recording would become the norm :'(

I saw the video of our first Nef kill a few years back. It is almost utterly incomprehensible.
 

drotahorror

Member
WoW, once Battlegrounds got put it. PvP became instanced and it was the downfall. Adding in queuing from cities, Arena PvP, and flying mounts just killed it more each time.

This is pretty much it yeah. I loved TBC, but vanilla was on another level. The community was so tight on your server, both alliance and horde. Pure hatred and friendship. Come TBC, you just needed a server so you could play the game. The only community that mattered was your guild if you raided. In TBC, the most exciting world shit was the things that went down at Elemental Plateau I think it was called. Lots of PVP and good action there. Of course, flying mounts would eventually ruin anything.

I remember dueling on top of the those floating rocks in Nagrand to the death with other factions since you would have to spirit rez because there was no way to get your body back. Both Vanilla and TBC were good, but TBC was the beginning of the downfall.
 

Mupod

Member
So many groups would go 'OMG DROOD TANK NO WAI' then leave.
As the healer I'd always be up for it. Anything to probe at the rigid design :D

I was an infamous tank druid back then as well. The only thing keeping me from tanking all raid content was Blizzard's love of giving bosses fear effects. That and Naxx40 warrior gear was actually optimized for tanking and they didn't add an equivalent tank druid set (it was still random pieces from PVP, AQ, etc). Still tanked Patchwerk.

Bear druids were underestimated by everyone, their aggro generation was actually broken due to the way Maul scaled. I remember one time I died a few minutes in on an untauntable boss with a tank swap...I think Hakkar? And after a battle rez I easily pulled aggro off the very geared warrior tank. I heard stories that some people used druids on Thaddius because their aggro generation scaled with the damage buff to crazy levels, but we never tried it ourselves.

Can't describe how good it felt when they finally made druid tanks 100% viable. Although early BC was more like 300% broken. I did more damage than the rest of the raid combined in Kara when tanking, lol.
 
My fondest memories of vanilla:

Stealthing into Stormwind
Leaping off Thunder Bluff and surviving
Jumping into the lava of the mountain where BRS and MC were and swimming to safety to escape ganks
Falling asleep during raids and never getting in trouble for it for some reason
Barrens chat
Going to war in South shore
10-manning Strat and Scholo and still managing to fuck up
C'thun
Undercity
Attacking starter zones and trucking level ones into attacking you so they would flag and die by the legion

Ultimately liked BC more.
Quit around the time Ulduar released and never looked back
 

Iokis

Member
Suddenly feel compellted to throw in my own two cents about Vanilla...

I played on the Vashj (EU) server since it opened, which I think was around March or April 2005. Part of the reason WoW was so special in general was that it was my first ever MMO, so while I later learned that grizzled EQ vets or whatever looked down on what they perceived to be a pretty watered-down experience, I was busy having my mind blown at every conceivable moment. I remember my expectations being something like Baldur's Gate style RPG gameplay (this sounds very naive now, I know) with a Warcraft III aesthetic. I wasn't expecting the sheer size of the game and had to learn the hard way about the holy trinity of tanking, DPS and healing (I had picked a Tauren Druid, so like almost every Druid ever I ended up being a healer, at least to begin with).

But what made Vanilla special in particular (and especially being a native of Vashj) was the following points:

1. The world PvP. Doubtless this thread (I ain't read it all, shame on me) is already full of stories about Southshore vs. Tarren Mill, but that really was a big deal back then. Pretty much every night was Hillsbrad Fight Night and it was always excitement. Even more fun was when it was quiet and it was your own ganking expeditions to the other town that kicked the whole thing off!

2. This was pre cross-server, so your reputation mattered. We also has a cross-faction IRC channel set up where we would chat with the "enemy" and even arrange World PvP throwdowns with each other, and once Battlegrounds were introduced, the regular BGers became so well-known that we'd often exchange some banter with each other during rounds of Warsong Gulch. I remember once during an Arathi Basin game that I got bopped by a Rogue and moments later in the chat he wrote "OMG!! I actually killed <My character's name!> to which someone else replied "How, was he afk?" Despite dying I never felt so chuffed about discovering I had reputation like that, although I was often active on IRC (and in PvP). On top of that the Vashj community even had its own radio station, originally set up by a guy whose handle I think was Feralfaith, and eventually there was a rotation of maybe 8 or so DJs who would take your requests (an msn account was also made for Vashj FM so you could send mp3s over messenger, should the DJ not have the track). Even now I associate bands I first heard of on that radio, like Enter Shikari or Dredg, with the early years on Vashj.

3. Even after battlegrounds came in, Vashj was one of the few servers with more Horde than Alliance, so the queue times were astronomical on the Horde side (on other servers I believe the opposite was true), so those going for PvP ranking (and I was one of them) would often spend the minutes or even hours between battlegrounds ganking people in the Eastern Plaguelands. Alterac Valley was a whole different ball game - games would go on for literally hours in an unending stalemate, the most extreme example being me going to bed after playing in AV for a good few hours, only to log in the next day, get into AV again and discover from IRC that it was the exact same game.

All this just combined with how vanilla was - a rough around the edges wild west sort of experience where everyone, player and developer, was still feeling out how everything was going to go. I'm sure lots of other people will reminisce about the raids, but I was never in a position to do any - I was in a small guild that felt like a family to me and we never got nearly big enough to do 40-man raids - the only time we saw the inside of any was when players from the more prominent guilds arranged occasional community runs to help others see at least the inside of Onyxia or Molten Core.

As time went by and cross-server and Looking For Dungeon came along, of course, a lot of the community spirit fell away. I know a lot of criticism from modern WoW is about how it's too easy, but for me it's how the QoL improvements eroded the social aspect that eventually made me walk away.

At the same time I've no interest in vanilla servers or anything like that - I enjoyed my time in Vanilla WoW (and beyond, tbh) and it will always be one of my most cherished gaming memories, but it was also a product of being in a particular phase of my life (young, studying, not much money) and the people I met on the server that made it what it was. You can't bottle that lightning twice.

EDIT 2: OK done now!
 

FLEABttn

Banned
In Vanilla we had one of our best priests die in some stupid college frat party by falling off of a roof or trying to jump into a pool or something while he was blackout drunk :(
In TBC one of our tanks apparently lost custody of his kids because of something he perceived as ihs wife using the kids to get back at him, and he shot himself and his kids :( (That one is really hard to resolve still, I obviously can't forgive what he did, but he was also one of the nicest and most soft spoken guys in our guild, so it was pretty shocking).
One of our hunters went to Brazil for a family wedding and was killed by a drunk driver (and his brother who was in the guild was the one that had to tell us).
I knew people that got married, divorced, cheated on each other, married other people's exes etc all within wow (and other MMOs, but at this point mostly wow).

These stories are the best/worst.

-Guy and his wife horde side were arrested for child abuse because they let one of their kids basically starve to death while they played WoW instead.
-The first public "WoW" couple on my server got married and divorced over the span of like 4 months. He cheated on her through the entirety of the relationship and gave her an STD.
-A guy I'd occasionally run stuff with but mostly talked to on IRC got a job at Blizzard and hooked me up with friends and family alpha access to WotLK. I made a suggestion in the in game feedback tool that they should have a penguin-morph, which ultimately was patched in so I would like to think I was responsible for that.
-That same guy got a brain tumor which ultimately killed him :(
-A different guy on the IRC server who I'd see in game a bunch one day just didn't wake up. Died in his sleep from a birth defect.
-
That guy was on our server, was a total tool, and half of the words he typed were"pvp meng".
 

acksman

Member
After 5 yrs of EQ1, reading descriptions of how "hard" WoW raids are is hilarious. Try 100 person raids with no voice chat just for starters lol. Every difficulty in WoW was multiplied by 10 in EQ1.

This was so true. I remember having to type up so much ahead of time to copy and paste to lead raids, it was a crazy.

I was one of the first to play WoW in the Friends and Family Beta, it was still in a huge state of flux. I remember Blizzard had a old Ironforge, i guess they didn't like and built a new one on top of it. It was just released into the Beta and remember falling into the old one. Wish I had mapped that one out.
 

GLAMr

Member
Yeah people dying in WoW was common. I met several people who played because they had terminal illnesses and needed something to fill the time. That horrible feeling of getting a whisper of "Hey this is so-and-so's brother/sister/parent, they left a note asking me to log in and tell you when they passed."

The creation and destruction of relationships was also common, or people having to quit because they had a kid.
 
Yeah people dying in WoW was common. I met several people who played because they had terminal illnesses and needed something to fill the time. That horrible feeling of getting a whisper of "Hey this is so-and-so's brother/sister/parent, they left a note asking me to log in and tell you when they passed."

The creation and destruction of relationships was also common, or people having to quit because they had a kid.

We had a channel for a select few guildies, which acted as a useful pressure valve for guild drama. One day a kid logs on and starts yammering that he got his gf pregnant aged 17. Shit got real very fast.
 
I remember that you could tame elite & rare mobs as Hunter pets and they actually had better stats & resistances than a non elite mob. I remember helping my buddy tame an elite/rare spider in a cave in Duskwood IIRC, had to cheese it with my Paladin bubble somehow... I forget exactly because it was too difficult to tame solo.

Anyway, it made for a much stronger pet than you could normally get and it would retain better resistances even as you leveled it.

Then they got rid of that and made any pet you tamed revert to the basic type.

I remember world PVP giving the game a great sense of being in a real world. The lame thing was people constantly running back to South Shore so that the level 60 guards would aggro, if they ever got in trouble. I think it would have been a little better without the guards, or if the guards had a much longer respawn time.

PVP in the beta was awesome, a bunch of level 15-20s actually raiding enemy territory and PVPing. Nothing lame like sticking near the town guards and stuff, people pushed forward to get as far into enemy territory as they could. Had a great time trying to raid Teldrassil with a bunch of horde, hiding in the woods and ganking low level night elves in Darkshore etc..

Leveling in Stranglethorn Vale involved getting ganked all the time by higher level players.
 

Gritesh

Member
It's been said.



But it was the best gaming experience I have ever had and I sorely wish I could go back and relive it all over again.
 
Never played vanilla WoW but I understand that strong sense of community these games had back then. I still remember some names I talked shit with in Edgeville and in the Dwarven Mines.
 

Hari Seldon

Member
So many great memories in this thread. I'll add 2:

I remember raiding prior to the widespread use of voice coms. It was glorious! Our guild had everyone organized into chat channels. I remember rogue chat being hyper competitive for loot, but when I played on my druid, druid chat was just a rollicking party lol. There was so much downtime in shit like MC that you really got to spend time getting to know total strangers.

The second memory was world PvP. There is nothing in gaming quite like assembling a posse of real life buddies and going out to start a fight and cause chaos. A lot of the times 5 of us would start ganking lowbies in the Barrens and it would turn into a massive multiple guild brawl lol.

I sometimes wish that someone would have combined the great smooth leveling experience of WoW with the epic player driven economy of SWG. Maybe de-emphasize raids as the extreme end game activity and emphasize player driven cities and events. I think it would make for a great game that encourages social interaction rather than the ultimately pointless acquiring of loot that burns people out and turns off players like me from returning to the game. I am completely over loot.
 

ZanDatsu

Member
I was in one of the top CS 1.6 clans in the UK and we all switched over to playing WoW for a good few months. The word magical wouldn't be an exaggeration to the describe those first days. Everything from the world, the music, the exploration and sheer scale of it was unlike anything I'd experienced before.

I remember the first time I saw some Horde in an Alliance zone and everyone was in chat talking about it and trying to hunt them down. It felt like they were real bad guys, and just seeing them watching from the forest was legitimately spooky.

Crossing between zones was one of my favorite aspects, it felt like uncovering a new uncharted land filled with new scenery and secrets to discover.

I was lucky enough to join a guild with some really cool people who had their own teamspeak server. I wasn't very social but logging on and listening to them all banter with each other while playing was a real highlight for me during those days. Shoutout to The Fuzz guild, wherever they may be now!

I ended up selling my level 60 rogue for the equivalent of $300. The game became a real addiction and I just wasn't social enough to get the most out of the end game (same problem I have with Destiny now). I did at one point come back and was the Main Tank for a raiding guild, but it wasn't the same as those first days and weeks in the game. Like I said, magical is probably the best word to describe that experience.
 
cow druid


I think we left ENP and joined AOF shortly after Zul'Gurub was released. I know I got my guild invite after we did server first Hakkar.

I was definitely in before ZG.

I was in my little no-name guild Team Hazard with a few IRL friends and a couple others we met along the way, until I joined Destined(not Manifest Destiny), which was a latecomer PvE guild. We weren't the best, but we did kill C'thun.

edit: actually, I think Destined was named something else when I joined? I can't remember anymore, but I feel like it was.

Holy shit mu, organize your bags

Also best thing about bb forums were bloodboiler and his troll-o-matic.

"Exxorcist, don't click that, it's not actually a very beautiful woman" after like the third time that guy got hacked.

"Kalecgos that way --->"

Even the way the server stood up for our trolls against other servers.

Burning blade will forever be the best, even if our hamster powering the server kept dying.
I remember when we invaded the RP forums. Looking back, I feel bad for the RPers, but at the time it was hilarious.

And then there was Socreges with his latflares.
 
Doing 50 pushups before pressing a button does not make it harder than not doing 50 pushups and pressing harder buttons. It just mean s you wasted more time doing 50 pushups.

Similarly, whether you want to actually believe what you just posted or not, the fact that it 'took longer' is still not any measure of difficulty anyone in their right mind gives a shit about. The simple fact is that you could have 80% of your raid be braindead beyond a few simple mechanics, as long as they were geared and could do those one or two things correctly, which even on Kel'thuzad amounted to interrupt rotation (the hardest job), shackling the adds (priests) or correctly tanking the other non-shackleable adds. Literally trivial mechanics by today's standards. I get that you want to romanticize vanilla, and there were absolutely hard things in the game back then, but when you come and try to say that somehow the bosses themselves were actually harder, you're just spewing out ignorance and it makes itself painfully obvious to anyone that has actually done the entire time



I mean, there were timers in Vanilla too, but either way they've become much better at not obfuscating mechanics within the base game, you actually can do most things just fine without a boss mod these days, because they tend to make mechanics harder to actually perform around, rather than making the challenge simply being knowing that it's coming or knowing that a thing is happening at all. For example the base game will tell you flat out if something dangerous is happening. Blizz has done a good job of disabling the aspects of boss mods that trivialize things too much too. The mod creators are smart as hell and sometimes beat them to the punch, but it always improves moving forward. Archimonde last expansion got them to kill player positional data, for instance. Star Augur this expansion got them to change how nameplate functionality worked during raid combat, etc.

This will never stop happening. It will always be a "rebuttal" to that observation.

Always. :p
 
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