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Terra Battle 2 |OT| All Hail the Gooch

duckroll

Member
It has constant loading screens after loading screens and it looks the same as the first which is not that much demanding.

Yeah I have to say, Silicon Studio has really disappointed on the optimization aspect so far. This game has literally maybe 10x the amount of staff Terra Battle had, but it looks the same in presentation quality, while being worse in every other aspect. Drains more data, loads much more and longer, controls are less precise, even the menus don't feel as smooth. Really hope they improve on it very quickly because this is not a great first look.
 

Vamphuntr

Member
Yeah I have to say, Silicon Studio has really disappointed on the optimization aspect so far. This game has literally maybe 10x the amount of staff Terra Battle had, but it looks the same in presentation quality, while being worse in every other aspect. Drains more data, loads much more and longer, controls are less precise, even the menus don't feel as smooth. Really hope they improve on it very quickly because this is not a great first look.

I have to agree with this. Game isn't fun either so far. There will definitely be some balancing issue on the way later on considering how battles work right now. Terra Battle 1 is much more about strategy than pulling uber units form the Gacha. Here Enemies can gangbang you in the attack box since they have infinite range and the story decides they can all move at you. Controls on the map don't work well on a phone either so you either bump in a wall or unmagnet a character somewhere.
 

chrono01

Member
Movement is so damn frustrating in this game. I keep bumping into walls and separating my characters, since when you drag to move your finger covers up your character itself so you can't see. Add to that in less than stellar precise movement...
 
Played the original in the early days but quit when content dried up, events stopped happening, and there was literally just nothing to do. Did they ever fix this?
 

duckroll

Member
I have to agree with this. Game isn't fun either so far. There will definitely be some balancing issue on the way later on considering how battles work right now. Terra Battle 1 is much more about strategy than pulling uber units form the Gacha. Here Enemies can gangbang you in the attack box since they have infinite range and the story decides they can all move at you. Controls on the map don't work well on a phone either so you either bump in a wall or unmagnet a character somewhere.

I love the concept of the world map, but the execution so far is so bad. In Terra Battle, every battle was designed. It's purely a SRPG. In TB2 because the enemies can move on the world map, aside from scripted instances it's just a clusterfuck. So either you're so overpowered that being surrounded means nothing, or you are caught by surprise and just die randomly. Silicon Studio whyyyyyyyyyyyyyyyyyyyyyy?

Played the original in the early days but quit when content dried up, events stopped happening, and there was literally just nothing to do. Did they ever fix this?

Yes, after the first year they managed to really turn it around and added major content. The updates are pretty much monthly now, and Matsuno's big scenario is finally coming next month. Last month we had Yoko Taro's event scenario. TB1 is my favorite mobile game!
 

vareon

Member
I find it satisfying to destroy an entire board of enemy in one turn, but there are still too many unwanted battles for my taste. Also I wish they get rid of the "Ready" message in map.

Played the original in the early days but quit when content dried up, events stopped happening, and there was literally just nothing to do. Did they ever fix this?

Well if you jump Terra Battle 1 now you'll get a lot of new contents and new contents are still coming to it. For TB2 who knows? But one would assume they learned from experience.
 
I loved how in Terra Battle if you had a character's skill boost at 100% you were guaranteed not to get that character again when rolling the gacha, but I highly doubt there's a similar dupe prevention system here.
 

meow

Member
I might be missing something totally obvious, but I pulled 2x with 60 energy (and got all crap) but when I go to my inventory, I don't have anything? Is there something else I'm supposed to do?
 

Heng

Member
I might be missing something totally obvious, but I pulled 2x with 60 energy (and got all crap) but when I go to my inventory, I don't have anything? Is there something else I'm supposed to do?
You have to go to your inbox to claim your units. No idea why they made it this way...
 

extralite

Member
Don't have much time right now to give detailed impressions but I quite liked what I played so far (only chapter 1) and although I encountered similar problems as some mentioned already, they all resolved very quickly for me.

I lost a unit when it got stuck on the map once, so I made sure to watch out for obstacles and didn't have any problems since. Adjusting to the movement speed/factor was easy too, just don't pull too hard. Obstruction isn't a problem for me on my iPad Mini, you only obstruct your party anyhow, you can still see the surroundings, some of which you need to avoid, and enemies, which you need to contain in the frame of your battle area to attack as many at once as possible to get the initiative.

At the beginning there were a lot of load screens and it felt ridiculous at first but most of that seemed to be for the opening cutscene. Being on WLAN the load screens during battle were super quick. The game itself is also super quick and I disabled the preset fast forward because default is still fast enough. Definitely the same sense of achiving a lot with a short maneuver as in the first game but because you can move small fries around now the strategy changed enough for me to have to learn new nuances.

Overall it feels more complex but not overwhelmingly so. Will definitely play more tonight and have more impressions during the week end.

Edit: Cleaned up grammar/style.
 

chrono01

Member
I kind of regret re-rolling as much as I did. If they don't change things soon regarding the game, I doubt I'll make it past next week before I just move on. So many things in this game are bothering me at the moment, maybe I'll just let it sit there and log in daily for the rewards to see how they handle things.
 

Rixa

Member
Iam enjoying this, liked first one, never played it thru tho. I have to admit map is janky and guiding units there is rough, especially when trying to reroll. Now on chapter 3 and Iam not taking things rushed, so map doesn't feel so bad anymore. This all thanks to slower pace of playing.

Targeting to treasure chest by first try is still hard when using 3 units.

I played over 10 easy Metal Zones and 0 chests so far, not sure if they drop at all. Could use some metal orblings to level my eqs. EQ's are now around lvl 9 :(.
 

Pejo

Gold Member
Got tired of re-rolling so I decided to go back to one of the better accounts I rolled....except I didn't write down the User ID. I thought it meant my game nickname, and the password that is auto-emailed to you. Wonder if they'd recover it for me if I emailed them...
 

chrono01

Member
Got tired of re-rolling so I decided to go back to one of the better accounts I rolled....except I didn't write down the User ID. I thought it meant my game nickname, and the password that is auto-emailed to you. Wonder if they'd recover it for me if I emailed them...
Wait, you need to know your User ID as well to recover your account? I thought it was just the code they send you in the email once you register. Man, it would be nice if the game mentions this (maybe they do and I just overlooked it?).

I hope you can get that account back. :(
 
Gave the game a shot again and I kinda enjoyed the combat. Just wish they would improve those loading times, they're quite annoying. Will probably continue to play this for awhile. Let's see if it can keep me interested.
 

duckroll

Member
The magnet feature needs a bit of work I think. Movement can be annoying if you don't notice that you lost some party members along the way because of the limited view area of the map, and end up in a battle with just 2 party members. Then you have to go back after that to collect the ones stuck behind a cliff or whatever.
 

Pejo

Gold Member
Wait, you need to know your User ID as well to recover your account? I thought it was just the code they send you in the email once you register. Man, it would be nice if the game mentions this (maybe they do and I just overlooked it?).

I hope you can get that account back. :(

yea in the setting screen there's some alphanumeric code that is your user ID. I didn't write it down before sending the email and getting my password, and wiping the data.

I should have just stayed with it, I had a Z and 2 SS on the same roll. I haven't gotten a Z or SS since, lol.
 

chrono01

Member
yea in the setting screen there's some alphanumeric code that is your user ID. I didn't write it down before sending the email and getting my password, and wiping the data.

I should have just stayed with it, I had a Z and 2 SS on the same roll. I haven't gotten a Z or SS since, lol.
Oh man, I'm sorry. Was that a Z-Class Character + 2x SS ones? If so, I'm sorry for that loss. :/
 

Rixa

Member
Eventho there is healing spot in Chapter 3. I have noticed what lack of healer does.
Dunno about later on, but I would really like to have a healer :D.

I did pull 16 guardians in 2 multi pulls and 0 were healer. I have that generic starting healer, but would not want to add it, until I get that last 5th unit / guardian slot to use.
 

chrono01

Member
so de we know if we can somehow use dmm chars yet?
There's a post in the news stating that it's only applicable to the DMM version. This is what we were told before, and we had hoped that the data would be sync'd across versions so, even if you couldn't understand Japanese, you could download, transfer and redeem the code, and then it would appear on your primary. Since then, it was learned that data IS NOT sync'd between the DMM and mobile versions, and acts kind of like it's own thing (apparently, the DMM version of GBF is also like this). So, while you can download and install the game through DMM, you would be unable to obtain said character on your mobile version.

So yeah, not good news.
 

duckroll

Member
There's a post in the news stating that it's only applicable to the DMM version. This is what we were told before, and we had hoped that the data would be sync'd across versions so, even if you couldn't understand Japanese, you could download, transfer and redeem the code, and then it would appear on your primary. Since then, it was learned that data IS NOT sync'd between the DMM and mobile versions, and acts kind of like it's own thing (apparently, the DMM version of GBF is also like this). So, while you can download and install the game through DMM, you would be unable to obtain said character on your mobile version.

So yeah, not good news.

Wow. More and more bad news for Terra Battle 2. :(

Gooch please save us.
 

Zanzura

Member
Well, before the servers went down for maintenance, I was moving my group across the map when suddenly 1 of my units (might be my healer, too) went flying the opposite direction I was going to the opposite corner of the map. Then the game crashed and now I'm wondering if that unit's going to get reamed when I return. Hopefully it was just some visual glitch, otherwise that's probably the worst thing that has happened to me so far with the magnet mechanic.

Terra Battle 2 |OT| Magnets, how do they work?
 

sheaaaa

Member
I'm coming to this series completely fresh. With all the negative feedback, is it better to play the first game instead?
 

chrono01

Member
Wow. More and more bad news for Terra Battle 2. :(

Gooch please save us.
Yeah, I was pretty disappointed myself. I managed an SS character within the first day of the campaign, and considered myself to be so lucky. I was looking forward to the day when TB2 launched so I could try her out, only to have that dream snatched away from me.

Oh well, maybe one of these days I'll manage to pull her through the in-game gacha. One day...

I'm coming to this series completely fresh. With all the negative feedback, is it better to play the first game instead?
Definitely start with TB2, as the gameplay (moving enemies) is different compared to TB1, and might feel a bit strange switching between the two after you've become comfortable with it.

Word of warning, TB2 currently has a few issues that I'm sure Mistwalker will (hopefully) sort out soon. If you're fine with a little bit of frustration early on, you can give TB2 a try.
 

Myze

Member
The magnet feature needs a bit of work I think. Movement can be annoying if you don't notice that you lost some party members along the way because of the limited view area of the map, and end up in a battle with just 2 party members. Then you have to go back after that to collect the ones stuck behind a cliff or whatever.

Honestly, completely removing the magnet feature would vastly diminish most of the map movement issues for me. I honestly don't see the point of it, other than to frustrate you on movement.

I can't even really see any time when it could be used strategically, because there is never a case where I'm thinking "Gee, it would be so much better if I could fight this group with 3 instead of 5/6."

Anyway, if they are gonna keep the magnet feature, they need to make it much easier to stay stuck together or figure out a way to make the movement a lot more smooth on the map.

I really do like that we can move around most enemies and it's something I find to be a big improvement in terms of strategy and fun-factor over TB1.
 
Yeah I have to say, Silicon Studio has really disappointed on the optimization aspect so far. This game has literally maybe 10x the amount of staff Terra Battle had, but it looks the same in presentation quality, while being worse in every other aspect. Drains more data, loads much more and longer, controls are less precise, even the menus don't feel as smooth. Really hope they improve on it very quickly because this is not a great first look.
Seems like a no go for me then for now. Long and or frequent loading times in games like this are really anoying because I normally play them in short bursts. I hope they iron things out. The other negative impressions don't help either.
 

AsianOni

Member
2017/9/21: 4:55 AM

We have notified everyone that the maintenance will last until 5:00 AM PDT, however in the interest of addressing lingering issues, we are extending it to 6:00 AM PDT. As an apology for the extended maintenance, we will be adding perks in-game. We are terribly sorry for the inconvenience, and look forward to seeing you in the world of Terra Battle 2.
.
 
I’m hopeful they turn this around. The art and music alone are good enough to keep me playing. I just hope they find some solution to the map movement, it’s somewhat ok on the iPad but on a phone it is rough.
 

Rixa

Member
Game is up. 10 nrg compensation and something else.

Chapter 3 has _atleast_ 1 place for one energy, treasure in the area where Iam in the pic.

Screenshot_20170922-170852.png
 

Doctor_No

Member
Started this game yesterday. Did a little of pulling, maybe 100 or so, and Zs seem to be reasonably common at this launch stage, probably a little over 5-10% rate if you include equipment from my experience
 

Pejo

Gold Member
Well, before the servers went down for maintenance, I was moving my group across the map when suddenly 1 of my units (might be my healer, too) went flying the opposite direction I was going to the opposite corner of the map. Then the game crashed and now I'm wondering if that unit's going to get reamed when I return. Hopefully it was just some visual glitch, otherwise that's probably the worst thing that has happened to me so far with the magnet mechanic.

Terra Battle 2 |OT| Magnets, how do they work?

Love the OT title, lol. I had some weird shit happen with my characters, specifically related to hitting borders on the map. They really need to do some work on making that work correctly.

Mission 3 spoilers:
Why the fuck do they keep making those infinite enemy spawners spawn. This level is already super tedious, and they just keep making it worse.

Anyways, I gave up on getting my Z + 2 SS character account back because I eventually re-rolled the glorious thunder thighs Djagos with a few S's and a healer, good enough.

I'm hoping the feedback circle gets around to the devs quickly so we get some improvements. I don't know how long I'll play with all this jank on the map screens, but at least I got a good starting point now.

Also, music is so good.
 

Rixa

Member
Love the OT title, lol.

Mission 3 spoilers:
Also, music is so good.

You do know that chapter 3 is
great place to grind levels coins and random items. Thanks to those healing spots and infinite spawning enemies. I was clearing it all the time and getting some xp. Hey its free grind at the moment, no stamina needed for unit & eq leveling.

Iam playing without sounds, I should test sounds tho :).
 
Any idea on the rewards of the Leviathan battle? Some Japanese sites mention getting him as a guardians, or some rare pieces of equipment, but nothing concrete.
 
I have to agree with this. Game isn't fun either so far. There will definitely be some balancing issue on the way later on considering how battles work right now. Terra Battle 1 is much more about strategy than pulling uber units form the Gacha. Here Enemies can gangbang you in the attack box since they have infinite range and the story decides they can all move at you. Controls on the map don't work well on a phone either so you either bump in a wall or unmagnet a character somewhere.

I love the concept of the world map, but the execution so far is so bad. In Terra Battle, every battle was designed. It's purely a SRPG. In TB2 because the enemies can move on the world map, aside from scripted instances it's just a clusterfuck. So either you're so overpowered that being surrounded means nothing, or you are caught by surprise and just die randomly. Silicon Studio whyyyyyyyyyyyyyyyyyyyyyy?

The thing is, even B-rank guardians are capable of major sweeps. Hell, your default guardians can do it. That's why Sarah has her sword and Lind has his staff at the start - it's there to teach you that, with good positioning and understanding of how your weapon ability mutators work, you can clear literally a dozen or more enemies off the field every turn. You don't need "overpowered units from the gacha", especially since giga mutators aren't very common right now; a unit with two mega abilities can clean house, and that's most B and A rank Guardians.

If the early sections have a problem, it's that they don't emphasize this. There should be a scripted section where you get gangbanged by tons of dragons, ofc, but then Sarah's like "Lind stay where you are" on the south end of the map and the game prompts you to position Sarah on the other end of the huge enemy stack at the north (using your ability to wade through enemies to do it), and then KAPOW! The full AoEs for both of them go off and toast like 20 dudes.

It also needs to emphasize how important leveling your gear is - that's where your stats and performance come from, not Guardians. If anything, at this point I'm pretty sure I'm massively overleveled for chapter 4, and if I keep going like this, my dudes are going to have like 2000 HP a pop.

Basically, the early sections aren't great but not for the reasons people think - the game doesn't necessarily do a great job showing off what makes it fun. I managed to click with it, but it's clear not everyone will.

Also, music is so good.

Holy shit the music is so good. Much better than TB1, to be frank.

Any idea on the rewards of the Leviathan battle? Some Japanese sites mention getting him as a guardians, or some rare pieces of equipment, but nothing concrete.

The higher the difficulty you fight, the higher the chance of getting him to drop as a Guardian or getting a piece of equipment to drop. If you're gung-ho about getting him, you'll want to farm Hard, but getting your characters to the point they can do that efficiently is going to be a tall order for launch week.
 

duckroll

Member
I finished Chapter 2 and man, they really need to polish up the glaring problems. The game suffers from serious control, tutorial, interface, and general fun factor problems. They made a game that is most certainly a sequel and evolution to TB in every possible way, but as a huge fan of the original, nothing here is better. It's different, there's more, but it's fundamentally broken and unbalanced from the start in a way that just.... doesn't feel that fun unfortunately.

I don't feel any of the satisfaction and joy I get when I play a good battle in TB1. Instead it feels like a big grindy experience where you fight tons of trash mobs to get a "omg I'm wiping the field" feeling without any real satisfaction. The bosses are pretty poor too. The randomization of battles because of the world map movement really messed this up imo.
 

Kakaroach

Member
5 rerolls and the best I've got is a single S account Palpal with a Hermes healer. Seems pretty brutal with the long reroll process and rough rates. This might be a delete for me.
 

Chjemah

Neo Member
So I rolled some decent characters, handful of SS and S, but when I go to the party screen to make a part they are locked and I cannot "set" them to the party. Do I need to complete Chapter 2 or am I missing something?
 
I finished Chapter 2 and man, they really need to polish up the glaring problems. The game suffers from serious control, tutorial, interface, and general fun factor problems. They made a game that is most certainly a sequel and evolution to TB in every possible way, but as a huge fan of the original, nothing here is better. It's different, there's more, but it's fundamentally broken and unbalanced from the start in a way that just.... doesn't feel that fun unfortunately.

I don't feel any of the satisfaction and joy I get when I play a good battle in TB1. Instead it feels like a big grindy experience where you fight tons of trash mobs to get a "omg I'm wiping the field" feeling without any real satisfaction. The bosses are pretty poor too. The randomization of battles because of the world map movement really messed this up imo.

Meanwhile, I just... fundamentally disagree?

By way of comparison, I bounced off of Terra Battle hard when it first came out, and the few times I tried to get back into it. It felt slow, the movement felt restrictive, enemies could camp the FUCKING walls or corners, if you didn't have abilities to counter map gimmicks, well, eat shit cupcake, etc.

While the overworld map in TB2 needs some work, for me TB2 plays far better than TB1 ever did in my experiences with it. It's snappier in battles, the ability to wade through dudes changes how you approach taking things on, and in general it leaves you feeling like your dudes are actual heroes, rather than a bunch of dudes getting swatted around by a given map's gimmicks all the time. Just because the TB1 maps were all pre-contructed doesn't mean those maps were good.

Also, while it takes some time to wrap one's head around, I like the flexibility of the guardian and equipment system here in TB2. Once you understand what's going on, progression feels better than it did to me in TB1 and you both end up feeling strong and you know why you're strong.

I had fun with the initial chapter, I'm having fun with co-op and getting BIG NUMBERS on my dudes in this first week, and I'm looking forward to next week's chapter 4 release and whatever else is to come. This game is closer to what I wanted out of the original TB.

EDIT: Also, people rerolling... you're keeping an eye out for SS/Z gear as well, right? In a lot of ways, that can be even more important than an SS/Z guardian and an account with a piece of SS+ gear on it should be a keeper.
 

SephLuis

Member
I finished Chapter 2 and man, they really need to polish up the glaring problems. The game suffers from serious control, tutorial, interface, and general fun factor problems. They made a game that is most certainly a sequel and evolution to TB in every possible way, but as a huge fan of the original, nothing here is better. It's different, there's more, but it's fundamentally broken and unbalanced from the start in a way that just.... doesn't feel that fun unfortunately.

I don't feel any of the satisfaction and joy I get when I play a good battle in TB1. Instead it feels like a big grindy experience where you fight tons of trash mobs to get a "omg I'm wiping the field" feeling without any real satisfaction. The bosses are pretty poor too. The randomization of battles because of the world map movement really messed this up imo.

They managed, somehow, to turn an awesome SRPG into a musou game with SRPG elements.

Kudos to them for that weird "evolution".
 

duckroll

Member
Meanwhile, I just... fundamentally disagree?

By way of comparison, I bounced off of Terra Battle hard when it first came out, and the few times I tried to get back into it. It felt slow, the movement felt restrictive, enemies could camp the FUCKING walls or corners, if you didn't have abilities to counter map gimmicks, well, eat shit cupcake, etc.

So I guess if they made the sequel just for people who didn't like the original game for some reason, maybe they succeeded? I haven't seen a single person who loved Terra Battle having the viewpoint that the game improved on anything at all. So it's a problem if they are interested in catering to the fans who actually supported them and paid to keep the franchise alive until now. If they're not interested in that, maybe they shouldn't have called it Terra Battle 2.
 
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