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The Evil Within 2 releases in 2 days

kc44135

Member
Lol, okay, thank you for informing me of my mistake (^___^)
Well, if you don't want to take my word for it, then suit yourself. But maybe try to educate yourself about the products you've purchased before making such a hasty decision next time, yeah? Maybe try using a thread like this next time: http://www.neogaf.com/forum/showthread.php?t=1324251
So is no Pro support confirmed? That would be pretty disappointing if that's that case. Does it at least have HDR?

Nothing is confirmed one way or another yet. However, PRO support is listed on The Evil Within's official PlayStation page: https://www.playstation.com/en-us/games/the-evil-within-2-ps4/

Edit: In retrospect, I can see how this comment could be taken as arrogant or dickish, and I apologize if anyone took it in that way, including AgentOtaku. The PS4 PRO is often seen on GAF and elsewhere as worthless for a 1080p display, and it's a narrative that continues to spread, which frustrates me, as it isn't true. However, this frustration also bled into my comments here, and both had nothing to do with the topic at hand, and is not the way to educate people about PRO or convince them it's worthwhile. So, again, I'm sorry.
 
Just bought it
admire2-onion-head-emoticon.gif


I'll try my best not to rush through Hollow Knight tonight...



Unless I'm blind, it doesn't say "Pro enhanced" on the cover.

Nothing is confirmed one way or another yet. However, PRO support is listed on The Evil Within's official PlayStation page: https://www.playstation.com/en-us/games/the-evil-within-2-ps4/

Hmmm so nothing absolutely confirmed yet. Maybe it will release in a patch.

Wish we could play the game on PC. It's going to be a painful wait.



So did Prey >.>

Prey PS4 Pro patch didn't release till a few weeks after it came out right? My memory is hazy on that one.
 

theyturkerjurbs

Neo Member
Well, if you don't want to take my word for it, then suit yourself. But maybe try to educate yourself about the products you've purchased before making such a hasty decision next time, yeah? Maybe try using a thread like this next time: http://www.neogaf.com/forum/showthread.php?t=1324251


Nothing is confirmed one way or another yet. However, PRO support is listed on The Evil Within's official PlayStation page: https://www.playstation.com/en-us/games/the-evil-within-2-ps4/

Man you seem like an arsehole. So what if the dude didn't want his pro anymore?
 

kc44135

Member
Man you seem like an arsehole. So what if the dude didn't want his pro anymore?

He sold a better product for a worse one. I informed him of this, and pointed him to proof of that since he didn't seem convinced. I'm not trying to be an "arsehole". As I said, he can suit himself, but he should've done more research before making such a decision.
 

NAPK1NS

Member
Just went through the streams of the game.

Listen, I'm a cheerleader for the AAA horror scene, and any Autumnal energy in the fine month of October. I've been throwing money around since September at seasons of 'Are You Afraid of the Dark?', horror short story collections and horror films.

While I think the first game is absolutely littered with problems and frustrating segments, I was assured that I would be getting this. If not to speak with my wallet, than to continue bloating the Halloween-guilded media scape I've been enjoying.

But, I gotta' say, those streams do not look good. Absolutely not at all what I had imagined for a second Evil Within title. I get it- it's early in the game and plenty remains to be seen. But, thinking of that stream, which delves about 40 minutes into the game, we're still stuck in this conveyor belt urbanized setting with zero personality of its own. Compare that to the village section of the first game which had a cool, icy color palette and across the lake, a quiet asylum and the beam of a lighthouse licking its way through the play space. It was all terrifically atmospheric and memorable.

I'm seeing absolutely zero that that here. It looks bloody and gross, but there's little in the way of identity or vision in these environments. I definitely enjoy the look of that shutterbug character, and some of the scenes from the revel trailer suggest there is more to come. It just seems that with every visitation I pay this game I find a game that looks more snappy to control, yet less compelling to navigate. I guess, in sum, I'm disappointed.

I'll leave the pre-order button unclicked until game GAF impressions begin rolling in. I'd love to be excited but I have a bad feeling about this one.
 

kodecraft

Member
Hm, looking at a few streams of the game it doesn't appear that letterboxed is even an option. I wanted to play this way as I feel it's unique to TEW esthetic.

Oh well, although people have joked that it's an 'unlockable' after you've beat the game in standard format. I can see this happening.
 

Drewfonse

Member
Well, if you don't want to take my word for it, then suit yourself. [But maybe try to educate yourself about the products you've purchased before making such a hasty decision next time, yeah? Maybe try using a thread like this next time: http://www.neogaf.com/forum/showthread.php?t=1324251


Nothing is confirmed one way or another yet. However, PRO support is listed on The Evil Within's official PlayStation page: https://www.playstation.com/en-us/games/the-evil-within-2-ps4/

Edit: In retrospect, I can see how this comment could be taken as arrogant or dickish, and I apologize if anyone took it in that way, including AgentOtaku. The PS4 PRO is often seen on GAF and elsewhere as worthless for a 1080p display, and it's a narrative that continues to spread, which frustrates me, as it isn't true. However, this frustration also bled into my comments here, and both had nothing to do with the topic at hand, and is not the way to educate people about PRO or convince them it's worthwhile. So, again, I'm sorry.

How utterly condescending
 
I couldn't resist and checked out a stream for a couple minutes and now I'm even more hyped.

I'll probably finish up TEW1 after work today but shit, I won't be able to finish all the DLC before TEW2 hits and don't know if I have the willpower to ignore TEW2 while I finish up the all 3 pieces of DLC

Decisions, decisions
 

Dusk Golem

A 21st Century Rockefeller
Thanks for updating the title Badass!

I'm excited it's so close, to see what I think of it as someone who did enjoy the original game.
 

pswii60

Member
I thought The Evil Within 2 was releasing in 30 days for the last 28 days, now suddenly it's 2 days? Better order myself a copy.

Edit: Note to OP: Probably best not to say something happens in 'X' days in a thread title.
 

Mechazawa

Member
So does anyone else think it's weird that Mikami publicly outed three people as potential directors at Tango(which is kinda weird in and of itself) and then basically picked none of them for the sequel?

Lol.
 

-MD-

Member
So does anyone else think it's weird that Mikami publicly outed three people as potential directors at Tango(which is kinda weird in and of itself) and then basically picked none of them for the sequel?

Lol.

A little but he directed the first game's DLC, maybe if this game gets DLC one of those 3 folks will be in charge of it and they'll have an opportunity to lead Tango's next game.
 

Dusk Golem

A 21st Century Rockefeller
I love reading Mikami interviews,
could someone link me to recent interviews of him?

Thank's

Sure thing. Here's a few Mikami and John Johanas (TEW2 director) interviews, and I'll choose a choice question/answer to quote from each:

http://www.ign.com/articles/2017/08/10/the-evil-within-2-shinji-mikami-talks-his-input-on-the-sequel
IGN: What was behind the decision to have John Johanas step in and direct it, rather than yourself?

SM: I want Tango Gameworks to be a studio where young and talented creators are given a chance to succeed. John has a lot of talent. An opportunity like this would have come his way sooner or later.

https://www.gamecrate.com/interview...-johanas-evil-within-jump-scares-and-vr/17156
GC: Another thing I noticed in the part of the game I played is that it was unsettling, but there weren't any jump scares. Was that a conscious decision? How do you feel about the role of jump scares and startling people in a horror game?

SM: We didn't include too much of the jump scare element in this one. We don't intend to give players jump scares, but sometimes they themselves get jump scared, depending on the scene.

http://www.relyonhorror.com/in-dept...talk-horror-influences-changes-evil-within-2/
Some questions veer off the topic of The Evil Within 2, and more towards how the creators felt about the horror genre in general. “Well my answer is simple,” states Mikami when asked what kept drawing him back to the survival horror genre. “I love horror. Some people love going to a haunted house, other people may get a thrill from riding a roller coaster. I love getting into horror games, that’s how I am.” Mikami admits that there are things too scary for even a master of horror like him. “What I don’t like most is the Ferris Wheel. It’s very scary,” He admitted, laughing out loud. “No thank you.”

“This is purely my personal opinion…as far as horror is concerned, once you make the first version, then there is a certain pattern created by that,” starts Mikami, getting ready to break it down for everyone in the room. “So you have to kind of go after that pattern, and therefore there is some restriction. But you have to kind of make sure that you create some new horror stimulus, and that’s a difficult thing to achieve.”

“At some point, the action games are better received by the majority of the players,” Mikami continued. “So usually a development team tries to make the game more interesting, more attractive, more enjoyable to players, and while they are playing the games, naturally, without really feeling it by themselves, the action elements tend to increase.”

Getting back to the subject at hand, Mikami summarizes. “Now in The Evil Within 2, we reduced the action elements and made it closer to pure horror games.

https://www.gamespot.com/articles/the-evil-within-2-doesnt-want-to-suffocate-you-wit/1100-6453509/
We also asked Mikami about the growing expense of game development, particularly for bigger projects. Noting that it isn't a new trend, he said, "It's hard to make an original [game] now. The budgets are very big and the stakes are higher than they used to be." As for whether he would like to do a smaller project, he said, "Yes. I would like to do that," adding, "I don't know if it's OK to say that."

https://www.gamespot.com/articles/the-evil-within-2s-dev-talks-focus-on-exploration-/1100-6452930/
Considering that this game was just announced back in June, and now we're gonna be playing it this October, what can you say was the most interesting and fulfilling part of making this game?

Shinji Mikami: I have to mention two things--for one, our timeline was pressed, a much shorter development period than the first game. We had to build wider stages, and the staff members did tremendous work. To be able to create this, despite all the challenges, was something I'm very proud of. The second, is that it's a horror game, first and foremost, but towards the end of the game, you'll find yourself so moved to tears and you'll cry. So this is a rather new kind of game for us, and I'm very proud of that.
 
Looking at that Mikami interview they did what with the action? The action was by far the best part of TEW. The amazing variety in setpieces and enemy encounters that was very much like RE4, that's the best part of TEW, the rest was kind of a mess. You need to double down on what works not the bad parts?!
 

Dusk Golem

A 21st Century Rockefeller
Looking at that Mikami interview they did what with the action? The action was by far the best part of TEW. The amazing variety in setpieces and enemy encounters that was very much like RE4, that's the best part of TEW, the rest was kind of a mess. You need to double down on what works not the bad parts?!

So having seen a decent chunk of the game, the action has been improved, but also downscaled. More than the original game, this game is REALLY TIGHT on resources. I watched someone play on Normal difficulty and someone on Nightmare, and I was surprised how fucking tight this game is on ammo. The guy on normal kept running out of ammo with certain weapons, and the guy on Nightmare had several instances he got out of an encounter with literally no ammo for any weapons and no healing items. It's not an easy game, and resource management is a very serious part of the game.

The game is also quite a bit slower than the original game, or maybe more accurately it is stylized like the slower chapters of TEW1 like chapter 3, Chapter 7, Chapter 9, etc. Both players I watched had played the game for around 8 hours by the time reached Chapter 7 (the point they had to stop off). They did do side-quests in Chapter 3, and a lot happens...

To kind of explain, The Evil Within 2 is a lot more grounded than the original game, it's got a far more consistent setting even though it shifts and changes, there's actually back-tracking and returning to previous areas to unlock new parts of it now, and there's a wide variety of enemies. It's got it's action-full moments for sure, but it seems a lot more invested in its horror, adventure, and exploration elements to the original. I can 100% see why in one of these interviews they said The Evil Within 1 was more RE4 than RE1, and TEW2 is more RE1 than RE4. There's still a lot of set-piece moments, and they're actually very cool, but they lean far harder towards horror/exploration than they do action set-pieces, though there is the occasional action set-piece too.
 
Do enemies stay dead in this or there is still the horrible mechanic where you need to burn enemeies with matches to permanently kill them ?
It really ruined the enjoyment of exploration for me in the first game :(
 
Looking at that Mikami interview they did what with the action? The action was by far the best part of TEW. The amazing variety in setpieces and enemy encounters that was very much like RE4, that's the best part of TEW, the rest was kind of a mess. You need to double down on what works not the bad parts?!

It's the other way round. Some horror parts in TEW showed potential, the action was incoherent junk.
 

Dusk Golem

A 21st Century Rockefeller
Do enemies stay dead in this or there is still the horrible mechanic where you need to burn enemeies with matches to permanently kill them ?
It really ruined the enjoyment of exploration for me in the first game :(

No, the match system is gone now (though I actually liked the system in the original). For the record, in the original you didn't need to burn them to permanently kill them, just some enemies would 'act dead'.
 

CryptiK

Member
Looking at that Mikami interview they did what with the action? The action was by far the best part of TEW. The amazing variety in setpieces and enemy encounters that was very much like RE4, that's the best part of TEW, the rest was kind of a mess. You need to double down on what works not the bad parts?!
he has said before he wants to focus morr on survival horror since he was disappointed that most of the genre shifted to action. So its no real surprise it was toned done.
 
So Dusk, since you’ve read a lot about the game and you don’t mind watching footage ahead of release, which difficulty level would you recommend a TEW1 vet to start with?

Survival is a complete cake-walk to me now on the original, so all my replays of the game are on Nightmare (which isn’t that hard anymore either, but still decently challenging). Obviously I only got good at the game by replaying it so much. I only mention that because I want my first playthrough of TEW2 to be decently challenging, but not too frustrating. I don’t want to pull my hair out just to see the ending.

Thoughts?
 

kc44135

Member
Do enemies stay dead in this or there is still the horrible mechanic where you need to burn enemeies with matches to permanently kill them ?
It really ruined the enjoyment of exploration for me in the first game :(

This wasn't a mechanic in the original game. There was a lot of misinformation about the match mechanics when the game launched, including enemies getting back up after being killed, but this never happens. Enemies that are dead will stay dead. The main purpose of matches is simply to kill grounded enemies and save ammo. I.e. shoot an enemy in the leg, and then use a match to burn 'em. It's actually a pretty cool mechanic and I'm kinda sad it isn't in the sequel. :(
 
No, the match system is gone now (though I actually liked the system in the original). For the record, in the original you didn't need to burn them to permanently kill them, just some enemies would 'act dead'.

I should mention that the whole coming back from the dead mechanic was a lie, probably because people assumed it'll work the same way as RE:make.

This wasn't a mechanic in the original game. There was a lot of misinformation about the match mechanics when the game launched, including enemies getting back up after being killed, but this never happens. Enemies that are dead will stay dead. The main purpose of matches is simply to kill grounded enemies and save ammo. I.e. shoot an enemy in the leg, and then use a match to burn 'em. It's actually a pretty cool mechanic and I'm kinda sad it isn't in the sequel. :(

What ?!
I played the first one at launch and never knew that.
Apparently I needlessly played it in a "bad" way, rushing through certain areas afraid of enemies coming back to life :(
 
It's the other way round. Some horror parts in TEW showed potential, the action was incoherent junk.

No the best parts of the game are by a mile the set pieces. The village attack with multiple homes and traps all over to battle a huge horde and a crazy chainsaw guy. Being trapped in a garbage dump and a ton of enemies come out of the water and you need to navigate the room using all the traps available. The sniper battle in tower. Trying to save Kidman in the glass case while fighting off a ton of enemies. Lisa boss battle. Safe head boss battle. The incredible trap filled carnival room.

That kind of constant variety in setpieces and encounters is what you don't find in many games. Mikami is clearly the master of this, he understands how to make unique gameplay moments at a constant pace. But yes there was some janky stuff, some unkillable monsters, some moments where objectives are not clear.

Not sure what kind of game you think TEW, it's very much an action adventure horror game. It's not a hide and seek game, it's not a slow paced adventure. It was basically RE4 with more item management and more horror elements.

This wasn't a mechanic in the original game. There was a lot of misinformation about the match mechanics when the game launched, including enemies getting back up after being killed, but this never happens. Enemies that are dead will stay dead. The main purpose of matches is simply to kill grounded enemies and save ammo. I.e. shoot an enemy in the leg, and then use a match to burn 'em. It's actually a pretty cool mechanic and I'm kinda sad it isn't in the sequel. :(

What?! Matches were like the most powerful weapon in the game. One shot to the leg, instant kill with match. Have a group coming at you, wait by a dead body, match, they all die. I was a match master.
 
So having seen a decent chunk of the game, the action has been improved, but also downscaled. More than the original game, this game is REALLY TIGHT on resources. I watched someone play on Normal difficulty and someone on Nightmare, and I was surprised how fucking tight this game is on ammo. The guy on normal kept running out of ammo with certain weapons, and the guy on Nightmare had several instances he got out of an encounter with literally no ammo for any weapons and no healing items. It's not an easy game, and resource management is a very serious part of the game.

Not going to lie, this part concerns me a bit. I just foresee something happening where someone can potentially get stuck in a section with no ammo, health packs, etc and thus being in a frustrating loop unless you save scrum.
 

Danjin44

The nicest person on this forum
Not going to lie, this part concerns me a bit. I just foresee something happening where someone can potentially get stuck in a section with no ammo, health packs, etc and thus being in a frustrating loop unless you save scrum.
For me it’s opposite. It makes me even more hyped for this!!!
 

SomTervo

Member
Wish we could play the game on PC. It's going to be a painful wait.

Wait, what?

It's releasing on all three platform (including PC) on Friday?

What?! Matches were like the most powerful weapon in the game. One shot to the leg, instant kill with match. Have a group coming at you, wait by a dead body, match, they all die. I was a match master.

Shit, I never got into matches but that sounds awesome.

They felt super rare, though? Even on Normal IIRC.

This wasn't a mechanic in the original game. There was a lot of misinformation about the match mechanics when the game launched, including enemies getting back up after being killed, but this never happens. Enemies that are dead will stay dead. The main purpose of matches is simply to kill grounded enemies and save ammo. I.e. shoot an enemy in the leg, and then use a match to burn 'em. It's actually a pretty cool mechanic and I'm kinda sad it isn't in the sequel. :(

I swear that the game itself tells you the only way to be sure you killed an enemy was to burn them.
 
Not going to lie, this part concerns me a bit. I just foresee something happening where someone can potentially get stuck in a section with no ammo, health packs, etc and thus being in a frustrating loop unless you save scrum.

Yeah but that's always the risk with these type of resource management games. At the extreme worse case scenario you still have a knife.

That being said, I'm fairly certain there are hidden mechanics to tip things in your favor- like the game reading that you're running out of ammo and increasing the chance of enemies dropping them.

Shit, I never got into matches but that sounds awesome.

They felt super rare, though? Even on Normal IIRC.

Nah, matches were relatively plentiful.

You can also light up a haystack and kick them at the enemy.

Matches were my top 3 resource conserving options.
 
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