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The Evil Within 2 |OT| "Something not quite right"

For all the issues with the writing/story, I think the game at least did stick the landing. Now, about a day after finishing it, I've had time to let it settle a bit, and I do think the ending was pretty strong. Except for
the Mobius chairman, looked stupid, stupid dialogue, waved his hand around stupidly, just a terrible character all around.

---

Forgot to mention one thing, and I haven't seen it mentioned too much yet ITT. On PS4, the DualShock 4 speaker is used really well, especially in the
ghost
sections. I really enjoyed that little touch.

If you get caught it sounds like someone is slurping down a soda through a straw in your dual shock 4 lol. In fact I would bet money that's the original source of it for the game.
 

FiveSide

Banned
If you get caught it sounds like someone is slurping down a soda through a straw in your dual shock 4 lol. In fact I would bet money that's the original source of it for the game.

Ha! That's funny, managed to avoid her in all of those sequences so I didn't know that. Does it work or does it end up sounding corny?

The speaker on the DualShock 4 reminds me of the Wii U tablet, great option for enhancing immersion, but seems to be rarely utilized.

The PS4 port of Resident Evil: Revelations actually used it quite a bit, which I thought was pretty cool.

Yoo,chapter 9 is the good shit,this is what i want!
Currently stuck in the cabin fight but i'm loving it so far
.

I played on Survival but I bet the cabin fight is tough as nails on Nightmare. It'd be a straight-up brick wall on classic mode, just like the later section where you transport the force field through the fire.
 

Dusk Golem

A 21st Century Rockefeller
Ha! That's funny, managed to avoid her in all of those sequences so I didn't know that. Does it work or does it end up sounding corny?

The speaker on the DualShock 4 reminds me of the Wii U tablet, great option for enhancing immersion, but seems to be rarely utilized.

The PS4 port of Resident Evil: Revelations actually used it quite a bit, which I thought was pretty cool.



I played on Survival but I bet the cabin fight is tough as nails on Nightmare. It'd be a straight-up brick wall on classic mode, just like the later section where you transport the force field through the fire.

Chapter 10 spoilers:
The cabin fight was indeed a nightmare on Nightmare, though I did love it but it was frantic and hard. Whenever I decide to do the Classic Mode run, one thing is for certain: One of my seven saves I'm definitely saving for just right before that fight (you'll have to do it at the end of chapter 9, but really I see that as being one of the hardest parts on Classic Mode).
 

OniBaka

Member
I played on Survival but I bet the cabin fight is tough as nails on Nightmare. It'd be a straight-up brick wall on classic mode, just like the later section where you transport the force field through the fire.
Cleared it on my first attempt on nightmare so it's probably not as hard as you think, classic though would be a different story.
 

Athreous

Member
Just got to chapter 9 and OMG, I'm loving the game so far! It's some kind of silent hill but with more action, it's a mix of sh 1, 2 and 3, in all their glory!
 
Ha! That's funny, managed to avoid her in all of those sequences so I didn't know that. Does it work or does it end up sounding corny?

The speaker on the DualShock 4 reminds me of the Wii U tablet, great option for enhancing immersion, but seems to be rarely utilized.

The PS4 port of Resident Evil: Revelations actually used it quite a bit, which I thought was pretty cool.



I played on Survival but I bet the cabin fight is tough as nails on Nightmare. It'd be a straight-up brick wall on classic mode, just like the later section where you transport the force field through the fire.

It's kind of unintentionally hilarious, it's a tense moment in the game and
if she catches you there's this death animation of her sucking out Sebastian's spirit.

So it's pretty funny hearing a slurpee sound when it happens. On another note though they
never really explained her lol. Was she just part of Sebastian's pain left in STEM?
 

Dusk Golem

A 21st Century Rockefeller
It's kind of unintentionally hilarious, it's a tense moment in the game and
if she catches you there's this death animation of her sucking out Sebastian's spirit.

So it's pretty funny hearing a slurpee sound when it happens. On another note though they
never really explained her lol. Was she just part of Sebastian's pain left in STEM?

Here's my explanation from a few pages back:

For anyone confused about the ghost lady, here's some major spoilers. Technically the spoilers only go up to Chapter 11, but the ghost has a subplot that's really easy to miss:

There are three ghost side-quest, and doing all three and then doing the final one unlocks a hidden scene of Sebastian finding himself, but on-top of this there's various memory residues, files, and environmental story elements related to the ghost hidden throughout the game. Most don't state they're related to the ghost, you have to sort of piece it together. The Ghost Lady is actually what is turning everyone in Union into the Lost, you may notice in the Church in Chapter 3 before the priest turns he has his soul sucked out like the ghost's death animation and then turns into a Lost. In the ghost's death animation, you may notice that right before it cuts to black that Sebastian is turning into a Lost. They're called Lost because they're basically virtual people in the world that have literally lost their souls/consciousness. Various residues talk about people in STEM who began to see some invisible force that was coming through the walls and getting closer and closer to them, no one else seemed to see it and it was terrifying them. In Chapter 11, Mobius is looking into why people turn into Lost. It's revealed that 0.005% of people in STEM turned into Lost before this recent outbreak, people in STEM would regain their old memories while within STEM (like some of the side-quests you do in TEW2, including the ghost side-quests), but the moment they began to remember themselves and question where or why they were here, they began to panic and claim something was following them and coming for them, but Mobius couldn't determine what or find any signals.

They first thought it was related to their memory wiping process, but then people in Mobius began to turn too, starting with the person who was watching over the Pit they were dropping the Lost into where the third and final Ghost side-quest is (and a small detail is the guy before he was turned into a Lost and haunted by the ghost claims he can hear the voices of the Lost in the pit despite that should be impossible, while YOU can hear the voices in the pit before the Ghost side-quest, but after you have regained yourself the voices in the pit disappear). You may notice when you encounter the Ghost, reality changes into the blue-tinted world, which reflect the STEM world but is also different) when you encounter her in Chapter 3 in the overworld, you may notice that the overworld changes slightly, all enemies despawn, items missing, some other small changes), which is related to another side-quest talking about the 'deeper layers' of STEM, aka deeper parts of the subconscious. When in the Ghost's presence and susceptible to her, you slip into a deeper layer of STEM. In the original Evil Within, even Ruvik comments in a file how he saw Laura's ghost down a hallway and knows that she's alive, and how he describes her is REALLY similar to the ghost you encounter in TEW2 (the Ghost undoubtedly resembles Laura, and in the original file one of the comments Ruvik makes in particular is about her hair flowing, which the Ghost does a lot of).

There's a lot left to theorizing, but I think the end you get if you do all three side-quests relates to this. The Ghost is part of a deeper layer of STEM implanted by Ruvik in Laura's image, one he doesn't even know he created and one he doesn't control. Ruvik was haunted by his memories, and they conjure themselves up in the image of Laura. Ruvik created STEM specifically for Laura, that was the whole reason he made it. Mobius created their own STEM from Ruvik's framework and thought they purged all of Ruvik from the system, but as we learn from Sykes in a Chapter 13 side-quest that there's still some deeper layers of STEM that even Mobius is not fully aware of, and there's layers of STEM if you enter they have no known method how one can escape from, one will be trapped forever inside STEM if they enter some of the deeper layers of STEM. The Ghost (who's official name is 'Anima') is from one of these deeper layers, and she surfaces and begins to haunt those who are haunted by their own memories like Ruvik was. There is a HUGE outbreak of this when the Core is lost, the world literally breaking apart and people regaining their memories conflicting with their new ones and the people of Mobius beginning to regret what they've done is what starts causing everyone to turn into Lost, as this state of being haunted by a part of one's own self and memories allows the ghost within STEM to come for you. It's also why Sebastian ultimately no longer see's the Ghost after the final side-quest when he puts the lost, scared, and scarred part of himself 'still trapped in STEM' to rest.

Hope that helps some for those who were confused by it.
 

FiveSide

Banned
okay this boss fight in Chapter
15
is absolutely fucking terrible.

Yea I wasn't the biggest fan of that one either. In fact that fight was one of the specific things I had in mind when I said that part of the game had some "baffling design choices."

What is even the strat for that boss once you've used all the environmental traps? On Survival there was sniper ammo on the ground, so it seemed like sniping the weak point was what you were supposed to do (?). I just hit-n-run'd with the shotgun.

EDIT: Oh Chapter
11
boss. I just bolt spammed it to death. Apparently there's a stealth option but I didn't even try.

Which one?

I think final boss was actually Chapter
16
right? The specific chapter numbers towards the end are kind of hazy for me because they were a lot shorter.
 

hughesta

Banned
Which one?
If the electric pole thing, it was okay but I'm not too fond of it. However, I actually really liked the final boss.
whoops I put in the wrong chapter lol. I meant
11. On Nightmare the stealth seems bugged to where he always turns around, and it's never clear when he's searching for you and when he's unaware so sometimes you're standing behind him and no prompt appears and he turns around and ganks you. and he takes far more bullets than I have to go down, even the tespawning handgun ammo isn't enough to finish him before he gets me into a corner.
 

Dusk Golem

A 21st Century Rockefeller
whoops I put in the wrong chapter lol. I meant
11. On Nightmare the stealth seems bugged to where he always turns around, and it's never clear when he's searching for you and when he's unaware so sometimes you're standing behind him and no prompt appears and he turns around and ganks you. and he takes far more bullets than I have to go down, even the tespawning handgun ammo isn't enough to finish him before he gets me into a corner.

Oh my, happy I didn't say too much. XD;

So for Chapter 11's boss
I honestly think there's a bug with stealth, with that one skill you can upgrade being bugged for some, and for some reason this one enemy in particular I think sometimes stealth works fine, other times doesn't.

I ran out of ammo against him, but here's a tip; There's infinitely respawning handgun ammo in that fight. There's two points around the arena that handgun ammo will respawn if you run off to one side. How I managed to beat him.
 

hughesta

Banned
Oh my, happy I didn't say too much. XD;

So for Chapter 11's boss
I honestly think there's a bug with stealth, with that one skill you can upgrade being bugged for some, and for some reason this one enemy in particular I think sometimes stealth works fine, other times doesn't.

I ran out of ammo against him, but here's a tip; There's infinitely respawning handgun ammo in that fight. There's two points around the arena that handgun ammo will respawn if you run off to one side. How I managed to beat him.
yeah that ammo is how I've been managing, he just takes so much and I always go down first.

Not gonna get stuck here, just a shitty, unfun boss fight. Which is a shame because aside from this I've been absolutely loving this game.

edit: oh shit I
blew up his pack!!
 

Dusk Golem

A 21st Century Rockefeller
Hey everyone, this is Dusk Golem aka AestheticGamer. I have posted on NeoGAF since 2011, and have decided to resign. I have enjoyed posting about horror games here for years, but I no longer wish to support the site and will be leaving for good. I will still be around the internet, I go by AestheticGamer on YouTube, I make games on Steam as Yai Gameworks, and I plan to go by Dusk Golem on other forums. I'll be joining an off-set of the GAF community leaving to try other ventures like ResetEra (Official Twitter for that here: https://twitter.com/reseteraforum ). I hope some of you who read this may consider it, and I plan to try to expose more people to horror games in the years to come. Just not here.

I hope you all are having a good day, and know I always loved the community, and in the end it's the community I'm going to stick with, not the site itself. If you want to follow me, my official Twitter is here: https://twitter.com/AestheticGamer1
 
Oh wow, so the costumes carry over on different playthroughs. I just finished the game on survival and started up a nightmare run and I can change costumes.
 
Picked up the game again at the urging of friends. Theodore's domain is the best looking environment in the game, IMO (the retreads of TEW1 notwithstanding).

The writing's getting so bad that it's giving me a cramp. Jesus. That whole scene in chapter 12 with
Myra in the house
was absolutely horrendous. This is what's bringing people to tears? Seriously?
 

Ml33tninja

Neo Member
No, the issue is not that they're taking the RE4 combat- it's that they're taking the RE4 combat and intentionally making a weaker version of it to make combat more dangerous to discourage fighting.

In my opinion this is the wrong way to go about it. They should take the RE4 combat, supersize it to RE6 combat, and make more dangerous enemies to match the more powerful characters.

Ammo makes no sense what so ever. None why would bullets matter in a dreamscape where imagination is king?! Your character gets no extra abilities beside physical Tactics. Every boss gets the idea why wouldn't Seb. It's like he doesn't even remember the first game sometimes. I wish someone not a part of RE4 made this. You push for RE6 combat you throw horror out the window. Something with mental abilities would be a better fit for the game.
 
Alright, I'm in chapter 3 and I'm at the trucking company building.
I already used the shock bolt to lift the garage door, but there is like a plank of wood covered the opening in the fence inside and I can't break it with guns or the knife or axe. Am I not supposed to be able to get in there yet?
Seems weird if so because I've been able to go everywhere else in Union.
 

kamineko

Does his best thinking in the flying car
guns are now obsolete https://a.pomf.cat/sqxorj.webm

i love this game guys

Nicely done

Alright, I'm in chapter 3 and I'm at the trucking company building.
I already used the shock bolt to lift the garage door, but there is like a plank of wood covered the opening in the fence inside and I can't break it with guns or the knife or axe. Am I not supposed to be able to get in there yet?
Seems weird if so because I've been able to go everywhere else in Union.

Advance the story
 

Maximo

Member
Picked up the game again at the urging of friends. Theodore's domain is the best looking environment in the game, IMO (the retreads of TEW1 notwithstanding).

The writing's getting so bad that it's giving me a cramp. Jesus. That whole scene in chapter 12 with
Myra in the house
was absolutely horrendous. This is what's bringing people to tears? Seriously?

I feel the more the game explains itself the more I hate it, the first's writing was average but at least it kept you guessing without explaining too much of Mobius.
 

hughesta

Banned
Oh my, I didn't know that was an option either. I'll have to try that next time I play through the game since I wasted so much ammo there too.
it actually sucked super hard because
with no flamethrower to shoot hr just sprints around the environment non-stop trying to shove the barrel down your throat. Stealth becomes completely impossible and all you can do is sprint back and forth between ammo points taking potshots at him hoping you dodge his attack.

finally got the bastard, though.
 

OniBaka

Member
Alright, I'm in chapter 3 and I'm at the trucking company building.
I already used the shock bolt to lift the garage door, but there is like a plank of wood covered the opening in the fence inside and I can't break it with guns or the knife or axe. Am I not supposed to be able to get in there yet?
Seems weird if so because I've been able to go everywhere else in Union.
Move on, it's story related.
 

HeelPower

Member
I do wish they kept the lantern(instead of a flashlight)from TEW1 and gave Sebastien clothes that dont scream Nate/Lara as much.

Its a good design but his TEW1 look stood out a lot more in the gaming landscape.
 
I feel the more the game explains itself the more I hate it, the first's writing was average but at least it kept you guessing without explaining too much of Mobius.

That's a problem, too, though it wasn't the precise one that I was referring to. But yeah, you're right. For me, the reason why the first game worked so well is because, without a set objective other than "figure out what the fuck is going on and get out of there" it opened more storytelling doors and was able to branch out in a lot of different, interesting ways. This game feels very narrow in its quest to save Lily, so when it dumps information on you about Mobius, you really just don't care.

I was specifically referring to the dialogue. The scene that I mentioned in my last post was just atrocious. Just going back and forth over and over and over again with

"You need to forgive yourself."
"I can't forgive myself."
"Yeah but you need to forgive yourself."
"How do I forgive myself?"
"Well, it's time to forgive yourself."
"I guess I can forgive myself."

While I sit over in the corner yelling FOR WHAT? FOR WHAT?????? FOR WHAT?????????????????????

I absolutely cannot stand it when characters beat themselves up over not doing things that the writers didn't include prior. Like, of course Sebastian
didn't believe Myra
. It wasn't part of the story before the sequel. How and when would he have ever had the chance to
believe her
? It feels unfair to the character and insulting to the audience.
 

Roussow

Member
Chapter 11 spoilers:
I don't think you can avoid it, at least I haven't found a way. You can do stealth attacks though.

You can!? How? I swore I got behind him crouched, and attemted a cover takedown, didn't get a prompt.

Oh, and a question for y'all.
Is there a single game out there that had better feedback for headshots and critical hits? Because these explosions of viscera are delightful.
 

Maximo

Member
That's a problem, too, though it wasn't the precise one that I was referring to. But yeah, you're right. For me, the reason why the first game worked so well is because, without a set objective other than "figure out what the fuck is going on and get out of there" it opened more storytelling doors and was able to branch out in a lot of different, interesting ways. This game feels very narrow in its quest to save Lily, so when it dumps information on you about Mobius, you really just don't care.

I was specifically referring to the dialogue. The scene that I mentioned in my last post was just atrocious. Just going back and forth over and over and over again with

"You need to forgive yourself."
"I can't forgive myself."
"Yeah but you need to forgive yourself."
"How do I forgive myself?"
"Well, it's time to forgive yourself."
"I guess I can forgive myself."

While I sit over in the corner yelling FOR WHAT? FOR WHAT?????? FOR WHAT?????????????????????

I absolutely cannot stand it when characters beat themselves up over not doing things that the writers didn't include prior. Like, of course Sebastian
didn't believe Myra
. It wasn't part of the story before the sequel. How and when would he have ever had the chance to
believe her
? It feels unfair to the character and insulting to the audience.

Oh 100% I muted that part and wen't on my phone I couldn't give a single shit at that point.
 

Mubbed

Member
Used my second save in Chapter 7 on Classic Mode. Will probably use the third save before Chapter 10. Haven't charted a course beyond that though.
 

Sanctuary

Member
Just finished The Last Silent Solid Evil F.E.A.R. Wake. Extremely safe in just about everything it did, and was quite boring for a survival horror or action/horror game. It was an OK stealth game with some third-person shooting mechanics added in though I guess. Not only was it nowhere near as inventive as the first game, it was considerably shorter.

Finished it in just under fifteen hours, but the majority of that time was spent crouched and moving slowly. The first game took 15 - 20, but had you moving forward at a regular speed more often than not. I wanted to see how many hours I put into the previous, thinking that I only played it once, and was shocked to see that I somehow put 90 hours into it. I have no idea where all of that time was spent, or if I somehow left the PC on for days with the game running. I didn't, but it didn't take 45 hours to complete each playthrough, so I'm at a loss. Probably would have enjoyed it slightly more if I wasn't fighting against the controls for the first few hours either. The pistol with a controller is literally the least fun I've had with one of these games in pretty much ever. I had to switch to mouse just to get past a few sequences so that I didn't end up throwing the controller at the wall. It's just really, truly terrible feeling to use.

I guess they were trolling with one of the unlocks?

Anyway, for these types of games, it's nowhere near the top of my list, and I doubt I'll remember anything about it other than how unmemorable it is overall. Here's how I'd rank it:

1. REmake, RE2, RE4
2. Dead Space
3. Dead Space 2
4. Silent Hill 2
5. Silent Hill
6. Alan Wake
7. RE:CVX
8. RE3
9. F.E.A.R.
10. The Evil Within
11. Dead Space Extraction
12. Dead Space 3
13. Silent Hill 3
14. RE0
15. RE7
16. Clock Tower
17. D
18. Fatal Frame
19. The Evil Within 2
20. RE5 (this game is mechanically superior, but even worse for atmosphere)
 

SargerusBR

I love Pokken!
Just finished The Last Silent Solid Evil F.E.A.R. Wake. Extemely safe in just about everything it did, and was quite boring for a survival horror or action/horror game. It was an OK stealth game with some third-person shooting mechanics added in though I guess. Not only was it nowhere near as inventive as the first game, it was considerably shorter.

Finished it in just under fifteen hours, but the majority of that time was spent crouched and moving slowly. The first game took 15 - 20, but had you moving forward at a regular speed more often than not. I wanted to see how many hours I put into the previous, thinking that I only played it once, and was shocked to see that I somehow put 90 hours into it. I have no idea where all of that time was spent, or if I somehow left the PC on for days with the game running. I didn't, but it didn't take 45 hours to complete each playthrough, so I'm at a loss. Probably would have enjoyed it slightly more if I wasn't fighting against the controls for the first few hours either. The pistol with a controller is literally the least fun I've had with one of these games in pretty much ever. I had to switch to mouse just to get past a few sequences so that I didn't end up throwing the controller at the wall. It's just really, truly terrible feeling to use.

I guess they were trolling with one of the unlocks?

Anyway, for these types of games, it's nowhere near the top of my list, and I doubt I'll remember anything about it other than how unmemorable it is overall. Here's how I'd rank it:

1. REmake, RE2, RE4
2. Dead Space
3. Dead Space 2
4. Silent Hill 2
5. Silent Hill
6. Alan Wake
7. RE:CVX
8. RE3
9. F.E.A.R.
10. The Evil Within
11. Dead Space Extraction
12. Dead Space 3
13. Silent Hill 3
14. RE0
15. RE7
16. Clock Tower
17. D
18. Fatal Frame
19. The Evil Within 2
20. RE5

Dead Space 3 above SH3.

I mean...opinions and all but... What?
 

Sanctuary

Member
Dead Space 3 above SH3.

I mean...opinions and all but... What?

Yeah, I knew someone would comment on that. Silent Hill 3 was a better horror game, but when I played it, I suppose I was just burned out on the mechanics.

wait what

no it isn't

Considering the range you have to be before it even activates, it's pretty much useless. It saves you all of two and a half seconds of stealth walking.
 

Granjinha

Member
Considering the range you have to be before it even activates, it's pretty much useless. It saves you all of two and a half seconds of stealth walking.

no it really isn't, especially with the speed and even the range that you mentioned. Makes the encounters far more manageable.
 

Sanctuary

Member
no it really isn't, especially with the speed and even the range that you mentioned. Makes the encounters far more manageable.

You literally have to be less than ten feet away before it activates. That doesn't make much of anything more managable unless you're simply messing up on the patrol timing. If you can get close enough for this skill to work, then you pretty much don't even need it. Ambush on the other hand is somewhat useful, but it's more of a luxury upgrade than anything else, and it's buggy as shit too. Quite often Sebastian will zoom out from hiding and crouch rush like he's a Gears of War marine, which isn't even part of that skill, nor his default actions. He's only supposed to do that with Predator, but somehow it's applying to Ambush at times (without having purchased Predator).

It's like he's trying to reenact the scene in Star Wars where Han Solo chases down the small stormtrooper patrol.
 
I will never ever get the final reward for that color shooting minigame.

That and the last reward for the Very Hard Shooting Gallery are alluding me at the moment. Haven't checked if you need to get those for a Trophy but I'd be shocked if you didn't. Those minigames must have been tested using a mouse and not a controller.
 

Shauni

Member
That and the last reward for the Very Hard Shooting Gallery are alluding me at the moment. Haven't checked if you need to get those for a Trophy but I'd be shocked if you didn't. Those minigames must have been tested using a mouse and not a controller.

You don't know them for the plat. You just need to get all the keys, which is the next to last reward in both
 

Big_Al

Unconfirmed Member
Just finished The Last Silent Solid Evil F.E.A.R. Wake. Extremely safe in just about everything it did, and was quite boring for a survival horror or action/horror game. It was an OK stealth game with some third-person shooting mechanics added in though I guess. Not only was it nowhere near as inventive as the first game, it was considerably shorter.

Finished it in just under fifteen hours, but the majority of that time was spent crouched and moving slowly. The first game took 15 - 20, but had you moving forward at a regular speed more often than not. I wanted to see how many hours I put into the previous, thinking that I only played it once, and was shocked to see that I somehow put 90 hours into it. I have no idea where all of that time was spent, or if I somehow left the PC on for days with the game running. I didn't, but it didn't take 45 hours to complete each playthrough, so I'm at a loss. Probably would have enjoyed it slightly more if I wasn't fighting against the controls for the first few hours either. The pistol with a controller is literally the least fun I've had with one of these games in pretty much ever. I had to switch to mouse just to get past a few sequences so that I didn't end up throwing the controller at the wall. It's just really, truly terrible feeling to use.

I guess they were trolling with one of the unlocks?

Anyway, for these types of games, it's nowhere near the top of my list, and I doubt I'll remember anything about it other than how unmemorable it is overall. Here's how I'd rank it:

1. REmake, RE2, RE4
2. Dead Space
3. Dead Space 2
4. Silent Hill 2
5. Silent Hill
6. Alan Wake
7. RE:CVX
8. RE3
9. F.E.A.R.
10. The Evil Within
11. Dead Space Extraction
12. Dead Space 3
13. Silent Hill 3
14. RE0
15. RE7
16. Clock Tower
17. D
18. Fatal Frame
19. The Evil Within 2
20. RE5 (this game is mechanically superior, but even worse for atmosphere)

Ugh Dead Space 3. What a crushing disappointment that pile of shit was. Fucking EA. Still gutted over that game.
 

Sanctuary

Member
Ugh Dead Space 3. What a crushing disappointment that pile of shit was. Fucking EA. Still gutted over that game.

That should emphasize just how poorly I think of the bottom half of that list. Although if it helps you sleep, bump Silent Hill 3 up one space. It could have gone either way.
 

Big_Al

Unconfirmed Member
That should emphasize just how poorly I think of the bottom half of that list. Although if it helps you sleep, bump Silent Hill 3 up one space.

I don't like Silent Hill 3 that much personally. I only really love Silent Hill 1 and 2. I'd put a lot of the lower list above it personally with RE7 and Evil Within 2 being 2 of my favourite games this year. Though Silent Hill 4 I strongly dislike.

I just have a real special dislike of Dead Space 3 as I love the first one so much :) (Dead Space 2 I like but not a fan of the last third)
 

Dusk Golem

A 21st Century Rockefeller
Hey everyone, this is Dusk Golem aka AestheticGamer. I have posted on NeoGAF since 2011, and have decided to resign. I have enjoyed posting about horror games here for years, but I no longer wish to support the site and will be leaving for good. I will still be around the internet, I go by AestheticGamer on YouTube, I make games on Steam as Yai Gameworks, and I plan to go by Dusk Golem on other forums. I'll be joining an off-set of the GAF community leaving to try other ventures like ResetEra (Official Twitter for that here: https://twitter.com/reseteraforum ). I hope some of you who read this may consider it, and I plan to try to expose more people to horror games in the years to come. Just not here.

I hope you all are having a good day, and know I always loved the community, and in the end it's the community I'm going to stick with, not the site itself. If you want to follow me, my official Twitter is here: https://twitter.com/AestheticGamer1
 

BeeDog

Member
Gonna try asking again since I'm curious:

I have a chapter 7 question (spoilers):
When you're destroying the paintings, one of them brings back the Obscura boss monster.
I sneaked past it, but is it possible to fight it, kill it and earn something? If yes, what do you get for killing it?
 
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