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CivCity: Rome/Grand Ages: Rome |OT| Rome was built in a day

Ranger X

Member
markot said:
Hmm. Ok, apparently this game does not like dual moniter set ups.

Press Win key + P and select computer only to disable your secondary moniter and the game should work ok.

I don't have a second monitor. It's greyed out in the display params.
Anyhow, going to sleep now. CivCity made me play all through the night!! :lol
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Ranger X said:
I don't have a second monitor. It's greyed out in the display params.
Anyhow, going to sleep now. CivCity made me play all through the night!! :lol

At least you got to enjoy that :) Glad to hear you like it.

Ledsen said:
I'm on W7 64, DX11 and have no problems. So it can't be just that. Seems like most people having problems are running Vista?

Seems to be something entirely different. I have Vista 64 bit and not even Crash problems. I assume its something with the drivers. Unfortunately if it is we are pretty much stuck on that since we will never figure it out.

zankara said:
Really enjoying CivCity. Only complaint so far is that you can only trade one item per trade post. Also, setting up movement between different warehouses and granaries is a bit frustrating since you can only choose one resource at a time.

Wait, what? We can move wares between warehouses? Please enlighten me :lol That would help immensely.

Sgt.Pepper said:
Goddammit. Seems like I fucked up in the second Tarentum mission, since I place most of the large houses to the north west and the river is far to the south east; placing the water thing only reaches like 2 houses, that are still small!

I don't destroy things since my goat farms are to the east. I guess I should build more houses and more tunic/butcher/bar/fucking everything once again.

When you build/relocate houses, you can check the radius of it with the green circle on the ground. Didnt check that everything was still in reach?
 
Speaking of Grand Ages, played yesterday a bit.

Its a little more difficult to get into becuase of the resources sytem. Instead of staking up like in every other game, the buildings gather x number of resources that the buildings will also use. So if there are no more resources around, you are really fucked.

If someone knows how to control this system well, just post it here so we can play better. :D

Things in Civcity, like the evolution of houses, are more fun in my opinion. And music is better in civcity than in grand ages. Grand Ages looks spectacular with all maxed out, and you can make some preety interesting cities if you plan them (and there wasnt the resource problem)

Ranger X said:
Hmm, LOOKS LIKE GRAND AGES DOESN'T WORK FOR ME EITHER.


I'm on a windows Vista 64bit Home with DX11.

Basically, people on DX 11 are fucked.
.

Toma said:
And this sucks... mightily. Any other reports on this from other Gaffers? People here who have 7-64 and it works? Will put a disclaimer in the OP though.

I have Windows 7 64bit professional with Direct X11 with a 9800GTX and my game works perfectly. Installed it with the expansion, so i dont know if it was fixed only with it.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
SpacePirate Ridley said:
Speaking of Grand Ages, played yesterday a bit.

Its a little more difficult to get into becuase of the resources sytem. Instead of staking up like in every other game, the buildings gather x number of resources that the buildings will also use. So if there are no more resources around, you are really fucked.

If someone knows how to control this system well, just post it here so we can play better. :D

Things in Civcity, like the evolution of houses, are more fun in my opinion. And music is better in civcity than in grand ages. Grand Ages looks spectacular with all maxed out, and you can make some preety interesting cities if you plan them (and there wasnt the resource problem)

I have Windows 7 64bit professional with Direct X11 with a 9800GTX and my game works perfectly. Installed it with the expansion, so i dont know if it was fixed only with it.

We can ask him when he wakes up :lol
Anyway, did you try the CivCity mods? Especially the tech tree thing is really interesting to me. Gives the game another level of depth.
And thanks for the GA impressions.I'll look around whether there are mods available for that. That would be something to bother me alot.
 

Smash88

Banned
SpacePirate Ridley said:
I have Windows 7 64bit professional with Direct X11 with a 9800GTX and my game works perfectly. Installed it with the expansion, so i dont know if it was fixed only with it.

You know your graphics card can't actually do DX11...right?
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
markot said:
But you have to plan around resources >.< its not really a problem, its part of the strategy.

Talking about GA? Couldnt play it this much yet. Only thing that would bother me if building use up a constant stream of goods and I need to finish a level within 30 minutes before the goods are all used up. That was my impression from what he wrote. Works differently?
 

markot

Banned
You cant really use up resources, you have to spend some on upkeep, but you can always get more, and with research you can get more from your farms/mines and what notses.

You might start off with 1 lumber camp or brick making house, but as you expand, you need more to keep up with the upkeep of your buildings and what not, and so you can build more. Also you can trade everything and buy what you need, sell what you have an excess of.

Mines and what not never run out as well, you may start using more than you can get, but then you trade, or you sort of make your colony work around the limitations. If you have lots of stone and marble, get it, sell it, buy the iron you might need for troops... etc...

Ive only played the first 5 or so maps though. Also its got an interesting leveling/family system that helps you and is kinda neat!
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
markot said:
You cant really use up resources, you have to spend some on upkeep, but you can always get more, and with research you can get more from your farms/mines and what notses.

You might start off with 1 lumber camp or brick making house, but as you expand, you need more to keep up with the upkeep of your buildings and what not, and so you can build more. Also you can trade everything and buy what you need, sell what you have an excess of.

Mines and what not never run out as well, you may start using more than you can get, but then you trade, or you sort of make your colony work around the limitations. If you have lots of stone and marble, get it, sell it, buy the iron you might need for troops... etc...

Ive only played the first 5 or so maps though. Also its got an interesting leveling/family system that helps you and is kinda neat!

Ah okay, sounds pretty okay to me :) Anyway, off to play the tech tree modded CivCity :D

Lumine said:
I'm on Win7 64bit and a DX11 (x460) card. Grand Ages runs fine for me.

Thanks :) Good to know its not a wider problem.
 
markot said:
You cant really use up resources, you have to spend some on upkeep, but you can always get more, and with research you can get more from your farms/mines and what notses.

You might start off with 1 lumber camp or brick making house, but as you expand, you need more to keep up with the upkeep of your buildings and what not, and so you can build more. Also you can trade everything and buy what you need, sell what you have an excess of.

Mines and what not never run out as well, you may start using more than you can get, but then you trade, or you sort of make your colony work around the limitations. If you have lots of stone and marble, get it, sell it, buy the iron you might need for troops... etc...

Ive only played the first 5 or so maps though. Also its got an interesting leveling/family system that helps you and is kinda neat!

I dont know if its problems with the first maps, but yeah, the mines are what concerns me. You need x of stone to construct AND to conserve your buildings, so if you have a lot of buildings, you get out pretty fast of stone. Its not a problem with things like bricks or (relatively) wood. But with the things you can only put one or two, its rather difficult, even when you update them with the school to gather more materials.

--So yo need:
-1 insula for workers for one of the buildings (this building needs wood and bricks to be constructed and mantained)
-Brick building (needs wood and water, the water thing its easy to gather, in principle)
-Wood building
-Now you need two insulaes because you need 2 workers.
-1 farm and 1 buther shop, so the insulaes dont riot (it obviously needs wood and brick to be constructed and mantained)
-So now you want to expand a little, so you need to make a forum (that needs to get stone)
-So you see a place where you can gather stone, so you place a quarry there.
-Now you make equite buildings, but they riot if theres no fun buildings near them, like theaters... (this buildings cost wood, brick and stone to build and mantain)
-So you construct one therater (for example)
--By this time you probably cant build anything more becuase you cant gather more resources, heres when your city can fall apart:
-You need more stone (you have update the quarries to their fullest), but you cant gather any becuase all the stone is in another place of the map where you cant reach, becuase you need buildings near it.
-You start to get out of wood and bricks also, so you try to make more insulaes so this buildings can work (you need one for every working building), if you build more insulae, more wood and bricks will be used because of mantainance.
-So at the end, you will not have more resources to build insulaes, so you cant power up new material buildings, so you cant build more buidlings...
-And thats not even mentioning the riots becuase of no fun buildings, that need lots of stone, So the equite buildings start riots that fire your city (you have to demolish your buidlings so the other buildings dont catch fire). And you usually dont have materials for soldier buildings, that you need in the future.

So if someone can put a good guide of how to start for planning well the resources, I would be very pleased.
 

Volodja

Member
Well, it's the closing day of the sale and among the cheap games I bought today there are Children of the Nile+Expansions and Grand Ages+Expansion. I already bought CivCity when it was on sale. Hopefully they are different enough one from the other.

Mmh, it's been years since I've last played Caesar or Zeus.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Volodja said:
Well, it's the closing day of the sale and among the cheap games I bought today there are Children of the Nile+Expansions and Grand Ages+Expansion. I already bought CivCity when it was on sale. Hopefully they are different enough one from the other.

Mmh, it's been years since I've last played Caesar or Zeus.

Those 3 games are all VERY different. I mean they are in the same sub-genre but every games has quite different mechanics/structures you need to adapt to.

Erasus said:
Just got Grand Ages Rome because of the OP :) I hope I like it as I am not that into city building games.

Consider picking up CivCity. We got lots and lots of good responses for CivCity as the entry into the genre. Its easily accessible and still lots of fun. Grand Ages might be a bit too much for a first time player.
 

Double D

Member
Bought CivCity: Rome and Grand Ages last night because of this thread. Kind of disappointing that they don't work on my Macbook, because it seems like the kind of game I could sit on the couch and watch TV while I play. After discovering this, I found Civilization 4 (Mac compatible), and bought the complete pack for $6.24. Spent the rest of the evening getting arapped up in that.
 

oracrest

Member
srenity said:
K, GAF. I've bought CivCity and really like it so far (started on Campaign). I was looking for a sim game that's similar to Sierra's Caesar from back in the day and this seems pretty close!

For $1, it's a steal too. Thanks guys :D

The designer of Civcity worked on the Caesar series originally.
 
i'm not really a city building guy but before i went to sleep it just hit me why half of my houses didn't get used. it was outside of the area of effect :lol.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
1 hour left to buy these games on sale!
 

bill0527

Member
I bought Grand Ages Rome last night because of this thread.

It will not work at all. I click on the game in the library and I get the Steam overlay box saying, "Preparing to launch Grand Ages: Rome........". The box stays up for maybe 3 seconds, disappears, and then nothing.

Win 7 64-bit
C2D 2.14ghz
Radeon HD4850
4GB Memory.

I updated Catalyst and the drivers to the latest version this morning and ...nothing.

Not going to go into a big long tirade, especially over $5 I spent on the game and the xpac, but seriously, this is why I don't PC game much any more. I don't have time to troubleshoot this crap.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
bill0527 said:
I bought Grand Ages Rome last night because of this thread.

It will not work at all. I click on the game in the library and I get the Steam overlay box saying, "Preparing to launch Grand Ages: Rome........". The box stays up for maybe 3 seconds, disappears, and then nothing.

Win 7 64-bit
C2D 2.14ghz
Radeon HD4850
4GB Memory.

I updated Catalyst and the drivers to the latest version this morning and ...nothing.

Not going to go into a big long tirade, especially over $5 I spent on the game and the xpac, but seriously, this is why I don't PC game much any more. I don't have time to troubleshoot this crap.

Someone mentioned deactivating the Steam overlay got him rid of his problem. Maybe trying that?
And sorry :(
 

Ranger X

Member
bill0527 said:
I bought Grand Ages Rome last night because of this thread.

It will not work at all. I click on the game in the library and I get the Steam overlay box saying, "Preparing to launch Grand Ages: Rome........". The box stays up for maybe 3 seconds, disappears, and then nothing.

Win 7 64-bit
C2D 2.14ghz
Radeon HD4850
4GB Memory.

I updated Catalyst and the drivers to the latest version this morning and ...nothing.

Not going to go into a big long tirade, especially over $5 I spent on the game and the xpac, but seriously, this is why I don't PC game much any more. I don't have time to troubleshoot this crap.


Same for me. I am trying to find why. I also disabeled the steam overlay thing and it still doesn't work. I notice that we have the same series of videocards... I hope it's not the reason.


Anybody else that can't play Grand Ages with a Radeon HD 4xxx series maybe?
:(
 
Here are some threads about the game just not starting up, two different solutions.

http://forums.steampowered.com/forums/showthread.php?t=1341286 <-download directx from microsoft.

http://forum.kalypsomedia.com/showthread.php?tid=3681 <- turn off second display

Hopefully one of those will help.

Also if you go to the game executable (in the steam/commonapps/...... folder) right click on it, and select "Run in Windows XP" or "Run as Administrator" that has fixed some similar issues for people.
 

Ranger X

Member
Toma said:
Wait, what? We can move wares between warehouses? Please enlighten me :lol That would help immensely.

........

When you build/relocate houses, you can check the radius of it with the green circle on the ground. Didnt check that everything was still in reach?


- At least when you build a new wharehouse or granary, the goods are going there instead of going into the ones that were full. I'm sure my people lose some time commuting but I never had to move goods. I didn't know you can move goods anyways.

- When you relocate a house there's a green hollow around it to indicate it's reach. The problem is that when you place anything else on the map, there's no such indicator. I didn't know the water thing wasn't affecting all the map but I noticed some houses couldn't grow further -- now I know. I was lucking to have my houses near the river enough.
 

Suikoguy

I whinny my fervor lowly, for his length is not as great as those of the Hylian war stallions
I tried disabling steam by unchecking "Enable Steam Community In-Game" for Rome Grand Ages.

Same problem...

Also tried the XP compatibility mode
 

Ranger X

Member
Finally found something.
If I right click on the Grand Ages exe, I don't have "run in windows XP" option but I do have "run as an administrator" and while it didn't work, I finally got an error message.

It says "d3dx9_41.dll" cannot be found.

So looks like I simply need to find this file and drop it somewhere? How and where?
 

VicViper

Member
Ranger X said:
Finally found something.
If I right click on the Grand Ages exe, I don't have "run in windows XP" option but I do have "run as an administrator" and while it didn't work, I finally got an error message.

It says "d3dx9_41.dll" cannot be found.

So looks like I simply need to find this file and drop it somewhere? How and where?

Go to \Steam\steamapps\common\grand ages rome, run vcredist_x86.exe and dxsetup.exe from the DirectX subfolder. For some reason, these components appear to not be installing correctly for the Steam version of the game.

This should fix the error.

EDIT: Apparently the game engine has trouble detecting valid resolutions/refresh rates upon start, so make sure both your video card and monitor/display driver are reporting the same resolutions and refresh rates.
 
Ranger X said:
Finally found something.
If I right click on the Grand Ages exe, I don't have "run in windows XP" option but I do have "run as an administrator" and while it didn't work, I finally got an error message.

It says "d3dx9_41.dll" cannot be found.

So looks like I simply need to find this file and drop it somewhere? How and where?


If VicViper's solution doesn't work then downloading and installing this _should_ do it:

http://www.microsoft.com/downloads/...38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en

The joys of PC Gaming...
 

vocab

Member
VicViper said:
Go to \Steam\steamapps\common\grand ages rome, run vcredist_x86.exe and dxsetup.exe from the DirectX subfolder. For some reason, these components appear to not be installing correctly for the Steam version of the game.

This should fix the error.

EDIT: Apparently the game engine has trouble detecting valid resolutions/refresh rates upon start, so make sure both your video card and monitor/display driver are reporting the same resolutions and refresh rates.


Ya, one time Steam didn't install GFWL for one of my games, and it didn't work. I had to install it manually through the steam folder.
 

Suikoguy

I whinny my fervor lowly, for his length is not as great as those of the Hylian war stallions
VicViper said:
Go to \Steam\steamapps\common\grand ages rome, run vcredist_x86.exe and dxsetup.exe from the DirectX subfolder. For some reason, these components appear to not be installing correctly for the Steam version of the game.

This should fix the error.

EDIT: Apparently the game engine has trouble detecting valid resolutions/refresh rates upon start, so make sure both your video card and monitor/display driver are reporting the same resolutions and refresh rates.

Already tried that, also got the newest redist from Microsoft's site;

Does the config file have the resolution setting in it?
If so could you post an example file?

Edit: It certainly appears to be something with the resolution.
I set my display to 1024x768 and reboot, the go to launch the game and it launches but I can't see anything as the display is out of range.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Ranger X said:
I had tried VicViper solutions before so I tried your link, rebooted and TADAAAAA! It works! I really don't understand why but it works. :lol

Now I will have no life...

YES :D

One problem down. Glad to hear man.
Now we only need to take care of Suiko =/ But he seems to come along as well. Hopefully you can get it to run as well!

And I already asked a mod about a thread title change.. Didnt answer or do anything up to now. Would it be rude to ask another one? Dont want to bother them too much :lol

If a mod is by any chance reading this:
"CivCity: Rome/Grand Ages: Rome |OT| Rome WAS build in one day"
would be my preferred choice.

And did you people actually realized that there was someone answering in this thread who worked at the CivCity? :lol The last pages were a bit fast here and there, so I cant blame you ;)
 

zankara

Member
Toma said:
Wait, what? We can move wares between warehouses? Please enlighten me :lol That would help immensely.

Yup, Just click on a warehouse/granary the wares are in then click the small Donkey icon in the top left and Choose which warehouse/granary you want to send the wares to. This has been so useful in getting the necessary wares closer to my houses. As I mentioned before the only caveat is that you can only move one ware at a time.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
zankara said:
Yup, Just click on a warehouse/granary the wares are in then click the small Donkey icon in the top left and Choose which warehouse/granary you want to send the wares to. This has been so useful in getting the necessary wares closer to my houses. As I mentioned before the only caveat is that you can only move one ware at a time.

Well one at a time is a VAST improvement over the thought that its not possible. :lol

Thanks!

Btw, my gf is emperor. I think she is the first to beat the game here :lol She still has a few levels that she didnt play yet.
 

Ranger X

Member
So what's up with the ressources' problem in Grand Ages?
What is it exactly?
Do we really run out of stuff like it sort of breaks the game?
Any mod for fixing this?
 

Suikoguy

I whinny my fervor lowly, for his length is not as great as those of the Hylian war stallions
Toma said:
YES :D

One problem down. Glad to hear man.
Now we only need to take care of Suiko =/ But he seems to come along as well. Hopefully you can get it to run as well!

And I already asked a mod about a thread title change.. Didnt answer or do anything up to now. Would it be rude to ask another one? Dont want to bother them too much :lol

If a mod is by any chance reading this:
"CivCity: Rome/Grand Ages: Rome |OT| Rome WAS build in one day"
would be my preferred choice.

And did you people actually realized that there was someone answering in this thread who worked at the CivCity? :lol The last pages were a bit fast here and there, so I cant blame you ;)

I have it working, sort of.

It had to do with my monitor and it's resolution problems i've had since I got it.
For every other game it would work fine, but not this one, lol.

If I can get it to sync up properly, it will work, but I can't figure out how to get the monitor to sync up with the computer to get the proper display modes on command.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Suikoguy said:
I have it working, sort of.

It had to do with my monitor and it's resolution problems i've had since I got it.
For every other game it would work fine, but not this one, lol.

If I can get it to sync up properly, it will work, but I can't figure out how to get the monitor to sync up with the computer to get the proper display modes on command.

Great to hear :) Thanks for letting us know. So now people can actually concentrate on enjoying the games and talking about strategies. Seems there is some need for Grand Ages ressource strategies here. Cant play it for now. Some exams upcoming :(
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Btw, there is multiplayer in Grand Ages, right? Anyone checked how it works? Guess we'll never have as much chances to get a good game running as right now with all the people here.
 

Ranger X

Member
Toma said:
Btw, there is multiplayer in Grand Ages, right? Anyone checked how it works? Guess we'll never have as much chances to get a good game running as right now with all the people here.

I didn't check it yet. In fact I am not even playing Gran Ages yet. I want to get sick of CivCity first while I am addicted. lol

By the way, would your girfriend happen to know what the hell is up with homeless people in CivCity? I normally have more of those than any other type of citizen and it doesn't seem to cause anything. I also don't know how to get rid of them. At some point you have so many that it's impossible to clear them anymore. At least it doesn't seem to go against happiness rating (wierd!).
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Ranger X said:
I didn't check it yet. In fact I am not even playing Gran Ages yet. I want to get sick of CivCity first while I am addicted. lol

By the way, would your girfriend happen to know what the hell is up with homeless people in CivCity? I normally have more of those than any other type of citizen and it doesn't seem to cause anything. I also don't know how to get rid of them. At some point you have so many that it's impossible to clear them anymore. At least it doesn't seem to go against happiness rating (wierd!).

Not against happiness rating? You have a housing rating that will be constantly at -5. If you build some "Ghettos" you dont care about a bit outside of town, you have a better housing situation and a bit more income.

And yeah, rocking CivCity before GrandAges seems like a good idea. Might take a bit longer for me because I am playing with the techtree mod now :lol. Takes a bit longer because I need to research for buildings first.
 

Ranger X

Member
Toma said:
Not against happiness rating? You have a housing rating that will be constantly at -5. If you build some "Ghettos" you dont care about a bit outside of town, you have a better housing situation and a bit more income.

Actually, my housing stat was always neutral. Also, I tried to build more houses in order to get rid of homeless people but it simply creates "empty shacks". In short, no one gives a shit about my ghettos unless I put jobs around. And now this is a problem because if you put jobs, they will take food and then I always run out of food in the granaries because of that and the homeless are always rising in numbers the more you build houses. So it's a never ending cycle.

many homeless > build homes > need jobs > takes food > more fields > city grows > more homeless people
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Ranger X said:
Actually, my housing stat was always neutral. Also, I tried to build more houses in order to get rid of homeless people but it simply creates "empty shacks". In short, no one gives a shit about my ghettos unless I put jobs around. And now this is a problem because if you put jobs, they will take food and then I always run out of food in the granaries because of that and the homeless are always rising in numbers the more you build houses. So it's a never ending cycle.

many homeless > build homes > need jobs > takes food > more fields > city grows > more homeless people

Most of the time I put them near the outskirts of my town so that they are near enough to get to 1 or 2 shops and with a well in the middle. Most of the time they take what they get though :D
Sleeping in a Ghetto with a wall above the head seems to beat sitting at the town hall forever. At least if they have a bit of water around to justify the first need to level up.

And thanks to the mod for changing the thread title :) Much appreciated.
 
SpacePirate Ridley said:
-Now you make equite buildings, but they riot if theres no fun buildings near them, like theaters... (this buildings cost wood, brick and stone to build and mantain)
-So you construct one therater (for example)
--By this time you probably cant build anything more becuase you cant gather more resources, heres when your city can fall apart:
Just a minor point, but plazas are a good way to get a basic level of entertainment to stop the equites from rioting (which sucks hard when they do).

They work like granaries for food as far as not stacking toward higher levels of entertainment, but just cost denarii and don't have any upkeep. Got to make sure those equites are employed, though, or they'll need more entertainment than plazas provide.
 

Ranger X

Member
Toma said:
Most of the time I put them near the outskirts of my town so that they are near enough to get to 1 or 2 shops and with a well in the middle. Most of the time they take what they get though :D
Sleeping in a Ghetto with a wall above the head seems to beat sitting at the town hall forever. At least if they have a bit of water around to justify the first need to level up.

And thanks to the mod for changing the thread title :) Much appreciated.

Ok so those naked dudes at the town hall are the homeless? lol
Maybe your cheap house needs to be near the town hall. You know, maybe they don't have much energy to walk at the other side of the map to sleep under a blanket held by 4 branches. :lol
 

zankara

Member
Ranger X said:
Ok so those naked dudes at the town hall are the homeless? lol
Maybe your cheap house needs to be near the town hall. You know, maybe they don't have much energy to walk at the other side of the map to sleep under a blanket held by 4 branches. :lol

I'm pretty sure the naked dudes at the town hall are ones without jobs. Once they get jobs they will then become homeless but sleep at the job (you can see this) unless you build houses by where they work.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
zankara said:
I'm pretty sure the naked dudes at the town hall are ones without jobs. Once they get jobs they will then become homeless but sleep at the job (you can see this) unless you build houses by where they work.

Zankara is right. Didnt phrase that right. And I really should be getting some sleep. 5 AM over here. Damn strategy games..
 

Ranger X

Member
zankara said:
I'm pretty sure the naked dudes at the town hall are ones without jobs. Once they get jobs they will then become homeless but sleep at the job (you can see this) unless you build houses by where they work.

Ok so if I build a house too far from their job, they won't take it?
This is wierd because for the other way around, looks like they can walk miles!! If you build a field or something very far from your people, you will see little dudes run from the other side of the map if need be, just so they go have a job there.

I always have a bad employment rating when my cities are getting bigger. In the beginning it's easy, each time you have 100 homeless you build 1 house. But I can never keep up. It would have been good to have a stat about how many jobs a building gives when you're about to build it. This way I could always have houses accordingly.
 
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