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Dragon's Dogma 2 |OT| Pawnworld

SCB3

Member
Yeah, but that really isn't much of a "point of no return" warning. I was certainly not ready for the end-game boss fight so I reverted back to the inn save and figured out how to get back to the camp using that ridiculous gondola lift thing with all the annoying harpies. Don't really care for this final area much, honestly.
Oh yea its a easy to miss thing, a random guard does pretty much warn you "hey this is gonna be tough you may wanna rest up in that inn up there" and thats it, thats the entire warning
 
So apparently, DD2 had a team of just 392 people working on it. Compare that number to other Capcom games like SF6 (~1800) or DMC V (~1200) and it's obvious that Capcom doesn't really give too many fucks about this series, even after all the success of the original game.
Nah this list is incomplete, the other games list every single thing and studios worked with individually, the dd2 list makes no mention of other studios or technology partners, QA, or orchestra. Even the first game list more than 600 people this way.
 

SlimySnake

Flashless at the Golden Globes
I just opened the magic door in Bathal and am being told to go volcano island. How close am i to the end?
 

ssringo

Member
I just opened the magic door in Bathal and am being told to go volcano island. How close am i to the end?
The end is on the other side of the island. There's stuff to do there but nowhere near as much as the rest of the map. You'll at least want to do the dwarf quest at the beginning and the quest at the hotspring with the guy asking for drinks though.
 

Agent_4Seven

Tears of Nintendo
So, there's an option to open and close the visor of the helmet from the inventory screen.

Found this out after 140 hours of playtime.

wtf GIF
Lol. Capcom sure as shit don't like to explain some of their bizarre design decisions like this :messenger_tears_of_joy:

I mean, it's not a big thing of course, but... can you... maybe... tell us that we can do it after we first equip a helmet?:unsure:

The game needs proper hide helmet option though.
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Post-game/ending advice:
Make sure to max your pawn's affinity before tackling on the true ending of the game, or you might miss on quite a emotial scene.

I got the full scene, didn't know it was because of that.
 
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Exentryk

Member
I also just found the Sphinx after so many hours. There were so many places to explore that I went everywhere else but there. Managed to find another place with treasure chests, but seems like this might be a future location for the Sphinx. Only did the first riddle so far, but it was pretty cool. Hopefully the rest are fun and clever as well.

In terms of gameplay progress, I've mastered Archer, Mystic Spearhand, Fighter and now on Sorcerer for the Arisen. Sorcerer is pretty neat with levitate and quickspell. Just flying around the world casting spells definitely gives you that feeling of a Sorcerer. So well done game.

Story progress is still up to Bakbattahl. Only have one quest showing, but I'm going to clean up the entire map that is accessible so far before progressing. Plus I have lots of other classes to level, so it's all fun.

dO3v2s1.jpg

v0VC2gS.jpg
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Hopefully the rest are fun and clever as well
I found them all quite clever and entertaining. Except maybe two of them... since one of them completely filtered me and the other one requires you having a very good memory.

You can hear all of them with no issue except the riddle of rumination, since that one's timed and the timer kicks off as soon as you hear it.
 

Yerd

Member
Ah so that is why one of my pawns (not my main) keeps holding her head, staggering and/or slumping after battle. Is it a question of just swapping her out/throwing her off a cliff?
That might be something else. That sounds more like a stamina dumping ability. Celestial Paen dumps all stamina at the end of the spell. Arc if Might too. You cand stand by them if you pay attention and hit B or O to "cheer up" thats the prompt. Like when you run out of stamina and they help you. It's the same thing.
 

MagiusNecros

Gilgamesh Fan Annoyance
So apparently, DD2 had a team of just 392 people working on it. Compare that number to other Capcom games like SF6 (~1800) or DMC V (~1200) and it's obvious that Capcom doesn't really give too many fucks about this series, even after all the success of the original game.
I mean they cut out Brontide. A whip made out of Lightning. Pretty clear they didn't care too much.

 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
I mean they cut out Brontide. A whip made out of Lightning. Pretty clear they didn't care too much.
Yeah, they got rid of way too many spells. Hope they end up adding them later on even if it's through a DLC expansion.
 

MagiusNecros

Gilgamesh Fan Annoyance
Yeah, they got rid of way too many spells. Hope they end up adding them later on even if it's through a DLC expansion.
Yeah they nuked Mage/Sorcerer Spell list. No Dark Magic. No Gicel or Miasma which is IMO a crime. OG Frigor with a upwards Ice Spike is ironically used by Lich enemies and they also get a circular Fire AoE which I assume is just DD2 version of Comestion. No channeled spells. NO GRAPNEL.

I honestly would remove Galvanize for Spellhold for the Strong attack button.

I ultimately would prefer just removing RB skills entirely in favor of 8 skills you can set.

You can't target anything manually with spells like Maelstrom anymore. And Maelstrom has no draw in effect. You have to land the hit or throw an enemy into the tornado.

They really lost their trolley when it comes to Sorcerer. Like Sorcerer is still strong but limiting them to Bolide, Maelstrom and Augural Flare makes the class pretty boring overall.

It's pretty clear most of their attention went to Warrior, Thief, Spearhand, Magick Archer. And even Magick Archer kind of got screwed with less skills and had all their dagger magic gutted and removed.
 

SCB3

Member
And I'm done, actually finished the game, the last boss was easier than every other Dragon in the game ffs, was to be expected though, the last couple of hours are very good though, story is non existent but yea overall I enjoyed it, I'm not likely to stick around for the end end game, but a solid 8/10 for me in the end, even with the shortcomings I detailed in this OT
 

Kacho

Member
And I'm done, actually finished the game, the last boss was easier than every other Dragon in the game ffs, was to be expected though, the last couple of hours are very good though, story is non existent but yea overall I enjoyed it, I'm not likely to stick around for the end end game, but a solid 8/10 for me in the end, even with the shortcomings I detailed in this OT
Did you get to the post game?
 

adamsapple

Or is it just one of Phil's balls in my throat?
I think I'm hearing near the end-game Godsbane stuff.

The Carts aren't working anymore, even if I "wait" at the post.

Is this supposed to happen, or a bug?

edit: Nevermind, just as I typed this post and tried again, the cart appeared.
 
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Kacho

Member
Horizon Zero Dawn feels so tame compared to this. 😞

I think I need a palate cleanser before jumping into another open world. Maybe some EDF.
 
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Topher

Gold Member
I don't like fighter at all. Think I'm done maxing out vocations. Going back to Thief for a bit. Still gotta find that nippleless Sphinx.

How is magic archer?
 

DavidGzz

Member
Horizon Zero Dawn feels so tame compared to this. 😞

I think I need a palate cleanser before jumping into another open world. Maybe some EDF.

So, many will laugh at me, but I think going back to ER will as well. I just love the physics, climbing enemies, a full party, the spell effects, how often you can get the high ground to work for or against you. It's going to feel stiff in comparison and I already bought the DLC but besides the monk like attacks and seeing the new lore and enemies, I am not as excited for it anymore.
 

DavidGzz

Member
Turned up saturation. No more bland colors. Also, spell lock on from far away plus insta-spell cast make mage a blast! Maybe a little OP but with the diffuculty mod, it pays to get the drop on some mobs since I am using Un upgraded starter gear and only one pawn in NG plus.

urvY4CT.jpg
 

Meicyn

Gold Member
So, many will laugh at me, but I think going back to ER will as well. I just love the physics, climbing enemies, a full party, the spell effects, how often you can get the high ground to work for or against you. It's going to feel stiff in comparison and I already bought the DLC but besides the monk like attacks and seeing the new lore and enemies, I am not as excited for it anymore.
I like the encounter design in Elden Ring a lot more as enemies are thoughtfully placed, whereas Dragon’s Dogma 2 is very… strange. It’s really absurd how every major road used by oxcarts is loaded with monsters. There’s also a lot more enemy variety, and I’m seriously disappointed in that aspect of Dragon’s Dogma 2.

But you’re not wrong… in Elden Ring, hacking away at the feet of an enemy whose choreography I can’t see because the enemy is too large to fit in the screen made me hate fighting giant bosses. The fire giant was the most egregious example IMO. Fromsoft’s combat system falls apart if you can’t read what the enemy is doing and react accordingly. It’s why they usually made their enemies a bit larger than human size, so you can see animations better. I loved Elden Ring a ton, but the oversized boss fights were dumb as hell. Malenia was a fun fight because it’s completely fair and you can see everything.

I’ll definitely be playing Shadow of the Erdtree, but all I’ll be thinking about the entire time is how it’d be nice if I could climb monsters and stab them in the face.
 

Kacho

Member
So, many will laugh at me, but I think going back to ER will as well. I just love the physics, climbing enemies, a full party, the spell effects, how often you can get the high ground to work for or against you. It's going to feel stiff in comparison and I already bought the DLC but besides the monk like attacks and seeing the new lore and enemies, I am not as excited for it anymore.
I love Miyazaki games, but yeah I think you’re right.

I was kinda ho hum on Elden Ring when it was fresh. Like obviously it’s an amazing game that was a blast to play, but going back to the Souls style combat after Sekiro was a huge downgrade. Now that I’ve played DD2 I’ll probably have the same feeling again.

That said, finding out how to stagger the ever living hell out of Elden Ring bosses was tip top stuff.
 

Yerd

Member
So, many will laugh at me, but I think going back to ER will as well. I just love the physics, climbing enemies, a full party, the spell effects, how often you can get the high ground to work for or against you. It's going to feel stiff in comparison and I already bought the DLC but besides the monk like attacks and seeing the new lore and enemies, I am not as excited for it anymore.

People that love Dragon's Dogma, love Dragons' Dogman. Then there is everyone else with their wrong opinions.

I love the mechanics of DD. I just wish they didn't neuter all the vocations by removing 4 skills from use.

There's another thing they need to fix ASAP, which doesn't hinder any of their vision or intention, that's being able to equip gear from the stash. It was in DDDA.

I gave up on Warfarer, I like it, but I wanted full on use of skills again. I switched to Warrior while I'm out here fighting these puss dragons and evacuating. I maxed the vocation a long time ago, but didn't get the master scroll until just before starting end game. So, I'm trying that out on the 2 times it's actually useful. I need 5 skill slots. I would be fine with 5. I don't need all 8 from yore. I need a distance ability for all these assholes that constantly backpedal.

I like the encounter design in Elden Ring a lot more as enemies are thoughtfully placed, whereas Dragon’s Dogma 2 is very… strange. It’s really absurd how every major road used by oxcarts is loaded with monsters. There’s also a lot more enemy variety, and I’m seriously disappointed in that aspect of Dragon’s Dogma 2.

But you’re not wrong… in Elden Ring, hacking away at the feet of an enemy whose choreography I can’t see because the enemy is too large to fit in the screen made me hate fighting giant bosses. The fire giant was the most egregious example IMO. Fromsoft’s combat system falls apart if you can’t read what the enemy is doing and react accordingly. It’s why they usually made their enemies a bit larger than human size, so you can see animations better. I loved Elden Ring a ton, but the oversized boss fights were dumb as hell. Malenia was a fun fight because it’s completely fair and you can see everything.

I’ll definitely be playing Shadow of the Erdtree, but all I’ll be thinking about the entire time is how it’d be nice if I could climb monsters and stab them in the face.

This can be a problem in DD too. When you are climbing and the camera doesn't keep up with your position you can't figure out where you are on the monster. Or the monster's body is blocking your view. Sometimes you can even fight the game with what direction you want to crawl on the monster. Trying to climb up the neck but it climbs on top instead. Same issues with DD1.
 
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DavidGzz

Member
I like the encounter design in Elden Ring a lot more as enemies are thoughtfully placed, whereas Dragon’s Dogma 2 is very… strange. It’s really absurd how every major road used by oxcarts is loaded with monsters. There’s also a lot more enemy variety, and I’m seriously disappointed in that aspect of Dragon’s Dogma 2.

But you’re not wrong… in Elden Ring, hacking away at the feet of an enemy whose choreography I can’t see because the enemy is too large to fit in the screen made me hate fighting giant bosses. The fire giant was the most egregious example IMO. Fromsoft’s combat system falls apart if you can’t read what the enemy is doing and react accordingly. It’s why they usually made their enemies a bit larger than human size, so you can see animations better. I loved Elden Ring a ton, but the oversized boss fights were dumb as hell. Malenia was a fun fight because it’s completely fair and you can see everything.

I’ll definitely be playing Shadow of the Erdtree, but all I’ll be thinking about the entire time is how it’d be nice if I could climb monsters and stab them in the face.


Agreed in everything. After getting used to a zoomed out camera in DD2(mod) I'll be looking for one for ER. It's so nice being able to see everything. Harpy locations, being able to see above my mages frigor spell, etc. It would be nice for really big enemies in ER.
 

Meicyn

Gold Member
That said, finding out how to stagger the ever living hell out of Elden Ring bosses was tip top stuff.
Hell yes. I live for staggering bosses. My Dragon’s Dogma 2 character is essentially the same as my Elden Ring character. Muscle-bound, minimally clothed, sweaty filthy barbarian who crushes his enemies, sees them driven before him, and hears the lamentations of their women. Ultimate power fantasy type shit.

This can be a problem in DD too. When you are climbing and the camera doesn't keep up with your position you can't figure out where you are on the monster. Or the monster's body is blocking your view. Sometimes you can even fight the game with what direction you want to crawl on the monster. Trying to climb up the neck but it climbs on top instead. Same issues with DD1.
Agreed on moving around on the enemy being frustrating sometimes, have encountered that of course. Generally though, when you are scaling a monster you are often safer than if you were on the ground and have time to adjust whereas in Elden Ring, the inability to see enemy choreography is infinitely more frustrating because enemy attacks are way more lethal. I had more trouble with the fire giant and elden beast than I did Malenia, and it had everything to do with monster size.

TLDR, camera issues are a nuisance at best in Dragon’s Dogma whereas in Elden Ring, they are infuriating when I die to stuff I can’t see as someone who plays melee.
 
Endgame isn't as bad as I thought it would be (hearing about the time limit was concerning), but one thing that is undoubtedly a step back from DD1's endgame is that there is no Ur Dragon equivalent in DD2. That was a fun endgame fight to participate in.
 
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bender

What time is it?
Endgame isn't as bad as I thought it would be (hearing about the time limit was concerning), but one thing that is undoubtedly a step back from DD1's endgame is that there is no Ur Dragon equivalent in DD2. That was a fun endgame fight to participate in.

I thought the endgame was aggressively terrible, especially the boss designs. It really soured my overall impression of the game or will to play it again.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Just a couple of screens.

Feels like I'm in the end-game now.

Story Progress:


Just killed the Giganatus, kinda cheesed it and used the Arrow of Unmaking I got from the Sphinx. Pausing for the night.

I was afraid that I might have to change vocation to Archer to use it, since I never upgraded it beyond needing it for one specific side quest, but this Warfarer Vocation lets you equip multiple weapon sets and change them while playing, which solved that problem for me right up.


H2RGeIe.jpeg


WpLBkdV.jpeg


t8xX6Wn.jpeg
 

ssringo

Member
Story Progress:

Just killed the Giganatus, kinda cheesed it and used the Arrow of Unmaking I got from the Sphinx. Pausing for the night.
Did you finish the Sphinx riddles? If not...

You should buy another Arrow from the Dragonforged. Then...
Finish all the riddles then attack the Sphinx before she flies off. Then shoot her with it. Unless you're a bad enough dude to take her out straight up. But if she bails, you don't get another chance.
 
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