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Zelda Skyward Sword Spoiler Thread: Retelling the Legend without the black bars

I can understand why they gave you a break between Ghirahim and Demise, but if the game made you fight Demise right after, it would have definitely contributed to a more epic feeling.
 

[Nintex]

Member
I can understand why they gave you a break between Ghirahim and Demise, but if the game made you fight Demise right after, it would have definitely contributed to a more epic feeling.

Perhaps, but still Twilight Princess has a boss battle sequence unlike any other game.

Ganondorf takes over Zelda's body
Link defeats puppet Zelda with the help of Midna.
Ganondorf reforms as beast ganon
Link defeats beast ganon, they set the corpse on fire
Ganon returns in god form, Midna blows up Hyrule Castle
Ganondorf crushes Midna's magical helmet, kills(?) her
Ganondorf comes rushing towards you with his dark warriors of sorts
Zelda prays for the spirits to help, the Spirits give Zelda the light arrows, Link shows his loyalty
Link and Zelda defeat Ganondorf on horseback
Ganondorf stands up again, challenges Link to a duel
Ganondorf gets stabbed in the chest
Zant breaks his own neck(?), taking Ganondorf with him
Ganondorf slowly dies, yet does not fall
Midna is revived by the Light Spirits

Not even fan fiction manages to be this epic.
 
The only reason Minish Cap is considered by some to be the first is because of the hat, which is stupid.

It's the first in the "Four Sword" games, yes, but I'm not convinced for the rest of the timeline.

Besides, with SS, Minish Cap can't be first, since in MC Hyrule has a name and a king already, which SS doesn't.

Its almost like Nintendo doesn't give much thought to the timeline!
 
I can understand why they gave you a break between Ghirahim and Demise, but if the game made you fight Demise right after, it would have definitely contributed to a more epic feeling.

It would've been cool if you did fight Demise then and there, but it was an unwinnable fight. The ZoE games do it well where you fight, lose, and the game continues. It's a nice way to setup how strong an enemy. Obviously, Mega Man X does it, as do a few other games.

It could have shifted around the game progression a bit to work. I mean, you barely use the incomplete master sword before Zelda enchants it. If there was another dungeon in the past, maybe even going cliche and making it the temple of time, to complete the blade, it could have worked that way.

But it's no big deal. In the end it still make Demise seem so cocky to let Link run around before fighting him. Besides, I didn't bother waiting. I jumped into the battle without full health and wrecked him.
 

kunonabi

Member
[Nintex];33106983 said:
Perhaps, but still Twilight Princess has a boss battle sequence unlike any other game.

Ganondorf takes over Zelda's body
Link defeats puppet Zelda with the help of Midna.
Ganondorf reforms as beast ganon
Link defeats beast ganon, they set the corpse on fire
Ganon returns in god form, Midna blows up Hyrule Castle
Ganondorf crushes Midna's magical helmet, kills(?) her
Ganondorf comes rushing towards you with his dark warriors of sorts
Zelda prays for the spirits to help, the Spirits give Zelda the light arrows, Link shows his loyalty
Link and Zelda defeat Ganondorf on horseback
Ganondorf stands up again, challenges Link to a duel
Ganondorf gets stabbed in the chest
Zant breaks his own neck(?), taking Ganondorf with him
Ganondorf slowly dies, yet does not fall
Midna is revived by the Light Spirits

Not even fan fiction manages to be this epic.

I was seriously spent after that final sequence. SS really doesn't match up. I honestly I thought SS it hit a peak with Zelda putting herself to sleep but the rest of the game never seemed to really raise the stakes after that.
 

RagnarokX

Member
[Nintex];33106983 said:
Perhaps, but still Twilight Princess has a boss battle sequence unlike any other game.

Ganondorf takes over Zelda's body
Link defeats puppet Zelda with the help of Midna.
Ganondorf reforms as beast ganon
Link defeats beast ganon, they set the corpse on fire
Ganon returns in god form, Midna blows up Hyrule Castle
Ganondorf crushes Midna's magical helmet, kills(?) her
Ganondorf comes rushing towards you with his dark warriors of sorts
Zelda prays for the spirits to help, the Spirits give Zelda the light arrows, Link shows his loyalty
Link and Zelda defeat Ganondorf on horseback
Ganondorf stands up again, challenges Link to a duel
Ganondorf gets stabbed in the chest
Zant breaks his own neck(?), taking Ganondorf with him
Ganondorf slowly dies, yet does not fall
Midna is revived by the Light Spirits

Not even fan fiction manages to be this epic.
None of the final battle in TP felt epic to me. It felt like a rushed hodgepodge of disjointed ideas. The only part where it started to feel epic was when Link and Ganon crossed swords. SS would have been more intense without the break between Ghirahim and Demise, but that was the most epic fight sequence since Wind Waker's amazing final boss.
 

ASIS

Member
None of the final battle in TP felt epic to me. It felt like a rushed hodgepodge of disjointed ideas. The only part where it started to feel epic was when Link and Ganon crossed swords. SS would have been more intense without the break between Ghirahim and Demise, but that was the most epic fight sequence since Wind Waker's amazing final boss.

WHAAAAAAAT?!!!

No, SS has an amazing ending, but if your talking about final boss sequences TP has the best (THE BEST) out of any game to date. Hell even outside the Zelda series.

It was like boss fight after boss fight after boss fight, it never stopped. Everyone was different and completely epic in it's own way.

If you are talking about single boss fights (for instance, Demise versus Ganondorf) then I'd agree, SS was better. If you are talking about the ending as a whole (including final dungeons + story) then I also think SS is better.

But final sequence vs. sequence, no I'm sorry, TP is unbeatable in that regard.
 
TP lets you distract Ganon using the fishing rod. SS does not let you fuck with Demise using the bug-catching net.

I won't say which is better.
 
Well I'd take this explanation too. The Zelda games are really great as Stand-Alone, so it shouldn't be a problem. It's just us really loving fanwanking a bit too much.

The timeline exists, sure, but the timeline was never the big focus. I'm pretty sure they just make the game and then decide where it fits in later. For what it is worth, Skyward Sword definitely focused on the timeline more than other Zeldas.
 

FreeMufasa

Junior Member
[Nintex];33106983 said:
Perhaps, but still Twilight Princess has a boss battle sequence unlike any other game.

Ganondorf takes over Zelda's body
Link defeats puppet Zelda with the help of Midna.
Ganondorf reforms as beast ganon
Link defeats beast ganon, they set the corpse on fire
Ganon returns in god form, Midna blows up Hyrule Castle
Ganondorf crushes Midna's magical helmet, kills(?) her
Ganondorf comes rushing towards you with his dark warriors of sorts
Zelda prays for the spirits to help, the Spirits give Zelda the light arrows, Link shows his loyalty
Link and Zelda defeat Ganondorf on horseback
Ganondorf stands up again, challenges Link to a duel
Ganondorf gets stabbed in the chest
Zant breaks his own neck(?), taking Ganondorf with him
Ganondorf slowly dies, yet does not fall
Midna is revived by the Light Spirits

Not even fan fiction manages to be this epic.

YES! and i'm glad to see it getting appreciation. I remember during the TP backlash years people were stating how rubbish this was.

After Gannon I remmber being kind of dissapointing thinking that was it? Then the horse-back fight and I was fully satisfied. Then out of nowhere a one on one epic duel which was the perfect ending to a great series of bosses.

Although the Demise duel was better than the Gannondorf duel, I too was left with a that's it? feeling after especially as I was expecting an extended boss flurry like TP.
 

RagnarokX

Member
WHAAAAAAAT?!!!

No, SS has an amazing ending, but if your talking about final boss sequences TP has the best (THE BEST) out of any game to date. Hell even outside the Zelda series.

It was like boss fight after boss fight after boss fight, it never stopped. Everyone was different and completely epic in it's own way.

If you are talking about single boss fights (for instance, Demise versus Ganondorf) then I'd agree, SS was better. If you are talking about the ending as a whole (including final dungeons + story) then I also think SS is better.

But final sequence vs. sequence, no I'm sorry, TP is unbeatable in that regard.

TP's just felt, empty. It's hard to describe. It just felt drawn out getting to the actual good part; one on one with swords. I guess it didn't hurt that it came at the end of the worst dungeon in the game. I could see them trying to make it epic with stuff like having the resistence show up to kill an enemy for Link (which was a laughably bad attempt) but the actual substance of the fights was rather mundane. Beast Ganon and sword Ganon were the only two interesting parts. Puppet Zelda was just Ganon Tennis again and the horse chase was stupid. Maybe it was because it felt like a lot of build up with no payoff. I mean they build up the fused shadow all game and then you finally get the whole thing and Midna just turns into some kind of multiarmed monster in a couple of cutscenes and doesn't accomplish much with it. Hyrule castle is a barrent joke.
 

Gummb

Our lives begin to end the day we become silent about Rayman Legends Wii U.
Twilight Princess's ending sequences from the final boss to the end of the credits is unmatched in Zelda's history. However, I agree that the ideas were a little disjointed, and each of the 4 parts had to present a semi-easy boss in order to make way for the next segment. Truly, I just wish Nintendo would kick our ass with a final boss.

The same goes for Demise, he was built up to no end, and though he is singularly the best final boss Nintendo has made, he just wasn't enough.
 

Gummb

Our lives begin to end the day we become silent about Rayman Legends Wii U.

RagnarokX

Member
Yeah, I can understand the cookie-cutter argument.

However, let us also compare the music --

----- ----- -----

TP's ridiculously amazing, yet un-orchestrated final boss music: http://www.youtube.com/watch?v=vzB_ZcTvBmk#t=5m50s

(listen to how good an orchestrated version would have been here: http://www.youtube.com/watch?v=nKhL...eo&playnext=1&list=PL8069905D1FBB2391#t=6m34s

----- ----- -----

SS's great beginning, but pretty bad final boss music: http://www.youtube.com/watch?v=StpCyoK25OQ
I was too busy using my sword as a lightning rod and slinging lightning around to notice :p

Actually SS's final boss is fine and appropriately epic. It just doesn't have the emotional attachment you have to Ganon's theme.

If only this was orchestrated: http://www.youtube.com/watch?v=FODTJjiDtK0

http://www.youtube.com/watch?v=4VWypmrAj5o#t=7m37s
 

Gummb

Our lives begin to end the day we become silent about Rayman Legends Wii U.
I was too busy using my sword as a lightning rod and slinging lightning around to notice :p

Actually SS's final boss is fine and appropriately epic. It just doesn't have the emotional attachment you have to Ganon's theme.

If only this was orchestrated: http://www.youtube.com/watch?v=FODTJjiDtK0
No, it's definitely not the attachment to Ganon's theme that I like about TP's final boss music. I agree that I was too busy being a boss to notice SS's music in-game (except the beginning), however, the choral voices are so bad -- I really hate Nintendo's choice in choir, they just sound bad.

Agreed on WW's orchestration. :D

(TP's is still better :O)
 
Yeah, I can understand the cookie-cutter argument.

However, let us also compare the music --

----- ----- -----

TP's ridiculously amazing, yet un-orchestrated final boss music: http://www.youtube.com/watch?v=vzB_ZcTvBmk#t=5m50s

(listen to how good an orchestrated version would have been here: http://www.youtube.com/watch?v=nKhL...eo&playnext=1&list=PL8069905D1FBB2391#t=6m34s

----- ----- -----

SS's great beginning, but pretty bad final boss music: http://www.youtube.com/watch?v=StpCyoK25OQ

I'll give ya the musics at the end. TP definitely comes out the victor in that regard.
 

Smellycat

Member
I finally beat the game! Awesome awesome game!

I couldn't help but notice a possible plot hole, though. When Ghirahim Kidnapped Zelda, after she woke up, and took her to the past, does that mean that there were 2 Zeldas in the past? The sleeping Zelda and the captured Zelda?

So, Ghirahim could have just waited until Link, Zelda, and Groose had left the Temple in the present time, then killed old Impa, and then went to the past, right? Then all he had to do was to kill past Impa, destroy the Gate of Time, and kidnap past Zelda.
 

Anth0ny

Member
TP's ending is meh.

Compared to this:

y2K6M.jpg


ganonToP-thumb-418x284.jpg


jGjaY.jpg


Or this:

8MYMC.jpg



It's not even close.
 

Duderz

Banned
SS's great beginning, but pretty bad final boss music: http://www.youtube.com/watch?v=StpCyoK25OQ

I'll give ya the musics at the end. TP definitely comes out the victor in that regard.

The fuck are you guys on? SS is the most epic final boss music since OoT. When Demise races back up and the lightning strikes down, you know shit just got real. SS had the final boss that TP wishes it had, and none of this quarter heart hits nonsense either.
 
The fuck are you guys on? SS as the most epic final boss music since OoT. When Demise races back up and the lightning strikes down, you know shit just got real. SS had the final boss that TP wishes it had, and none of this quarter heart hits nonsense either.
Oh I'm with you on the fight.

The entire thing was... pardon the term, epic.

But I kind of liked the TP boss fight music.

Everything else to me goes completely in SS favor. Hell it was even a much harder fight than TP... but still not as challenging as his sword just a boss battle before.
 

Duderz

Banned
Oh I'm with you on the fight.

The entire thing was... pardon the term, epic.

But I kind of liked the TP boss fight music.

Everything else to me goes completely in SS favor. Hell it was even a much harder fight than TP... but still not as challenging as his sword just a boss battle before.

It probably would be better if Nintendo used samples that weren't still being used in the N64 days. But you're saying Demise's first form was harder than his second?
 

Papercuts

fired zero bullets in the orphanage.
It probably would be better if Nintendo used samples that weren't still being used in the N64 days. But you're saying Demise's first form was harder than his second?

He's saying Ghirahim beforehand, I think.

I thought both were really easy though. Atleast Demise seemed to hit for 3 hearts with his electric sword.
 
One on one duels are always going to be better than energy pong, stop the piggy and shooting some dude with arrows. TP (and OoT's first fight) are jokes compared to WW and SS. Theres no weight to TPs fight, theres no personal stake in it. Ganondorf is just some dude in TP.
 
[Nintex];33106983 said:
Perhaps, but still Twilight Princess has a boss battle sequence unlike any other game.

Ganondorf takes over Zelda's body
Link defeats puppet Zelda with the help of Midna.
Ganondorf reforms as beast ganon
Link defeats beast ganon, they set the corpse on fire
Ganon returns in god form, Midna blows up Hyrule Castle
Ganondorf crushes Midna's magical helmet, kills(?) her
Ganondorf comes rushing towards you with his dark warriors of sorts
Zelda prays for the spirits to help, the Spirits give Zelda the light arrows, Link shows his loyalty
Link and Zelda defeat Ganondorf on horseback
Ganondorf stands up again, challenges Link to a duel
Ganondorf gets stabbed in the chest
Zant breaks his own neck(?), taking Ganondorf with him
Ganondorf slowly dies, yet does not fall
Midna is revived by the Light Spirits

Not even fan fiction manages to be this epic.

Sadly enough thats what makes me think it felt like a fanfic...dragged on way too long.
 

ExMachina

Unconfirmed Member
Thank you for the beautiful shots ExMachina.
Glad you enjoyed them! I had no problem playing and beating the game on Wii and enjoyed the experience immensely, but I'm definitely looking forward to going through Hero Mode emulated. So many sequences I'm looking forward to grabbing screens of...

Shots like this just spit in Nintendo's face. Look what you could have been, Wii. Look!
To be fair, PC gaming does that to most console games. :p

Somebody post that Persona3/Skyward Sword mockup pick again.
rkcfkq7fco.png


On topic... I think Koloktos was my favorite boss fight aside from the Ghirahim battles.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
On topic... I think Koloktos was my favorite boss fight aside from the Ghirahim battles.
Hell yes! Koloktos made me go "wow" multiple times!
 

AniHawk

Member
the koloktos battle

1. oh hey, that's kind of neat
2. well if you're standing up, i'm standing up
3. I AM EVERYTHING
 

Ultima_5

Member
Did anyone else get an insane Castle in the Sky feel from this game? The flying city, the robots, the relationship between Link and Zelda... I mean, link even catches her while falling, just like the scene in Castle.

Also, the scene where the Goddess Statue falls is so reminiscent of the scene in Castle where Laputa falls apart. It helps that the art style kind of evokes Miyazaki in some slight ways.

Just finished the game, and wanted to comment on this. I was thinking that through out game. Especially the first few hours.

Pics for those who aren't familar.
laputa-castle.jpg


Castle+in+the+Sky+robot.jpg
 
I just noticed all of the sage emblems lined up above the entrance to the Sealed Temple after you return the Statue of the Goddess to Hyrule, and I gotta say, that's pretty awesome. I noticed Shadow, Spirit, and Light when the Statue was still in Skyloft, but I didn't realize the rest were always down below.

I also like how you can see Eldin Volcano/Death Mountain in the background when you're looking at the front of the temple.
 

Lunar15

Member
I actually kind of liked the final Ghirahim fights more than the Demise fight. For story and style purposes though, the Demise battle kicked ass.

Ghirahim's fight had more riding on it, as there was clear hatred between he and Link. The game makes them into good rivals, and Ghirahim's total loss of patience right before his "precious moment", makes it an epic scene.

Demise's battle, on the other hand, is like a chess match between two really powerful beings. It's slow moving and composed, with a lot of blocking and dodging. It carries a weight as if it is a "defining event" in the series as the first hero fights the first incarnation of evil. Is it as crazy fun as Ghirahim? No, but it carries with it a type of dignity that REALLY felt the mood they were going for. Demise's compliments towards Link also help this mood. I think I would have liked one more form, but oh well. The fight was fun (and difficult) enough. I enjoyed using Demise's lightning tactic against him.
 
I think the final Demise fight's quality depends a lot on how much player agency you take advantage of.

It took me a few hard hits to get a rhythm down for the combos (blocked hit, blocked hit, blocked hit, parry, parry, blocked hit, blocked hit, parry, parry, blocked hit, parry, parry, combo). And then the "HOLY SHIT I CAN DO IT TOO" moment was amazing.

But there's people who dodges his attacks and them never knew about the lightning strike, so they didn't have those moments.
 

RagnarokX

Member
TP's ending is meh.

Compared to this:

y2K6M.jpg


ganonToP-thumb-418x284.jpg


jGjaY.jpg


Or this:

8MYMC.jpg



It's not even close.

I'm not sure I can choose between WW and SS as having the most epic ending.

WW: Awesome character Ganon fights you with swords as the ocean caves in on you. Zelda bounces a light arrow off your shield and you leap into the air off a parry and downward thrust the master sword straight into Ganon's head.

SS: LIGHTING ROD!
 

Lunar15

Member
the koloktos battle

1. oh hey, that's kind of neat
2. well if you're standing up, i'm standing up
3. I AM EVERYTHING

Using his swords against him was almost cathartic. He kept revitalizing so many times that I was just like "GAH, DIE ALREADY TAKE THIS AND THAT AND THIS AND THAT" as I whacked away at him with a bigass sword.
 

Kard8p3

Member
I just noticed all of the sage emblems lined up above the entrance to the Sealed Temple after you return the Statue of the Goddess to Hyrule, and I gotta say, that's pretty awesome. I noticed Shadow, Spirit, and Light when the Statue was still in Skyloft, but I didn't realize the rest were always down below.

I also like how you can see Eldin Volcano/Death Mountain in the background when you're looking at the front of the temple.

Stuff like the sage emblems and the fact that they say the goddess had a chosen hero back in the day show that they could still do another prequel if they wanted.

I also think it's cool that you can see eldin volcano in the background behind the temple. that kind of ties it to Ocarina since you can see death mountain in the background when your at the entrance of the temple of time in that game. It does make me wonder what they end up doing with the temple of time area in the desert.
 
Using his swords against him was almost cathartic. He kept revitalizing so many times that I was just like "GAH, DIE ALREADY TAKE THIS AND THAT AND THIS AND THAT" as I whacked away at him with a bigass sword.

So true. Wailing on that thing with it's swords felt pretty good.
 
Finished the game tonight, overall it was a satisfying experience. But to be honest, I'd still prefer traditional controls in the next Zelda, or at least the option to use them. I'm still pretty ambivalent about motion controls.

And I'd have to say that I enjoyed Wind Waker and Twilight Princess more than than Skyward Sword, both of which I played on the GCN.
 

RagnarokX

Member
I just noticed all of the sage emblems lined up above the entrance to the Sealed Temple after you return the Statue of the Goddess to Hyrule, and I gotta say, that's pretty awesome. I noticed Shadow, Spirit, and Light when the Statue was still in Skyloft, but I didn't realize the rest were always down below.

I also like how you can see Eldin Volcano/Death Mountain in the background when you're looking at the front of the temple.

When I saw the goddess statue entrance and the sealed temple in previews, I noticed they both had half a dome. So the first thing I did when I went to go meet Zelda at the start of the game was to look at the dome and I saw 3 sage medallions and half of the triforce. I was pretty sure where I would find the other half :p
 

Kard8p3

Member
When I saw the goddess statue entrance and the sealed temple in previews, I noticed they both had half a dome. So the first thing I did when I went to go meet Zelda at the start of the game was to look at the dome and I saw 3 sage medallions and half of the triforce. I was pretty sure where I would find the other half :p

Yeah I think alot of us had theorized that the part of skyloft with the goddess statue would come down at some point. I kind of hoped that all of skyloft would come down with the triforce wish. It could've come down to the middle and the jump off points could've acted as bridges to the different areas or something. I also kind of wanted to explore the past but since everything had already happened by that point I guess everything would've been fairly similar.
 
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