It's mainly the shadows cast by the flashlight. In the Nintendo World demo, they are different from the dark shadow cast by Jill and the monsters (which are just projected shadows unrelated to the scene lighting). If you look carefully, they were cast by static geometry as well as the monster and actually mask the light coming from the flashlight (looking much fainter by result).Father_Brain said:I've seen you allude to this before, but which demo are you referring to? I've watched video of the Nintendo World 2011 demo from January, and I honestly can't discern a single difference in terms of lighting or shadowing; there are still no dynamic shadows except those cast by certain characters/objects in certain areas. The September 2010 Nintendo Conference demo looks no different, from what little I can make out.
However, watching the old video again, the framerate went to the shitter when Jill was attacked with the flashlight on... so maybe that's the reason it got replaced by simple projections.