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Kingdoms Of Amalur: Reckoning |OT| An Enemy-Pounding Funfest

LiK

Member
Speaking of repair kits, do they max out at a durability number that they can repair? I’ve used one a few times now and it’s always maxed out the durability.

It’s so much more expensive to have your armor/weapons repaired compared to using the repair kits. Don’t see why you would ever have them repaired by a blacksmith. The only downside of the kits is using up inventory space, but that is such a minor downside. The inventory space is not enough of a deterrent to have your things repaired by a blacksmith, IMO.
Repair kit effectiveness depends on your Blacksmith skills. Mine is only 3 points so I waste a lot. But I sell so much gear I find that money ain't a issue for me anymore. I spent $100k to repair my equipped stuff in one go and that was alright with me.
 

Hobbun

Member
Repair kit effectiveness depends on your Blacksmith skills. Mine is only 3 points so I waste a lot. But I sell so much gear I find that money ain't a issue for me anymore. I spent $100k to repair my equipped stuff in one go and that was alright with me.

That’s interesting. I only have a Blacksmithing of 2. But I’ve used a repair kit 3-4 times now and each time it has repaired my armor/weapons up to full.

You said “I waste a lot”. Do you mean you waste repair kits as in the repair attempt fails? Maybe I’ve just had dumb luck in it succeeding each time.
 
Klurikon seems about as dense as Detyre, which I thought went a bit quicker than Dalentarth or Erathell. That said, I still haven't been to two of the zones there still and I think I've been in Klurikon for around ten hours. It's also a lot more engaging in terms of difficulty in my opinion, with a regular supply of the more interesting enemies in the game.
Awesome, thanks.

On another note, I think it's fucking awesome that I'm still coming up with new combos at almost 80 hours deep. It really says a lot about the effort put into the combat. My new favorite is two normals with a hammer, canceled into the roundhouse kick and punch, two chakram normals, teleport behind then throw out orbital edge, and finish with elemental rage. So stylish.
 

sneaky77

Member
I played this game for about 18 hrs so far, I just made it to Ysa in the main quest, I am not sure how many sides I have done, I did finish the house of ballads and basically did anything I could find on the eastern side of the map before Ysa about 50 quests or so.

I am not sure if my experience is different because I did not have any interest in skyrim or because I just don't get so into this type of game this often, but I am loving the game, I love the environments so far is been great. I am not tired of it, but I don't listen to every line of dialogue in every single NPC either.

I wish the inventory was larger, or that junked items did not count for the 80 slots, but then you were not able to remove them from junk just sell them.

So far is been an awesome experience for me, really enjoyable, and some fights do kick my ass in hard so while not every encounter is a ball buster and it shouldn't, some of those fights are damn.

So far the entire house of ballads line and the cave where you find that codex of destiny have been my fav areas.
 

LiK

Member
That’s interesting. I only have a Blacksmithing of 2. But I’ve used a repair kit 3-4 times now and each time it has repaired my armor/weapons up to full.

You said “I waste a lot”. Do you mean you waste repair kits as in the repair attempt fails? Maybe I’ve just had dumb luck in it succeeding each time.
Yea, I mean that if I pumped up my Blacksmith skills, i might not need to use so much Repair kits to fix my stuff. Sometimes I can't even fix everything even with like 16 kits in my inventory. but it's not a big deal for me. I just keep the kits around cuz I'm too lazy to fast travel to a Blacksmith to repair while i'm questing.
 
Same here, I adore it. Although, I would say that long-term enjoyment can only be had by playing the game on Hard.

Agreed. Switched to Hard today, started over specifically so I could enjoy the difficulty from the beginning. The first fight with the troll actually feels and plays like a true "boss fight" instead of just another enemy, like on normal. Has anyone here ever played on Casual?

My latest character is a 100% finesse Ljosalfar, daggers and bow. God, Finesse combat just flows so beautifully on Hard when you're given the chance to lay into an enemy with all your skills - IMO, Finesse skills unlock the true potential of Reckoning's fast-paced combat system.

So I've played about 50 hours combined, spread across 3 characters, and I've never even left Dalentarth. I keep getting inspired to reroll new characters! I know it's weird to start over instead of respec'ing, but it just feels right to me. I definitely feel inspired to take my rogue farther than I've taken my last two characters (finesse-sorcery and might-sorcery). Wish me luck!
 

Hobbun

Member
Yea, I mean that if I pumped up my Blacksmith skills, i might not need to use so much Repair kits to fix my stuff. Sometimes I can't even fix everything even with like 16 kits in my inventory. but it's not a big deal for me. I just keep the kits around cuz I'm too lazy to fast travel to a Blacksmith to repair while i'm questing.

Right, but that’s the thing. I haven’t run into that issue where I waste repair kits, and I only have a 2 Blacksmithing. As I said, I’ve repaired 3-4 times now and each time it repaired my weapons/armor up to full. And I usually wait until my items are down low single digits (approx. 4 or so), and one time it was at 1.

So at least with my experience so far, I just don’t see why you wouldn’t use a repair kit every time over paying the exorbitant prices of having it repaired by the blacksmith.
 

LiK

Member
Right, but that’s the thing. I haven’t run into that issue where I waste repair kits, and I only have a 2 Blacksmithing. As I said, I’ve repaired 3-4 times now and each time it repaired my weapons/armor up to full. And I usually wait until my items are down low single digits (approx. 4 or so), and one time it was at 1.

So at least with my experience so far, I just don’t see why you wouldn’t use a repair kit every time over paying the exorbitant prices of having it repaired by the blacksmith.
yea, kits are a great way to save money.
 

Hobbun

Member
yea, kits are a great way to save money.

Ok, so they are that broken then? No offense, but you’re not really answering my question. You said “you wasted repair kits”, but in what way? You have to use more because it doesn’t repair that many points? Or just because you fail the repair and it doesn’t repair anything?

This is to anyone, but why would you repair at the blacksmith (and pay the high amount of gold) when you can just repair your weapons/armor up to full every time with the much cheaper repair kits?
 

moop1167

Member
I am having trouble with plenty of fights in Detyre on hard difficulty. Is it because I don't have any +hp regen gear on? I am Sorcery/Finesse right now. The fights with those worm-like things that summon those guys with spears are certainly not easy.
 

LiK

Member
Ok, so they are that broken then? No offense, but you’re not really answering my question.

This is to anyone, but why would you repair at the blacksmith (and pay the high amount of gold) when you can just repair your weapons/armor up to full every time with the much cheaper repair kits?
cuz the shop owners run outta kits until the next time they refill their inventory. and they take up valuable inventory space which you'll quickly run out as the loot drops everywhere. repairing for more money is just an option.
 
Same here, I adore it. Although, I would say that long-term enjoyment can only be had by playing the game on Hard.
Definitely. At level 35, I'm a walking tank right now. But I'm supposed to be by this point, so I'm fine with enemies not doing that much damage to me. I just want them to have enough health to where I can pull off crazy looking combos instead of running around and two-shotting everything.
 

rukland

Member
Definitely. At level 35, I'm a walking tank right now. But I'm supposed to be by this point, so I'm fine with enemies not doing that much damage to me. I just want them to have enough health to where I can pull off crazy looking combos instead of running around and two-shotting everything.

I am only level 30 running mostly a finesse build (have points in might just for the blocking), playing on Hard at this point I am not a tank but sadly I can and do one/two shot things. Bows are crazy good.
 

scy

Member
AGod, Finesse combat just flows so beautifully on Hard when you're given the chance to lay into an enemy with all your skills - IMO, Finesse skills unlock the true potential of Reckoning's fast-paced combat system.

Yeah, Finesse combat really feels the best. The set of tools is great and the combos built from it are so much fun.

Ok, so they are that broken then? No offense, but you’re not really answering my question. You said “you wasted repair kits”, but in what way? You have to use more because it doesn’t repair that many points? Or just because you fail the repair and it doesn’t repair anything?

They supposedly repair less, value wise, but I don't think I've ever actually noticed the difference. Honestly, there's just no reason to repair at an NPC with how prevalent the kits are.

I am having trouble with plenty of fights in Detyre on hard difficulty. Is it because I don't have any +hp regen gear on? I am Sorcery/Finesse right now. The fights with those worm-like things that summon those guys with spears are certainly not easy.

HP Regen helps make it so you're always full for every fight; a lot of HP Regen helps make it so you're always full period. Depends on what's causing you trouble, really. I was Finesse/Sorcery on my first playthrough and while getting hit did eat a lot of HP, it was pretty "easy" to just not get hit.

That said, the biggest thing I've noticed going from my Finesse/Sorcery playthrough to Finesse/Might is that Finesse weapons don't flinch enemies nearly as often as, say, a Greatsword does. Kind of makes it so you need to be more on the ball with proper parries or dodging.
 
Hmm, getting full sets is difficult. I have like 8 items from different sets. I have been trying to get the perfidious set for ages. Only got the boots :(
 

scy

Member
Hmm, getting full sets is difficult. I have like 8 items from different sets. I have been trying to get the perfidious set for ages. Only got the boots :(

I'm so lucky that the handplaced set seems to be built for (Longbow) Might/Finesse builds. To bad it takes so damn long to actually get four of the five pieces (the final piece is awful) :/

And that the Chest looks terrible.
 

Yu Narukami

Member
Anybody when they are going to release a patch for the "Her Righteous Fury bug"? It totally ruined my game after 30 hours. Curt where is my patch? I'm addicted.
 

Hobbun

Member
They supposedly repair less, value wise, but I don't think I've ever actually noticed the difference. Honestly, there's just no reason to not repair at an NPC with how prevalent the kits are.

You mean there’s no reason to repair at an NPC with how prevalent (and cheaper) the repair kits are?

It’s a shame it’s that way. It wouldn’t be so bad if the price of the blacksmith NPC’s were more in line with the repair kits, or if the repair kits were more expensive. But I just don’t see any good reason to use an NPC unless you just like to spend gold.
 
Hmm, getting full sets is difficult. I have like 8 items from different sets. I have been trying to get the perfidious set for ages. Only got the boots :(

I've noticed this, too. I'll get a couple items from a set in one area, and everyone tells me to farm that same area for the rest, but I've never had an enemy drop a set piece before. I only ever find more pieces of the set by looting chests in later areas, by which point I'll start finding pieces to another set and the process begins again. I can never just farm an area for an hour or two, complete a set, and roll with it for a while.

Can someone explain loot farming to me, more in-depth? Does anyone know the odds of rare item drops from enemies? Does it vary by level or location? I'd love to get a nice armor set and actually be able to use it for a while, but I'm having shit luck.
 

LiK

Member
You mean there’s no reason to repair at an NPC with how prevalent (and cheaper) the repair kits are?

It’s a shame it’s that way. It wouldn’t be so bad if the blacksmith NPC’s were more in line with the repair kits, or if the repair kits were more expensive. But I just don’t see any good reason to use an NPC unless you just like to spend gold.

if you're like me, you'll end up with too much gold. i can't even get rid of them fast enough at this point.
 
The random loot in chests is slowly driving me insane. Every single one for me is nothing but Shadow Prisms...over and over again. Shadows prisms and Scarwood Bark. Literally 90% of all chests I open contain either one or both of those things and rarely anything else. And, fittingly enough, I never, ever have a need to even use them.
 

LiK

Member
The random loot in chests is slowly driving me insane. Every single one for me is nothing but Shadow Prisms...over and over again. Shadows prisms and Scarwood Bark. Literally 90% of all chests I open contain either one or both of those things and rarely anything else. And, fittingly enough, I never, ever have a need to even use them.

yea, Shadow Prisms are totally useless. I junk them immediately.
 

scy

Member
You mean there’s no reason to repair at an NPC with how prevalent (and cheaper) the repair kits are?

...the slow realization that I edited in a word to make it mean the exact opposite of my point.

Yes, there's no reason to use the NPCs.
 

Yu Narukami

Member
Anybody when they are going to release a patch for the "Her Righteous Fury bug"? It totally ruined my game after 30 hours. Curt where is my patch? I'm addicted.

I'm quoting myself because apparently there is another game breaking glitch:

http://forums.reckoning.amalur.com/showthread.php?5359-Silence-falls-mission-is-bugged-for-me

I don't why the developers aren't telling when a patch will be available. I mean, people like me obviously want to continue playing.
 

Nista

Member
Another review hits, and like many it sums up my issues with the game's narrative.
http://www.theverge.com/2012/2/21/2803539/reckoning-kingdoms-of-amulur-review-fates-threadbare-web

I finished the main quest over the weekend, and now I'm just wrapping up the last few remaining achievements so I can set it aside until DLC hits.

It's pretty funny that I'm running around at level 40 with 10 inventory slots free and a totally full stash because I refused to destroy or sell any epic or set items. Really think the stash should have been more than 155 slots, but I can see the lag inherent in accessing all those items when I looted the chest after going to jail.
 

Glip_Glop

Member
Thinking of double dipping. For some reason the game locks up like once a day on the 360. I'll try the PC version and hope I don't have this issue :(
 

Xilium

Member
The random loot in chests is slowly driving me insane. Every single one for me is nothing but Shadow Prisms...over and over again. Shadows prisms and Scarwood Bark. Literally 90% of all chests I open contain either one or both of those things and rarely anything else. And, fittingly enough, I never, ever have a need to even use them.

I'm about a quarter of the way through the dessert region (already did the plains) and I've done every sidequest up to that point. Through all of that, I've gotten a grand total of 5 shadow prisms. I mostly get crystals (likely due to my sagecrafting skill) and herbs of every kind (though Scarwood and Ysa are probably the most common).

I'm also getting a ton of purple equips but most of them are for might or finesse builds and I'm a pure mage. I'm starting to think this game purposely gives you equips you can't use, possibly as incentive to go to a fateweaver and try a new build.
 
Well, I'm level 25, exclusively Might focused, and have yet to really delve into the main story quests. My impressions so far:

- Does anyone actually use Alchemy? I find the process of hunting reagents and using alchemy to make potions to be a huge fun killer. I literally use two kinds of potions - Minor Health and Minor Mana. I've never run into a situation where I need anything stronger. Couple that with good armor with Health Regen and potions become even more pointless.

- Speaking of skills, I find most of them to be completely pointless. Blacksmithing is awesome, but that awesomeness comes at the expense of balance. Sagecrafting is useful, but with enough money I could just buy my Pristine gems. Persuasion could have been great, but its uses are extremely limited. Mercantile, Lockpicking, etc, = meh. So much potential overall for the skills, but very little payoff.

- The difficulty, even on Hard, is just too easy. I've probably died two times total, mostly because I was being an idiot. The only real challenge I've run into during a fight is getting trapped in a corner and getting stun locked by group of enemies.

- The abilities are pretty, but hardly useful in combat. I'm running a Might exclusive character, so my combat abilities are primarily Quake and Wrath. But, what's the point of using them if they a)leave me open to attack and b)hardly do any damage? It's just easier to lay into a group of enemies with my over-powered longsword than to waste the time using an ability. It would have also been great to have combat abilities that are directly tied to a specific weapon, rather than the catch all "you can now use more moves for X weapon."

- I love the look and feel of the world so far, even if I have absolutely no idea what's going on in it. I dig RA Salvatore - he's got great vision and creativity. But so far, the game has done a poor job in getting me personally invested in the world around me. I'm not really sure why or how, though. Maybe it's too complicated, or maybe it does a poor job of actually giving me the basics of the world before it tries to hit me over the head with the complexities of it. Hell, I even find the little story snippets in the loading screens to be off-putting (I don't care what the Fae call this or that, nor do I care what sort of temple some folks build when they start a city). I'm hoping my views change once I really start tackling the main story quests.

That's it for now. Been playing a good couple hours per night so hopefully will get some considerable in-game time in this week.
 

LiK

Member
Me neither although my guy has gotten stuck in the ground once or twice. Fast travelling has fixed it.

the only bug i had was after certain battles, the camera goes below the ground. but so far, no lock-ups, freezing or getting stuck at all. *knock on wood*
 
D

Deleted member 17706

Unconfirmed Member
- Does anyone actually use Alchemy? I find the process of hunting reagents and using alchemy to make potions to be a huge fun killer. I literally use two kinds of potions - Minor Health and Minor Mana. I've never run into a situation where I need anything stronger. Couple that with good armor with Health Regen and potions become even more pointless.

- Speaking of skills, I find most of them to be completely pointless. Blacksmithing is awesome, but that awesomeness comes at the expense of balance. Sagecrafting is useful, but with enough money I could just buy my Pristine gems. Persuasion could have been great, but its uses are extremely limited. Mercantile, Lockpicking, etc, = meh. So much potential overall for the skills, but very little payoff.

- The difficulty, even on Hard, is just too easy. I've probably died two times total, mostly because I was being an idiot. The only real challenge I've run into during a fight is getting trapped in a corner and getting stun locked by group of enemies.

- The abilities are pretty, but hardly useful in combat. I'm running a Might exclusive character, so my combat abilities are primarily Quake and Wrath. But, what's the point of using them if they a)leave me open to attack and b)hardly do any damage? It's just easier to lay into a group of enemies with my over-powered longsword than to waste the time using an ability. It would have also been great to have combat abilities that are directly tied to a specific weapon, rather than the catch all "you can now use more moves for X weapon."

I used Alchemy in the same way that you did. Just to make healing potions. The rest of the potions are just a hassle to use, and like you said in your second point, the game is not difficult even on hard, so there's no reason to use them unless you just want to go into crazy overkill territory.

I really don't like how you can respec your skills. It pretty much makes it pointless to invest in trade skills until right before you plan on crafting since you can just go respec and dump all your points into the appropriate trade skill.

I feel you on the Might abilities. They are pretty awful, except for the one that prevents you from staggering. Once you get the health absorption add-on for that ability, it becomes game-breakingly powerful. The scorpion 'get over here!' ability has some limited uses, too.
 

Data West

coaches in the WNBA
I used Alchemy in the same way that you did. Just to make healing potions. The rest of the potions are just a hassle to use, and like you said in your second point, the game is not difficult even on hard, so there's no reason to use them unless you just want to go into crazy overkill territory.

I really don't like how you can respec your skills. It pretty much makes it pointless to invest in trade skills until right before you plan on crafting since you can just go respec and dump all your points into the appropriate trade skill.

I feel you on the Might abilities. They are pretty awful, except for the one that prevents you from staggering. Once you get the health absorption add-on for that ability, it becomes game-breakingly powerful. The scorpion 'get over here!' ability has some limited uses, too.

Pretty much all the abilities seem useless. The knives/magic thing for finnesse does terrible damage and nowhere near as useful as the charged arrows shot. The dash behind's attack does garbage damage.

The abilities do not scale well at all. It turns into Dynasty Warriors very quickly because it's the most effective to just hammer it on. Even the mastery stuff is mostly useless for Finesse.
 

jkanownik

Member
Two hours in and the sound design is really throwing me off. You don't appreciate how much work goes into getting directional sound right until you play a game like this. You also don't realize how much more engaging it makes games.
 

Wallach

Member
I use Alchemy a lot. Sometimes to turn invisible for free crit openers for stealth-related quests on my mage since I don't have any points in stealth (nor do I want to fuck around with standing around waiting for eyeball icons to empty), but more often just to jack my damage up to stupid levels to see how big I can make the numbers. I one-shot
Balor
which literally broke the game, and I plan to try and one-shot whatever bosses are remaining just to see if it is possible.

Haven't played Might or Finesse yet, but Sorcery abilities are all pretty baller. I pretty much only use my weapons because they are fun to use, my spells do many times more damage though. I've tried Lunge and Relentless Assault a little while ago when I messed with a Universalist build; RA was obviously overpowered and Lunge didn't do crap for damage but did seem like a very nice evasion and combo altering ability.

As far as skills go, I think the only crafting skill that I care about actually having when out and about is Alchemy to gather plants. The other stuff varies; Detect Hidden speaks for itself, Dispelling and Lockpicking I like just to save time skipping their mini-games at high skill levels (not counting the story-related text options Dispelling has given me), Stealth I don't care about as a mage (especially due to Alchemy), Persuasion is quite useful and has a lot of opportunities for usage, and Mercantile is ultimately kind of pointless with how much loot there is to sell.
 
D

Deleted member 17706

Unconfirmed Member
Pretty much all the abilities seem useless. The knives/magic thing for finnesse does terrible damage and nowhere near as useful as the charged arrows shot. The dash behind's attack does garbage damage.

The abilities do not scale well at all. It turns into Dynasty Warriors very quickly because it's the most effective to just hammer it on. Even the mastery stuff is mostly useless for Finesse.

And then you have Sorcery, where two abilities used in succession will end just about every fight in less than 10 seconds. The rest of their spells are of very limited use, though. I think the game would have benefited a lot from trimming down the talent trees and focusing a bit more.
 

Xilium

Member
Another review hits, and like many it sums up my issues with the game's narrative.
http://www.theverge.com/2012/2/21/2803539/reckoning-kingdoms-of-amulur-review-fates-threadbare-web

I finished the main quest over the weekend, and now I'm just wrapping up the last few remaining achievements so I can set it aside until DLC hits.

It's pretty funny that I'm running around at level 40 with 10 inventory slots free and a totally full stash because I refused to destroy or sell any epic or set items. Really think the stash should have been more than 155 slots, but I can see the lag inherent in accessing all those items when I looted the chest after going to jail.

I'm still trying to figure out why this game gets so much crap for it's sidequest structure while games like Skyrim (which has a very identical structure) and Xenoblade (which has ~450 offensively boring sidequest) get a free pass or, in some cases, praise. I don't think the Reckoning sidequest are all great or anything, but I feel they are varied enough in context to not be offensively bad and I think quite a few of them do a decent job of fleshing out the world's lore (especially those pertaining to the Fae).

Well, I'm level 25, exclusively Might focused, and have yet to really delve into the main story quests. My impressions so far:

- Does anyone actually use Alchemy? I find the process of hunting reagents and using alchemy to make potions to be a huge fun killer. I literally use two kinds of potions - Minor Health and Minor Mana. I've never run into a situation where I need anything stronger. Couple that with good armor with Health Regen and potions become even more pointless.

- Speaking of skills, I find most of them to be completely pointless. Blacksmithing is awesome, but that awesomeness comes at the expense of balance. Sagecrafting is useful, but with enough money I could just buy my Pristine gems. Persuasion could have been great, but its uses are extremely limited. Mercantile, Lockpicking, etc, = meh. So much potential overall for the skills, but very little payoff.

- The difficulty, even on Hard, is just too easy. I've probably died two times total, mostly because I was being an idiot. The only real challenge I've run into during a fight is getting trapped in a corner and getting stun locked by group of enemies.

- The abilities are pretty, but hardly useful in combat. I'm running a Might exclusive character, so my combat abilities are primarily Quake and Wrath. But, what's the point of using them if they a)leave me open to attack and b)hardly do any damage? It's just easier to lay into a group of enemies with my over-powered longsword than to waste the time using an ability. It would have also been great to have combat abilities that are directly tied to a specific weapon, rather than the catch all "you can now use more moves for X weapon."

- I love the look and feel of the world so far, even if I have absolutely no idea what's going on in it. I dig RA Salvatore - he's got great vision and creativity. But so far, the game has done a poor job in getting me personally invested in the world around me. I'm not really sure why or how, though. Maybe it's too complicated, or maybe it does a poor job of actually giving me the basics of the world before it tries to hit me over the head with the complexities of it. Hell, I even find the little story snippets in the loading screens to be off-putting (I don't care what the Fae call this or that, nor do I care what sort of temple some folks build when they start a city). I'm hoping my views change once I really start tackling the main story quests.

That's it for now. Been playing a good couple hours per night so hopefully will get some considerable in-game time in this week.

1). I don't use alchemy in any game, but I always collect herbs just in-case.

2). I guess it depends on how many sidequest you do, but I've been using my persuasion quite a bit to avoid fighting, or at the very least, get additional items. I've also had detect hidden and dispel come up as conversation choices to be used in place of persuasion, though admittedly not as much as I would like. Skill systems in general, to me, seem to only ever have one or two must have skills with everything else just being there mostly for roleplaying purposes.

3. I suppose making the enemies more aggressive would help in this area. Niskaru are the enemies that give me the most trouble and that is mostly because they are always attacking and have little downtime. When fighting more than one, I have to be careful not to go into a full combo as any other ones around will most likely disrupt it. Tweaking the enemy attack patterns would probably give the challenge that people are seeking.

4. As a mage, I obviously find my abilities useful. Can't comment on rouge or fighter.

5. I'm seeing this a lot. I guess you're going to be interested in the lore or you're not. I do all the sidequest and listen to most of the optional dialog available from the named npc's so I have a pretty good understanding of the lore thus far. You have to be willing to listen through a lot of dialog though and it seems most people just want to go and kill shit, which is cool as this game provides for that playstyle.

Zefah said:
And then you have Sorcery, where two abilities used in succession will end just about every fight in less than 10 seconds. The rest of their spells are of very limited use, though. I think the game would have benefited a lot from trimming down the talent trees and focusing a bit more.
Late game AOE spells tend to be that way in most RPGs. I think the main issue in this game is that you can get those spells around mid-game if you do a lot of sidequest. Still I prefer them to be overpowered than being utterly useless (I'm looking at you Skyrim).
 
I use Alchemy a lot. Sometimes to turn invisible for free crit openers for stealth-related quests on my mage since I don't have any points in stealth (nor do I want to fuck around with standing around waiting for eyeball icons to empty), but more often just to jack my damage up to stupid levels to see how big I can make the numbers. I one-shot
Balor
which literally broke the game, and I plan to try and one-shot whatever bosses are remaining just to see if it is possible.

Maybe things feel off for me regarding Alchemy because I'm a Might exclusive character. I totally get using potions the way you're using them, though. Being Might only, though, I guess Stealth or Crit bonuses aren't super necessary for me since I can just run into the fray sword swinging.

I would have really loved to see a more expanded selection of abilities across all the classes. Having two main combat abilities, both of which do less damage than a normal swing of the old sword, seems counter productive to me. Battle Cry makes me sad, too. Getting attack bonuses is cool and all, but not being able to really benefit from them unless I string together X kills in a row is weird. I've rarely run into any real combat situations where I'm even fighting more than just a few enemies at at time, let alone where they survive long enough to make that skill useful.
 
Is this game really getting slammed for the sidequests? Man, and I here I was thinking they were actually fairly good. Certainly much, much better and more fleshed out that a lot of the side quests in Skyrim.
 
Love love love this game. 32 hours in. Got to rather about 2you hours ago. Finishing up quests before heading to dettrye or however you spell it. Im level 2810 on hard, all points in might. Use great hammer. I need to venture forth and find something that's 4a levels higher than me still.
 

Wallach

Member
Maybe things feel off for me regarding Alchemy because I'm a Might exclusive character. I totally get using potions the way you're using them, though. Being Might only, though, I guess Stealth or Crit bonuses aren't super necessary for me since I can just run into the fray sword swinging.

I would have really loved to see a more expanded selection of abilities across all the classes. Having two main combat abilities, both of which do less damage than a normal swing of the old sword, seems counter productive to me. Battle Cry makes me sad, too. Getting attack bonuses is cool and all, but not being able to really benefit from them unless I string together X kills in a row is weird. I've rarely run into any real combat situations where I'm even fighting more than just a few enemies at at time, let alone where they survive long enough to make that skill useful.

Honestly none of the crafting stuff feels like it does anything except push your character outside of acceptable boundaries of balance. If I dropped Alchemy entirely, in only unique gear my Meteor still one-shot kills damn near anything, hits a huge radius and can't even be interrupted (in fact it is beneficial to get hit after starting the cast usually). Heck, Tempest can probably one-shot 90% of the non-boss mobs in this game without any type of crafting bonuses and that has a cooldown of like four seconds (though it isn't as easy to cast as Meteor). I think I just like Alchemy more than the other two because it is both stupidly powerful and has the widest range of buffs.

Speaking of useless crap that triggers on enemy kills, the final tier of pure Sorcery Destinies - Archmage - is exactly that. When you kill something there's like a 20% chance that a wisp pops out of the corpse a few seconds later and shoots other enemies like a temporary turret. Seems kind of pointless to give this to the same Destiny that has the most powerful AoE attacks in the game.
 
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Deleted member 17706

Unconfirmed Member
You guys who are noticing balance issues, what difficulty level are you playing on?

I think most people in this thread are playing on Hard. It's stupidly easy on that difficulty, too, depending on your build.

I haven't messed around with a Finesse character, though. Maybe things are bit tougher for them?
 
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Deleted member 17706

Unconfirmed Member
Late game AOE spells tend to be that way in most RPGs. I think the main issue in this game is that you can get those spells around mid-game if you do a lot of sidequest. Still I prefer them to be overpowered than being utterly useless (I'm looking at you Skyrim).

Magic in Skyrim was just pathetic all around. No 'fun' spells and horribly underpowered damaging spells. Playing a magic-focused build did make the game at least somewhat challenging, though (assuming you didn't exploit the broken enemy pathing).

It's cool that the AOE spells at the top of the tree are super powerful in Amalur, but it's just as you said: you can get them way too early. I think I was level 24 when I switched from Might to Sorcery and I had access to both Tempest and Meteor, which are all you need to make every fight play out the same. They sure do look cool, though!
 
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