• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

IGN rumour: PS4 to have '2 GPUs' - one APU based + one discrete

Confiture

Banned
Yes CELL is a beast, however it is an overrated beast. Exclusives looked amazing cuz of it. But most of multiplatform games (that make 95% of the games we play) run poorly compared to 360. A lot of people blame it on ram, however it was CELL that made programming pain in the ass.

All I wanted to say is that no matter how amazing CELL is, Sony will have to have a better CPU in PS4, and that's all that should matter. Using something that is closer to PC architecture will only make multiplat games better this time around

Isn't the relative weakness of RSX compared to Xenos the main culprit here??
 

SkylineRKR

Member
I don't think they are going for such confusion this time around.

I expect BC to be killed off, although it would be wise for them to keep PSN downloads compatible in order to keep the current userbase. It would be easier to jump ship if you cannot use all your purchased stuff on the Ps4 anyway.

I'm also not too sure about the HDD, I figure the Vita's proprietary memorycards are printing easy money for Sony. Who knows we'll get just a tiny bit of storage capacity in the Ps4, and big HDDs for purchase. I expect MS and Nintendo to do this as well.
 

Panajev2001a

GAF's Pleasant Genius
Do we reckon they'll have multiple SKU's available at launch?

- PS4 500GB HDD, Blu-Ray drive.
- PS4 500GB HDD, No Blu-Ray drive (cheaper)
- PS4 500GB HDD, Blu-Ray Drive, Cell included in addition to the PS4 CPU for BC (most expensive, limited run)

I'd buy the latter, even at an inflated price.

I'd say plan PS3 Backward Compatibility as a small processing only external add-on (this way only users wanting it get to pay for it) and pack a Blu-Ray drive in every console (as well as an HDD/SDD).
 

SkylineRKR

Member
Isn't the relative weakness of RSX compared to Xenos the main culprit here??

Its also the divided RAM and Cell. Third parties wouldn't bother to work around these things and just load all the data into just one RAM partition. I think Terminal Reality did this for Ghostbusters.
 
Do we reckon they'll have multiple SKU's available at launch?

- PS4 500GB HDD, Blu-Ray drive.
- PS4 500GB HDD, No Blu-Ray drive (cheaper)
- PS4 500GB HDD, Blu-Ray Drive, Cell included in addition to the PS4 CPU for BC (most expensive, limited run)

I'd buy the latter, even at an inflated price.
I think it will be like the ps3. One type of unit with differing HDD capacity. I don't think there would be much demand for a cheaper download only ps4, and I think Sony would rather handle ps3 BC with an external CELL/RSX module.
 
I'm also not too sure about the HDD, I figure the Vita's proprietary memorycards are printing easy money for Sony. Who knows we'll get just a tiny bit of storage capacity in the Ps4, and big HDDs for purchase. I expect MS and Nintendo to do this as well.

The next gen consoles will be more about entertainment as a broader beast so I'm thinking that it'll depend on the revenue made through downloads of movies, games and music in contrast to including the HDD.

I'm not expecting every service to be a streaming service and Sony in particular are working on software that augments the files saved on your HDD such as PlayMemories/PlayView etc.

Could do either way. I'm a big supporter of downloadable games I'd definitely want a bigger HDD. I'm a Plus member, so HDD space is vital to me.

I'd want my BC 'inside the box'. For the most part I dislike add ons. I'm seriously considering getting out of console gaming altogether if the next round of consoles are 'lite' out of the box and depend on me buying add ons. I'd much rather pay more up front and get everything contained in one discrete box.
 

onQ123

Member
Yes CELL is a beast, however it is an overrated beast. Exclusives looked amazing cuz of it. But most of multiplatform games (that make 95% of the games we play) run poorly compared to 360. A lot of people blame it on ram, however it was CELL that made programming pain in the ass.

All I wanted to say is that no matter how amazing CELL is, Sony will have to have a better CPU in PS4, and that's all that should matter. Using something that is closer to PC architecture will only make multiplat games better this time around

how can you say something is over rated just because multiplat devs didn't want to take the time to take advantage of it's strong points?
 
Yes CELL is a beast, however it is an overrated beast. Exclusives looked amazing cuz of it. But most of multiplatform games (that make 95% of the games we play) run poorly compared to 360. A lot of people blame it on ram, however it was CELL that made programming pain in the ass.

All I wanted to say is that no matter how amazing CELL is, Sony will have to have a better CPU in PS4, and that's all that should matter. Using something that is closer to PC architecture will only make multiplat games better this time around
That really hasn't been the case for years now. Many studios have got to grips with the PS3. Looking at Digital Foundry will show you that. We are at a stage now where there are noticeable compromises in both versions of a given game, be it AA and resolution or a lack of V-Sinc on 360 vs. framerate drops on PS3.

I think it will be like the ps3. One type of unit with differing HDD capacity. I don't think there would be much demand for a cheaper download only ps4, and I think Sony would rather handle ps3 BC with an external CELL/RSX module.
I remember that PS2 BC module patent from a couple of years ago, I believe it was to connect via the Ethernet port. Personally I like the two SKU approach of having it with or without while having the choice to buy the module down the line.
 

ta-va

Banned
Cell has too little cache and the fact that devs have to work around having to use SPE cores vs full cores makes it more complex to develop for. Sure, more time dedicated to getting their engines to work would help, but some devs don't wanna waste resources doing so. 1st party devs don't have issues of course, but multiplat devs do. Cell is just too specialized to keep supporting through next Gen. Its better to use a quad core with each core being fully capable than to have 1 full core + a bunch of little ones. Its the right move for Sony.
 

thuway

Member
ITT: People (me included) have no idea what the fuck they are talking about, but are hoping the PS4 and Nextbox ate both powerful and have similar specs.
 

pcostabel

Gold Member
Cell has too little cache and the fact that devs have to work around having to use SPE cores vs full cores makes it more complex to develop for. Sure, more time dedicated to getting their engines to work would help, but some devs don't wanna waste resources doing so. 1st party devs don't have issues of course, but multiplat devs do. Cell is just too specialized to keep supporting through next Gen. Its better to use a quad core with each core being fully capable than to have 1 full core + a bunch of little ones. Its the right move for Sony.

The reason third party devs don't take advantage of the Spus is not that they are difficult to code for, it's because the 360 doesn't have them. Writing SPU jobs is no harder than writing shaders. You can write SPU skinning that only works on PS3 or GPU skinning that works on both platforms (and PC) in the same amount of time. Obviously third party devs will go for the latter, first party ones have the luxury to choose the one that best fits the PS3 architecture.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Yes CELL is a beast, however it is an overrated beast. Exclusives looked amazing cuz of it. But most of multiplatform games (that make 95% of the games we play) run poorly compared to 360. A lot of people blame it on ram, however it was CELL that made programming pain in the ass.

That's pure hyperbole. It was generally 2-3 games a year, the rest were parity, meaning unless someone pointed out any differences most people would never see them. And of course 2011 saw many of versions that were actually better.
 

onQ123

Member
CELL's SPE are probably still better at tasks which require a lower latency overhead, but may benefit from more execution resources and wider vectors than regular FPU's come with and gave developers a manageable programming model for them (developers liked PS2's VU's and the SPE's are better than them in almost every regard although some people did not like the forced SoA SIMD model they came with) . A unified CPU+GPU like Intel and AMD are trying to achieve could help though, which is what I hope this APU can provide.


maybe having some eDRAM on the APU should help achieve lower latency also I thought that was one of the advantages of having the CPU & GPU on the same chip.


1 thing for sure we have never seen what can be done with games being made from the ground up to take advantage of a system with a APU & GPGPU working together.


think about it the PS3 is still blowing minds by what is being achieved by the Cell & the RSX which is basically a GeForce 7800 with 252mb main memory & 252mb of video memory.
 

Globox_82

Banned
how can you say something is over rated just because multiplat devs didn't want to take the time to take advantage of it's strong points?

Correct me if I am wrong but slavery have been abolished, no?
You can't force multi devs to take advantage of the CELL when SONY isn't paying them extra to do so. So why should they waste money and resources? To prove a point? Please.
Even Pachter the idiot figured this one out and called it on his first BRound when PS3 was getting released. Or was it Rubin ex Naughty Dog. Doesn't matter it's so obvious that's how it is.
N4G have been calling devs "lazy" for not taking advantage of the Cell which I find totally moronic tbh. I can understand it if it comes from the kids then never worked, but if it comes from adults o boy. I have never met anyone that worked for free, never. Or extra for free. So why do people expect developers to do so? Just cuz they are nerds, o ok....

Just to make it clear I am exclusive PS3 owner.
 

Globox_82

Banned
That's pure hyperbole. It was generally 2-3 games a year, the rest were parity, meaning unless someone pointed out any differences most people would never see them. And of course 2011 saw many of versions that were actually better.

Yeah let's totally ignore previous 4-5 years and focus on last one.

Can't wait to play The Witcher 2 on my PS3 o wait. Never mind it was too much work to port the code to PS3
 

i-Lo

Member
Correct me if I am wrong but slavery have been abolished, no?
You can't force multi devs to take advantage of the CELL when SONY isn't paying them extra to do so. So why should they waste money and resources? To prove a point? Please.
Even Pachter the idiot figured this one out and called it on his first BRound when PS3 was getting released. Or was it Rubin ex Naughty Dog. Doesn't matter it's so obvious that's how it is.
N4G have been calling devs "lazy" for not taking advantage of the Cell which I find totally moronic tbh. I can understand it if it comes from the kids then never worked, but if it comes from adults o boy. I have never met anyone that worked for free, never. Or extra for free. So why do people expect developers to do so? Just cuz they are nerds, o ok....

Just to make it clear I am exclusive PS3 owner.

With an easier to develop system with better tools from the start should make their intent clear this time around. That said, I hope they can gain parity with (rumoured specs of) XB3 in terms of Raw performance.
 

Globox_82

Banned
With an easier to develop system with better tools from the start should make their intent clear this time around. That said, I hope they can gain parity with (rumoured specs of) XB3 in terms of Raw performance.

That's all I want powerful easy to develop system. At this point having slight edge in raw power is irrelevant most of the time as this gen proved. At least Vita is a good sign.
 

Triple U

Banned
Raistlin said:
So let me get this straight. Even though they are able to get this to work in a PC without changing the memory architecture to some 'exotic as hell' design (actually they don't change it at all) ... that would automatically be the case for consoles? And "almost nothing they design for PC's is gonna have relevance here" ... in other words, the design for the drivers handling load balancing for what is essentially XFire would automatically have to be thrown out entirely and started from scratch?

Its not relevant because your never gonna see a console MB that is inherently comparable to a PC MB. The apu design wouldn't be exotic because the PC already has had a similar design, the video memory is still in-house on the card and there are still DDR slots. Again, consoles don't use cards and memory is soldered on to a board. And yeah, consoles don't use drivers. I also don't know which part of their Xfire design would transfer into a console. A multi-gpu design doesn't make sense in a modern console.

Raistlin said:
This is my favorite part though. "No amount of customizing on AMD's part can make split-memory, with possibly different types of ram, favorable for developing console games among other things." You do realize that split memory has been how every console has worked, with 360 being the anomaly? It's also how PC games are developed ... you know, where many console games come from?

No no non no no. NO. The Xbox, PS2, GCN, and 360 all had what is essentially unified memory. Also PC games are designed with Direct X and a Windows Kernel. Its a very poor choice to compare that with console development.
Raistlin said:
PS3's memory was a problem only because it was effectively too low versus the competition. Not because split memory inherently sucks
No. PS3 has essentially the same amount as the 360. The problem with the PS3's memory is that it used two different types, with different read speeds. The GPU had access to the XDR but it adds extreme latency making it unpractical.

These are all issues that could pop up with a two-gpu design. I can't imagine the BW issues of console that would have three separate processing units.
 

onQ123

Member
Correct me if I am wrong but slavery have been abolished, no?
You can't force multi devs to take advantage of the CELL when SONY isn't paying them extra to do so. So why should they waste money and resources? To prove a point? Please.
Even Pachter the idiot figured this one out and called it on his first BRound when PS3 was getting released. Or was it Rubin ex Naughty Dog. Doesn't matter it's so obvious that's how it is.
N4G have been calling devs "lazy" for not taking advantage of the Cell which I find totally moronic tbh. I can understand it if it comes from the kids then never worked, but if it comes from adults o boy. I have never met anyone that worked for free, never. Or extra for free. So why do people expect developers to do so? Just cuz they are nerds, o ok....

Just to make it clear I am exclusive PS3 owner.

again how does that make it overrated? it's not highly regarded as one of the easiest CPU's to program for so how is it overrated because multiplat devs didn't feel like it was worth the effort to take the time to take advantage of it?

it's a Console CPU from 6 years ago that's still ahead of PC CPU's in some ways.
 

ElFly

Member
Its also the divided RAM and Cell.

Divided RAM is probably less of a problem than the PS3 OS taking more RAM than the 360 one.

And how can Cell be more of a problem than RSX when devs have to offload processing to the Cell to make up for RSX's deficiencies?

If you switched the RSX for Xenos, you'd end up with a more powerful PS3, but if you switched the Xenon for Cell you'd end up with a way less capable one.

Blaming Cell is getting out of control.
 

onQ123

Member
from looking at AMD road maps for 2013 I'm thinking the PS4 will have


Kaveri - APU with a embedded GPU with about the same performance level as a HD 7750

kaverislidetualp.png


Sea Islands - GPU

Screen%20Shot%202012-02-01%20at%202.14.03%20PM_575px.png




Heterogeneous Systems Architecture with Unified Memory for CPU/GPU

Screen%20Shot%202012-02-02%20at%209.20.35%20AM_575px.png


the Unified Memory might be the reason it was reports of the PS4 going with only 2GB since they would be going for the higher priced Ram that would be fast enough for the GPU & APU.


using the faster ram that's usually for the GPU as the main memory would make sense since the APU also has a GPU in it & when the APU & GPU work together in the older setup that's out now the GPU has to work at the speed of the APU memory so why not have fast memory all around so the GPU doesn't lose memory bandwidth when working with the APU.


but then again if they are going with a SOC things might not be so advance.
 

KageMaru

Member
That's pure hyperbole. It was generally 2-3 games a year, the rest were parity, meaning unless someone pointed out any differences most people would never see them. And of course 2011 saw many of versions that were actually better.

So the 360 has ~15 games that turned out better?

Games now are at parity on average with the random game showing a slight advantage, usually for logical reasons.

Not sure what consoles you're looking at.
 

onQ123

Member
"The Cell Broadband Engine that powered the PS3 cost $400m to develop; the main SoC for the incoming console is likely to be a 3D stack incorporating thru-silicon-via technology and could be the first $1bn hardware design project."


--

He describes the architecture in broad terms: "You are talking about powerful CPU and GPU with extra DSP and programmable logic."

-----------------------------------------------------------



these quotes alone lets us know it's not going to be a simple "AMD's A8-3850 APU and Radeon HD 7670 GPU"


& looking at the AMD road maps & reading about Heterogeneous Systems Architecture & other things in the road map has me thinking that Sony is building this whole SOC around the HSA including the HSA GPU that's in the road map for 2014.

PS: I'm sleepy & got thrown off from what I was trying to say so hopefully this don't sound all crazy.

1 thing for sure it's not a A8-3850 APU & HD 7670 GPU , chances are the A8-3850 & 7670 was just the closes things to the design that was on the market when they was making the 1st dev kits & the higher model AMD HD 7000's GPU's are not designed to work with the GPU in the APU.
 
from looking at AMD road maps for 2013 I'm thinking the PS4 will have

Kaveri - APU with a embedded GPU with about the same performance level as a HD 7750

Heterogeneous Systems Architecture with Unified Memory for CPU/GPU

Screen%20Shot%202012-02-02%20at%209.20.35%20AM_575px.png


the Unified Memory might be the reason it was reports of the PS4 going with only 2GB since they would be going for the higher priced Ram that would be fast enough for the GPU & APU.

using the faster ram that's usually for the GPU as the main memory would make sense since the APU also has a GPU in it & when the APU & GPU work together in the older setup that's out now the GPU has to work at the speed of the APU memory so why not have fast memory all around so the GPU doesn't lose memory bandwidth when working with the APU.

but then again if they are going with a SOC things might not be so advance.
Good posts, I'll continue with HSA:

AMD Fusion System Architecture is now Heterogeneous Systems Architecture

FSA was the blueprint for AMD’s overarching design for utilizing CPU and GPU processor cores as a unified processing engine, which we are making into an open platform standard. This architecture enables many benefits, including high application performance and low power consumption.

Our software partners are already taking advantage of the power and performance advantage of APU and GPU acceleration, with more than 200 accelerated applications shipped to date. The combination of industry standards like OpenCL and C++ AMP, alongside FSA, is ushering in the era of heterogeneous computing.

Together with these software partners, we have built a heterogeneous compute ecosystem that is built on industry standards. As such, we believe it’s only fitting that the name of this evolving architecture and platform be representative of the entire, technical community that is leading the way in this very important area of technology and programing development.

FSA will now be known as Heterogeneous Systems Architecture or HSA. The HSA platform will continue to be rooted in industry standards and will include some of the best innovations that the technology community has to offer.

1) IBM, Global Foundries (AMD Spinoff) and Samsung Forges have a joint technology group
2) IBM 3D stacking with standards going on-line in 2013 (Standards between the above and more)
3) 3D stacked memory by Micron with Samsung support in the IBM forge 2013. Memory controller is part of the logic stack and only 2 and 4 gig stacks available in 2013. These do not work for most of the speculated targets but do work for game consoles.

Several posters do not believe 3D stacking or 3D stacked memory will be available in time for next generation game consoles. My opinion is that 2013-2014 was chosen as a target date because 3D stacking and 3D stacked memory is scheduled to be available. IT's two years (2011) after early speculation had a next generation playstation release.

I haven't read anywhere about any plans other than Sample quantities in early 2013 with production level quantities late 2013. The memory controller included as part of the logic layer eliminates it as a candidate for current high end designs.....I.E. it was not designed for the markets speculated in articles, also and the big point here is the 2013 run is 2 gig and 4 gig 3D stacked memory ONLY. Tell me what high end application is going to use such a small amount of memory. The memory controller included in the 4 gig 3D stack precludes using multiple memory chips so if anything it looks like it's designed for the SMALL end not upper end.

I think 3D stacked memory in 2013 taking the place of DDR5 or even XDR2 is a huge design plus for a game console. The 2013 Fusion APU design has a common memory pool but not a memory controller. Most PC CPU chipsets include the memory controller, that it doesn't and 3D stacked memory with memory controller is going to be available in 2013 has me thinking the Micron 3D stacked memory will be used by that chipset. 4 gig could be for Xbox and 2 Gig for Sony, this could change but the 2gig version is probably going to be much cheaper as somewhat defective 4 gig versions can be used as 2 gig.

Even if the first run of 3D stacked memory is more expensive, over time it should be far less expensive than DDR5 or XDR2 as it uses DDR3 but is slightly faster than XDR2 and reduces Motherboard complexity, eliminates motherboard wires between multiple memory chips which can eliminate a need for a differential buss (2 wires for each data line) needed by XDR2.


onQ123 said:
"The Cell Broadband Engine that powered the PS3 cost $400m to develop; the main SoC for the incoming console is likely to be a 3D stack incorporating thru-silicon-via technology and could be the first $1bn hardware design project."
--
He describes the architecture in broad terms: "You are talking about powerful CPU and GPU with extra DSP and programmable logic."

-----------------------------------------------------------

these quotes alone lets us know it's not going to be a simple "AMD's A8-3850 APU and Radeon HD 7670 GPU"

& looking at the AMD road maps & reading about Heterogeneous Systems Architecture & other things in the road map has me thinking that Sony is building this whole SOC around the HSA including the HSA GPU that's in the road map for 2014.
Sony can't afford the R&D in the quote, it's probably a total of all the partners in the design with each able to use the advances provided by the R&D. 2014 APU & GPU make sense if there are close ties between partners in new HSA designs.

It's possible that the next Xbox is using the same chipset....the AMD "HSA Fusion CPU-GPU (2014 design) with unified memory pool and 3D stacked memory is perfect for a game console". Anyone know of anything similar using IBM Power; there can't be because IBM is not as advanced as Nvidia and AMD in GPU designs.


It's not just an industry change in hardware, Software is changing too:

http://forwardthinking.pcmag.com/none/290834-a-big-week-for-supercomputing

http://forwardthinking.pcmag.com/ch...erogeneous-processors-the-future-of-computing

So if Fusion designs (CPU-GPU) in the same package with HSA efficiencies are part of next generation consoles then the only economical off the shelf choice is AMD. Nvidia is going with ARM-GPU fusion and IBM does not have GPU designs to integrate. Sony can always design a custom fusion chip with huge R&D which I think unlikely, same for Microsoft. Early rumors appear to be supportable given this information we (royal we) did not have. Intel and AMD have a similar roadmap with similar fusion designs but from articles, Intel is not a candidate because they won't release IP for game consoles.
 

onQ123

Member
Sony can't afford the R&D in the quote, it's probably a total of all the partners in the design with each able to use the advances provided by the R&D. 2014 APU & GPU make sense if there are close ties between partners in new HSA designs.


I think that's where these Quotes comes into play.


“For the haptics and the very advanced graphics, we are talking about those five years at least,” Tsuruta-san says.
The agenda he set out at IEDM was very much a call to arms for the silicon design community.
"Our strengths have always been in the integration," Tsuruta-san says. "We will have to work with a lot of third-party partners to make these things happen."
The headroom Sony will need to achieve all this - or even part of it, assuming that some things on its wishlist will not reach fruition in time - does help to explain why an announcement on the fourth generation PS is taking so long.
He describes the architecture in broad terms: "You are talking about powerful CPU and GPU with extra DSP and programmable logic."
This, and Sony's target of no more than 50ms latency even for 8k x 4k resolution at 300fps, clearly points to the need for a highly integrated TSV-based package - and so far TSV has stuttered in manufacturing for anything other than the stacking of like-on-like, typically memories.
In addition, Tsuruta-san has noted the difficulties in achieving viable yields at 28nm, though he believes that these problems are now moving towards a resolution.
"We are confident that we can now see a way and that we can use some of these advanced methods to create a new kind of system-on-chip. We think that there are the technologies today that can be taken to this project.”
 

RoboPlato

I'd be in the dick
Sorry for cross-posting but I just though I would post my thoughts on next-gen in here since there's more info and discussion in this thread than in the one I originally posted in.

I have a feeling that Microsoft might be pouring a lot into the performance of Kinect 2.0 since Kinect was such a success for them. Being just marginally more powerful than the Wii U and bundling Kinect 2 for a decent price would be a goldmine for Microsoft, especially if it can deliver on what Kinect was originally supposed to be. It would allow families to get the whole family game experience while those who are hooked on Xbox Live would get their machine at the same time. Before it was seen like the Xbox was more of the system for the gamers in the house and the Wii was for the family. Kinect has broken that wall. If Microsoft makes an affordable console to capitalize on that they'll make a fortune.

Sony is in a rough spot and I think they'll be the wildcard for next gen. They may try to up the power to appeal to the more tech savvy crowd. I'm sure 4k blu-ray support will be their 'trojan horse' this time around like DVD and blu-ray before it. I have a feeling that they're likely talking a lot with their first parties to see what kind of performance they want since exclusives and their visuals were key to the PS3 not getting trounced. If they can't afford to go for power, which is quite likely, you can bet they're talking to third parties to make it easy to work on. It'll be interesting to see where they go.
 
Continuing from locked thread:

thuway said:
If next generation is Fall of 2013, right now is when you want to lockdown all your decisions. Half the shit I just mentioned is not available.
I understand they aren't on PC hardware roadmaps that have been publically stated, but PS360 had quite a few technologies that still hadn't emerged on PC. Who is to say Orbis/Durango won't have similar advances? Rumours aside
 

RoboPlato

I'd be in the dick
Continuing from locked thread:


I understand they aren't on PC hardware roadmaps that have been publically stated, but PS360 had quite a few technologies that still hadn't emerged on PC. Who is to say Orbis/Durango won't have similar advances? Rumours aside

I think he's being a bit too pessimistic. It's true that now is when you make the decisions but it still could be for parts that are late 2012/very early 2013. If AMD keeps downsizing some powerful cards like they've done this year with the pictairn chip then there could easily be the equivalent of one of those or better for a decent price, especially if they're custom parts planned out now based on other roadmaps.
 
From locked thread.
The Vita is a powerful hand held and all, but I wouldn't say that it is comparable to building a bleeding edge console, there is no reason to build a console that could rival a mid range alienware gaming pc.

Sony can't lose money on this next console from the get go, they are in no financial position to do so, and with rumors like the AMD processor, only an APU makes any real sense there... meaning that a console around the Wii U's specs is much more likely, then what everyone was assuming. I'm sure if you could ask a Sony investor which console he would prefer they release, you would hear that he would want the one that makes him more money, and at the end of the day, that is certainly one with moderate specs that can hit a market friendly price point a hell of a lot sooner.

Also, if I was going to build this Console, I would try to get it close to costing $200, so I can bundle a Vita with it, and sell it as the tablet controller, it would do wonders for Vita sales, and give them a fighting chance against both the Wii U and 3DS.
There are alternative rumors, one can take their pick.

They can lose money on their next console. As can Microsoft. They can't lose insane amounts of money per unit, like the PS3.

They can sell for a small loss, or break even. There's nothing to indicate they've abandoned a loss leader model - the Vita is indicative they're still comfortable with a loss leader model provided it's a small loss that can be recouped easily with software royalties.

The idea that one either puts out a $599 console losing several hundred dollars per unit or tapes together two last gen consoles is a false dichotomy that's perpetuated far too often.

Bundling a their $250 handheld with their next gen console is clearly what they should do. Rather than just dropping the price to a more mass market level and getting some good software on it. :/
 
Sorry for cross-posting but I just though I would post my thoughts on next-gen in here since there's more info and discussion in this thread than in the one I originally posted in.

I have a feeling that Microsoft might be pouring a lot into the performance of Kinect 2.0 since Kinect was such a success for them. Being just marginally more powerful than the Wii U and bundling Kinect 2 for a decent price would be a goldmine for Microsoft, especially if it can deliver on what Kinect was originally supposed to be. It would allow families to get the whole family game experience while those who are hooked on Xbox Live would get their machine at the same time. Before it was seen like the Xbox was more of the system for the gamers in the house and the Wii was for the family. Kinect has broken that wall. If Microsoft makes an affordable console to capitalize on that they'll make a fortune.

Sony is in a rough spot and I think they'll be the wildcard for next gen. They may try to up the power to appeal to the more tech savvy crowd. I'm sure 4k blu-ray support will be their 'trojan horse' this time around like DVD and blu-ray before it. I have a feeling that they're likely talking a lot with their first parties to see what kind of performance they want since exclusives and their visuals were key to the PS3 not getting trounced. If they can't afford to go for power, which is quite likely, you can bet they're talking to third parties to make it easy to work on. It'll be interesting to see where they go.
I think going down that road would be a poor choice, it'd be the equivelant of Nintendo doing the Wiimote again. Except Kinect seems to have had an even shorter lifespan, and less functionality than the Wiimote did. Up to Microsoft, but I don't think it will carry them to success
 

Ashes

Banned
Why not have ps3 hardware (cell+RSX) as silicon on chip thing-a-majig as the apu part? :p

That way you cover backwards compatibility with psn games. :p :/

And spend more on the discrete graphics side?

It'll be more of an upgrade to premium, rather then changing to a new car I suppose.

Not to mention, exclude all the stuff cell requires, making this quite the absurd post. Before anybody actually thinks this a sensible suggestion. ;)
 

z0m3le

Banned
Sorry about the other thread, I didn't find this one when I searched for the leaked specs.

Sony's smartest move would be to try and get the console under $200 and package the Vita with it, as it's controller, the rumored specs could possibly achieve this, and it would be a really good way to combat both Wii U and 3DS. Giving Sony's hardware a push, as not everyone who owned a PSP bought a PS3 and vise versa.
 

Hoo-doo

Banned
Sorry about the other thread, I didn't find this one when I searched for the leaked specs.

Sony's smartest move would be to try and get the console under $200 and package the Vita with it, as it's controller, the rumored specs could possibly achieve this, and it would be a really good way to combat both Wii U and 3DS. Giving Sony's hardware a push, as not everyone who owned a PSP bought a PS3 and vise versa.

This is a joke post, right? Come on.
 
On BC, I thought there were patents for an external adapter device. That would probably be a good option for people who want it - while keeping costs down on the actual console.
Sorry about the other thread, I didn't find this one when I searched for the leaked specs.

Sony's smartest move would be to try and get the console under $200 and package the Vita with it, as it's controller, the rumored specs could possibly achieve this, and it would be a really good way to combat both Wii U and 3DS. Giving Sony's hardware a push, as not everyone who owned a PSP bought a PS3 and vise versa.

Do you realise how ridiculous that suggestion sounds? How implausible and impractical it would be?
 

chaosblade

Unconfirmed Member
Sony is in a rough spot and I think they'll be the wildcard for next gen. They may try to up the power to appeal to the more tech savvy crowd. I'm sure 4k blu-ray support will be their 'trojan horse' this time around like DVD and blu-ray before it. I have a feeling that they're likely talking a lot with their first parties to see what kind of performance they want since exclusives and their visuals were key to the PS3 not getting trounced. If they can't afford to go for power, which is quite likely, you can bet they're talking to third parties to make it easy to work on. It'll be interesting to see where they go.
Why? When are we even getting 4k TVs? 2025? That doesn't really make much sense to emphasize.

They can sell for a small loss, or break even. There's nothing to indicate they've abandoned a loss leader model - the Vita is indicative they're still comfortable with a loss leader model provided it's a small loss that can be recouped easily with software royalties.

PS4 to require you to buy a proprietary HDD add-on. Only $150 for 500GB!

I think they'll probably try to break even at $300 for the base SKU (aka "tard pack"), and probably make a small profit on whatever their premium SKU is for $400.
 

thuway

Member
Sorry about the other thread, I didn't find this one when I searched for the leaked specs.

Sony's smartest move would be to try and get the console under $200 and package the Vita with it, as it's controller, the rumored specs could possibly achieve this, and it would be a really good way to combat both Wii U and 3DS. Giving Sony's hardware a push, as not everyone who owned a PSP bought a PS3 and vise versa.

You out your damn mind son'.

The Vita will drop in price dramatically as time moves forward. It is using off the shelf parts after all. It'll be in profit range before you know it.
 

z0m3le

Banned
This is a joke post, right? Come on.

that is just the component price, with packaging and shipping and everything else, you are still looking at a nearly $300 console, plus a $200 handheld (shipping and boxing would be counted with the PS4) it would be a $100 dollar loss per console with those numbers though, but they could probably get away with a 449 SKU and keep selling the PS3 for the time being.
 

thuway

Member
Why? When are we even getting 4k TVs? 2025? That doesn't really make much sense to emphasize.



PS4 to require you to buy a proprietary HDD add-on. Only $150 for 500GB!

I think they'll probably try to break even at $300 for the base SKU (aka "tard pack"), and probably make a small profit on whatever their premium SKU is for $400.

This is 2014 we are talking about. The way inflation works, this thing will be priced at 349 with 50 dollars a year online. There's your magical $399. Continual $50 a year will let the profits steam roll in. Sony can afford to open the wallet next gen.
 
Look next gen going to cost a lot more and look just a little better then what we have now only hardcore tech will notice so will devs really kill them self trying? art style can easy make up for it being a little lower then the tech guys want
 

thuway

Member
Look next gen going to cost a lot more and look just a little better then what we have now only hardcore tech will notice so will devs really kill them self trying?

Next gen will look dramatically better. People were saying the same things coming off PS2 to PS3. With enough power you can do some amazing things. We are the cusp of almost CG quality graphics.

The next gen after PS4/Loop will herald even larger tech jumps seeing as how the revolution for quantum computing and 3D stacking is only beginning.
 

Triple U

Banned
Sorry about the other thread, I didn't find this one when I searched for the leaked specs.

Sony's smartest move would be to try and get the console under $200 and package the Vita with it, as it's controller, the rumored specs could possibly achieve this, and it would be a really good way to combat both Wii U and 3DS. Giving Sony's hardware a push, as not everyone who owned a PSP bought a PS3 and vise versa.

There would be absolutely no point in sony making a $200 console. None.
 

thuway

Member
that is just the component price, with packaging and shipping and everything else, you are still looking at a nearly $300 console, plus a $200 handheld (shipping and boxing would be counted with the PS4) it would be a $100 dollar loss per console with those numbers though, but they could probably get away with a 449 SKU and keep selling the PS3 for the time being.

You should buy a Wii U. It sounds like that is what you really want. The Vita's price will fall in due time, but to launch at a $449 price tag is nothing but suicide.
 

chaosblade

Unconfirmed Member
This is 2014 we are talking about. The way inflation works, this thing will be priced at 349 with 50 dollars a year online. There's your magical $399. Continual $50 a year will let the profits steam roll in. Sony can afford to open the wallet next gen.

Inflation and purchasing power aren't really tied together, especially from a consumer perspective.

And I do think Sony will charge for online, they'd be pretty dumb not to.
 
l forgot about that interview with the sony CTO. Doesn't it make all these rumors false? I mean you have talk of a poweful console straight from the horses mouth.
 

Ashes

Banned
Why? When are we even getting 4k TVs? 2025? That doesn't really make much sense to emphasize.



PS4 to require you to buy a proprietary HDD add-on. Only $150 for 500GB!

I think they'll probably try to break even at $300 for the base SKU (aka "tard pack"), and probably make a small profit on whatever their premium SKU is for $400.

I starting to believe that by having a very expensive high end sku, it makes the cheapest feel like it has very good value. I'd have five skus, starting at £399.

£399 - 120 gb
£425 - 180 gb
£499 - 250 gb
£525 - 500 gb
£599 - 1tb
 
You should buy a Wii U. It sounds like that is what you really want. The Vita's price will fall in due time, but to launch at a $449 price tag is nothing but suicide.
Hmm is a $50 rise over current gen "standard" launch prices really suicide? Or a $50 - $150 price drop on PS3 launch prices

It's all about percieved value in the end, I don't think there is any way they bundle Vita and PS4, but if they did I could see consumers being keen at $449.
 
Top Bottom