• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

IGN rumour: PS4 to have '2 GPUs' - one APU based + one discrete

USC-fan

Banned
I would cry if that pic was true after hearing about how weak next gen consoles would be.

Day one at any price with those specs but never going to happen but wow that would be CRAZY!
 
Man the sad thing is I actually like the design of this information slide. If only the guy who made this BS researched hardware this dude could have had a winner on his hands. I will say kudos for going through the trouble of designing it then printing it. I like how the left side has ugly ass typography and the other side is using Helvetica(?)
I would cry if that pic was true after hearing about how weak next gen consoles would be.

Day one at any price with those specs but never going to happen but wow that would be CRAZY!

misread your post, nvm
 

Chittagong

Gold Member
:D :D :D I'm dying here - Cell, GPU called 'Quantum Leap', PS Iris controller, 20GB RAM, loooool

But hey guys it must be real because it has been printed on
daddy's
inkjet and has teh (R) symbols!


Edit: ahahahaha, this gift just keeps giving - 11.1 surround guys! And the GUI is the OS
 

Jtrizzy

Member
I do really hope that baseline for games is 1080p in 3d at 30 fps. Is even that asking too much to play at the native resolution of the TV's you sold us on years ago? If a game drops below 30 then it doesn't pass certification.
 

Norml

Member
:D :D :D I'm dying here - Cell, GPU called 'Quantum Leap', PS Iris controller, 20GB RAM, loooool

But hey guys it must be real because it has been printed on
daddy's
inkjet and has teh (R) symbols!


Edit: ahahahaha, this gift just keeps giving - 11.1 surround guys! And the GUI is the OS

11.1 is not as silly as 20gb ram. you could have 2 controllers with speakers :p
 
SYSTEM AND METHOD FOR DATA SYNCHRONIZATION FOR A COMPUTER


not sure if this has anything to do with the PS4 but this Sony patent is using a lot of APU's in what looks like a online sever reminds me of the severs using PS3's
Great find, it ties everything together.

The patent is for a Java Model (Virtual machine) - Cell and APU hardware implementation allowing the "Cell Vision" of sharing processor, memory and data over broadband network (Internet and wireless) with a common ISA instruction set. This is the AMD HSA IL (JIT Virtual machine) which "Scales from Handheld to Supercomputer".

The date in the patent is Dec 8, 2011, it starts with Cell in PDAs (1 cell personal handheld devices like cell phones and Tablets), TVs 4 cell...you get the point, as many cell processors (CPU + SPU) as needed by the device and goes on to use Cell and APU as equivalent building blocks Cell=APU=(CPU + GPGPU)=(CPU + SPU).

The Dec 8, 2011 date is important! The first picture with Cell in everything is the original vision with Cell still planned for advanced CE devices displaying 4K (TV and high end 4K blu-ray). Cell is in the Toshiba 4K TV and it does have features not possible without Cell.

Toshiba PDF mentioning the reason for the Cell (power wall, Frequency wall) and applies to Heterogeneous Cell as well as Fusion APU. Also 1 SPU = 16 Intel core Duo X86 processors for single precision FLOPs in 2008.

SPURS engine (4SPUs) designed to be included in platforms with other processors like X86 (Face Recognition, Media codec, Gesture recognition and more). This is now or will soon be provided by GPGPUs in platforms with GPUs. Platforms that need this power but don't need GPUs will probably use Cell (4K TV, 4K Blu-Ray). PDF also mentions clusters of cell over network to share processing, POSIX etc. This is a 2008 "Cell Vision" and the 2011 Sony patent is a later "cell vision" also including a Virtual engine like PS Suite's Mono.

You can reuse your application and library running on SPE across all Cell family processor. All your efforts on one platform are preserved on other platforms.
Please quit “reinvention of the wheel”

Please join us to create common environment
Please stop developing environment, but feedback to common environment instead
Please focus on your actual applications
Please look forward to enjoying compatibility
Firstly, write your code using PS3 or CRS(Toshiba’s Cell Reference Set)
Then, scale up to high performance computing world using QS22 or later blades without any modification
And, make available to PC users using SpursEngine!
Sony created a group to develop and promote DLNA (2000) to share media over the home network. This is being expanded to RVU which is Remote Viewing and control of DVR boxes. DLNA includes discovery and Plug and Play which was developed by the DLNA group. A next generation game console following this vision will need DLNA, RVU and multiple low power standby modes always listening to the Network port; the AMD Fusion SOC chipset provides these as well as the 2011 "Cell vision".

That AMD is including this in all AMD Full HSA Fusion APUs (2013 and later) means the PS4 and future PCs (at least AMD) will be able to share application code and data transparently. I don't know how far this will be taken......it's possible to have the same applications run on PS4 and AMD PCs because of the HSA IL virtual machine. The OS (Microsoft Windows 8? or a simplified Linux with PS3 Linux kernel released at the same time as the PS4 Linux supporting the HSA IL virtual machine?) would have to support this and this is possibly another reason for the domain name registration microsoft-sony.com and sony-microsoft.com. I suspect this will be fleshed out more at the June AMD developers conference and might be hinted by Sony at E3. Will this if properly explained to the consumer impact buying a PS4 over a WiiU. Is the next Xbox supporting this?

Will PS Suite be tied into this at some point in the future (announced one month after the above patent)? OpenCL and HSA IL? The PS3 application side is evolving toward a Gnome Mobile Webkit desktop at least as far as functionality and could support a HSA IL virtual machine.

Read posts here especially 4th down.

http://www.anandtech.com/show/5847/answered-by-the-experts-heterogeneous-and-gpu-compute-with-amds-manju-hegde/3 said:
AMD is addressing this via HSA. HSA addresses these fundamental points by introducing an intermediate layer (HSAIL) that insulates software stacks from the individual ISAs. This is a fundamental enabler to the convergence of SW stacks on top of HC.

Unless the install base is large enough, the investment to port *all* standard languages across to an ISA is forbiddingly large. Individual companies like AMD are motivated but can only target a few languages at a time. And the software community is not motivated if the install base is fragmented. HSA breaks this deadlock by providing a "virtual ISA" in the form of HSAIL that unifies the view of HW platforms for SW developers. It is important to note that this is not just about functionality but preserves performance sufficiently to make the SW stack truly portable across HSA platforms
This starts with AMD 2013 HSA Fusion APUs and the PS4 SOC should be a 2014 design. Speculation but fits Sony & Toshiba goals for Cell and explains Sony going with a AMD fusion APU as the vision is identical and AMD has done the work. Both AMD and Sony need this to succeed. My opinion is Sony is going to concentrate on software and AMD on hardware including hand-helds.....partnership that hasn't been announced yet? AMD/Global foundries is part of the low power ultrawide memory I/O standards group =>handheld memory. <grin> best choice in a AMD HSA Fusion SOC for handhelds.
 

Ty4on

Member
Nvidia DUAL 22nm GK104 at 2 Ghz xD

Mind you, the 690 is dual 28nm (there is no 22nm of it...) GK104 at 915Mhz, costs 1000$ and has a 300W TDP. The PS3 and 360 each used like 200W total. Surprised it didn't mention water cooling ^^
 
Just a random thought: if there are going to be no PS4/XBOX3 at E3, why are we hearing hardware rumours?

Because whether or not they want to show it in the next couple weeks they are still hundreds of people working on designing, building and creating games for the next generation right now. It's not easy to keep a secret this big.
 
Epic was begging for more RAM so fake as hell and I can see ps4 coming out Q2 2014, Q4 next year we have to have more then a foot note at the end of E3 and we getting no hint that PS4 will be at E3

maybe close door but not open
 

Shikoro

Member
Ram apart, how realistic are the other specs?

RAM would be the most realistic one of them all. On the other hand, those Cell specs won't be equaled in power in the next 10 years... (obviously a hyperbole, but you get the point)

@above FUUU...
 
Since 2008 Cell work has withered and died while GPGPU interest has skyrocketed, along with GPU performance. That was also cheer-leading from a Sony Cell engineer, not an unbiased source.
True, it's from 2008 but the Toshiba 2008 PDF is mostly valid as Toshiba is using a 4SPU spurs engine in their 4K TVs for media acceleration, head tracking, gesture recognition etc. This was why Toshiba invested with Sony in the Cell.

I expect Sony is doing the same as they mentioned that the (Toshiba designed) Video upconverting software in the PS3 (Using Cell to upconvert SD to HD) is also in the 4K upconverting blu-ray player announced at CES 2012. Nothing else mentioned for it but I expect a HD camera is coming (? same one as in the Sony depth sensing patent?) and Skype, gesture recognition and more.
 

Ashes

Banned
Would be cool if a dev showed up and said we're headed in the right direction at least.
Edit: I was thinking today, about vita + ps3 integration. Going forward, it'd be ps4 + vita integration. So devs who want games on multiple platforms, need t get it working, on, ps3, ps4' and vita. How is that really gonna work easily?

It ain't.
 

Ashes

Banned
Not the main course, but a side dish that may be relevant to our next gen feast:


SSD price war in full swing

m4-pricedrop.png


Source: Might as well give a good article some hits

http://hexus.net/tech/news/storage/39853-ssd-price-war-full-swing/
 
Rumors have Sony changing to a lighter weight X86 CPU (Jaguar) and removing 2 of the 4 CPUs in developer platforms. With what are they replacing the CPU performance lost? Would the power and heat saved = 2 1PPU4SPUs.

Slide with latest information, reading carefully:

image.php


1) Everything is 28nm from 2013 on
2) 1 generation SOC is Temash and Kabini but Kaveri is not SOC but has nearly Full HSA.

Speculation: 2nd generation SOC coming and that will be the PS4 SOC. Kaveri features with Jaguar cores and full HSA GPU in the SOC. Second GPU Full HSA connected to SOC with a faster GDDR5 differential buss and conventional 64 bit wide or more likely with cheaper slower GDDR5 RAM with 256 bit buss. 2nd order speculation: within 2 years memory and second GPU @20nm migrates into SOC, this makes 256bit buss more likely. Since AMD will be scaling their building blocks, Sony will not have to pay for die reduction redesign costs; just the SOC substrate redesign costs. PS4 subsidy needed for first 2 years.

Wild speculation could have a couple of 1PPU4SPU modules (Sony Dec 2010 patent) in the SOC. Patent mentions the PPU is redesigned to support Fan out to 4 SPUs and supports AVX (page 7 in patent). Little is known about Jaguar but it's not supposed to have a FPU as it relies on the GPU. GPUs can support math but have a higher latency than a PPU or SPU. This is a hole in AMD Jaguar feature set that could be filled by a PPU-SPU combination. This is where Intel shines with AVX and AVX2 tightly integrated into X86 instruction sets. They use parallel processing code on something like SPUs but it's transparent and easier to use for developers.

Advanced Vector Extensions (AVX) is an extension to the x86 instruction set architecture for microprocessors from Intel and AMD proposed by Intel in March 2008 and first supported by Intel with the Sandy Bridge processor shipping in Q1 2011 and now by AMD with the Bulldozer processor shipping in Q3 2011.

AVX provides new features, new instructions and a new coding scheme. The width of the SIMD register file is increased from 128 bits to 256 bits,

Suitable for floating point-intensive calculations in multimedia, scientific and financial applications (integer operations are expected in later extensions).
Increases parallelism and throughput in floating point SIMD calculations.
Reduces register load due to the non-destructive instructions.

AVX adds new register-state through the 256-bit wide YMM register file, so explicit operating system support is required to properly save & restore AVX's new registers between context switches. The following operating system versions will support AVX:

Apple OS X: Support for AVX added in 10.6.8 (Snow Leopard) update[2] released on June 23, 2011.
Linux: supported since kernel version 2.6.30,[3] released on June 9, 2009.[4]
Windows: supported in Windows 7 SP1 and Windows Server 2008 R2 SP1.[5]; hotfix 2517374 available for non-SP1 version of Windows Server 2008 R2.[6]; Windows 8
Windows Server 2008 R2 Sp1 with Hyper-V requires a hotfix to support AMD AVX (Opteron 6200 and 4200 series) processors, kb 2568088
FreeBSD in a patch submitted on 21 January 2012,[7] which will probably be included in some future release

Advanced Vector Extensions 2 (AVX2), also known as Haswell New Instructions,[1] is an expansion of the AVX instruction set to be first introduced in Intel's Haswell microarchitecture. AVX2 makes the following additions:

Expansion of most integer AVX instructions to 256 bits
3-operand general-purpose bit manipulation and multiply
Gather support, enabling vector elements to be loaded from non-contiguous memory locations
DWORD- and QWORD-granularity any-to-any permutes
Vector shifts
3-operand fused multiply-accumulate support
The Sony Dec 2010 patent and the later August 2011 patent support each other and are the Sony 2011 Cell vision and nearly identical to the AMD APU HSAIL HSA Fabric computing memory model. The August 2011 patent even mentions both Cell and APU. Both patents are describing game console and at the same time technology that is 10 years out.

Sony will, like Toshiba does, use SPUs in their 4K TVs and Blu-ray player (debatable). GPUs are not needed in TVs unless Sony plans to support games on all their CE equipment then low power AMD APUs make sense. I can only guess at this as there are too many variables but I'm certain the Dec 2010 patent was describing Cell 1PPU4SPU building blocks that would be used in the PS4 (4 of them), PS3 (2 of them) and in TVs and blu-ray players (1 of them). Economy of scale driving down price. (Sony plans may have changed since Dec 2010)
 

Ashes

Banned
I wonder if somebody scribbles down rough budgets on yellow notepads, and how much money goes where.

100 space bucks on apu
100 space bucks on discrete gpu
100 space bucks on everything else.

299 space bucks. sony takes 1 space buck hit per console. :p

First to ten million wins!

It'd be the most price concious console ever!

no ssd. no v. powerful cpu/apu/gpu. Cheap ram. And bob's your uncle!
 
Top Bottom