That is pretty much a requirement for a portable game.
Well, he means for a user-created level. Progress can be saved so you can go back to that level down the line and your stats/progress will be saved.
That is pretty much a requirement for a portable game.
But... Vita has no games!
Well, he means for a user-created level. Progress can be saved so you can go back to that level down the line and your stats/progress will be saved.
The more I think about the new memoriser tool the more wild my imagination gets. This has opened a whole realm of possibilities.
@KazHiraiCEO
"LittleBigPlanet Vita gives consumers tools to make their own games. Therefore it's their own fault if they don't have enough new Vita games"
it does.. people on my PSN list have complained about me sending out Near Challenges (even though I did not send any)..
...and it can be saved locally too right? The whole level I mean - for offline play on your vita?
I've played through it and just had a blast! I'm not so sure I agree that it's the best LBP, as some reviewers are declaring, however it is a must-buy for Vita owners. Oh and building stuff with the touch screen is pretty great.
If anyone has any questions, feel free to ask!
BTW for those interested. I'm giving away a free copy of the game (soon-ish) on my Twitter feed cuss I <3 yew.
https://twitter.com/heymarkd
Yeah, I was downloading all kinds of levels to my Vita to play offline in the beta.
Yes. Local saves are really, really cool.
...and it can be saved locally too right? The whole level I mean - for offline play on your vita?
Sounds awesome! Will buy when I get a Vita.
But... Vita has no games!
The more I think about the new memoriser tool the more wild my imagination gets. This has opened a whole new realm of possibilities.
@KazHiraiCEO
"LittleBigPlanet Vita gives consumers tools to make their own games. Therefore it's their own fault if they don't have enough new Vita games"
sounds fantastic. There is always a little trepidation when a franchise is handed off to a separate team, so glad to see it done well.
How big is the game? Its something I'd consider downloading to always have on me, but if its huge I might go physical and then just keep it in my card slot (once i'm done with MGS)
Hopefully this has a discount on PSN.
questions
That Sack Boy Whack-a-Mole minigame looks adorable.
:lol
Sony still hasn't cut the price on a lot of games that received retail price cuts.
:lol
Sony still hasn't cut the price on a lot of games that received retail price cuts.
I thought most PSN Vita games were getting 10% discounts?
Looking fantastic.
I've heard that the jumping is a bit more refined in this one (less floaty). Is there any truth to that?
Yup. I should definitely peek my head in more. xD
To clarify for corrosive's post, you could basically say it's less floaty (as I'm presuming what most of us has in our heads thanks to 1/2). Much easier to do precise platforming and has a little extra weight due to less travel times when stopping, quicker response to controller inputs, etc. If we were to change the dynamics completely, it might as well have been a different game. If you've played the franchise before and try this out, you'll feel it's been altered mechanically (for the better) but is still LBP at the core.
Whether or not that last bit is still a deal breaker, it's understandable.
It's Double Eleven.Is it tarsier or double eleven that is made up of former R* Leeds people? I know they both have exclusive agreements with SCEE.
Heh. I think donkey show worked on that one.
How bad were the loading times?
Ok-ish. They didn't bother me too much because once the level loads you're good to go, but yes they seemed to take somewhere on an average of 30 seconds.
What makes the other versions better?
Mainly because playing LBP for the first time was so memorable--nothing like it.
And how much did you feel the controls improve?
They're the exact same floaty controls we know and love (?). I'm fine with it, but I know some people find it to be a real turn off.
It's much cuter than when I first started on it. xD
Day one DD, my memory card awaits. #1 reason I bought a Vita.
Haven't played LBP since the first even though I got the second one from PS+. With this many positive reviews it looks like I will be picking it up day one. Going to go digital because the "Future" and I hate switching games.
Will my love for the Vita beat out my irrational hatred of LBP?
Thanks for the responses although about the controls it seems the response improvements they made may have been quite slight - so perhaps not everyone noticed. Still, I'm sure I'll appreciate them as it was really noticeably bad for me in LBP1 (response lag/something just not feeling quite right).
30 seconds isn't bad and I know what you mean about first-time playing LBP. Hoping to get back to that feeling with this version - left LBP unfinished quite early and never came back to the series.