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Sonic & Sega All-Stars Racing Transformed announced! (360/PS3/Vita/3DS/PC/WiiU)

The Eyes on the Road sticker that flashed by briefly has Opa-Opa as the image. I don't know if that means anything good or bad for his chances, though.
 

Mesoian

Member
Only just realised... why wouldn't Danica be racing in the Virtua Racing open-wheeler? Opportunity missed. Seeing an ultra-low poly car cruising around could've been awesome.

THATS WHAT I SAID! ::Throws hands in the air:: IT MAKES NO SENSE! Her background and current occupation made her a perfect fit for Sega franchises that actually exist, yet her presence is there solely for the hotwheels/godaddy sponsorship, it's MINDBOGGLING!

Over the past few days I've tried not to get really crazy about all this, especially after reading Sega Fan comments at trailer sites and such. But man, The whole Danika thing makes no sense to me at all. I thought it would be contextualized...

The MeeMee thing is a bigger issue and I'm more upset about that but...MAN...

I just need to see more good things about this game. The past couple days of news for this one have been a pretty big bummer.
 

Tizoc

Member
Say S0L if you're reading this thread I was hoping you could answer this:
Any chance for a 'Random select' option when selecting your character? I don't think many Kart racing games over the past years featured such an option. it'd be good for those that are comfortable with playing as any of the characters in the game.
 

Tizoc

Member
Sorry about the double post but just saw that video from a few posts back...I want this game already ;o;
 

S0L

SUMO DIGITAL
Say S0L if you're reading this thread I was hoping you could answer this:
Any chance for a 'Random select' option when selecting your character? I don't think many Kart racing games over the past years featured such an option. it'd be good for those that are comfortable with playing as any of the characters in the game.

I'm generally lurking in here :p

We do have a random option on the character select BTW. So that's your box ticked.

On the topic of characters, something you're probably not all aware of (that I've posted on the SEGA forums and SSMB) is that the so called 'Secondary' characters are ones we added without any extra budget when we moved to 10 players in a race. So when complaining about MeeMee, bear in mind we added her for free effectively to round out the pack with more females, but getting a slight leg up by taking some assets from SST.

We still had to design and build transforming vehicle, do a load of animation, create a specific All-Star move and more. As much as you might not like her as a choice, the alternative was less characters. I'm sure no-one wants that :p

We try and cram in as many characters as we can, but realistically, if I asked in here what people wanted, I'd get a 100 different answers from a 100 different people. It's impossible to please everyone!

Oh and on the choice of Danica's drive, that's a vehicle we designed in house. Wait till everything is revealed before claiming missed opportunities :p

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S0L
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I'm generally lurking in here :p

We do have a random option on the character select BTW. So that's your box ticked.

On the topic of characters, something you're probably not all aware of (that I've posted on the SEGA forums and SSMB) is that the so called 'Secondary' characters are ones we added without any extra budget when we moved to 10 players in a race. So when complaining about MeeMee, bear in mind we added her for free effectively to round out the pack with more females, but getting a slight leg up by taking some assets from SST.

We still had to design and build transforming vehicle, do a load of animation, create a specific All-Star move and more. As much as you might not like her as a choice, the alternative was less characters. I'm sure no-one wants that :p

We try and cram in as many characters as we can, but realistically, if I asked in here what people wanted, I'd get a 100 different answers from a 100 different people. It's impossible to please everyone!

Oh and on the choice of Danica's drive, that's a vehicle we designed in house. Wait till everything is revealed before claiming missed opportunities :p

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S0L
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That's fair enough; it only makes sense to add a character if the assets already exist. I just wish there had been more characters to begin with in that case. But then it's obvious that most of the development time went into tracks this time, which are certainly more important.

I suppose it's too early for you to say if there will be DLC or not? I'd happily welcome anything, be it tracks or characters. I know that you weren't able to support the last game as much as you would have liked, as Sega ultimately make that call.
 

ShadiWulf

Member
i asked S0L about the physics in the game and got a reply, which greatly satifies me, lol with Sumo constantly talking about how advanced and complex the physics in the game are in interviews and not going into any detail.

It all runs under full physics, whether car, boat or plane. We wanted to do this so the behaviour was more predictable, since last time we cheated and faked a lot of it. It adds a whole heap of depth of control as a side effect, plus it means you'll got consistent vehicle behaviour.

The water also is a dynamic surface, so waves affect the boats, splashes and explosions too. Between the physics there and the rendering (making water look like water means a lot of effects!) this is why we opted for a capped framerate of 30. In order to get to 60, we'd have to pull back on the graphical look of the game a lot, and when we're doing a whole new engine to make it look as good as it does, you have to make this compromise.

No-one complained about the framerate at Play Expo at any rate :p

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S0L
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http://forums.sega.com/showthread.p...onses-thread&p=7608301&viewfull=1#post7608301
 
I just noticed Ryo Hazuki isn't in the listing.

I suppose it's too early to start panicking about his non-inclusion (because it could turn out he is in), but still, that'd be a shame.

I'd understand, given figuring out what he could have for the water and air isn't as obvious as his motorbike or forklift.
 

A.E Suggs

Member
I'm generally lurking in here :p

We do have a random option on the character select BTW. So that's your box ticked.

On the topic of characters, something you're probably not all aware of (that I've posted on the SEGA forums and SSMB) is that the so called 'Secondary' characters are ones we added without any extra budget when we moved to 10 players in a race. So when complaining about MeeMee, bear in mind we added her for free effectively to round out the pack with more females, but getting a slight leg up by taking some assets from SST.

We still had to design and build transforming vehicle, do a load of animation, create a specific All-Star move and more. As much as you might not like her as a choice, the alternative was less characters. I'm sure no-one wants that :p

We try and cram in as many characters as we can, but realistically, if I asked in here what people wanted, I'd get a 100 different answers from a 100 different people. It's impossible to please everyone!

Oh and on the choice of Danica's drive, that's a vehicle we designed in house. Wait till everything is revealed before claiming missed opportunities :p

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S0L
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Figured as much thats why I didn't really cause a ruckus. I do hope that this will have DLC or at the very least do well enough so that they'll make another game.

I'd get a 100 different answers from a 100 different people. It's impossible to please everyone!

Pretty much how it always would be ;).
 

A.E Suggs

Member
WE're getting a bit too close to the Superstars Tennis lineup:

346149492a4d88e121171865b4456dfd.jpg


Honestly? Probably want more female drivers. There were basically two in the original -- Amy and Ulala, and Zobiko (with Zobio driving)

Wow never noticed that, no wonder thunderhead made it to this game.

Sorry thought I hit edit didn't try to double post.
 
I decided to not be a day 1 buyer with this game, with forza horizon next week and halo 4 looking like a hell of a good time along with current borderlands 2 addiction I think that I can wait, all depends on the final reviews and stuff.
 

erpg

GAF parliamentarian
I keep begging for Vita info on Twitter account, but the man is a locked vault. :(

Come on, S0L. You're much more responsive than SEGA. ;)
 
I understand why the console version is a capped 30 FPS, but will the PC version allow 60 FPS? Higher resolution textures, different rendering settings and such were mentioned about two pages ago, so I'm hopeful.

And I might as well ask, Stereoscopic 3D?
 

ShadiWulf

Member
I understand why the console version is a capped 30 FPS, but will the PC version allow 60 FPS? Higher resolution textures, different rendering settings and such were mentioned about two pages ago, so I'm hopeful.

And I might as well ask, Stereoscopic 3D?

PC version can run at 60 FPS.. i think i remember S0L mentioning a few months ago it was running at 120 FPS or something.. :p

the 30 FPS thing is actually old, it was mentioned a while ago by Sumo. I was more so posting it because of what S0L said about the physics.
 

Rlan

Member
Wow never noticed that, no wonder thunderhead made it to this game.

Sorry thought I hit edit didn't try to double post.

The Thunderhead in Transformed is amazingly better looking than the Tennis one. He looked like a plastic toy in Tennis.

Same goes for Alex Kidd between Tennis and Racing 1.

sega-superstars-tennis-20080228024348435-000.jpg


Alex-Kidd-3.png
 

Platy

Member
On the topic of characters, something you're probably not all aware of (that I've posted on the SEGA forums and SSMB) is that the so called 'Secondary' characters are ones we added without any extra budget when we moved to 10 players in a race. So when complaining about MeeMee, bear in mind we added her for free effectively to round out the pack with more females, but getting a slight leg up by taking some assets from SST.

We still had to design and build transforming vehicle, do a load of animation, create a specific All-Star move and more. As much as you might not like her as a choice, the alternative was less characters. I'm sure no-one wants that :p

Our problem is SEGA not giving budget to give as much representation as possible and SEGA missing obvious oportunities just because they are not exactly marketeable like Daytone, Virtua Racing and Action Fighter

It is the basic problem with Playstation All Star Roster
 

A.E Suggs

Member
The Thunderhead in Transformed is amazingly better looking than the Tennis one. He looked like a plastic toy in Tennis.

Same goes for Alex Kidd between Tennis and Racing 1.

I'm honestly just more sad at the fact that the roster is more identical and that they are reusing him from that game than Tyris who was obviously more popular and has her own game. After seeing that the game seems like a giant roster swap, seems sega doesn't really have the budget to pull off a bigger roster with more variety.
 

Platy

Member
I'm honestly just more sad at the fact that the roster is more identical and that they are reusing him from that game than Tyris who was obviously more popular and has her own game. After seeing that the game seems like a giant roster swap, seems sega doesn't really have the budget to pull off a bigger roster with more variety.

...we don't talk about that =x
 

Shaneus

Member
I just had a thought: Given this is done by Sumo, they should include an Outrun 2 minigame. Or the full version of Outrun 2 (SP kinda felt off compared to it IMO).

Or any reference to Outrun at all other than Flagman. Like the little cartoon Ferrari or a track with those big, square, concrete gate things. And Splash Wave.
 

Shaneus

Member
I just want more Outrun.

BTW I hope those preorder bonuses are available for the PC one as well. I'm not sure what the "stickers" are, but it'd better get those too, damnit.
 

@MUWANdo

Banned
I just want more Outrun.

BTW I hope those preorder bonuses are available for the PC one as well. I'm not sure what the "stickers" are, but it'd better get those too, damnit.

They're not pre-order bonuses, they're "first edition" bonuses, meaning you'll probably be able to find copies with the extra content months after release.
 

Eric C

Member
They're not pre-order bonuses, they're "first edition" bonuses, meaning you'll probably be able to find copies with the extra content months after release.
I wonder.

Will the DD version on the Wii U eshop have these bonuses?

Wait... has it been confirmed this will be released on the Wii U eshop?
 

PJX

Member
I'm generally lurking in here :p

We do have a random option on the character select BTW. So that's your box ticked.

On the topic of characters, something you're probably not all aware of (that I've posted on the SEGA forums and SSMB) is that the so called 'Secondary' characters are ones we added without any extra budget when we moved to 10 players in a race. So when complaining about MeeMee, bear in mind we added her for free effectively to round out the pack with more females, but getting a slight leg up by taking some assets from SST.

We still had to design and build transforming vehicle, do a load of animation, create a specific All-Star move and more. As much as you might not like her as a choice, the alternative was less characters. I'm sure no-one wants that :p

We try and cram in as many characters as we can, but realistically, if I asked in here what people wanted, I'd get a 100 different answers from a 100 different people. It's impossible to please everyone!

Oh and on the choice of Danica's drive, that's a vehicle we designed in house. Wait till everything is revealed before claiming missed opportunities :p

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S0L
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You have to remember it is hard pleasing the fanboys and haters. Personally I'm just happy there is a new game coming out as the last one is my favorite racer this gen. So whatever character that makes it in there doesn't bother me.
 

flattie

Member
You have to remember it is hard pleasing the fanboys and haters. Personally I'm just happy there is a new game coming out as the last one is my favorite racer this gen. So whatever character that makes it in there doesn't bother me.

Seconded. Despite its financial problems, Sega has plumped up the cash for what looks like a wonderful and well fleshed out racing game. As with everything, it's a matter of time and resources. It's never as easy as just adding this and just improving that.

As well as all the other Sega goodness, this game has Panzer Dragoon, Skies of Arcadia, Jet Set Radio and Nights! Seriously, ladies and gents, we're not doing too bad here!
 

RM8

Member
Not going to lie, without Alex Kidd, MeeMee becomes one of my possible choices along with Jiro and Gillius. So I'm okay with her.
 

Shining

Member
Think i'll be getting the PC version. The first one (PC) had support for split screen multiplayer and two 360 controllers, right?
 

Shaneus

Member
They're not pre-order bonuses, they're "first edition" bonuses, meaning you'll probably be able to find copies with the extra content months after release.
Oh okay, I thought I read "preorder" somewhere. I could've looked like a right ass by mistaking one of those things for the other.
61rfTZg4sBL.jpg


You have to remember it is hard pleasing the fanboys and haters. Personally I'm just happy there is a new game coming out as the last one is my favorite racer this gen. So whatever character that makes it in there doesn't bother me.
It isn't hard. Just put every awesome Sega character in there, don't have any superfluous appearances just to sell the game.

Bam.
 

@MUWANdo

Banned
Yeah, this isn't a Playstation All-Stars scenario, where all the big fan-requested characters are owned by other companies--Sega's got more than enough characters to provide a varied, diverse roster on its own, so it's disappointing to see so many doubles. I understand the practical reasons for the roster--less work and more characters to flog via DLC--but I worry that the underwhelming roster is gonna discourage a lot of people from playing at all.

That being said, I think having diverse tracks is far more important than a varied roster, so I'm happy in that respect. I just hope there's a PSO track somewhere, or an Ecco track, maybe.
 

MicH

Member
Alex Kidd was my favorite character in the first game, so it saddens me that he might not make it into this one :(
 

A.E Suggs

Member
Yeah, this isn't a Playstation All-Stars scenario, where all the big fan-requested characters are owned by other companies--Sega's got more than enough characters to provide a varied, diverse roster on its own, so it's disappointing to see so many doubles.
Agreed here its sad but we'll all live i'm sure. That said the roster won't really turn that many people away by this being a sonic game and a kart racer.

I understand the practical reasons for the roster--less work and more characters to flog via DLC
Is this confirmed to actually have DLC?If so thats great and I'd take that over not having the character at all.
 

PJX

Member
Oh okay, I thought I read "preorder" somewhere. I could've looked like a right ass by mistaking one of those things for the other.
61rfTZg4sBL.jpg



It isn't hard. Just put every awesome Sega character in there, don't have any superfluous appearances just to sell the game.

Bam.

Yeah, this isn't a Playstation All-Stars scenario, where all the big fan-requested characters are owned by other companies--Sega's got more than enough characters to provide a varied, diverse roster on its own, so it's disappointing to see so many doubles. I understand the practical reasons for the roster--less work and more characters to flog via DLC--but I worry that the underwhelming roster is gonna discourage a lot of people from playing at all.

That being said, I think having diverse tracks is far more important than a varied roster, so I'm happy in that respect. I just hope there's a PSO track somewhere, or an Ecco track, maybe.

When it comes to development studios, there is a thing called time and money. You may think it's easy just to add these characters but believe its not. I use to be in the same mindset before I actually started working in the industry. For a publisher like Sega, they don't have the money or the development time to put all the characters fans want into the game unlike Sony has.
 

Shaneus

Member
Oh, I was only being facetious. I knew that if it was easy, they would've done 50 characters and we wouldn't be having this discussion :)
 

@MUWANdo

Banned
When it comes to development studios, there is a thing called time and money. You may think it's easy just to add these characters but believe its not. I use to be in the same mindset before I actually started working in the industry. For a publisher like Sega, they don't have the money or the development time to put all the characters fans want into the game unlike Sony has.

I never said it was easy, I even said I understand why the roster is the way it is, but that doesn't change the fact that having two very similar NiGHTS characters, two very similar Monkey Ball characters, etc is quite underwhelming. I don't expect them to add every character I might want, but not stuffing the roster with characters that no-one is gonna care about would be nice.

I wasn't suggesting Sony were an example of a company doing things right, either--All-Stars is a cynical, lazy, half-arsed cash grab, and they don't even have financial struggles to hide behind.
 

1-D_FTW

Member
I understand why the console version is a capped 30 FPS, but will the PC version allow 60 FPS? Higher resolution textures, different rendering settings and such were mentioned about two pages ago, so I'm hopeful.

And I might as well ask, Stereoscopic 3D?

Most guys don't actively support 3D (which is probably for the best. Most official developer 3D sucks and gives you resource easy layered 3D where there's little depth). All you can hope for is they don't cheat with rendering techniques that break how 3D works.

If history is any indication, Outrun 2006 and Sonic and Sega 1 and both fantastic in 3D. So even though those games received zero attention for 3D, they work fantastically. That's the best we can hope for here. That they didn't change rendering techniques too much and there's no cheating going on. The 3D drivers will take care of everything else.
 

S0L

SUMO DIGITAL
I understand why the console version is a capped 30 FPS, but will the PC version allow 60 FPS? Higher resolution textures, different rendering settings and such were mentioned about two pages ago, so I'm hopeful.

And I might as well ask, Stereoscopic 3D?

Yeah, all covered. We don't support Stereoscopic 3D in the game directly, but you can enable it via drivers (it works on my nVidia setup at home).

I keep begging for Vita info on Twitter account, but the man is a locked vault. :(

Come on, S0L. You're much more responsive than SEGA. ;)

I can't ever talk about anything major that's not revealed by SEGA. Odd details here and there are fine (i.e. PC details) - but screens and info on platforms not shown have to come from the official SEGA channel.

When it comes to development studios, there is a thing called time and money. You may think it's easy just to add these characters but believe its not. I use to be in the same mindset before I actually started working in the industry. For a publisher like Sega, they don't have the money or the development time to put all the characters fans want into the game unlike Sony has.

It's more when you have to design and build a vehicle that transforms for each of your playable characters. That limits how many you can make or else it gets very expensive :p

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S0L
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Anyone have any idea where to pre-order in the U.K. to get the bonus OutRun track? It looks fucking awesome. In fact, the whole game looks pretty fucking great. Thanks.

EDIT- oh, looks like Play.com is doing it. Only £25 too!
 
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