This game uses blast processing then?
Oh my fucking god...
Demo is released and I am at work. At least it's not up on PSN yet.
I don't agree with some of the design choices in this game. The art direction is great and colourful, but the HUD doesn't fit, and the text on the wall stuff irks me. Other than that, the combat seems good, not Bayonetta but better than I was expecting. The writing on the other hand... not good. I have actually met the voice actor (if it's who I believe it to be), and this Dante sure seems like him. Have they talked about how long the game will be?
Funny you mention that. Sonic on the Genesis was actually 60fps.
I wish Sonic Generations nailed the feel of 60fps, I don't think DMC will either. But at least it won't have crazy blurring like the former.
2nd playthrough. Feels like DMC x GOW.
I do not think that it was a colossal waste, or even a waste at all. This game focuses heavily on the aerial combat, and with the different angel/devil weapons (angel modifier almost always sustaining enemies in the air and/or pulling them up from the ground or from the air, to even further heights, demon modifier always knocking down from the air, working as a sort of finisher + projectile from air to ground), it would be a mess if you need to use combinations and direction+attacks all the time you want to get an enemy into the air.
With the different enemies on the first level, it is already worth it for many situations to stay afloat, I can only hope the developers build on that premise with even more variety (and mobs that do not like you in the air, maybe )
Since there's no longer a "lock-on" button they had to change the way the launcher works.
Dedicated launcher button? :\ I didn't even use lock-on that much before. I just launched after a few hits of a combo all the time. I guess they really needed the ability to raw launch :\
they could use bumpers (i don't remember them being used in any way in this demo)/analog stick movements to make launchers,so that the B button could have been used to increase the number of combos...
it felt fluid to me. maybe not as fluid as bayonetta, but I still thought the combat was fluid and very responsive. I think they may have nailed the feel of 60fps even if it is only 30fps.
Tim Phillips?
They said 10-12 hours on normal, but since this is a DMC game and a lot of players like to clear through it to get to the high difficulty, it'll probably be less than that.
I don't agree with some of the design choices in this game. The art direction is great and colourful, but the HUD doesn't fit, and the text on the wall stuff irks me. Other than that, the combat seems good, not Bayonetta but better than I was expecting. The writing on the other hand... not good. I have actually met the voice actor (if it's who I believe it to be), and this Dante sure seems like him. Have they talked about how long the game will be?
Both upper bumpers are used (the two different kinds of dodges), and the lowers as well (angel/demon modifiers).
Even L3/R3 is used - switch aerial targets and reset camera.
By the way, I am going to put L3 to "up", so gunswitch is on L3, and I can switch between targets in the air with the d-pad up. That is the only real change I can imagine doing, beside messing with some buttons, of course.
Can you change controls in the demo?
Because DMC games have always been super serious dramas with awesome deep dialogues about pettiness of human nature.
This is the same player that finished RE6 on Pro
Because DMC games have always been super serious dramas with awesome deep dialogues about pettiness of human nature.
No, but they were cheesy and Dante was self-aware. Fuck you, fuck you, fuck you tries too hard and seems to fail miserably.
lol, that's not too hard to do. More so if you do it solo so you can abuse the game's AI and some skills which turn it into a unkillable healing machine.
No it's today for the US. Everywhere else is tomorrow.
Because DMC games have always been super serious dramas with awesome deep dialogues about pettiness of human nature.
They did not sound like they were written as a DevinatART fanfic that's for sure. You really find it surprising that some people wouldn't like this overly serious dialogue?
I have to play it myself to judge properly. NT's games had a lot of flaws but writing definitely wasn't one of them.
Oh yes it did. Nero's story arc felt like it was ripped off from some Bleach fan fiction.
V_Arnold said:"Fuck you, fuck you, fuck you" was not bad at all, but I called that being fine without seeing the context
It is simply a good joke on the mere idea of having a conversation with a big ass ugly demon. "I am 1200 years old, Danteee, you cant kill me", yeah? Well, Dante does not give a shit about your age, dude. Simple as that.
"Fuck you, fuck you, fuck you" was not bad at all, but I called that being fine without seeing the context
It is simply a good joke on the mere idea of having a conversation with a big ass ugly demon. "I am 1200 years old, Danteee, you cant kill me", yeah? Well, Dante does not give a shit about your age, dude. Simple as that.
No, but they were cheesy and Dante was self-aware. Fuck you, fuck you, fuck you tries too hard and seems to fail miserably.
This guy already cleared through the boss on SoS mode with no damage
http://www.youtube.com/watch?v=nuW1Yfu4Enk
This is the same player that finished RE6 on Pro and soloed Master Gee in Borderlands 2. >_<
Lets see who else can do it.
I'm not getting the hate on the dialogue either. It's definitely not taking itself serious as most here are saying. The way he's delivering lines to the demon is very snarky and not serious at all.
Downloaded the demo, as expected quite mediocre.
However it won't be a bad game.
You can really tell that it's 30 fps.
By the time this game is released DMC4 will be 5 years old and DmC does not look better then it. Art direction no doubt is an improvement but graphics wise it isn't, which to me the unreal engine is also partly to blame for.
Is it me or that dosn't look that hard?.