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Metro Last Light dev: 'Wii U has horrible, slow CPU' [Up: DICE dev comments]

Durante

Member
Am I missing something about the Zelda demo used as a proof/argument?
Because even ignoring the fact that it isn't exactly impressive, as far as I can remember it was confirmed as running on a PC.
I think you are confused by a different report that claimed that all the "next-gen" demos shown were run on PC. I think they didn't include Wii U when they were talking about that.
 

v1oz

Member
I'm less worried if Metro is only CPU limited on WiiU, because CPU issues are easily solved by making your code more efficient. They can easily make physics less accurate and no one would notice. The quote in the OP sounds like the crys of a lazy person. The WiiU is a console which will reward those prepared to put in the effort and hard work. If you're lazy and run bloated CPU code - it's gonna get shat out right back at you.
 

Durante

Member
I'm less worried if Metro is only CPU limited on WiiU, because CPU issues are easily solved by making your code more efficient. They can easily make physics less accurate and no one would notice. The quote in the OP sounds like the crys of a lazy person. The WiiU is a console which will reward those prepared to put in the effort and hard work. If you're lazy and run bloated CPU code - it's gonna get shat out right back at you.
People are getting too good at this, I got halfway through before realizing.
 

S1kkZ

Member
I'm less worried if Metro is only CPU limited on WiiU, because CPU issues are easily solved by making your code more efficient. They can easily make physics less accurate and no one would notice. The quote in the OP sounds like the crys of a lazy person. The WiiU is a console which will reward those prepared to put in the effort and hard work. If you're lazy and run bloated CPU code - it's gonna get shat out right back at you.

wow, really? didnt know you where a console programmer?
some of you guys sound fucking insane/ridiculous
 
I'm less worried if Metro is only CPU limited on WiiU, because CPU issues are easily solved by making your code more efficient. They can easily make physics less accurate and no one would notice. The quote in the OP sounds like the crys of a lazy person. The WiiU is a console which will reward those prepared to put in the effort and hard work. If you're lazy and run bloated CPU code - it's gonna get shat out right back at you.

Yeah and the CPU has eDRAM on it too. We dont know how much it could be 1GB for all we know and they still dont use the DSP which as we know from the Xbox uses an entire core so 33% more efficiency on the Wii U from the get-go.
 
I'm less worried if Metro is only CPU limited on WiiU, because CPU issues are easily solved by making your code more efficient. They can easily make physics less accurate and no one would notice. The quote in the OP sounds like the crys of a lazy person. The WiiU is a console which will reward those prepared to put in the effort and hard work. If you're lazy and run bloated CPU code - it's gonna get shat out right back at you.

Yes, I'm sure developers find accommodating bottlenecks via more complicated retooling as a rewarding challenge. If only every hardware manufacturer would incorporate "challenges" into the design. One could design hardware that accommodates developers, but that would be crazy. If they want to make good games, they need to earn it!
 
I'm less worried if Metro is only CPU limited on WiiU, because CPU issues are easily solved by making your code more efficient. They can easily make physics less accurate and no one would notice. The quote in the OP sounds like the crys of a lazy person. The WiiU is a console which will reward those prepared to put in the effort and hard work. If you're lazy and run bloated CPU code - it's gonna get shat out right back at you.
agree, it's about time someone held these developers accountable for their poor optimizations and bloated code, and I'm glad Nintendo is making a statement with the Wii-U.
 

v1oz

Member
Yeah and the CPU has eDRAM on it too. We dont know how much it could be 1GB for all we know and they still dont use the DSP which as we know from the Xbox uses an entire core so 33% more efficiency on the Wii U from the get-go.
Yeah I bet they're not using the DSP properly. The WiU is well balanced if you think about.
 

BlackJace

Member
I'm less worried if Metro is only CPU limited on WiiU, because CPU issues are easily solved by making your code more efficient. They can easily make physics less accurate and no one would notice. The quote in the OP sounds like the crys of a lazy person. The WiiU is a console which will reward those prepared to put in the effort and hard work. If you're lazy and run bloated CPU code - it's gonna get shat out right back at you.

I mean, this can apply to any console really, so I'm not quite sure your teasing makes much sense. If you are teasing that it.
 

i-Lo

Member
I'm less worried if Metro is only CPU limited on WiiU, because CPU issues are easily solved by making your code more efficient. They can easily make physics less accurate and no one would notice. The quote in the OP sounds like the crys of a lazy person. The WiiU is a console which will reward those prepared to put in the effort and hard work. If you're lazy and run bloated CPU code - it's gonna get shat out right back at you.

Pretty much this. It's a balanced system designed with efficiency in mind. That not only concerns hardware but also software. Programmers who follow Nintendo philosophy of honour and efficiency will be rewarded for their efficient coding. The latest batch of ports are nothing but copy pasta of XB360 or PS3 version. The more powerful Wii U requires finesse. I think rather than sloppy porting like the rest, the dev at dice and Metro just turned tails and ran.
 
The WiiU is a console which will reward those prepared to put in the effort and hard work. If you're lazy and run bloated CPU code - it's gonna get shat out right back at you.

It should be the other way round. It's easier to get the performance out of an OoOE CPU, whereas you have to do lots of optimizing on Xenon (and even more so on Cell).
 
Yeah and the CPU has eDRAM on it too. We dont know how much it could be 1GB for all we know and they still dont use the DSP which as we know from the Xbox uses an entire core so 33% more efficiency on the Wii U from the get-go.

Yeah I bet they're not using the DSP properly. The WiU is well balanced if you think about.

It's like two old men having tea while the world explodes around them.
 
You guys should be ashamed of yourself. Nintendo created Next-Gen hardware, and just because some developer who makes weird Russian games can't figure it out it's not their fault.

Nintendo being the premiere developer of the galaxy they know how to make universal class hardware only outdone by PCs.
 
Pretty much this. It's a balanced system designed with efficiency in mind. That not only concerns hardware but also software. Programmers who follow Nintendo philosophy of honour and efficiency will be rewarded for their efficient coding. The latest batch of ports are nothing but copy pasta of XB360 or PS3 version. The more powerful Wii U requires finesse. I think rather than sloppy porting like the rest, the dev at dice and Metro just turned tails and ran.
If I remember correctly, the Wii-U compiler has an 'honor' checkbox, which should help ease the transition for developers
 
Who knew that so many game developers were so lazy?

This launch has been most illuminating.

Wii U... suppose to lower cost of developing games...

Requires developers to put extra effort in configuring and optimizing it for the hardware!

It's like the memes just write themselves!
 
If you speak about specs in this thread please don't speak about games to use them as a proof for your points.

Seriously the Zelda demo may not be satisfaying for all the PC enthousiasts but I can ban bet that if a Zelda game looking like this comes out on Wii-U it clearly will sell more than Metro despite all the tech or graphics comparison you could make.

A game is a whole package. Looking at it for its graphics only is irrevelant imo... Maybe not if you really focus on the dev things used so you can describe it and the way it was developped but you can't say "I don't want a Zelda game like this because graphics are not really next gen" and you can't say neither "this Zelda demo is in HD with nice (lol for the technical things such as nice) effects so it's next gen graphics"

Acting this way the debate won't lead to anything interesting.

If someone says which effects the Wii-U can't render I will read this and thanks him. Some other posts are really good and this thread is more enjoyable than most of other Wii-U threads though :)
 
Chû Totoro;44602805 said:
Seriously the Zelda demo may not be satisfaying for all the PC enthousiasts but I can ban bet that if a Zelda game looking like this comes out on Wii-U it clearly will sell more than Metro despite all the tech or graphics comparison you could make.
Do you have next week's lottery numbers by any chance?
 
Wii U... suppose to lower cost of developing games...

Requires developers to put extra effort in configuring and optimizing it for the hardware!

It's like the memes just write themselves!


Cost of development comes from prebaked shadows, effects and scripting events.

Coding time should remain the same or less.
 
Yeah, the sarcasm singularity has been reached.

Wii U... suppose to lower cost of developing games...

Requires developers to put extra effort in configuring and optimizing it for the hardware!

It's like the memes just write themselves!

Poe's Law is hitting me like a ton of bricks, holy shit.

This thread has now officially passed extreme parody levels when you can't tell serious posts from the jokes ones.

I feel like I am in a mad house in this thread. It is quite entertaining
 

Dr.Acula

Banned
and dont forget that none of these ports and none of these developers know how to use the eDRAM or the DSP found in the Wii U. The upgraded cpu is completely different from anything they ever used before because they all skipped the Wii and the R700 GPU is like nothing they ever seen before. completely new architecture dude. Completely. New. The Ram is 4x more than 360 and PS3 so even if you were to add in that its 50% slower its still 2x new and the ram is new architecture too. Devs just have to learn to program!

I read the first page (50ppp), saw this thread was 38 pages, went WTF, skipped to the last page and read the above.

My mind kinda popped a little.
 
You guys should be ashamed of yourself. Nintendo created Next-Gen hardware, and just because some developer who makes weird Russian games can't figure it out it's not their fault.

Nintendo being the premiere developer of the galaxy they know how to make universal class hardware only outdone by PCs.

hahaha
 

Fularu

Banned
It can be both.

Sure, but before putting more and more and more effects, start by cleaning up your code and optimize it.

While I don't make games, I still work in the IT field, and I've seen SQL requests go from 5 hours to compute to less than 30 seconds. Hell, in my young Amiga days, a routine could go from 600 dots a frame to 1200 dots with a little bit of optimization (ahh the wonders of working on closed hardware)
 

KageMaru

Member
I'm less worried if Metro is only CPU limited on WiiU, because CPU issues are easily solved by making your code more efficient. They can easily make physics less accurate and no one would notice. The quote in the OP sounds like the crys of a lazy person. The WiiU is a console which will reward those prepared to put in the effort and hard work. If you're lazy and run bloated CPU code - it's gonna get shat out right back at you.

Pretty much this. It's a balanced system designed with efficiency in mind. That not only concerns hardware but also software. Programmers who follow Nintendo philosophy of honour and efficiency will be rewarded for their efficient coding. The latest batch of ports are nothing but copy pasta of XB360 or PS3 version. The more powerful Wii U requires finesse. I think rather than sloppy porting like the rest, the dev at dice and Metro just turned tails and ran.

Cost of development comes from prebaked shadows, effects and scripting events.

Coding time should remain the same or less.

You three are joke posters right?..........RIGHT??
 
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